Fix wrong DX10 and DX11 buffer check. Migrated TextRendering and VertexIndexBuffer

This commit is contained in:
Konstantin Koch 2015-10-15 23:45:22 +02:00
parent 3cd7efbba4
commit fbb02e6d5b
6 changed files with 389 additions and 133 deletions

View File

@ -45,7 +45,8 @@ namespace ANX.RenderSystem.Windows.DX10
protected DataStream MapBuffer(Dx.Buffer buffer, ResourceMapping mapping) protected DataStream MapBuffer(Dx.Buffer buffer, ResourceMapping mapping)
{ {
CheckUsage(mapping); if ((mapping & ResourceMapping.Read) != 0 && usage == BufferUsage.WriteOnly)
throw new NotSupportedException("Resource was created with WriteOnly, reading from it is not supported.");
if (isDynamic && mapping == ResourceMapping.Write) if (isDynamic && mapping == ResourceMapping.Write)
return buffer.Map(Dx.MapMode.WriteDiscard); return buffer.Map(Dx.MapMode.WriteDiscard);
@ -70,16 +71,8 @@ namespace ANX.RenderSystem.Windows.DX10
get { return !isDynamic; } get { return !isDynamic; }
} }
private void CheckUsage(ResourceMapping mapping)
{
if ((mapping & ResourceMapping.Write) != 0 && usage == BufferUsage.None)
throw new NotSupportedException("Resource was created with WriteOnly, reading from it is not supported.");
}
protected Dx.Buffer CreateStagingBuffer(ResourceMapping mapping) protected Dx.Buffer CreateStagingBuffer(ResourceMapping mapping)
{ {
CheckUsage(mapping);
var description = new Dx.BufferDescription() var description = new Dx.BufferDescription()
{ {
Usage = Dx.ResourceUsage.Staging, Usage = Dx.ResourceUsage.Staging,

View File

@ -45,7 +45,8 @@ namespace ANX.RenderSystem.Windows.DX11
protected DataStream MapBuffer(Dx.Buffer buffer, ResourceMapping mapping) protected DataStream MapBuffer(Dx.Buffer buffer, ResourceMapping mapping)
{ {
CheckUsage(mapping); if ((mapping & ResourceMapping.Read) != 0 && usage == BufferUsage.WriteOnly)
throw new NotSupportedException("Resource was created with WriteOnly, reading from it is not supported.");
Dx.MapMode mapMode; Dx.MapMode mapMode;
if (isDynamic && mapping == ResourceMapping.Write) if (isDynamic && mapping == ResourceMapping.Write)
@ -75,16 +76,8 @@ namespace ANX.RenderSystem.Windows.DX11
get { return !this.isDynamic; } get { return !this.isDynamic; }
} }
private void CheckUsage(ResourceMapping mapping)
{
if ((mapping & ResourceMapping.Write) != 0 && usage == BufferUsage.None)
throw new NotSupportedException("Resource was created with WriteOnly, reading from it is not supported.");
}
protected Dx.Buffer CreateStagingBuffer(ResourceMapping mapping) protected Dx.Buffer CreateStagingBuffer(ResourceMapping mapping)
{ {
CheckUsage(mapping);
var description = new Dx.BufferDescription() var description = new Dx.BufferDescription()
{ {
Usage = Dx.ResourceUsage.Staging, Usage = Dx.ResourceUsage.Staging,

View File

@ -1,58 +1,211 @@
 
Microsoft Visual Studio Solution File, Format Version 12.00 Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2012 # Visual Studio 2013
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SampleContent", "SampleContent\SampleContent.contentproj", "{FA6E229D-4504-47B1-8A23-2D3FCC13F778}" VisualStudioVersion = 12.0.40629.0
EndProject MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "TextRendering", "TextRendering\TextRendering.csproj", "{BC79B021-10E4-4D01-945A-7048FFF53A22}" Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "TextRendering", "TextRendering\TextRendering.csproj", "{BC79B021-10E4-4D01-945A-7048FFF53A22}"
ProjectSection(ProjectDependencies) = postProject
{75EFAE60-726E-430F-8661-4CF9ABD1306C} = {75EFAE60-726E-430F-8661-4CF9ABD1306C}
EndProjectSection
EndProject
Project("{75EFAE60-726E-430F-8661-4CF9ABD1306C}") = "SampleContent", "SampleContent\SampleContent.cproj", "{75EFAE60-726E-430F-8661-4CF9ABD1306C}"
EndProject EndProject
Global Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Android = Debug|Android
Debug|Any CPU = Debug|Any CPU Debug|Any CPU = Debug|Any CPU
Debug|iOS = Debug|iOS
Debug|Linux = Debug|Linux
Debug|Mac OS = Debug|Mac OS
Debug|Mixed Platforms = Debug|Mixed Platforms Debug|Mixed Platforms = Debug|Mixed Platforms
Debug|PS Vita = Debug|PS Vita
Debug|Windows = Debug|Windows
Debug|Windows Metro = Debug|Windows Metro
Debug|Windows Phone = Debug|Windows Phone
Debug|x86 = Debug|x86 Debug|x86 = Debug|x86
Debug|XBox 360 = Debug|XBox 360
DebugWin8|Android = DebugWin8|Android
DebugWin8|Any CPU = DebugWin8|Any CPU DebugWin8|Any CPU = DebugWin8|Any CPU
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DebugWin8|Mac OS = DebugWin8|Mac OS
DebugWin8|Mixed Platforms = DebugWin8|Mixed Platforms DebugWin8|Mixed Platforms = DebugWin8|Mixed Platforms
DebugWin8|PS Vita = DebugWin8|PS Vita
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DebugWin8|Windows Metro = DebugWin8|Windows Metro
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Release|Any CPU = Release|Any CPU Release|Any CPU = Release|Any CPU
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Release|Linux = Release|Linux
Release|Mac OS = Release|Mac OS
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Release|PS Vita = Release|PS Vita
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ReleaseWin8|Android = ReleaseWin8|Android
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ReleaseWin8|Mixed Platforms = ReleaseWin8|Mixed Platforms ReleaseWin8|Mixed Platforms = ReleaseWin8|Mixed Platforms
ReleaseWin8|PS Vita = ReleaseWin8|PS Vita
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ReleaseWin8|Windows Metro = ReleaseWin8|Windows Metro
ReleaseWin8|Windows Phone = ReleaseWin8|Windows Phone
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ReleaseWin8|XBox 360 = ReleaseWin8|XBox 360
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{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Release|Windows Phone.ActiveCfg = Release|Windows Phone
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Release|Windows Phone.Build.0 = Release|Windows Phone
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Release|x86.ActiveCfg = Release|XBox 360
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Release|XBox 360.ActiveCfg = Release|XBox 360
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Release|XBox 360.Build.0 = Release|XBox 360
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|Android.ActiveCfg = Release|Android
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|Android.Build.0 = Release|Android
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|Any CPU.ActiveCfg = Release|Android
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|iOS.ActiveCfg = Release|iOS
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|iOS.Build.0 = Release|iOS
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|Linux.ActiveCfg = Release|Linux
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|Linux.Build.0 = Release|Linux
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|Mac OS.ActiveCfg = Release|Mac OS
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|Mac OS.Build.0 = Release|Mac OS
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|Mixed Platforms.ActiveCfg = Release|XBox 360
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|Mixed Platforms.Build.0 = Release|XBox 360
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|PS Vita.ActiveCfg = Release|PS Vita
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|PS Vita.Build.0 = Release|PS Vita
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|Windows.ActiveCfg = Release|Windows
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|Windows.Build.0 = Release|Windows
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|Windows Metro.ActiveCfg = Release|Windows Metro
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|Windows Metro.Build.0 = Release|Windows Metro
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|Windows Phone.ActiveCfg = Release|Windows Phone
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|Windows Phone.Build.0 = Release|Windows Phone
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|x86.ActiveCfg = Release|XBox 360
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|XBox 360.ActiveCfg = Release|XBox 360
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|XBox 360.Build.0 = Release|XBox 360
EndGlobalSection EndGlobalSection
GlobalSection(SolutionProperties) = preSolution GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE HideSolutionNode = FALSE

View File

@ -1,8 +1,8 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup> <PropertyGroup>
<ProjectGuid>{BC79B021-10E4-4D01-945A-7048FFF53A22}</ProjectGuid> <ProjectGuid>{BC79B021-10E4-4D01-945A-7048FFF53A22}</ProjectGuid>
<ProjectTypeGuids>{6D335F3A-9D43-41b4-9D22-F6F17C4BE596};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">x86</Platform> <Platform Condition=" '$(Platform)' == '' ">x86</Platform>
<OutputType>WinExe</OutputType> <OutputType>WinExe</OutputType>
@ -11,11 +11,6 @@
<AssemblyName>TextRendering</AssemblyName> <AssemblyName>TextRendering</AssemblyName>
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion> <TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
<TargetFrameworkProfile>Client</TargetFrameworkProfile> <TargetFrameworkProfile>Client</TargetFrameworkProfile>
<XnaFrameworkVersion>v4.0</XnaFrameworkVersion>
<XnaPlatform>Windows</XnaPlatform>
<XnaProfile>HiDef</XnaProfile>
<XnaCrossPlatformGroupID>5bfa27fd-2df5-47dd-bcaa-ae790bb09eea</XnaCrossPlatformGroupID>
<XnaOutputType>Game</XnaOutputType>
<ApplicationIcon>anx.ico</ApplicationIcon> <ApplicationIcon>anx.ico</ApplicationIcon>
<Thumbnail>GameThumbnail.png</Thumbnail> <Thumbnail>GameThumbnail.png</Thumbnail>
<PublishUrl>publish\</PublishUrl> <PublishUrl>publish\</PublishUrl>
@ -45,7 +40,6 @@
<NoStdLib>true</NoStdLib> <NoStdLib>true</NoStdLib>
<UseVSHostingProcess>false</UseVSHostingProcess> <UseVSHostingProcess>false</UseVSHostingProcess>
<PlatformTarget>x86</PlatformTarget> <PlatformTarget>x86</PlatformTarget>
<XnaCompressContent>false</XnaCompressContent>
</PropertyGroup> </PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' "> <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
<DebugType>pdbonly</DebugType> <DebugType>pdbonly</DebugType>
@ -57,7 +51,6 @@
<NoStdLib>true</NoStdLib> <NoStdLib>true</NoStdLib>
<UseVSHostingProcess>false</UseVSHostingProcess> <UseVSHostingProcess>false</UseVSHostingProcess>
<PlatformTarget>x86</PlatformTarget> <PlatformTarget>x86</PlatformTarget>
<XnaCompressContent>true</XnaCompressContent>
</PropertyGroup> </PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'DebugWin8|x86'"> <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'DebugWin8|x86'">
<OutputPath>bin\x86\DebugWin8\</OutputPath> <OutputPath>bin\x86\DebugWin8\</OutputPath>
@ -81,6 +74,9 @@
<CodeAnalysisIgnoreBuiltInRules>true</CodeAnalysisIgnoreBuiltInRules> <CodeAnalysisIgnoreBuiltInRules>true</CodeAnalysisIgnoreBuiltInRules>
<CodeAnalysisFailOnMissingRules>false</CodeAnalysisFailOnMissingRules> <CodeAnalysisFailOnMissingRules>false</CodeAnalysisFailOnMissingRules>
</PropertyGroup> </PropertyGroup>
<PropertyGroup>
<RunPostBuildEvent>Always</RunPostBuildEvent>
</PropertyGroup>
<ItemGroup> <ItemGroup>
<Reference Include="mscorlib" /> <Reference Include="mscorlib" />
<Reference Include="System" /> <Reference Include="System" />
@ -101,35 +97,24 @@
</Content> </Content>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ProjectReference Include="..\..\ANX.Framework\ANX.Framework.csproj"> <Reference Include="ANX.Framework">
<Project>{6899F0C9-70B9-4EB0-9DD3-E598D4BE3E35}</Project> <HintPath>..\..\bin\Debug\ANX.Framework.dll</HintPath>
<Name>ANX.Framework</Name> </Reference>
</ProjectReference> <Reference Include="ANX.InputDevices.Windows.XInput">
<ProjectReference Include="..\..\InputSystems\ANX.InputDevices.Windows.XInput\ANX.InputDevices.Windows.XInput.csproj"> <HintPath>..\..\bin\Debug\ANX.InputDevices.Windows.XInput.dll</HintPath>
<Project>{60D08399-244F-46A3-91F1-4CFD26D961A3}</Project> </Reference>
<Name>ANX.InputDevices.Windows.XInput</Name> <Reference Include="ANX.InputSystem.Standard">
</ProjectReference> <HintPath>..\..\bin\Debug\ANX.InputSystem.Standard.dll</HintPath>
<ProjectReference Include="..\..\InputSystems\ANX.InputSystem.Standard\ANX.InputSystem.Standard.csproj"> </Reference>
<Project>{49066074-3B7B-4A55-B122-6BD33AB73558}</Project> <Reference Include="ANX.PlatformSystem.Windows">
<Name>ANX.InputSystem.Standard</Name> <HintPath>..\..\bin\Debug\ANX.PlatformSystem.Windows.dll</HintPath>
</ProjectReference> </Reference>
<ProjectReference Include="..\..\PlatformSystems\ANX.PlatformSystem.Windows\ANX.PlatformSystem.Windows.csproj"> <Reference Include="ANX.RenderSystem.Windows.DX10">
<Project>{068EB2E9-963C-4E1B-8831-E25011F11FFE}</Project> <HintPath>..\..\bin\Debug\ANX.RenderSystem.Windows.DX10.dll</HintPath>
<Name>ANX.PlatformSystem.Windows</Name> </Reference>
</ProjectReference> <Reference Include="ANX.SoundSystem.Windows.XAudio">
<ProjectReference Include="..\..\RenderSystems\ANX.RenderSystem.Windows.DX10\ANX.RenderSystem.Windows.DX10.csproj"> <HintPath>..\..\bin\Debug\ANX.SoundSystem.Windows.XAudio.dll</HintPath>
<Project>{5BE49183-2F6F-4527-AC90-D816911FCF90}</Project> </Reference>
<Name>ANX.RenderSystem.Windows.DX10</Name>
</ProjectReference>
<ProjectReference Include="..\..\SoundSystems\ANX.SoundSystem.Windows.XAudio\ANX.SoundSystem.Windows.XAudio.csproj">
<Project>{6A582788-C4D2-410C-96CD-177F75712D65}</Project>
<Name>ANX.SoundSystem.Windows.XAudio</Name>
</ProjectReference>
<ProjectReference Include="..\SampleContent\SampleContent.contentproj">
<Project>{FA6E229D-4504-47B1-8A23-2D3FCC13F778}</Project>
<Name>SampleContent</Name>
<XnaReferenceType>Content</XnaReferenceType>
</ProjectReference>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<BootstrapperPackage Include=".NETFramework,Version=v4.0,Profile=Client"> <BootstrapperPackage Include=".NETFramework,Version=v4.0,Profile=Client">
@ -152,14 +137,11 @@
<ProductName>Windows Installer 3.1</ProductName> <ProductName>Windows Installer 3.1</ProductName>
<Install>true</Install> <Install>true</Install>
</BootstrapperPackage> </BootstrapperPackage>
<BootstrapperPackage Include="Microsoft.Xna.Framework.4.0">
<Visible>False</Visible>
<ProductName>Microsoft XNA Framework Redistributable 4.0</ProductName>
<Install>true</Install>
</BootstrapperPackage>
</ItemGroup> </ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" /> <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\Microsoft.Xna.GameStudio.targets" /> <PropertyGroup>
<PostBuildEvent>xcopy $(ProjectDir)..\SampleContent\bin\$(ConfigurationName) $(TargetDir)SampleContent\ /D /E /Y</PostBuildEvent>
</PropertyGroup>
<!-- <!--
To modify your build process, add your task inside one of the targets below and uncomment it. To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets. Other similar extension points exist, see Microsoft.Common.targets.

View File

@ -1,58 +1,211 @@
 
Microsoft Visual Studio Solution File, Format Version 12.00 Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2012 # Visual Studio 2013
VisualStudioVersion = 12.0.40629.0
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "VertexIndexBuffer", "VertexIndexBuffer\VertexIndexBuffer.csproj", "{F945515B-394D-4ED4-80E0-98EB59B69D24}" Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "VertexIndexBuffer", "VertexIndexBuffer\VertexIndexBuffer.csproj", "{F945515B-394D-4ED4-80E0-98EB59B69D24}"
ProjectSection(ProjectDependencies) = postProject
{75EFAE60-726E-430F-8661-4CF9ABD1306C} = {75EFAE60-726E-430F-8661-4CF9ABD1306C}
EndProjectSection
EndProject EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SampleContent", "SampleContent\SampleContent.contentproj", "{FA6E229D-4504-47B1-8A23-2D3FCC13F778}" Project("{75EFAE60-726E-430F-8661-4CF9ABD1306C}") = "SampleContent", "SampleContent\SampleContent.cproj", "{75EFAE60-726E-430F-8661-4CF9ABD1306C}"
EndProject EndProject
Global Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Android = Debug|Android
Debug|Any CPU = Debug|Any CPU Debug|Any CPU = Debug|Any CPU
Debug|iOS = Debug|iOS
Debug|Linux = Debug|Linux
Debug|Mac OS = Debug|Mac OS
Debug|Mixed Platforms = Debug|Mixed Platforms Debug|Mixed Platforms = Debug|Mixed Platforms
Debug|PS Vita = Debug|PS Vita
Debug|Windows = Debug|Windows
Debug|Windows Metro = Debug|Windows Metro
Debug|Windows Phone = Debug|Windows Phone
Debug|x86 = Debug|x86 Debug|x86 = Debug|x86
Debug|XBox 360 = Debug|XBox 360
DebugWin8|Android = DebugWin8|Android
DebugWin8|Any CPU = DebugWin8|Any CPU DebugWin8|Any CPU = DebugWin8|Any CPU
DebugWin8|iOS = DebugWin8|iOS
DebugWin8|Linux = DebugWin8|Linux
DebugWin8|Mac OS = DebugWin8|Mac OS
DebugWin8|Mixed Platforms = DebugWin8|Mixed Platforms DebugWin8|Mixed Platforms = DebugWin8|Mixed Platforms
DebugWin8|PS Vita = DebugWin8|PS Vita
DebugWin8|Windows = DebugWin8|Windows
DebugWin8|Windows Metro = DebugWin8|Windows Metro
DebugWin8|Windows Phone = DebugWin8|Windows Phone
DebugWin8|x86 = DebugWin8|x86 DebugWin8|x86 = DebugWin8|x86
DebugWin8|XBox 360 = DebugWin8|XBox 360
Release|Android = Release|Android
Release|Any CPU = Release|Any CPU Release|Any CPU = Release|Any CPU
Release|iOS = Release|iOS
Release|Linux = Release|Linux
Release|Mac OS = Release|Mac OS
Release|Mixed Platforms = Release|Mixed Platforms Release|Mixed Platforms = Release|Mixed Platforms
Release|PS Vita = Release|PS Vita
Release|Windows = Release|Windows
Release|Windows Metro = Release|Windows Metro
Release|Windows Phone = Release|Windows Phone
Release|x86 = Release|x86 Release|x86 = Release|x86
Release|XBox 360 = Release|XBox 360
ReleaseWin8|Android = ReleaseWin8|Android
ReleaseWin8|Any CPU = ReleaseWin8|Any CPU ReleaseWin8|Any CPU = ReleaseWin8|Any CPU
ReleaseWin8|iOS = ReleaseWin8|iOS
ReleaseWin8|Linux = ReleaseWin8|Linux
ReleaseWin8|Mac OS = ReleaseWin8|Mac OS
ReleaseWin8|Mixed Platforms = ReleaseWin8|Mixed Platforms ReleaseWin8|Mixed Platforms = ReleaseWin8|Mixed Platforms
ReleaseWin8|PS Vita = ReleaseWin8|PS Vita
ReleaseWin8|Windows = ReleaseWin8|Windows
ReleaseWin8|Windows Metro = ReleaseWin8|Windows Metro
ReleaseWin8|Windows Phone = ReleaseWin8|Windows Phone
ReleaseWin8|x86 = ReleaseWin8|x86 ReleaseWin8|x86 = ReleaseWin8|x86
ReleaseWin8|XBox 360 = ReleaseWin8|XBox 360
EndGlobalSection EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution GlobalSection(ProjectConfigurationPlatforms) = postSolution
{F945515B-394D-4ED4-80E0-98EB59B69D24}.Debug|Android.ActiveCfg = Debug|x86
{F945515B-394D-4ED4-80E0-98EB59B69D24}.Debug|Any CPU.ActiveCfg = Debug|x86 {F945515B-394D-4ED4-80E0-98EB59B69D24}.Debug|Any CPU.ActiveCfg = Debug|x86
{F945515B-394D-4ED4-80E0-98EB59B69D24}.Debug|iOS.ActiveCfg = Debug|x86
{F945515B-394D-4ED4-80E0-98EB59B69D24}.Debug|Linux.ActiveCfg = Debug|x86
{F945515B-394D-4ED4-80E0-98EB59B69D24}.Debug|Mac OS.ActiveCfg = Debug|x86
{F945515B-394D-4ED4-80E0-98EB59B69D24}.Debug|Mixed Platforms.ActiveCfg = Debug|x86 {F945515B-394D-4ED4-80E0-98EB59B69D24}.Debug|Mixed Platforms.ActiveCfg = Debug|x86
{F945515B-394D-4ED4-80E0-98EB59B69D24}.Debug|Mixed Platforms.Build.0 = Debug|x86 {F945515B-394D-4ED4-80E0-98EB59B69D24}.Debug|Mixed Platforms.Build.0 = Debug|x86
{F945515B-394D-4ED4-80E0-98EB59B69D24}.Debug|PS Vita.ActiveCfg = Debug|x86
{F945515B-394D-4ED4-80E0-98EB59B69D24}.Debug|Windows.ActiveCfg = Debug|x86
{F945515B-394D-4ED4-80E0-98EB59B69D24}.Debug|Windows Metro.ActiveCfg = Debug|x86
{F945515B-394D-4ED4-80E0-98EB59B69D24}.Debug|Windows Phone.ActiveCfg = Debug|x86
{F945515B-394D-4ED4-80E0-98EB59B69D24}.Debug|x86.ActiveCfg = Debug|x86 {F945515B-394D-4ED4-80E0-98EB59B69D24}.Debug|x86.ActiveCfg = Debug|x86
{F945515B-394D-4ED4-80E0-98EB59B69D24}.Debug|x86.Build.0 = Debug|x86 {F945515B-394D-4ED4-80E0-98EB59B69D24}.Debug|x86.Build.0 = Debug|x86
{F945515B-394D-4ED4-80E0-98EB59B69D24}.Debug|XBox 360.ActiveCfg = Debug|x86
{F945515B-394D-4ED4-80E0-98EB59B69D24}.DebugWin8|Android.ActiveCfg = DebugWin8|x86
{F945515B-394D-4ED4-80E0-98EB59B69D24}.DebugWin8|Any CPU.ActiveCfg = DebugWin8|x86 {F945515B-394D-4ED4-80E0-98EB59B69D24}.DebugWin8|Any CPU.ActiveCfg = DebugWin8|x86
{F945515B-394D-4ED4-80E0-98EB59B69D24}.DebugWin8|iOS.ActiveCfg = DebugWin8|x86
{F945515B-394D-4ED4-80E0-98EB59B69D24}.DebugWin8|Linux.ActiveCfg = DebugWin8|x86
{F945515B-394D-4ED4-80E0-98EB59B69D24}.DebugWin8|Mac OS.ActiveCfg = DebugWin8|x86
{F945515B-394D-4ED4-80E0-98EB59B69D24}.DebugWin8|Mixed Platforms.ActiveCfg = DebugWin8|x86 {F945515B-394D-4ED4-80E0-98EB59B69D24}.DebugWin8|Mixed Platforms.ActiveCfg = DebugWin8|x86
{F945515B-394D-4ED4-80E0-98EB59B69D24}.DebugWin8|Mixed Platforms.Build.0 = DebugWin8|x86 {F945515B-394D-4ED4-80E0-98EB59B69D24}.DebugWin8|Mixed Platforms.Build.0 = DebugWin8|x86
{F945515B-394D-4ED4-80E0-98EB59B69D24}.DebugWin8|PS Vita.ActiveCfg = DebugWin8|x86
{F945515B-394D-4ED4-80E0-98EB59B69D24}.DebugWin8|Windows.ActiveCfg = DebugWin8|x86
{F945515B-394D-4ED4-80E0-98EB59B69D24}.DebugWin8|Windows Metro.ActiveCfg = DebugWin8|x86
{F945515B-394D-4ED4-80E0-98EB59B69D24}.DebugWin8|Windows Phone.ActiveCfg = DebugWin8|x86
{F945515B-394D-4ED4-80E0-98EB59B69D24}.DebugWin8|x86.ActiveCfg = DebugWin8|x86 {F945515B-394D-4ED4-80E0-98EB59B69D24}.DebugWin8|x86.ActiveCfg = DebugWin8|x86
{F945515B-394D-4ED4-80E0-98EB59B69D24}.DebugWin8|x86.Build.0 = DebugWin8|x86 {F945515B-394D-4ED4-80E0-98EB59B69D24}.DebugWin8|x86.Build.0 = DebugWin8|x86
{F945515B-394D-4ED4-80E0-98EB59B69D24}.DebugWin8|XBox 360.ActiveCfg = DebugWin8|x86
{F945515B-394D-4ED4-80E0-98EB59B69D24}.Release|Android.ActiveCfg = Release|x86
{F945515B-394D-4ED4-80E0-98EB59B69D24}.Release|Any CPU.ActiveCfg = Release|x86 {F945515B-394D-4ED4-80E0-98EB59B69D24}.Release|Any CPU.ActiveCfg = Release|x86
{F945515B-394D-4ED4-80E0-98EB59B69D24}.Release|iOS.ActiveCfg = Release|x86
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{F945515B-394D-4ED4-80E0-98EB59B69D24}.Release|Mixed Platforms.Build.0 = Release|x86 {F945515B-394D-4ED4-80E0-98EB59B69D24}.Release|Mixed Platforms.Build.0 = Release|x86
{F945515B-394D-4ED4-80E0-98EB59B69D24}.Release|PS Vita.ActiveCfg = Release|x86
{F945515B-394D-4ED4-80E0-98EB59B69D24}.Release|Windows.ActiveCfg = Release|x86
{F945515B-394D-4ED4-80E0-98EB59B69D24}.Release|Windows Metro.ActiveCfg = Release|x86
{F945515B-394D-4ED4-80E0-98EB59B69D24}.Release|Windows Phone.ActiveCfg = Release|x86
{F945515B-394D-4ED4-80E0-98EB59B69D24}.Release|x86.ActiveCfg = Release|x86 {F945515B-394D-4ED4-80E0-98EB59B69D24}.Release|x86.ActiveCfg = Release|x86
{F945515B-394D-4ED4-80E0-98EB59B69D24}.Release|x86.Build.0 = Release|x86 {F945515B-394D-4ED4-80E0-98EB59B69D24}.Release|x86.Build.0 = Release|x86
{F945515B-394D-4ED4-80E0-98EB59B69D24}.Release|XBox 360.ActiveCfg = Release|x86
{F945515B-394D-4ED4-80E0-98EB59B69D24}.ReleaseWin8|Android.ActiveCfg = ReleaseWin8|x86
{F945515B-394D-4ED4-80E0-98EB59B69D24}.ReleaseWin8|Any CPU.ActiveCfg = ReleaseWin8|x86 {F945515B-394D-4ED4-80E0-98EB59B69D24}.ReleaseWin8|Any CPU.ActiveCfg = ReleaseWin8|x86
{F945515B-394D-4ED4-80E0-98EB59B69D24}.ReleaseWin8|iOS.ActiveCfg = ReleaseWin8|x86
{F945515B-394D-4ED4-80E0-98EB59B69D24}.ReleaseWin8|Linux.ActiveCfg = ReleaseWin8|x86
{F945515B-394D-4ED4-80E0-98EB59B69D24}.ReleaseWin8|Mac OS.ActiveCfg = ReleaseWin8|x86
{F945515B-394D-4ED4-80E0-98EB59B69D24}.ReleaseWin8|Mixed Platforms.ActiveCfg = ReleaseWin8|x86 {F945515B-394D-4ED4-80E0-98EB59B69D24}.ReleaseWin8|Mixed Platforms.ActiveCfg = ReleaseWin8|x86
{F945515B-394D-4ED4-80E0-98EB59B69D24}.ReleaseWin8|Mixed Platforms.Build.0 = ReleaseWin8|x86 {F945515B-394D-4ED4-80E0-98EB59B69D24}.ReleaseWin8|Mixed Platforms.Build.0 = ReleaseWin8|x86
{F945515B-394D-4ED4-80E0-98EB59B69D24}.ReleaseWin8|PS Vita.ActiveCfg = ReleaseWin8|x86
{F945515B-394D-4ED4-80E0-98EB59B69D24}.ReleaseWin8|Windows.ActiveCfg = ReleaseWin8|x86
{F945515B-394D-4ED4-80E0-98EB59B69D24}.ReleaseWin8|Windows Metro.ActiveCfg = ReleaseWin8|x86
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{F945515B-394D-4ED4-80E0-98EB59B69D24}.ReleaseWin8|x86.Build.0 = ReleaseWin8|x86 {F945515B-394D-4ED4-80E0-98EB59B69D24}.ReleaseWin8|x86.Build.0 = ReleaseWin8|x86
{FA6E229D-4504-47B1-8A23-2D3FCC13F778}.Debug|Any CPU.ActiveCfg = Debug|Any CPU {F945515B-394D-4ED4-80E0-98EB59B69D24}.ReleaseWin8|XBox 360.ActiveCfg = ReleaseWin8|x86
{FA6E229D-4504-47B1-8A23-2D3FCC13F778}.Debug|Mixed Platforms.ActiveCfg = Debug|Any CPU {75EFAE60-726E-430F-8661-4CF9ABD1306C}.Debug|Android.ActiveCfg = Debug|Android
{FA6E229D-4504-47B1-8A23-2D3FCC13F778}.Debug|x86.ActiveCfg = Debug|Any CPU {75EFAE60-726E-430F-8661-4CF9ABD1306C}.Debug|Android.Build.0 = Debug|Android
{FA6E229D-4504-47B1-8A23-2D3FCC13F778}.DebugWin8|Any CPU.ActiveCfg = Debug|Any CPU {75EFAE60-726E-430F-8661-4CF9ABD1306C}.Debug|Any CPU.ActiveCfg = Debug|Android
{FA6E229D-4504-47B1-8A23-2D3FCC13F778}.DebugWin8|Mixed Platforms.ActiveCfg = Debug|Any CPU {75EFAE60-726E-430F-8661-4CF9ABD1306C}.Debug|iOS.ActiveCfg = Debug|iOS
{FA6E229D-4504-47B1-8A23-2D3FCC13F778}.DebugWin8|x86.ActiveCfg = Debug|Any CPU {75EFAE60-726E-430F-8661-4CF9ABD1306C}.Debug|iOS.Build.0 = Debug|iOS
{FA6E229D-4504-47B1-8A23-2D3FCC13F778}.Release|Any CPU.ActiveCfg = Debug|Any CPU {75EFAE60-726E-430F-8661-4CF9ABD1306C}.Debug|Linux.ActiveCfg = Debug|Linux
{FA6E229D-4504-47B1-8A23-2D3FCC13F778}.Release|Mixed Platforms.ActiveCfg = Debug|Any CPU {75EFAE60-726E-430F-8661-4CF9ABD1306C}.Debug|Linux.Build.0 = Debug|Linux
{FA6E229D-4504-47B1-8A23-2D3FCC13F778}.Release|x86.ActiveCfg = Debug|Any CPU {75EFAE60-726E-430F-8661-4CF9ABD1306C}.Debug|Mac OS.ActiveCfg = Debug|Mac OS
{FA6E229D-4504-47B1-8A23-2D3FCC13F778}.ReleaseWin8|Any CPU.ActiveCfg = Debug|Any CPU {75EFAE60-726E-430F-8661-4CF9ABD1306C}.Debug|Mac OS.Build.0 = Debug|Mac OS
{FA6E229D-4504-47B1-8A23-2D3FCC13F778}.ReleaseWin8|Mixed Platforms.ActiveCfg = Debug|Any CPU {75EFAE60-726E-430F-8661-4CF9ABD1306C}.Debug|Mixed Platforms.ActiveCfg = Debug|XBox 360
{FA6E229D-4504-47B1-8A23-2D3FCC13F778}.ReleaseWin8|x86.ActiveCfg = Debug|Any CPU {75EFAE60-726E-430F-8661-4CF9ABD1306C}.Debug|Mixed Platforms.Build.0 = Debug|XBox 360
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Debug|PS Vita.ActiveCfg = Debug|PS Vita
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Debug|PS Vita.Build.0 = Debug|PS Vita
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Debug|Windows.ActiveCfg = Debug|Windows
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Debug|Windows.Build.0 = Debug|Windows
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Debug|Windows Metro.ActiveCfg = Debug|Windows Metro
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Debug|Windows Metro.Build.0 = Debug|Windows Metro
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Debug|Windows Phone.ActiveCfg = Debug|Windows Phone
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Debug|Windows Phone.Build.0 = Debug|Windows Phone
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Debug|x86.ActiveCfg = Debug|XBox 360
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Debug|XBox 360.ActiveCfg = Debug|XBox 360
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Debug|XBox 360.Build.0 = Debug|XBox 360
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.DebugWin8|Android.ActiveCfg = Debug|Android
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.DebugWin8|Android.Build.0 = Debug|Android
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.DebugWin8|Any CPU.ActiveCfg = Debug|Android
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.DebugWin8|iOS.ActiveCfg = Debug|iOS
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.DebugWin8|iOS.Build.0 = Debug|iOS
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.DebugWin8|Linux.ActiveCfg = Debug|Linux
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.DebugWin8|Linux.Build.0 = Debug|Linux
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.DebugWin8|Mac OS.ActiveCfg = Debug|Mac OS
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.DebugWin8|Mac OS.Build.0 = Debug|Mac OS
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.DebugWin8|Mixed Platforms.ActiveCfg = Debug|XBox 360
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.DebugWin8|Mixed Platforms.Build.0 = Debug|XBox 360
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.DebugWin8|PS Vita.ActiveCfg = Debug|PS Vita
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.DebugWin8|PS Vita.Build.0 = Debug|PS Vita
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.DebugWin8|Windows.ActiveCfg = Debug|Windows
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.DebugWin8|Windows.Build.0 = Debug|Windows
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.DebugWin8|Windows Metro.ActiveCfg = Debug|Windows Metro
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.DebugWin8|Windows Metro.Build.0 = Debug|Windows Metro
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.DebugWin8|Windows Phone.ActiveCfg = Debug|Windows Phone
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.DebugWin8|Windows Phone.Build.0 = Debug|Windows Phone
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.DebugWin8|x86.ActiveCfg = Debug|XBox 360
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.DebugWin8|XBox 360.ActiveCfg = Debug|XBox 360
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.DebugWin8|XBox 360.Build.0 = Debug|XBox 360
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Release|Android.ActiveCfg = Release|Android
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Release|Android.Build.0 = Release|Android
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Release|Any CPU.ActiveCfg = Release|Android
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Release|iOS.ActiveCfg = Release|iOS
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Release|iOS.Build.0 = Release|iOS
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Release|Linux.ActiveCfg = Release|Linux
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Release|Linux.Build.0 = Release|Linux
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Release|Mac OS.ActiveCfg = Release|Mac OS
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Release|Mac OS.Build.0 = Release|Mac OS
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Release|Mixed Platforms.ActiveCfg = Release|XBox 360
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Release|Mixed Platforms.Build.0 = Release|XBox 360
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Release|PS Vita.ActiveCfg = Release|PS Vita
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Release|PS Vita.Build.0 = Release|PS Vita
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Release|Windows.ActiveCfg = Release|Windows
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Release|Windows.Build.0 = Release|Windows
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Release|Windows Metro.ActiveCfg = Release|Windows Metro
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Release|Windows Metro.Build.0 = Release|Windows Metro
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Release|Windows Phone.ActiveCfg = Release|Windows Phone
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Release|Windows Phone.Build.0 = Release|Windows Phone
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Release|x86.ActiveCfg = Release|XBox 360
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Release|XBox 360.ActiveCfg = Release|XBox 360
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Release|XBox 360.Build.0 = Release|XBox 360
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|Android.ActiveCfg = Release|Android
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|Android.Build.0 = Release|Android
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|Any CPU.ActiveCfg = Release|Android
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|iOS.ActiveCfg = Release|iOS
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|iOS.Build.0 = Release|iOS
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|Linux.ActiveCfg = Release|Linux
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|Linux.Build.0 = Release|Linux
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|Mac OS.ActiveCfg = Release|Mac OS
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|Mac OS.Build.0 = Release|Mac OS
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|Mixed Platforms.ActiveCfg = Release|XBox 360
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|Mixed Platforms.Build.0 = Release|XBox 360
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|PS Vita.ActiveCfg = Release|PS Vita
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|PS Vita.Build.0 = Release|PS Vita
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|Windows.ActiveCfg = Release|Windows
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|Windows.Build.0 = Release|Windows
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|Windows Metro.ActiveCfg = Release|Windows Metro
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|Windows Metro.Build.0 = Release|Windows Metro
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|Windows Phone.ActiveCfg = Release|Windows Phone
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|Windows Phone.Build.0 = Release|Windows Phone
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|x86.ActiveCfg = Release|XBox 360
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|XBox 360.ActiveCfg = Release|XBox 360
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|XBox 360.Build.0 = Release|XBox 360
EndGlobalSection EndGlobalSection
GlobalSection(SolutionProperties) = preSolution GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE HideSolutionNode = FALSE

View File

@ -1,8 +1,8 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup> <PropertyGroup>
<ProjectGuid>{F945515B-394D-4ED4-80E0-98EB59B69D24}</ProjectGuid> <ProjectGuid>{F945515B-394D-4ED4-80E0-98EB59B69D24}</ProjectGuid>
<ProjectTypeGuids>{6D335F3A-9D43-41b4-9D22-F6F17C4BE596};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">x86</Platform> <Platform Condition=" '$(Platform)' == '' ">x86</Platform>
<OutputType>WinExe</OutputType> <OutputType>WinExe</OutputType>
@ -11,11 +11,6 @@
<AssemblyName>VertexIndexBuffer</AssemblyName> <AssemblyName>VertexIndexBuffer</AssemblyName>
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion> <TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
<TargetFrameworkProfile>Client</TargetFrameworkProfile> <TargetFrameworkProfile>Client</TargetFrameworkProfile>
<XnaFrameworkVersion>v4.0</XnaFrameworkVersion>
<XnaPlatform>Windows</XnaPlatform>
<XnaProfile>HiDef</XnaProfile>
<XnaCrossPlatformGroupID>5fdf0bc4-2975-40af-b618-626d26d61f1d</XnaCrossPlatformGroupID>
<XnaOutputType>Game</XnaOutputType>
<ApplicationIcon>anx.ico</ApplicationIcon> <ApplicationIcon>anx.ico</ApplicationIcon>
<Thumbnail>GameThumbnail.png</Thumbnail> <Thumbnail>GameThumbnail.png</Thumbnail>
<PublishUrl>publish\</PublishUrl> <PublishUrl>publish\</PublishUrl>
@ -45,7 +40,6 @@
<NoStdLib>true</NoStdLib> <NoStdLib>true</NoStdLib>
<UseVSHostingProcess>false</UseVSHostingProcess> <UseVSHostingProcess>false</UseVSHostingProcess>
<PlatformTarget>x86</PlatformTarget> <PlatformTarget>x86</PlatformTarget>
<XnaCompressContent>false</XnaCompressContent>
</PropertyGroup> </PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' "> <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
<DebugType>pdbonly</DebugType> <DebugType>pdbonly</DebugType>
@ -57,7 +51,6 @@
<NoStdLib>true</NoStdLib> <NoStdLib>true</NoStdLib>
<UseVSHostingProcess>false</UseVSHostingProcess> <UseVSHostingProcess>false</UseVSHostingProcess>
<PlatformTarget>x86</PlatformTarget> <PlatformTarget>x86</PlatformTarget>
<XnaCompressContent>true</XnaCompressContent>
</PropertyGroup> </PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'DebugWin8|x86'"> <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'DebugWin8|x86'">
<OutputPath>bin\x86\DebugWin8\</OutputPath> <OutputPath>bin\x86\DebugWin8\</OutputPath>
@ -80,6 +73,9 @@
<CodeAnalysisRuleDirectories>;C:\Program Files (x86)\Microsoft Visual Studio 10.0\Team Tools\Static Analysis Tools\FxCop\\Rules</CodeAnalysisRuleDirectories> <CodeAnalysisRuleDirectories>;C:\Program Files (x86)\Microsoft Visual Studio 10.0\Team Tools\Static Analysis Tools\FxCop\\Rules</CodeAnalysisRuleDirectories>
<CodeAnalysisIgnoreBuiltInRules>true</CodeAnalysisIgnoreBuiltInRules> <CodeAnalysisIgnoreBuiltInRules>true</CodeAnalysisIgnoreBuiltInRules>
</PropertyGroup> </PropertyGroup>
<PropertyGroup>
<RunPostBuildEvent>Always</RunPostBuildEvent>
</PropertyGroup>
<ItemGroup> <ItemGroup>
<Reference Include="mscorlib" /> <Reference Include="mscorlib" />
<Reference Include="System" /> <Reference Include="System" />
@ -100,35 +96,24 @@
</Content> </Content>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ProjectReference Include="..\..\ANX.Framework\ANX.Framework.csproj"> <Reference Include="ANX.Framework">
<Project>{6899F0C9-70B9-4EB0-9DD3-E598D4BE3E35}</Project> <HintPath>..\..\bin\Debug\ANX.Framework.dll</HintPath>
<Name>ANX.Framework</Name> </Reference>
</ProjectReference> <Reference Include="ANX.InputDevices.Windows.XInput">
<ProjectReference Include="..\..\InputSystems\ANX.InputDevices.Windows.XInput\ANX.InputDevices.Windows.XInput.csproj"> <HintPath>..\..\bin\Debug\ANX.InputDevices.Windows.XInput.dll</HintPath>
<Project>{60D08399-244F-46A3-91F1-4CFD26D961A3}</Project> </Reference>
<Name>ANX.InputDevices.Windows.XInput</Name> <Reference Include="ANX.InputSystem.Standard">
</ProjectReference> <HintPath>..\..\bin\Debug\ANX.InputSystem.Standard.dll</HintPath>
<ProjectReference Include="..\..\InputSystems\ANX.InputSystem.Standard\ANX.InputSystem.Standard.csproj"> </Reference>
<Project>{49066074-3B7B-4A55-B122-6BD33AB73558}</Project> <Reference Include="ANX.PlatformSystem.Windows">
<Name>ANX.InputSystem.Standard</Name> <HintPath>..\..\bin\Debug\ANX.PlatformSystem.Windows.dll</HintPath>
</ProjectReference> </Reference>
<ProjectReference Include="..\..\PlatformSystems\ANX.PlatformSystem.Windows\ANX.PlatformSystem.Windows.csproj"> <Reference Include="ANX.RenderSystem.Windows.DX10">
<Project>{068EB2E9-963C-4E1B-8831-E25011F11FFE}</Project> <HintPath>..\..\bin\Debug\ANX.RenderSystem.Windows.DX10.dll</HintPath>
<Name>ANX.PlatformSystem.Windows</Name> </Reference>
</ProjectReference> <Reference Include="ANX.SoundSystem.Windows.XAudio">
<ProjectReference Include="..\..\RenderSystems\ANX.RenderSystem.Windows.DX10\ANX.RenderSystem.Windows.DX10.csproj"> <HintPath>..\..\bin\Debug\ANX.SoundSystem.Windows.XAudio.dll</HintPath>
<Project>{5BE49183-2F6F-4527-AC90-D816911FCF90}</Project> </Reference>
<Name>ANX.RenderSystem.Windows.DX10</Name>
</ProjectReference>
<ProjectReference Include="..\..\SoundSystems\ANX.SoundSystem.Windows.XAudio\ANX.SoundSystem.Windows.XAudio.csproj">
<Project>{6A582788-C4D2-410C-96CD-177F75712D65}</Project>
<Name>ANX.SoundSystem.Windows.XAudio</Name>
</ProjectReference>
<ProjectReference Include="..\SampleContent\SampleContent.contentproj">
<Project>{FA6E229D-4504-47B1-8A23-2D3FCC13F778}</Project>
<Name>SampleContent</Name>
<XnaReferenceType>Content</XnaReferenceType>
</ProjectReference>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<BootstrapperPackage Include=".NETFramework,Version=v4.0,Profile=Client"> <BootstrapperPackage Include=".NETFramework,Version=v4.0,Profile=Client">
@ -151,14 +136,11 @@
<ProductName>Windows Installer 3.1</ProductName> <ProductName>Windows Installer 3.1</ProductName>
<Install>true</Install> <Install>true</Install>
</BootstrapperPackage> </BootstrapperPackage>
<BootstrapperPackage Include="Microsoft.Xna.Framework.4.0">
<Visible>False</Visible>
<ProductName>Microsoft XNA Framework Redistributable 4.0</ProductName>
<Install>true</Install>
</BootstrapperPackage>
</ItemGroup> </ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" /> <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\Microsoft.Xna.GameStudio.targets" /> <PropertyGroup>
<PostBuildEvent>xcopy $(ProjectDir)..\SampleContent\bin\$(ConfigurationName) $(TargetDir)SampleContent\ /D /E /Y</PostBuildEvent>
</PropertyGroup>
<!-- <!--
To modify your build process, add your task inside one of the targets below and uncomment it. To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets. Other similar extension points exist, see Microsoft.Common.targets.