Konstantin Koch
8287c54432
Included the Visual Studio extension and made the necessary changes to make it run.
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Replaced the old VS templates with ones that offer more flexiblity.
Started replacing the Content Project for the samples with our custom project type.
Inlcuded a basic not yet working AssimpImporter.
2015-04-08 14:50:03 +02:00
SND\eagleeyestudios_cp
c134042d56
Tweaked the assembly blacklisting for linux. Building stuff on linux does now work without crashing mono.
2015-03-15 01:13:25 +01:00
SND\eagleeyestudios_cp
34b7bddbef
Added a special assembly case handling for mono on linux as crawling some assemblies
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apparently crashes mono :(
2015-03-15 01:13:24 +01:00
SND\eagleeyestudios_cp
412e4885c9
Improved Project Converter UI
2015-03-15 01:12:16 +01:00
SND\eagleeyestudios_cp
0406947b56
Content Pipeline:
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- Added AvailableImporters property to ImporterManager
- Choosing importers via dropdown list in a propertyGrid is now possible.
2015-03-15 01:11:30 +01:00
Glatzemann
4c4b999b9c
- default ContentProcessor for ContentImporter now working
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- some improvements in TextureImporter
- some improvements in SpriteTextureProcessor
Missing for basic texture handling: Texture2DContentWriter
2015-03-15 01:11:12 +01:00
SND\AstrorEnales_cp
67c9efa6cf
- Moved the Wave loading/conversion to an extra project (WaveUtils)
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- Started implementation of the Wave Content Pipeline
- Fixed GraphicsDeviceWindowsGL3
2012-08-29 18:07:54 +00:00
Glatzemann
4234155c8c
Added first version of ContentBuilder. It is NOT PRODUCTION READY currently.
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This is will be the CLI-version of the ContentPipeline replacement of ANX. It is able to use ContentImporters to import assets.
2012-08-21 08:17:17 +00:00