7 Commits

Author SHA1 Message Date
SND\eagleeyestudios_cp
c134042d56 Tweaked the assembly blacklisting for linux. Building stuff on linux does now work without crashing mono. 2015-03-15 01:13:25 +01:00
SND\eagleeyestudios_cp
34b7bddbef Added a special assembly case handling for mono on linux as crawling some assemblies
apparently crashes mono :(
2015-03-15 01:13:24 +01:00
SND\eagleeyestudios_cp
412e4885c9 Improved Project Converter UI 2015-03-15 01:12:16 +01:00
SND\eagleeyestudios_cp
0406947b56 Content Pipeline:
- Added AvailableImporters property to ImporterManager
- Choosing importers via dropdown list in a propertyGrid is now possible.
2015-03-15 01:11:30 +01:00
Glatzemann
4c4b999b9c - default ContentProcessor for ContentImporter now working
- some improvements in TextureImporter
- some improvements in SpriteTextureProcessor

Missing for basic texture handling: Texture2DContentWriter
2015-03-15 01:11:12 +01:00
SND\AstrorEnales_cp
67c9efa6cf - Moved the Wave loading/conversion to an extra project (WaveUtils)
- Started implementation of the Wave Content Pipeline
- Fixed GraphicsDeviceWindowsGL3
2012-08-29 18:07:54 +00:00
Glatzemann
4234155c8c Added first version of ContentBuilder. It is NOT PRODUCTION READY currently.
This is will be the CLI-version of the ContentPipeline replacement of ANX. It is able to use ContentImporters to import assets.
2012-08-21 08:17:17 +00:00