Glatzemann
|
5eaba32696
|
fixed issue #524 ("Sprites are disappearing after some frames")
|
2011-12-12 08:50:49 +00:00 |
|
Glatzemann
|
9994697275
|
fixed issue #517 ("Wrong render size after applying changes")
fixed issue #518 ("DepthStencilBuffer resizing")
fixed issue #471 ("SpriteBatch crash")
|
2011-12-09 08:46:25 +00:00 |
|
Glatzemann
|
5ddd0955b4
|
- swapped values of PreferredBackBufferWidth and PreferredBackBufferHeight (issue #464)
- more work on RenderTargets. The green rectangle is now rendering in RenderTarget sample (feature #463)
|
2011-11-28 16:33:22 +00:00 |
|
Glatzemann
|
0d196c2f53
|
Started implementing RenderTargets for RenderSystem DX10. The target is creatable and usable but the Texture of the RenderTarget is currently empty.
|
2011-11-28 16:06:52 +00:00 |
|
Glatzemann
|
a89e52a428
|
some more work on graphics device
|
2011-11-07 09:01:42 +00:00 |
|
Glatzemann
|
68875fe086
|
MouseState: now reported as complete by ANXStatusComparer
Mouse: fixed a typo in SetPosition
GraphicsDevice: prepared some more methods
|
2011-11-07 06:52:52 +00:00 |
|