6 Commits

Author SHA1 Message Date
SND\AstrorEnales_cp
5505f7dcbf - Added PlatformSystem Plugins layer
- Started Windows, Metro and Linux Platform-Plugins
- Moved the RecordingSample to the Samples folder
- Started two samples for using the graphics device in a WinForms and Wpf Editor
- Refactorings in the AddIn-System
- Moved the Window initialization-code to the Platform modules
- Changed the License text in all code files which is now way smaller
- Started ProjectConverter tool which converts all the projects and solution to the target configuration
- Changed the SupportedPlatform names in the Resource files
- Changed the WIN8 define to WINDOWSMETRO which is actually meant
- Removed NLog and started our own Logger class
- Many more stuff...
2012-08-09 09:45:04 +00:00
Glatzemann
5ce38121d4 some work on building ANX.Framework for Windows8 / Metro Style 2012-03-26 08:27:29 +00:00
Glatzemann
0bbb2d7b35 Some work on BasicEffect (DirectX 10) because it is preventing the ModelSample from working currently. 2012-03-10 08:36:27 +00:00
Glatzemann
746582483d - Changed Primitives sample to ANX now (currently not working)
- fixed VertexDeclaration constructors (params keyword)
- VertexDeclaration: calculation of VertexStride implemented
- fixed issue #548 (GraphicsDevice.Viewport StackOverflowException)
- small improvements in EffectTechniqueCollection
2011-12-27 08:19:27 +00:00
Glatzemann
d8693b5023 fixed issue #453 (bad exception for unimplemented BasicEffect)
completed GetShaderByteCode in DX10 and GL3 RenderSystems
added dummy effect files for all shader types
2011-11-23 10:13:38 +00:00
Glatzemann
44b2f9efef restored missing projects in new location 2011-11-16 14:27:53 +00:00