delete SoundSystems/ANX.SoundSystem.Windows.ModernUI
This commit is contained in:
parent
6ea62b97ff
commit
d85cee1a43
@ -195,8 +195,6 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ANX.RenderSystem.Windows.DX
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EndProject
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ANX.InputDevices.Windows.ModernUI", "InputSystems\ANX.InputDevices.Windows.ModernUI\ANX.InputDevices.Windows.ModernUI.csproj", "{628AB80A-B1B9-4878-A810-7A58D4840F60}"
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ANX.InputDevices.Windows.ModernUI", "InputSystems\ANX.InputDevices.Windows.ModernUI\ANX.InputDevices.Windows.ModernUI.csproj", "{628AB80A-B1B9-4878-A810-7A58D4840F60}"
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EndProject
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ANX.SoundSystem.Windows.ModernUI", "SoundSystems\ANX.SoundSystem.Windows.ModernUI\ANX.SoundSystem.Windows.ModernUI.csproj", "{7C764555-14B2-45E9-AB33-0C412C8AC53B}"
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EndProject
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Global
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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Debug|Any CPU = Debug|Any CPU
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@ -982,26 +980,6 @@ Global
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{628AB80A-B1B9-4878-A810-7A58D4840F60}.Release|x64.Build.0 = Release|x64
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{628AB80A-B1B9-4878-A810-7A58D4840F60}.Release|x64.Build.0 = Release|x64
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{628AB80A-B1B9-4878-A810-7A58D4840F60}.Release|x86.ActiveCfg = Release|x86
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{628AB80A-B1B9-4878-A810-7A58D4840F60}.Release|x86.ActiveCfg = Release|x86
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{628AB80A-B1B9-4878-A810-7A58D4840F60}.Release|x86.Build.0 = Release|x86
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{628AB80A-B1B9-4878-A810-7A58D4840F60}.Release|x86.Build.0 = Release|x86
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{7C764555-14B2-45E9-AB33-0C412C8AC53B}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{7C764555-14B2-45E9-AB33-0C412C8AC53B}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{7C764555-14B2-45E9-AB33-0C412C8AC53B}.Debug|ARM.ActiveCfg = Debug|ARM
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{7C764555-14B2-45E9-AB33-0C412C8AC53B}.Debug|ARM.Build.0 = Debug|ARM
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{7C764555-14B2-45E9-AB33-0C412C8AC53B}.Debug|Mixed Platforms.ActiveCfg = Debug|Any CPU
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{7C764555-14B2-45E9-AB33-0C412C8AC53B}.Debug|Mixed Platforms.Build.0 = Debug|Any CPU
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{7C764555-14B2-45E9-AB33-0C412C8AC53B}.Debug|x64.ActiveCfg = Debug|x64
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{7C764555-14B2-45E9-AB33-0C412C8AC53B}.Debug|x64.Build.0 = Debug|x64
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{7C764555-14B2-45E9-AB33-0C412C8AC53B}.Debug|x86.ActiveCfg = Debug|x86
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{7C764555-14B2-45E9-AB33-0C412C8AC53B}.Debug|x86.Build.0 = Debug|x86
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{7C764555-14B2-45E9-AB33-0C412C8AC53B}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{7C764555-14B2-45E9-AB33-0C412C8AC53B}.Release|Any CPU.Build.0 = Release|Any CPU
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{7C764555-14B2-45E9-AB33-0C412C8AC53B}.Release|ARM.ActiveCfg = Release|ARM
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{7C764555-14B2-45E9-AB33-0C412C8AC53B}.Release|ARM.Build.0 = Release|ARM
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{7C764555-14B2-45E9-AB33-0C412C8AC53B}.Release|Mixed Platforms.ActiveCfg = Release|x86
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{7C764555-14B2-45E9-AB33-0C412C8AC53B}.Release|Mixed Platforms.Build.0 = Release|x86
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{7C764555-14B2-45E9-AB33-0C412C8AC53B}.Release|x64.ActiveCfg = Release|x64
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{7C764555-14B2-45E9-AB33-0C412C8AC53B}.Release|x64.Build.0 = Release|x64
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{7C764555-14B2-45E9-AB33-0C412C8AC53B}.Release|x86.ActiveCfg = Release|x86
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{7C764555-14B2-45E9-AB33-0C412C8AC53B}.Release|x86.Build.0 = Release|x86
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EndGlobalSection
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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HideSolutionNode = FALSE
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@ -1051,7 +1029,6 @@ Global
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{6A582788-C4D2-410C-96CD-177F75712D65} = {5725DA44-4F5C-4E93-A957-AC5C85603EE9}
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{6A582788-C4D2-410C-96CD-177F75712D65} = {5725DA44-4F5C-4E93-A957-AC5C85603EE9}
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{14EF49AB-6D3F-458D-9D5C-D120B86EDD7A} = {5725DA44-4F5C-4E93-A957-AC5C85603EE9}
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{14EF49AB-6D3F-458D-9D5C-D120B86EDD7A} = {5725DA44-4F5C-4E93-A957-AC5C85603EE9}
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{E2EE2D12-A98E-4C21-AFFA-35F48D2B2A94} = {5725DA44-4F5C-4E93-A957-AC5C85603EE9}
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{E2EE2D12-A98E-4C21-AFFA-35F48D2B2A94} = {5725DA44-4F5C-4E93-A957-AC5C85603EE9}
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{7C764555-14B2-45E9-AB33-0C412C8AC53B} = {5725DA44-4F5C-4E93-A957-AC5C85603EE9}
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{CCB4679D-11AF-4EC6-AAA4-36619FCE70FA} = {60824BDB-AC8A-42ED-9B79-111FB44669FF}
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{CCB4679D-11AF-4EC6-AAA4-36619FCE70FA} = {60824BDB-AC8A-42ED-9B79-111FB44669FF}
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{E4FFD875-95FC-48F2-8B6D-8483D0B71666} = {60824BDB-AC8A-42ED-9B79-111FB44669FF}
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{E4FFD875-95FC-48F2-8B6D-8483D0B71666} = {60824BDB-AC8A-42ED-9B79-111FB44669FF}
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{BD648BB8-EF28-453C-B4F5-EE3C93EB4DAF} = {60824BDB-AC8A-42ED-9B79-111FB44669FF}
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{BD648BB8-EF28-453C-B4F5-EE3C93EB4DAF} = {60824BDB-AC8A-42ED-9B79-111FB44669FF}
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@ -132,7 +132,7 @@ namespace ANX.Framework.NonXNA.Reflection
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allAssemblyNames.Add("ANX.RenderSystem.Windows.Metro");
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allAssemblyNames.Add("ANX.RenderSystem.Windows.Metro");
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allAssemblyNames.Add("ANX.InputSystem.Standard");
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allAssemblyNames.Add("ANX.InputSystem.Standard");
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allAssemblyNames.Add("ANX.InputDevices.Windows.ModernUI");
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allAssemblyNames.Add("ANX.InputDevices.Windows.ModernUI");
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allAssemblyNames.Add("ANX.SoundSystem.Windows.ModernUI");
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allAssemblyNames.Add("ANX.SoundSystem.Windows.XAudio");
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#endif
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#endif
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foreach (string assemblyName in allAssemblyNames)
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foreach (string assemblyName in allAssemblyNames)
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@ -1,134 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProductVersion>8.0.30703</ProductVersion>
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<SchemaVersion>2.0</SchemaVersion>
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<ProjectGuid>{7C764555-14B2-45E9-AB33-0C412C8AC53B}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>ANX.SoundSystem.Windows.ModernUI</RootNamespace>
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<AssemblyName>ANX.SoundSystem.Windows.ModernUI</AssemblyName>
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<DefaultLanguage>de-DE</DefaultLanguage>
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<FileAlignment>512</FileAlignment>
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<ProjectTypeGuids>{BC8A1FFA-BEE3-4634-8014-F334798102B3};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>..\..\bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE;NETFX_CORE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>..\..\bin\Release\</OutputPath>
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<DefineConstants>TRACE;NETFX_CORE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|ARM'">
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<DebugSymbols>true</DebugSymbols>
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<OutputPath>bin\ARM\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE;NETFX_CORE</DefineConstants>
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<NoWarn>;2008</NoWarn>
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<DebugType>full</DebugType>
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<PlatformTarget>ARM</PlatformTarget>
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<UseVSHostingProcess>false</UseVSHostingProcess>
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<ErrorReport>prompt</ErrorReport>
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<Prefer32Bit>true</Prefer32Bit>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|ARM'">
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<OutputPath>bin\ARM\Release\</OutputPath>
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<DefineConstants>TRACE;NETFX_CORE</DefineConstants>
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<Optimize>true</Optimize>
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<NoWarn>;2008</NoWarn>
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<DebugType>pdbonly</DebugType>
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<PlatformTarget>ARM</PlatformTarget>
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<UseVSHostingProcess>false</UseVSHostingProcess>
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<ErrorReport>prompt</ErrorReport>
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<Prefer32Bit>true</Prefer32Bit>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'">
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<DebugSymbols>true</DebugSymbols>
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<OutputPath>bin\x64\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE;NETFX_CORE</DefineConstants>
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<NoWarn>;2008</NoWarn>
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<DebugType>full</DebugType>
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<PlatformTarget>x64</PlatformTarget>
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<UseVSHostingProcess>false</UseVSHostingProcess>
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<ErrorReport>prompt</ErrorReport>
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<Prefer32Bit>true</Prefer32Bit>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x64'">
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<OutputPath>bin\x64\Release\</OutputPath>
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<DefineConstants>TRACE;NETFX_CORE</DefineConstants>
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<Optimize>true</Optimize>
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<NoWarn>;2008</NoWarn>
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<DebugType>pdbonly</DebugType>
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<PlatformTarget>x64</PlatformTarget>
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<UseVSHostingProcess>false</UseVSHostingProcess>
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<ErrorReport>prompt</ErrorReport>
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<Prefer32Bit>true</Prefer32Bit>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x86'">
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<DebugSymbols>true</DebugSymbols>
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<OutputPath>bin\x86\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE;NETFX_CORE</DefineConstants>
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<NoWarn>;2008</NoWarn>
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<DebugType>full</DebugType>
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<PlatformTarget>x86</PlatformTarget>
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<UseVSHostingProcess>false</UseVSHostingProcess>
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<ErrorReport>prompt</ErrorReport>
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<Prefer32Bit>true</Prefer32Bit>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x86'">
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<OutputPath>bin\x86\Release\</OutputPath>
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<DefineConstants>TRACE;NETFX_CORE</DefineConstants>
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<Optimize>true</Optimize>
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<NoWarn>;2008</NoWarn>
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<DebugType>pdbonly</DebugType>
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<PlatformTarget>x86</PlatformTarget>
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<UseVSHostingProcess>false</UseVSHostingProcess>
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<ErrorReport>prompt</ErrorReport>
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<Prefer32Bit>true</Prefer32Bit>
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</PropertyGroup>
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<ItemGroup>
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<Compile Include="Creator.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="SupportedPlatformsImpl.cs" />
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</ItemGroup>
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<ItemGroup>
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<Reference Include="SharpDX">
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<HintPath>..\..\lib\SharpDX\Bin\Win8Metro\SharpDX.dll</HintPath>
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</Reference>
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<Reference Include="SharpDX.XAudio2">
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<HintPath>..\..\lib\SharpDX\Bin\Win8Metro\SharpDX.XAudio2.dll</HintPath>
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</Reference>
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<Reference Include="SharpDX.XInput">
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<HintPath>..\..\lib\SharpDX\Bin\Win8Metro\SharpDX.XInput.dll</HintPath>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\..\ANX.Framework\ANX.Framework.csproj">
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<Project>{6899F0C9-70B9-4EB0-9DD3-E598D4BE3E35}</Project>
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<Name>ANX.Framework</Name>
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</ProjectReference>
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</ItemGroup>
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<PropertyGroup Condition=" '$(VisualStudioVersion)' == '' or '$(VisualStudioVersion)' < '11.0' ">
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<VisualStudioVersion>11.0</VisualStudioVersion>
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</PropertyGroup>
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<Import Project="$(MSBuildExtensionsPath)\Microsoft\WindowsXaml\v$(VisualStudioVersion)\Microsoft.Windows.UI.Xaml.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project>
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@ -1,168 +0,0 @@
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using ANX.Framework.Audio;
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using ANX.Framework.NonXNA;
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using ANX.Framework.NonXNA.SoundSystem;
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using System;
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using System.Collections.ObjectModel;
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using System.IO;
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// This file is part of the ANX.Framework created by the
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// "ANX.Framework developer group" and released under the Ms-PL license.
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// For details see: http://anxframework.codeplex.com/license
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namespace ANX.SoundSystem.Windows.ModernUI
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{
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class Creator : ISoundSystemCreator
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{
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#region Public
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#region Name
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public string Name
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{
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get
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{
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return "Sound.Windows.ModernUI";
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}
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}
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#endregion
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#region Priority
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public int Priority
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{
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get
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{
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return 100;
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}
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}
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#endregion
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#region IsSupported
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public bool IsSupported
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{
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get
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{
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return OSInformation.GetName() == PlatformName.Windows8;
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}
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}
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#endregion
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#region DistanceScale
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public float DistanceScale
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{
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get
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{
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throw new NotImplementedException();
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}
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set
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{
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throw new NotImplementedException();
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}
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}
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#endregion
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#region DopplerScale
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public float DopplerScale
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{
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get
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{
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throw new NotImplementedException();
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}
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set
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{
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throw new NotImplementedException();
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}
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}
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#endregion
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#region MasterVolume
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public float MasterVolume
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{
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get
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{
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throw new NotImplementedException();
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}
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set
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{
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throw new NotImplementedException();
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}
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}
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#endregion
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#region SpeedOfSound
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public float SpeedOfSound
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{
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get
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{
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throw new NotImplementedException();
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}
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set
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{
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throw new NotImplementedException();
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}
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}
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#endregion
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#endregion
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||||||
#region CreateSoundEffectInstance
|
|
||||||
public ISoundEffectInstance CreateSoundEffectInstance(
|
|
||||||
ISoundEffect nativeSoundEffect)
|
|
||||||
{
|
|
||||||
AddInSystemFactory.Instance.PreventSystemChange(AddInType.SoundSystem);
|
|
||||||
throw new NotImplementedException();
|
|
||||||
}
|
|
||||||
#endregion
|
|
||||||
|
|
||||||
#region CreateSoundEffect
|
|
||||||
public ISoundEffect CreateSoundEffect(SoundEffect parent, Stream stream)
|
|
||||||
{
|
|
||||||
AddInSystemFactory.Instance.PreventSystemChange(AddInType.SoundSystem);
|
|
||||||
throw new NotImplementedException();
|
|
||||||
}
|
|
||||||
#endregion
|
|
||||||
|
|
||||||
#region CreateSoundEffect (TODO)
|
|
||||||
public ISoundEffect CreateSoundEffect(SoundEffect parent, byte[] buffer,
|
|
||||||
int offset, int count, int sampleRate, AudioChannels channels,
|
|
||||||
int loopStart, int loopLength)
|
|
||||||
{
|
|
||||||
AddInSystemFactory.Instance.PreventSystemChange(AddInType.SoundSystem);
|
|
||||||
throw new NotImplementedException();
|
|
||||||
}
|
|
||||||
#endregion
|
|
||||||
|
|
||||||
#region CreateAudioListener
|
|
||||||
public IAudioListener CreateAudioListener()
|
|
||||||
{
|
|
||||||
AddInSystemFactory.Instance.PreventSystemChange(AddInType.SoundSystem);
|
|
||||||
throw new NotImplementedException();
|
|
||||||
}
|
|
||||||
#endregion
|
|
||||||
|
|
||||||
#region CreateAudioEmitter (TODO)
|
|
||||||
public IAudioEmitter CreateAudioEmitter()
|
|
||||||
{
|
|
||||||
AddInSystemFactory.Instance.PreventSystemChange(AddInType.SoundSystem);
|
|
||||||
throw new NotImplementedException();
|
|
||||||
}
|
|
||||||
#endregion
|
|
||||||
|
|
||||||
#region CreateMicrophone
|
|
||||||
public IMicrophone CreateMicrophone(Microphone managedMicrophone)
|
|
||||||
{
|
|
||||||
throw new NotImplementedException();
|
|
||||||
}
|
|
||||||
#endregion
|
|
||||||
|
|
||||||
#region GetAllMicrophones
|
|
||||||
public ReadOnlyCollection<Microphone> GetAllMicrophones()
|
|
||||||
{
|
|
||||||
throw new NotImplementedException();
|
|
||||||
}
|
|
||||||
#endregion
|
|
||||||
|
|
||||||
#region GetDefaultMicrophone
|
|
||||||
public int GetDefaultMicrophone(ReadOnlyCollection<Microphone> allMicrophones)
|
|
||||||
{
|
|
||||||
throw new NotImplementedException();
|
|
||||||
}
|
|
||||||
#endregion
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,29 +0,0 @@
|
|||||||
using System.Reflection;
|
|
||||||
using System.Runtime.CompilerServices;
|
|
||||||
using System.Runtime.InteropServices;
|
|
||||||
|
|
||||||
// Allgemeine Informationen über eine Assembly werden über die folgenden
|
|
||||||
// Attribute gesteuert. Diese Attributwerte ändern, um die Informationen zu ändern,
|
|
||||||
// die einer Assembly zugeordnet sind.
|
|
||||||
[assembly: AssemblyTitle("ANX.SoundSystem.Windows.ModernUI")]
|
|
||||||
[assembly: AssemblyDescription("")]
|
|
||||||
[assembly: AssemblyConfiguration("")]
|
|
||||||
[assembly: AssemblyCompany("")]
|
|
||||||
[assembly: AssemblyProduct("ANX.SoundSystem.Windows.ModernUI")]
|
|
||||||
[assembly: AssemblyCopyright("Copyright © 2012")]
|
|
||||||
[assembly: AssemblyTrademark("")]
|
|
||||||
[assembly: AssemblyCulture("")]
|
|
||||||
|
|
||||||
// Versionsinformationen für eine Assembly bestehen aus den folgenden vier Werten:
|
|
||||||
//
|
|
||||||
// Hauptversion
|
|
||||||
// Nebenversion
|
|
||||||
// Buildnummer
|
|
||||||
// Revision
|
|
||||||
//
|
|
||||||
// Es können alle Werte angeben oder die standardmäßigen Build- und Revisionsnummern
|
|
||||||
// mithilfe von '*' wie unten dargestellt übernommen werden:
|
|
||||||
// [Assembly: AssemblyVersion("1.0.*")]
|
|
||||||
[assembly: AssemblyVersion("1.0.0.0")]
|
|
||||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
|
||||||
[assembly: ComVisible(false)]
|
|
@ -1,21 +0,0 @@
|
|||||||
using ANX.Framework.NonXNA;
|
|
||||||
// This file is part of the ANX.Framework created by the
|
|
||||||
// "ANX.Framework developer group" and released under the Ms-PL license.
|
|
||||||
// For details see: http://anxframework.codeplex.com/license
|
|
||||||
namespace ANX.SoundSystem.Windows.ModernUI
|
|
||||||
{
|
|
||||||
class SupportedPlatformsImpl : ISupportedPlatforms
|
|
||||||
{
|
|
||||||
public PlatformName[] Names
|
|
||||||
{
|
|
||||||
get
|
|
||||||
{
|
|
||||||
return new PlatformName[]
|
|
||||||
{
|
|
||||||
PlatformName.Windows8,
|
|
||||||
};
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
Loading…
x
Reference in New Issue
Block a user