9 Commits

Author SHA1 Message Date
Glatzemann
7b1c3d402c - added the RenderSystem.Windows.Metro with a bunch of new files (NOT WORKING currently)
- changed many things in ANX.Framework core assembly to make it compile using VS2011 and .NET 4.5 for Win8 (not finished yet)
2012-02-21 07:52:20 +00:00
Glatzemann
7571b20a9f added MultiRenderTarget sample (currently XNA only as proof-of-concept) 2012-01-30 16:17:27 +00:00
Glatzemann
746582483d - Changed Primitives sample to ANX now (currently not working)
- fixed VertexDeclaration constructors (params keyword)
- VertexDeclaration: calculation of VertexStride implemented
- fixed issue #548 (GraphicsDevice.Viewport StackOverflowException)
- small improvements in EffectTechniqueCollection
2011-12-27 08:19:27 +00:00
Glatzemann
89319f93f5 fixed XNA version of primitives sample 2011-12-27 06:03:48 +00:00
Glatzemann
dfa2a4665a Finished the Primitives-Sample, but there are still rendering errors in hardware instancing part. The sample currently works with plain XNA to have a working base. 2011-12-16 09:21:39 +00:00
Glatzemann
711d4aa68b created StockShaderCodeGenerator tool (sscg)
removed old shader files
included sscg in pre-build events of RenderSystem DX10 and GL3 to generate shader files before compiling
2011-11-15 12:11:24 +00:00
Glatzemann
40c951e02b added licensing information to tools files
added a shader folder for the stock shaders
started the StockShaderCodeGenerator tool
added a tools solution file
added a bin folder in tools folder for precompiled tools and changed tools project files
removed StockEffects content project from solution and added the effect files to the shader folder for reference
2011-11-15 06:46:22 +00:00
Glatzemann
91a7451f97 - static CompileShader method of GL3 render system now returns simply the shader source provided by the ContentImporter. This should be enough to compile a shader during runtime.
- added a SpriteEffect_GLSL effect file, but it still contains HLSL code
- started translate function for Keys in ANX.InputSystem.Windows.XInput. Still many keys to do
- fixed issue #449 ("debug GetCurrentState of Keyboard"). Keyboard input now working (see WindowsGame sample, Escape to exit)
2011-11-15 05:46:08 +00:00
Glatzemann
8326720ee3 initial import 2011-10-31 05:36:24 +00:00