diff --git a/InputSystems/ANX.InputSystems.Windows.Recording/ANX.InputSystems.Windows.Recording.csproj b/InputSystems/ANX.InputSystems.Windows.Recording/ANX.InputSystems.Windows.Recording.csproj
deleted file mode 100644
index caeb2abf..00000000
--- a/InputSystems/ANX.InputSystems.Windows.Recording/ANX.InputSystems.Windows.Recording.csproj
+++ /dev/null
@@ -1,76 +0,0 @@
-
-
-
- Debug
- AnyCPU
- 8.0.30703
- 2.0
- {DB88DDEB-7281-405D-8FCA-5681B6B2BD7A}
- Library
- Properties
- ANX.InputSystems.Windows.Recording
- ANX.InputSystems.Windows.Recording
- v4.0
- 512
-
-
- true
- full
- false
- ..\..\bin\Debug\
- DEBUG;TRACE
- prompt
- 4
-
-
- pdbonly
- true
- ..\..\bin\Release\
- TRACE
- prompt
- 4
-
-
-
-
-
-
-
-
-
-
-
-
- Metadata.resx
- True
- True
-
-
-
-
-
-
-
-
-
-
-
- {6899F0C9-70B9-4EB0-9DD3-E598D4BE3E35}
- ANX.Framework
-
-
-
-
- PublicResXFileCodeGenerator
- Metadata.Designer.cs
-
-
-
-
-
\ No newline at end of file
diff --git a/InputSystems/ANX.InputSystems.Windows.Recording/Creator.cs b/InputSystems/ANX.InputSystems.Windows.Recording/Creator.cs
deleted file mode 100644
index eb0843c0..00000000
--- a/InputSystems/ANX.InputSystems.Windows.Recording/Creator.cs
+++ /dev/null
@@ -1,106 +0,0 @@
-#region Using Statements
-using System;
-using System.Collections.Generic;
-using System.Linq;
-using System.Text;
-using ANX.Framework.NonXNA;
-
-#endregion
-
-#region License
-
-//
-// This file is part of the ANX.Framework created by the "ANX.Framework developer group".
-//
-// This file is released under the Ms-PL license.
-//
-//
-//
-// Microsoft Public License (Ms-PL)
-//
-// This license governs use of the accompanying software. If you use the software, you accept this license.
-// If you do not accept the license, do not use the software.
-//
-// 1.Definitions
-// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning
-// here as under U.S. copyright law.
-// A "contribution" is the original software, or any additions or changes to the software.
-// A "contributor" is any person that distributes its contribution under this license.
-// "Licensed patents" are a contributor's patent claims that read directly on its contribution.
-//
-// 2.Grant of Rights
-// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations
-// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to
-// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution
-// or any derivative works that you create.
-// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in
-// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed
-// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution
-// in the software or derivative works of the contribution in the software.
-//
-// 3.Conditions and Limitations
-// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
-// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your
-// patent license from such contributor to the software ends automatically.
-// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution
-// notices that are present in the software.
-// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including
-// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or
-// object code form, you may only do so under a license that complies with this license.
-// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees,
-// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the
-// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a
-// particular purpose and non-infringement.
-
-#endregion // License
-
-namespace ANX.InputSystem.Windows.Recording
-{
- public class Creator : IInputSystemCreator
- {
- public IGamePad GamePad
- {
- get { return new RecordingGamePad(); }
- }
-
- public IMouse Mouse
- {
- get { return new RecordingMouse(); }
- }
-
- public IKeyboard Keyboard
- {
- get { return new RecordingKeyboard(); }
- }
-
- public IMotionSensingDevice MotionSensingDevice
- {
- get { return new RecordingMotionSensingDevice(); }
- }
-
- public void RegisterCreator(AddInSystemFactory factory)
- {
- factory.AddCreator(this);
- }
-
- public string Name
- {
- get { return "Recording"; }
- }
-
- public int Priority
- {
- get { return int.MaxValue; }
- }
-
- public bool IsSupported
- {
- get
- {
- //TODO: this is just a very basic version of test for support
- return AddInSystemFactory.Instance.OperatingSystem.Platform == PlatformID.Win32NT;
- }
- }
-
- }
-}
diff --git a/InputSystems/ANX.InputSystems.Windows.Recording/Metadata.Designer.cs b/InputSystems/ANX.InputSystems.Windows.Recording/Metadata.Designer.cs
deleted file mode 100644
index 7f23c917..00000000
--- a/InputSystems/ANX.InputSystems.Windows.Recording/Metadata.Designer.cs
+++ /dev/null
@@ -1,72 +0,0 @@
-//------------------------------------------------------------------------------
-//
-// Dieser Code wurde von einem Tool generiert.
-// Laufzeitversion:4.0.30319.239
-//
-// Änderungen an dieser Datei können falsches Verhalten verursachen und gehen verloren, wenn
-// der Code erneut generiert wird.
-//
-//------------------------------------------------------------------------------
-
-namespace ANX.Framework.Windows.DX10 {
- using System;
-
-
- ///
- /// Eine stark typisierte Ressourcenklasse zum Suchen von lokalisierten Zeichenfolgen usw.
- ///
- // Diese Klasse wurde von der StronglyTypedResourceBuilder automatisch generiert
- // -Klasse über ein Tool wie ResGen oder Visual Studio automatisch generiert.
- // Um einen Member hinzuzufügen oder zu entfernen, bearbeiten Sie die .ResX-Datei und führen dann ResGen
- // mit der /str-Option erneut aus, oder Sie erstellen Ihr VS-Projekt neu.
- [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
- [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
- [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
- public class Metadata {
-
- private static global::System.Resources.ResourceManager resourceMan;
-
- private static global::System.Globalization.CultureInfo resourceCulture;
-
- [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
- internal Metadata() {
- }
-
- ///
- /// Gibt die zwischengespeicherte ResourceManager-Instanz zurück, die von dieser Klasse verwendet wird.
- ///
- [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
- public static global::System.Resources.ResourceManager ResourceManager {
- get {
- if (object.ReferenceEquals(resourceMan, null)) {
- global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ANX.Framework.Windows.DX10.Metadata", typeof(Metadata).Assembly);
- resourceMan = temp;
- }
- return resourceMan;
- }
- }
-
- ///
- /// Überschreibt die CurrentUICulture-Eigenschaft des aktuellen Threads für alle
- /// Ressourcenzuordnungen, die diese stark typisierte Ressourcenklasse verwenden.
- ///
- [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
- public static global::System.Globalization.CultureInfo Culture {
- get {
- return resourceCulture;
- }
- set {
- resourceCulture = value;
- }
- }
-
- ///
- /// Sucht eine lokalisierte Zeichenfolge, die Win32NT ähnelt.
- ///
- public static string SupportedPlatforms {
- get {
- return ResourceManager.GetString("SupportedPlatforms", resourceCulture);
- }
- }
- }
-}
diff --git a/InputSystems/ANX.InputSystems.Windows.Recording/Metadata.resx b/InputSystems/ANX.InputSystems.Windows.Recording/Metadata.resx
deleted file mode 100644
index c90f8c84..00000000
--- a/InputSystems/ANX.InputSystems.Windows.Recording/Metadata.resx
+++ /dev/null
@@ -1,123 +0,0 @@
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- text/microsoft-resx
-
-
- 2.0
-
-
- System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
-
-
- System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
-
-
- Win32NT
-
-
\ No newline at end of file
diff --git a/InputSystems/ANX.InputSystems.Windows.Recording/Properties/AssemblyInfo.cs b/InputSystems/ANX.InputSystems.Windows.Recording/Properties/AssemblyInfo.cs
deleted file mode 100644
index a6c23285..00000000
--- a/InputSystems/ANX.InputSystems.Windows.Recording/Properties/AssemblyInfo.cs
+++ /dev/null
@@ -1,36 +0,0 @@
-using System.Reflection;
-using System.Runtime.CompilerServices;
-using System.Runtime.InteropServices;
-
-// Allgemeine Informationen über eine Assembly werden über die folgenden
-// Attribute gesteuert. Ändern Sie diese Attributwerte, um die Informationen zu ändern,
-// die mit einer Assembly verknüpft sind.
-[assembly: AssemblyTitle("ANX.InputSystems.Windows.Recording")]
-[assembly: AssemblyDescription("")]
-[assembly: AssemblyConfiguration("")]
-[assembly: AssemblyCompany("ANX.Framework Team")]
-[assembly: AssemblyProduct("ANX.InputSystems.Windows.Recording")]
-[assembly: AssemblyCopyright("Copyright © ANX.Framework Team 2011")]
-[assembly: AssemblyTrademark("")]
-[assembly: AssemblyCulture("")]
-
-// Durch Festlegen von ComVisible auf "false" werden die Typen in dieser Assembly unsichtbar
-// für COM-Komponenten. Wenn Sie auf einen Typ in dieser Assembly von
-// COM zugreifen müssen, legen Sie das ComVisible-Attribut für diesen Typ auf "true" fest.
-[assembly: ComVisible(false)]
-
-// Die folgende GUID bestimmt die ID der Typbibliothek, wenn dieses Projekt für COM verfügbar gemacht wird
-[assembly: Guid("cbb5cead-130a-4ede-9257-8fc816f95935")]
-
-// Versionsinformationen für eine Assembly bestehen aus den folgenden vier Werten:
-//
-// Hauptversion
-// Nebenversion
-// Buildnummer
-// Revision
-//
-// Sie können alle Werte angeben oder die standardmäßigen Build- und Revisionsnummern
-// übernehmen, indem Sie "*" eingeben:
-// [assembly: AssemblyVersion("1.0.*")]
-[assembly: AssemblyVersion("0.0.1.0")]
-[assembly: AssemblyFileVersion("0.0.1.0")]
diff --git a/InputSystems/ANX.InputSystems.Windows.Recording/RecordableDevice.cs b/InputSystems/ANX.InputSystems.Windows.Recording/RecordableDevice.cs
deleted file mode 100644
index 34f16fae..00000000
--- a/InputSystems/ANX.InputSystems.Windows.Recording/RecordableDevice.cs
+++ /dev/null
@@ -1,197 +0,0 @@
-#region Using Statements
-using System;
-using System.Collections.Generic;
-using System.Linq;
-using System.Text;
-using System.IO;
-
-#endregion
-
-#region License
-
-//
-// This file is part of the ANX.Framework created by the "ANX.Framework developer group".
-//
-// This file is released under the Ms-PL license.
-//
-//
-//
-// Microsoft Public License (Ms-PL)
-//
-// This license governs use of the accompanying software. If you use the software, you accept this license.
-// If you do not accept the license, do not use the software.
-//
-// 1.Definitions
-// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning
-// here as under U.S. copyright law.
-// A "contribution" is the original software, or any additions or changes to the software.
-// A "contributor" is any person that distributes its contribution under this license.
-// "Licensed patents" are a contributor's patent claims that read directly on its contribution.
-//
-// 2.Grant of Rights
-// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations
-// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to
-// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution
-// or any derivative works that you create.
-// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in
-// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed
-// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution
-// in the software or derivative works of the contribution in the software.
-//
-// 3.Conditions and Limitations
-// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
-// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your
-// patent license from such contributor to the software ends automatically.
-// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution
-// notices that are present in the software.
-// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including
-// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or
-// object code form, you may only do so under a license that complies with this license.
-// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees,
-// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the
-// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a
-// particular purpose and non-infringement.
-
-#endregion // License
-
-namespace ANX.InputSystem.Windows.Recording
-{
- ///
- /// Abstract Class. Classes derived from this class allow recording and Playback of Inputs.
- ///
- public abstract class RecordableDevice
- {
- protected Stream recordStream; //The stream where the input is written to
- protected int nullStateCounter; //Used to sum up frames with no input.
-
- public RecordingState RecordingState { get; protected set; }
-
- public event EventHandler EndOfPlaybackReached;
-
- ///
- /// How many bytes this Instance requires per Frame. Must never change!
- ///
- public int FramePacketLenght { get; protected set; }
-
- public RecordableDevice()
- {
- RecordingState = RecordingState.None;
- }
-
- ///
- /// Initializes the Device using a new
- /// MemoryStream for input-buffering.
- ///
- public virtual void Initialize()
- {
- Initialize(new MemoryStream());
- }
-
- ///
- /// Initializes the Device using the specified stream
- /// for input-buffering.
- ///
- public virtual void Initialize(Stream bufferStream)
- {
- recordStream = bufferStream;
- }
-
- public virtual void StartRecording()
- {
- if (RecordingState == RecordingState.Recording)
- return;
-
- RecordingState = RecordingState.Recording;
- }
-
- public virtual void StopRecording()
- {
- if (RecordingState != RecordingState.Recording)
- throw new InvalidOperationException("Recording wasn't started for this device!");
-
- RecordingState = RecordingState.None;
- }
-
- public virtual void StartPlayback()
- {
- if (RecordingState == RecordingState.Recording)
- throw new InvalidOperationException("Recording is currently running for this device.");
-
- RecordingState = RecordingState.Playback;
- }
-
- public virtual void StopPlayback()
- {
- RecordingState = RecordingState.None;
- }
-
- ///
- /// Writes the current input state to the buffering stream. Pass null
- /// for state, if no input is done (no keys down etc.).
- /// Must be called once per Frame!
- ///
- protected virtual void WriteState(byte[] state)
- {
- if (state == null)
- {
- nullStateCounter++;
- return;
- }
-
- if (state.Length != FramePacketLenght)
- throw new InvalidOperationException("The passed state's lenght does not match the speficed FramePaketLenght.");
-
- if (nullStateCounter > 0) //Note how many packets we had nothing
- {
- recordStream.WriteByte((byte)PacketType.NullFrameCounter);
- recordStream.Write(BitConverter.GetBytes(nullStateCounter), 0, 4);
- }
-
- recordStream.WriteByte((byte)PacketType.InputData);
- recordStream.Write(state, 0, state.Length);
- }
-
- ///
- /// Reads the next input-state from the buffering stream. Might
- /// return null, if no input was made in this frame.
- /// Must be called once per Frame!
- ///
- protected virtual byte[] ReadState()
- {
- if (nullStateCounter > 0) //we have null-states pending
- {
- nullStateCounter--;
- return null;
- }
-
- if (recordStream.Position == recordStream.Length)
- {
- OnEndOfPlaybackReached();
- return null; //TODO: Better switch to RecordingState.None here?
- }
-
- PacketType type = (PacketType)recordStream.ReadByte();
- switch (type)
- {
- case PacketType.NullFrameCounter:
- byte[] buffer = new byte[4];
- recordStream.Read(buffer, 0, 4);
- nullStateCounter = BitConverter.ToInt32(buffer, 0) - 1;
- return null;
- case PacketType.InputData:
- byte[] buffer2 = new byte[FramePacketLenght];
- recordStream.Read(buffer2, 0, FramePacketLenght);
- return buffer2;
- default:
- throw new NotImplementedException("The PaketType " + Enum.GetName(typeof(PacketType), type) + "is not supported.");
- }
-
- }
-
- protected virtual void OnEndOfPlaybackReached()
- {
- if (EndOfPlaybackReached != null)
- EndOfPlaybackReached(this, EventArgs.Empty);
- }
- }
-}
diff --git a/InputSystems/ANX.InputSystems.Windows.Recording/RecordingGamePad.cs b/InputSystems/ANX.InputSystems.Windows.Recording/RecordingGamePad.cs
deleted file mode 100644
index 3e7ee303..00000000
--- a/InputSystems/ANX.InputSystems.Windows.Recording/RecordingGamePad.cs
+++ /dev/null
@@ -1,86 +0,0 @@
-#region Using Statements
-using System;
-using System.Collections.Generic;
-using System.Linq;
-using System.Text;
-using ANX.Framework.NonXNA;
-using ANX.Framework.Input;
-using ANX.Framework;
-
-#endregion
-
-#region License
-
-//
-// This file is part of the ANX.Framework created by the "ANX.Framework developer group".
-//
-// This file is released under the Ms-PL license.
-//
-//
-//
-// Microsoft Public License (Ms-PL)
-//
-// This license governs use of the accompanying software. If you use the software, you accept this license.
-// If you do not accept the license, do not use the software.
-//
-// 1.Definitions
-// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning
-// here as under U.S. copyright law.
-// A "contribution" is the original software, or any additions or changes to the software.
-// A "contributor" is any person that distributes its contribution under this license.
-// "Licensed patents" are a contributor's patent claims that read directly on its contribution.
-//
-// 2.Grant of Rights
-// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations
-// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to
-// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution
-// or any derivative works that you create.
-// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in
-// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed
-// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution
-// in the software or derivative works of the contribution in the software.
-//
-// 3.Conditions and Limitations
-// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
-// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your
-// patent license from such contributor to the software ends automatically.
-// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution
-// notices that are present in the software.
-// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including
-// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or
-// object code form, you may only do so under a license that complies with this license.
-// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees,
-// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the
-// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a
-// particular purpose and non-infringement.
-
-#endregion // License
-
-namespace ANX.InputSystem.Windows.Recording
-{
- ///
- /// Wrapper arround another IGamePad, will record all inputs and allows playback.
- ///
- public class RecordingGamePad : RecordableDevice, IGamePad
- {
- public GamePadCapabilities GetCapabilities(PlayerIndex playerIndex)
- {
- throw new NotImplementedException();
- }
-
- public GamePadState GetState(PlayerIndex playerIndex, out bool isConnected, out int packetNumber)
- {
- throw new NotImplementedException();
- }
-
- public GamePadState GetState(PlayerIndex playerIndex, Framework.Input.GamePadDeadZone deadZoneMode, out bool isConnected, out int packetNumber)
- {
- throw new NotImplementedException();
- }
-
- public bool SetVibration(PlayerIndex playerIndex, float leftMotor, float rightMotor)
- {
- throw new NotImplementedException();
- }
- }
-}
diff --git a/InputSystems/ANX.InputSystems.Windows.Recording/RecordingHelper.cs b/InputSystems/ANX.InputSystems.Windows.Recording/RecordingHelper.cs
deleted file mode 100644
index 130202f6..00000000
--- a/InputSystems/ANX.InputSystems.Windows.Recording/RecordingHelper.cs
+++ /dev/null
@@ -1,87 +0,0 @@
-#region Using Statements
-using System;
-using System.Collections.Generic;
-using System.Linq;
-using System.Text;
-
-#endregion
-
-#region License
-
-//
-// This file is part of the ANX.Framework created by the "ANX.Framework developer group".
-//
-// This file is released under the Ms-PL license.
-//
-//
-//
-// Microsoft Public License (Ms-PL)
-//
-// This license governs use of the accompanying software. If you use the software, you accept this license.
-// If you do not accept the license, do not use the software.
-//
-// 1.Definitions
-// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning
-// here as under U.S. copyright law.
-// A "contribution" is the original software, or any additions or changes to the software.
-// A "contributor" is any person that distributes its contribution under this license.
-// "Licensed patents" are a contributor's patent claims that read directly on its contribution.
-//
-// 2.Grant of Rights
-// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations
-// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to
-// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution
-// or any derivative works that you create.
-// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in
-// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed
-// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution
-// in the software or derivative works of the contribution in the software.
-//
-// 3.Conditions and Limitations
-// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
-// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your
-// patent license from such contributor to the software ends automatically.
-// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution
-// notices that are present in the software.
-// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including
-// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or
-// object code form, you may only do so under a license that complies with this license.
-// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees,
-// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the
-// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a
-// particular purpose and non-infringement.
-
-#endregion // License
-
-namespace ANX.InputSystem.Windows.Recording
-{
- public enum RecordingState
- {
- ///
- /// This device is recording input.
- ///
- Recording,
- ///
- /// This device plays back recorded input.
- ///
- Playback,
- ///
- /// Playback and Recording paused, the current values will be passed through.
- ///
- None
- }
-
- enum PacketType : byte
- {
- NullFrameCounter = 0,
- InputData = 1
- }
-
- ///
- /// Static Helper-class containing some recording related stuff.
- ///
- static class RecordingHelper
- {
-
- }
-}
diff --git a/InputSystems/ANX.InputSystems.Windows.Recording/RecordingKeyboard.cs b/InputSystems/ANX.InputSystems.Windows.Recording/RecordingKeyboard.cs
deleted file mode 100644
index a52a2e8f..00000000
--- a/InputSystems/ANX.InputSystems.Windows.Recording/RecordingKeyboard.cs
+++ /dev/null
@@ -1,82 +0,0 @@
-#region Using Statements
-using System;
-using System.Collections.Generic;
-using System.Linq;
-using System.Text;
-using ANX.Framework.NonXNA;
-using ANX.Framework;
-
-#endregion
-
-#region License
-
-//
-// This file is part of the ANX.Framework created by the "ANX.Framework developer group".
-//
-// This file is released under the Ms-PL license.
-//
-//
-//
-// Microsoft Public License (Ms-PL)
-//
-// This license governs use of the accompanying software. If you use the software, you accept this license.
-// If you do not accept the license, do not use the software.
-//
-// 1.Definitions
-// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning
-// here as under U.S. copyright law.
-// A "contribution" is the original software, or any additions or changes to the software.
-// A "contributor" is any person that distributes its contribution under this license.
-// "Licensed patents" are a contributor's patent claims that read directly on its contribution.
-//
-// 2.Grant of Rights
-// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations
-// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to
-// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution
-// or any derivative works that you create.
-// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in
-// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed
-// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution
-// in the software or derivative works of the contribution in the software.
-//
-// 3.Conditions and Limitations
-// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
-// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your
-// patent license from such contributor to the software ends automatically.
-// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution
-// notices that are present in the software.
-// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including
-// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or
-// object code form, you may only do so under a license that complies with this license.
-// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees,
-// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the
-// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a
-// particular purpose and non-infringement.
-
-#endregion // License
-
-namespace ANX.InputSystem.Windows.Recording
-{
- ///
- /// Wrapper arround another IKeyboard, will record all inputs and allows playback.
- ///
- public class RecordingKeyboard : RecordableDevice, IKeyboard
- {
- public IntPtr WindowHandle { get; set; }
-
- public Framework.Input.KeyboardState GetState()
- {
- throw new NotImplementedException();
- }
-
- public Framework.Input.KeyboardState GetState(PlayerIndex playerIndex)
- {
- throw new NotImplementedException();
- }
-
- public void Dispose()
- {
- throw new NotImplementedException();
- }
- }
-}
diff --git a/InputSystems/ANX.InputSystems.Windows.Recording/RecordingMotionSensingDevice.cs b/InputSystems/ANX.InputSystems.Windows.Recording/RecordingMotionSensingDevice.cs
deleted file mode 100644
index 8982f7e2..00000000
--- a/InputSystems/ANX.InputSystems.Windows.Recording/RecordingMotionSensingDevice.cs
+++ /dev/null
@@ -1,93 +0,0 @@
-#region Using Statements
-using System;
-using System.Collections.Generic;
-using System.Linq;
-using System.Text;
-using ANX.Framework.NonXNA;
-using ANX.Framework.Graphics;
-using ANX.Framework.Input.MotionSensing;
-
-#endregion
-
-#region License
-
-//
-// This file is part of the ANX.Framework created by the "ANX.Framework developer group".
-//
-// This file is released under the Ms-PL license.
-//
-//
-//
-// Microsoft Public License (Ms-PL)
-//
-// This license governs use of the accompanying software. If you use the software, you accept this license.
-// If you do not accept the license, do not use the software.
-//
-// 1.Definitions
-// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning
-// here as under U.S. copyright law.
-// A "contribution" is the original software, or any additions or changes to the software.
-// A "contributor" is any person that distributes its contribution under this license.
-// "Licensed patents" are a contributor's patent claims that read directly on its contribution.
-//
-// 2.Grant of Rights
-// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations
-// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to
-// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution
-// or any derivative works that you create.
-// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in
-// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed
-// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution
-// in the software or derivative works of the contribution in the software.
-//
-// 3.Conditions and Limitations
-// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
-// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your
-// patent license from such contributor to the software ends automatically.
-// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution
-// notices that are present in the software.
-// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including
-// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or
-// object code form, you may only do so under a license that complies with this license.
-// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees,
-// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the
-// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a
-// particular purpose and non-infringement.
-
-#endregion // License
-
-namespace ANX.InputSystem.Windows.Recording
-{
- ///
- /// Wrapper aroung another IMotionSensingDevice, will record all inputs and allows playback.
- ///
- public class RecordingMotionSensingDevice : RecordableDevice, IMotionSensingDevice
- {
- public GraphicsDevice GraphicsDevice
- {
- get
- {
- throw new NotImplementedException();
- }
- set
- {
- throw new NotImplementedException();
- }
- }
-
- public MotionSensingDeviceType DeviceType
- {
- get { throw new NotImplementedException(); }
- }
-
- public MotionSensingDeviceState GetState()
- {
- throw new NotImplementedException();
- }
-
- public void Dispose()
- {
- throw new NotImplementedException();
- }
- }
-}
diff --git a/InputSystems/ANX.InputSystems.Windows.Recording/RecordingMouse.cs b/InputSystems/ANX.InputSystems.Windows.Recording/RecordingMouse.cs
deleted file mode 100644
index 070d2784..00000000
--- a/InputSystems/ANX.InputSystems.Windows.Recording/RecordingMouse.cs
+++ /dev/null
@@ -1,130 +0,0 @@
-#region Using Statements
-using System;
-using System.Collections.Generic;
-using System.Linq;
-using System.Text;
-using ANX.Framework.NonXNA;
-using ANX.Framework.Input;
-using System.IO;
-
-#endregion
-
-#region License
-
-//
-// This file is part of the ANX.Framework created by the "ANX.Framework developer group".
-//
-// This file is released under the Ms-PL license.
-//
-//
-//
-// Microsoft Public License (Ms-PL)
-//
-// This license governs use of the accompanying software. If you use the software, you accept this license.
-// If you do not accept the license, do not use the software.
-//
-// 1.Definitions
-// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning
-// here as under U.S. copyright law.
-// A "contribution" is the original software, or any additions or changes to the software.
-// A "contributor" is any person that distributes its contribution under this license.
-// "Licensed patents" are a contributor's patent claims that read directly on its contribution.
-//
-// 2.Grant of Rights
-// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations
-// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to
-// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution
-// or any derivative works that you create.
-// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in
-// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed
-// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution
-// in the software or derivative works of the contribution in the software.
-//
-// 3.Conditions and Limitations
-// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
-// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your
-// patent license from such contributor to the software ends automatically.
-// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution
-// notices that are present in the software.
-// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including
-// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or
-// object code form, you may only do so under a license that complies with this license.
-// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees,
-// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the
-// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a
-// particular purpose and non-infringement.
-
-#endregion // License
-
-namespace ANX.InputSystem.Windows.Recording
-{
- [Flags]
- public enum MouseRecordInfo : byte
- {
- LeftButton = 1,
- RightButton = 2,
- MiddleButton = 4,
- X1Button = 8,
- X2Button = 16,
- ScrollWheel = 32,
- XPosition = 64,
- YPosition = 128,
- LRMButtons = LeftButton | RightButton | MiddleButton,
- XButtons = X1Button | X2Button,
- AllButtons = LRMButtons | XButtons,
- Position = XPosition | YPosition,
- All = AllButtons | Position | ScrollWheel
- }
-
- ///
- /// Wrapper arround another IGamePad, will record all inputs and allows playback.
- ///
- public class RecordingMouse : RecordableDevice, IMouse
- {
- public IntPtr WindowHandle { get; set; }
-
- public MouseState GetState()
- {
- throw new NotImplementedException();
- }
-
- public void SetPosition(int x, int y)
- {
- throw new NotImplementedException();
- }
-
- public void Initialize(MouseRecordInfo info)
- {
- base.Initialize();
- }
-
- public void Initialize(MouseRecordInfo info, Stream bufferStream)
- {
- base.Initialize(bufferStream);
- }
-
- private int GetPaketSize(MouseRecordInfo info)
- {
- int ret = 0; //TODO: Pack the bools in one byte to save space sizeof(bool) == sizeof(byte)!
- if (info.HasFlag(MouseRecordInfo.LeftButton))
- ret += sizeof(bool);
- if (info.HasFlag(MouseRecordInfo.RightButton))
- ret += sizeof(bool);
- if (info.HasFlag(MouseRecordInfo.MiddleButton))
- ret += sizeof(bool);
- if (info.HasFlag(MouseRecordInfo.X1Button))
- ret += sizeof(bool);
- if (info.HasFlag(MouseRecordInfo.X2Button))
- ret += sizeof(bool);
-
- if (info.HasFlag(MouseRecordInfo.XPosition))
- ret += sizeof(int);
- if (info.HasFlag(MouseRecordInfo.YPosition))
- ret += sizeof(int);
- if (info.HasFlag(MouseRecordInfo.ScrollWheel))
- ret += sizeof(int);
-
- return ret;
- }
- }
-}