4 Commits

Author SHA1 Message Date
Glatzemann
a2baf45eff - added StencilBuffer sample
- added new media files and licensing information
- some work on GraphicsDeviceManager to solve issue #461
- RenderSystemDX10: implemented DepthStencilBuffer handling
- fixed default size of GameWindow and BackBuffer to 800x480
2011-11-29 13:05:37 +00:00
Glatzemann
190f334122 added a new sample: KeyboardSample to investigate issue #455
fixed issue #455
2011-11-21 19:33:09 +00:00
Glatzemann
593f33b541 SpriteBatch: fixed some issues with sizing when the sourceRectangle parameter was set
SpriteBatch/SpriteFonts: rendering of SpriteFonts is finished now
Added test cases for Vector2 static Transform
Added test cases for Matrix: CreateRotationX, CreateRotationY, CreateRotationZ, Multiply and CreateTranslation
Matrix: Fixed a bug in CreateRotationY (wrong result)
2011-11-02 16:01:05 +00:00
Glatzemann
8326720ee3 initial import 2011-10-31 05:36:24 +00:00