SND\AstrorEnales_cp
|
ad4fc131de
|
Going through TODOs in OpenGL render system, and implemented
most of the EffectParameter.SetData overloads.
|
2011-12-27 11:03:03 +00:00 |
|
SND\AstrorEnales_cp
|
8239306d2e
|
- Implemented RenderTarget in OpenGL
- Implemented dynamic shader attributes mapping in the vertex buffer in OpenGL
|
2011-12-08 19:48:15 +00:00 |
|
Glatzemann
|
72f8e735fb
|
fixed issue #475 (OpenGL3 RenderSystem SpriteBatch wrong colors)
|
2011-12-05 09:39:07 +00:00 |
|
SND\AstrorEnales_cp
|
c8f7fb74be
|
Working on the OpenGL3 render system.
|
2011-11-30 21:57:17 +00:00 |
|
SND\AstrorEnales_cp
|
c1f4b8a9be
|
Finally got the GL-Rendering to work, now investigating the
wrong texture
|
2011-11-21 20:01:03 +00:00 |
|
SND\AstrorEnales_cp
|
ad1bc47a24
|
Working on all OpenGL classes and working on hardcore
error checking integration (later on this will be disabled).
|
2011-11-20 16:17:18 +00:00 |
|
SND\AstrorEnales_cp
|
58a839db81
|
Working on OpenGL vertex buffer, index buffer, effect and EffectParameter
|
2011-11-20 12:49:11 +00:00 |
|
Glatzemann
|
44b2f9efef
|
restored missing projects in new location
|
2011-11-16 14:27:53 +00:00 |
|