7 Commits

Author SHA1 Message Date
Glatzemann
97bafa68ba Some work on BasicEffect (not finished yet)
Includes for HLSL effects are working now (issue #696)
fixed some samples
2012-03-14 05:54:13 +00:00
SND\GinieDp_cp
5659159780 - added a SimpleEffect.fx to test the model rendering
- fixed model implementation
- enabled all NotImplementedExceptions on BasicEffect again
- disabled property setting in BasicEffectReader, until BasicEffect is implemented
2012-03-10 11:52:21 +00:00
Glatzemann
0bbb2d7b35 Some work on BasicEffect (DirectX 10) because it is preventing the ModelSample from working currently. 2012-03-10 08:36:27 +00:00
SND\GinieDp_cp
352903c836 - Fixed the model reader.
- Implemented missing model draw methods
- removed NotImplementedExceptions in BasicEffect.cs, to enable the model reading for testing
2012-03-09 23:23:51 +00:00
Glatzemann
746582483d - Changed Primitives sample to ANX now (currently not working)
- fixed VertexDeclaration constructors (params keyword)
- VertexDeclaration: calculation of VertexStride implemented
- fixed issue #548 (GraphicsDevice.Viewport StackOverflowException)
- small improvements in EffectTechniqueCollection
2011-12-27 08:19:27 +00:00
Glatzemann
d8693b5023 fixed issue #453 (bad exception for unimplemented BasicEffect)
completed GetShaderByteCode in DX10 and GL3 RenderSystems
added dummy effect files for all shader types
2011-11-23 10:13:38 +00:00
SND\GinieDp_cp
7774dd69a6 - implemented all effect readers 2011-11-16 00:00:17 +00:00