9 Commits

Author SHA1 Message Date
Konstantin Koch
17d0771b03 Placed the importers into different categories for the "importing existing files" dialog in Visual Studio.
Fixed a performance problem in the Visual Studio extension where no importer or processor was selected for an asset.
Fixed that the asset names for Uri encoded in the build output.
Fixed that errors when serializing assets get logged.
Sped up ImporterManager.GuessImporterByFileExtension, which caused performance problems if many assemblies are loaded into the current AppDomain.
Made the AssimpImporter library deploy the binary files again (hopefully just a temporary solution until we've found a better way.)
Provide a extension for TargetPlatform enum for getting the DisplayName of an entry.
Changed that ProcessorManager.GetProcessorDisplayName doesn't throw an exception if no processor with the given name exists, which now mimicks the same behavior as in importerManager.GetImporterDisplayName.
2015-04-26 19:47:26 +02:00
Konstantin Koch
8287c54432 Included the Visual Studio extension and made the necessary changes to make it run.
Replaced the old VS templates with ones that offer more flexiblity.
Started replacing the Content Project for the samples with our custom project type.
Inlcuded a basic not yet working AssimpImporter.
2015-04-08 14:50:03 +02:00
SND\eagleeyestudios_cp
c134042d56 Tweaked the assembly blacklisting for linux. Building stuff on linux does now work without crashing mono. 2015-03-15 01:13:25 +01:00
SND\eagleeyestudios_cp
34b7bddbef Added a special assembly case handling for mono on linux as crawling some assemblies
apparently crashes mono :(
2015-03-15 01:13:24 +01:00
SND\eagleeyestudios_cp
412e4885c9 Improved Project Converter UI 2015-03-15 01:12:16 +01:00
SND\eagleeyestudios_cp
0406947b56 Content Pipeline:
- Added AvailableImporters property to ImporterManager
- Choosing importers via dropdown list in a propertyGrid is now possible.
2015-03-15 01:11:30 +01:00
Glatzemann
4c4b999b9c - default ContentProcessor for ContentImporter now working
- some improvements in TextureImporter
- some improvements in SpriteTextureProcessor

Missing for basic texture handling: Texture2DContentWriter
2015-03-15 01:11:12 +01:00
SND\AstrorEnales_cp
67c9efa6cf - Moved the Wave loading/conversion to an extra project (WaveUtils)
- Started implementation of the Wave Content Pipeline
- Fixed GraphicsDeviceWindowsGL3
2012-08-29 18:07:54 +00:00
Glatzemann
4234155c8c Added first version of ContentBuilder. It is NOT PRODUCTION READY currently.
This is will be the CLI-version of the ContentPipeline replacement of ANX. It is able to use ContentImporters to import assets.
2012-08-21 08:17:17 +00:00