From cdf22618d41f99f52bc2a667541ebae7305f2299 Mon Sep 17 00:00:00 2001 From: Glatzemann Date: Wed, 14 Dec 2011 20:04:04 +0000 Subject: [PATCH] renamed ANX.InputSystem.OpenTK to ANX.InputDevices.OpenTK renamed ANX.InputSystem.Windows.Kinect to ANX.InputDevices.Windows.Kinect --- .../ANX.InputSystem.OpenTK.csproj | 82 ------- .../ANX.InputSystem.OpenTK/Creator.cs | 133 ----------- .../ANX.InputSystem.OpenTK/GamePad.cs | 81 ------- .../ANX.InputSystem.OpenTK/Keyboard.cs | 90 -------- .../Metadata.Designer.cs | 72 ------ .../ANX.InputSystem.OpenTK/Metadata.resx | 123 ---------- InputSystems/ANX.InputSystem.OpenTK/Mouse.cs | 85 ------- .../Properties/AssemblyInfo.cs | 36 --- .../ANX.InputSystem.Windows.Kinect.csproj | 101 --------- .../ANX.InputSystem.Windows.Kinect/Creator.cs | 113 ---------- .../ANX.InputSystem.Windows.Kinect/Kinect.cs | 212 ------------------ .../Metadata.Designer.cs | 72 ------ .../Metadata.resx | 123 ---------- .../Properties/AssemblyInfo.cs | 36 --- .../Properties/Resources.Designer.cs | 71 ------ .../Properties/Resources.resx | 117 ---------- .../Properties/Settings.Designer.cs | 30 --- .../Properties/Settings.settings | 7 - 18 files changed, 1584 deletions(-) delete mode 100644 InputSystems/ANX.InputSystem.OpenTK/ANX.InputSystem.OpenTK.csproj delete mode 100644 InputSystems/ANX.InputSystem.OpenTK/Creator.cs delete mode 100644 InputSystems/ANX.InputSystem.OpenTK/GamePad.cs delete mode 100644 InputSystems/ANX.InputSystem.OpenTK/Keyboard.cs delete mode 100644 InputSystems/ANX.InputSystem.OpenTK/Metadata.Designer.cs delete mode 100644 InputSystems/ANX.InputSystem.OpenTK/Metadata.resx delete mode 100644 InputSystems/ANX.InputSystem.OpenTK/Mouse.cs delete mode 100644 InputSystems/ANX.InputSystem.OpenTK/Properties/AssemblyInfo.cs delete mode 100644 InputSystems/ANX.InputSystem.Windows.Kinect/ANX.InputSystem.Windows.Kinect.csproj delete mode 100644 InputSystems/ANX.InputSystem.Windows.Kinect/Creator.cs delete mode 100644 InputSystems/ANX.InputSystem.Windows.Kinect/Kinect.cs delete mode 100644 InputSystems/ANX.InputSystem.Windows.Kinect/Metadata.Designer.cs delete mode 100644 InputSystems/ANX.InputSystem.Windows.Kinect/Metadata.resx delete mode 100644 InputSystems/ANX.InputSystem.Windows.Kinect/Properties/AssemblyInfo.cs delete mode 100644 InputSystems/ANX.InputSystem.Windows.Kinect/Properties/Resources.Designer.cs delete mode 100644 InputSystems/ANX.InputSystem.Windows.Kinect/Properties/Resources.resx delete mode 100644 InputSystems/ANX.InputSystem.Windows.Kinect/Properties/Settings.Designer.cs delete mode 100644 InputSystems/ANX.InputSystem.Windows.Kinect/Properties/Settings.settings diff --git a/InputSystems/ANX.InputSystem.OpenTK/ANX.InputSystem.OpenTK.csproj b/InputSystems/ANX.InputSystem.OpenTK/ANX.InputSystem.OpenTK.csproj deleted file mode 100644 index 3b9568fb..00000000 --- a/InputSystems/ANX.InputSystem.OpenTK/ANX.InputSystem.OpenTK.csproj +++ /dev/null @@ -1,82 +0,0 @@ - - - - Debug - AnyCPU - 8.0.30703 - 2.0 - {5CA3CDF5-4D2C-42AC-AD08-641BD3992B75} - Library - Properties - ANX.InputSystem.OpenTK - ANX.InputSystem.OpenTK - v4.0 - 512 - - - true - full - false - ..\..\bin\Debug\ - TRACE;DEBUG;XNAEXT - prompt - 4 - - - pdbonly - true - ..\..\bin\Release\ - TRACE;XNAEXT - prompt - 4 - - - - False - ..\..\lib\NLog\NLog.dll - - - False - ..\..\lib\OpenTK\OpenTK.dll - - - False - ..\..\lib\OpenTK\OpenTK.Compatibility.dll - - - - - - - - - - - Metadata.resx - True - True - - - - - - - PublicResXFileCodeGenerator - Metadata.Designer.cs - - - - - {6899F0C9-70B9-4EB0-9DD3-E598D4BE3E35} - ANX.Framework - - - - - \ No newline at end of file diff --git a/InputSystems/ANX.InputSystem.OpenTK/Creator.cs b/InputSystems/ANX.InputSystem.OpenTK/Creator.cs deleted file mode 100644 index 0f9f8796..00000000 --- a/InputSystems/ANX.InputSystem.OpenTK/Creator.cs +++ /dev/null @@ -1,133 +0,0 @@ -#region Using Statements -using System; -using System.Collections.Generic; -using System.Linq; -using System.Text; -using System.IO; -using System.Runtime.InteropServices; -using ANX.Framework.NonXNA; -using NLog; - -#endregion // Using Statements - -#region License - -// -// This file is part of the ANX.Framework created by the "ANX.Framework developer group". -// -// This file is released under the Ms-PL license. -// -// -// -// Microsoft Public License (Ms-PL) -// -// This license governs use of the accompanying software. If you use the software, you accept this license. -// If you do not accept the license, do not use the software. -// -// 1.Definitions -// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning -// here as under U.S. copyright law. -// A "contribution" is the original software, or any additions or changes to the software. -// A "contributor" is any person that distributes its contribution under this license. -// "Licensed patents" are a contributor's patent claims that read directly on its contribution. -// -// 2.Grant of Rights -// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations -// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to -// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution -// or any derivative works that you create. -// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in -// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed -// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution -// in the software or derivative works of the contribution in the software. -// -// 3.Conditions and Limitations -// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks. -// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your -// patent license from such contributor to the software ends automatically. -// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution -// notices that are present in the software. -// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including -// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or -// object code form, you may only do so under a license that complies with this license. -// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees, -// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the -// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a -// particular purpose and non-infringement. - -#endregion // License - -namespace ANX.InputSystem.OpenTK -{ - public class Creator : IInputSystemCreator - { - private static Logger logger = LogManager.GetCurrentClassLogger(); - - public string Name - { - get - { - return "OpenTK"; - } - } - - public int Priority - { - get { return 100; } - } - - public bool IsSupported - { - get - { - //TODO: this is just a very basic version of test for support - return AddInSystemFactory.Instance.OperatingSystem.Platform == PlatformID.Win32NT || - AddInSystemFactory.Instance.OperatingSystem.Platform == PlatformID.Unix || - AddInSystemFactory.Instance.OperatingSystem.Platform == PlatformID.MacOSX; - } - } - - public void RegisterCreator(AddInSystemFactory factory) - { - logger.Debug("adding OpenTK InputSystem creator to creator collection of AddInSystemFactory"); - factory.AddCreator(this); - } - - public IGamePad GamePad - { - get - { - logger.Debug("returning a new OpenTK GamePad device"); - AddInSystemFactory.Instance.PreventInputSystemChange(); - return new GamePad(); - } - } - - public IMouse Mouse - { - get - { - logger.Debug("returning a new OpenTK Mouse device"); - AddInSystemFactory.Instance.PreventInputSystemChange(); - return new Mouse(); - } - } - - public IKeyboard Keyboard - { - get - { - logger.Debug("returning a new OpenTK Keyboard device"); - AddInSystemFactory.Instance.PreventInputSystemChange(); - return new Keyboard(); - } - } - -#if XNAEXT - public IMotionSensingDevice MotionSensingDevice - { - get { return null; } - } -#endif - } -} diff --git a/InputSystems/ANX.InputSystem.OpenTK/GamePad.cs b/InputSystems/ANX.InputSystem.OpenTK/GamePad.cs deleted file mode 100644 index 41b9278f..00000000 --- a/InputSystems/ANX.InputSystem.OpenTK/GamePad.cs +++ /dev/null @@ -1,81 +0,0 @@ -#region Using Statements -using System; -using System.Collections.Generic; -using System.Linq; -using System.Text; -using ANX.Framework.NonXNA; - -#endregion // Using Statements - -#region License - -// -// This file is part of the ANX.Framework created by the "ANX.Framework developer group". -// -// This file is released under the Ms-PL license. -// -// -// -// Microsoft Public License (Ms-PL) -// -// This license governs use of the accompanying software. If you use the software, you accept this license. -// If you do not accept the license, do not use the software. -// -// 1.Definitions -// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning -// here as under U.S. copyright law. -// A "contribution" is the original software, or any additions or changes to the software. -// A "contributor" is any person that distributes its contribution under this license. -// "Licensed patents" are a contributor's patent claims that read directly on its contribution. -// -// 2.Grant of Rights -// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations -// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to -// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution -// or any derivative works that you create. -// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in -// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed -// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution -// in the software or derivative works of the contribution in the software. -// -// 3.Conditions and Limitations -// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks. -// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your -// patent license from such contributor to the software ends automatically. -// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution -// notices that are present in the software. -// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including -// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or -// object code form, you may only do so under a license that complies with this license. -// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees, -// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the -// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a -// particular purpose and non-infringement. - -#endregion // License - -namespace ANX.InputSystem.OpenTK -{ - public class GamePad : IGamePad - { - public Framework.Input.GamePadCapabilities GetCapabilities(Framework.PlayerIndex playerIndex) - { - throw new NotImplementedException(); - } - - public Framework.Input.GamePadState GetState(Framework.PlayerIndex playerIndex, out bool isConnected, out int packetNumber) - { - throw new NotImplementedException(); - } - - public Framework.Input.GamePadState GetState(Framework.PlayerIndex playerIndex, Framework.Input.GamePadDeadZone deadZoneMode, out bool isConnected, out int packetNumber) - { - throw new NotImplementedException(); - } - - public bool SetVibration(Framework.PlayerIndex playerIndex, float leftMotor, float rightMotor) - { - throw new NotImplementedException(); - } - } -} diff --git a/InputSystems/ANX.InputSystem.OpenTK/Keyboard.cs b/InputSystems/ANX.InputSystem.OpenTK/Keyboard.cs deleted file mode 100644 index 1eda3445..00000000 --- a/InputSystems/ANX.InputSystem.OpenTK/Keyboard.cs +++ /dev/null @@ -1,90 +0,0 @@ -#region Using Statements -using System; -using System.Collections.Generic; -using System.Linq; -using System.Text; -using ANX.Framework.NonXNA; - -#endregion // Using Statements - -#region License - -// -// This file is part of the ANX.Framework created by the "ANX.Framework developer group". -// -// This file is released under the Ms-PL license. -// -// -// -// Microsoft Public License (Ms-PL) -// -// This license governs use of the accompanying software. If you use the software, you accept this license. -// If you do not accept the license, do not use the software. -// -// 1.Definitions -// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning -// here as under U.S. copyright law. -// A "contribution" is the original software, or any additions or changes to the software. -// A "contributor" is any person that distributes its contribution under this license. -// "Licensed patents" are a contributor's patent claims that read directly on its contribution. -// -// 2.Grant of Rights -// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations -// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to -// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution -// or any derivative works that you create. -// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in -// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed -// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution -// in the software or derivative works of the contribution in the software. -// -// 3.Conditions and Limitations -// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks. -// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your -// patent license from such contributor to the software ends automatically. -// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution -// notices that are present in the software. -// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including -// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or -// object code form, you may only do so under a license that complies with this license. -// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees, -// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the -// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a -// particular purpose and non-infringement. - -#endregion // License - -namespace ANX.InputSystem.OpenTK -{ - public class Keyboard : IKeyboard - { - private IntPtr windowHandle; - - public IntPtr WindowHandle - { - get - { - return this.windowHandle; - } - set - { - this.windowHandle = value; - } - } - - public Framework.Input.KeyboardState GetState() - { - throw new NotImplementedException(); - } - - public Framework.Input.KeyboardState GetState(Framework.PlayerIndex playerIndex) - { - throw new NotImplementedException(); - } - - public void Dispose() - { - throw new NotImplementedException(); - } - } -} diff --git a/InputSystems/ANX.InputSystem.OpenTK/Metadata.Designer.cs b/InputSystems/ANX.InputSystem.OpenTK/Metadata.Designer.cs deleted file mode 100644 index e1be905f..00000000 --- a/InputSystems/ANX.InputSystem.OpenTK/Metadata.Designer.cs +++ /dev/null @@ -1,72 +0,0 @@ -//------------------------------------------------------------------------------ -// -// Dieser Code wurde von einem Tool generiert. -// Laufzeitversion:4.0.30319.239 -// -// Änderungen an dieser Datei können falsches Verhalten verursachen und gehen verloren, wenn -// der Code erneut generiert wird. -// -//------------------------------------------------------------------------------ - -namespace ANX.InputSystem.OpenTK { - using System; - - - /// - /// Eine stark typisierte Ressourcenklasse zum Suchen von lokalisierten Zeichenfolgen usw. - /// - // Diese Klasse wurde von der StronglyTypedResourceBuilder automatisch generiert - // -Klasse über ein Tool wie ResGen oder Visual Studio automatisch generiert. - // Um einen Member hinzuzufügen oder zu entfernen, bearbeiten Sie die .ResX-Datei und führen dann ResGen - // mit der /str-Option erneut aus, oder Sie erstellen Ihr VS-Projekt neu. - [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")] - [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] - [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] - public class Metadata { - - private static global::System.Resources.ResourceManager resourceMan; - - private static global::System.Globalization.CultureInfo resourceCulture; - - [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")] - internal Metadata() { - } - - /// - /// Gibt die zwischengespeicherte ResourceManager-Instanz zurück, die von dieser Klasse verwendet wird. - /// - [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] - public static global::System.Resources.ResourceManager ResourceManager { - get { - if (object.ReferenceEquals(resourceMan, null)) { - global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ANX.InputSystem.OpenTK.Metadata", typeof(Metadata).Assembly); - resourceMan = temp; - } - return resourceMan; - } - } - - /// - /// Überschreibt die CurrentUICulture-Eigenschaft des aktuellen Threads für alle - /// Ressourcenzuordnungen, die diese stark typisierte Ressourcenklasse verwenden. - /// - [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] - public static global::System.Globalization.CultureInfo Culture { - get { - return resourceCulture; - } - set { - resourceCulture = value; - } - } - - /// - /// Sucht eine lokalisierte Zeichenfolge, die Win32NT Unix MacOsX ähnelt. - /// - public static string SupportedPlatforms { - get { - return ResourceManager.GetString("SupportedPlatforms", resourceCulture); - } - } - } -} diff --git a/InputSystems/ANX.InputSystem.OpenTK/Metadata.resx b/InputSystems/ANX.InputSystem.OpenTK/Metadata.resx deleted file mode 100644 index 8451d556..00000000 --- a/InputSystems/ANX.InputSystem.OpenTK/Metadata.resx +++ /dev/null @@ -1,123 +0,0 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - text/microsoft-resx - - - 2.0 - - - System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 - - - System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 - - - Win32NT Unix MacOsX - - \ No newline at end of file diff --git a/InputSystems/ANX.InputSystem.OpenTK/Mouse.cs b/InputSystems/ANX.InputSystem.OpenTK/Mouse.cs deleted file mode 100644 index a71bb8bd..00000000 --- a/InputSystems/ANX.InputSystem.OpenTK/Mouse.cs +++ /dev/null @@ -1,85 +0,0 @@ -#region Using Statements -using System; -using System.Collections.Generic; -using System.Linq; -using System.Text; -using ANX.Framework.NonXNA; - -#endregion // Using Statements - -#region License - -// -// This file is part of the ANX.Framework created by the "ANX.Framework developer group". -// -// This file is released under the Ms-PL license. -// -// -// -// Microsoft Public License (Ms-PL) -// -// This license governs use of the accompanying software. If you use the software, you accept this license. -// If you do not accept the license, do not use the software. -// -// 1.Definitions -// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning -// here as under U.S. copyright law. -// A "contribution" is the original software, or any additions or changes to the software. -// A "contributor" is any person that distributes its contribution under this license. -// "Licensed patents" are a contributor's patent claims that read directly on its contribution. -// -// 2.Grant of Rights -// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations -// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to -// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution -// or any derivative works that you create. -// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in -// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed -// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution -// in the software or derivative works of the contribution in the software. -// -// 3.Conditions and Limitations -// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks. -// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your -// patent license from such contributor to the software ends automatically. -// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution -// notices that are present in the software. -// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including -// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or -// object code form, you may only do so under a license that complies with this license. -// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees, -// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the -// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a -// particular purpose and non-infringement. - -#endregion // License - -namespace ANX.InputSystem.OpenTK -{ - public class Mouse : IMouse - { - private IntPtr windowHandle; - - public IntPtr WindowHandle - { - get - { - return this.windowHandle; - } - set - { - this.windowHandle = value; - } - } - - public Framework.Input.MouseState GetState() - { - throw new NotImplementedException(); - } - - public void SetPosition(int x, int y) - { - throw new NotImplementedException(); - } - } -} diff --git a/InputSystems/ANX.InputSystem.OpenTK/Properties/AssemblyInfo.cs b/InputSystems/ANX.InputSystem.OpenTK/Properties/AssemblyInfo.cs deleted file mode 100644 index 3874dd34..00000000 --- a/InputSystems/ANX.InputSystem.OpenTK/Properties/AssemblyInfo.cs +++ /dev/null @@ -1,36 +0,0 @@ -using System.Reflection; -using System.Runtime.CompilerServices; -using System.Runtime.InteropServices; - -// Allgemeine Informationen über eine Assembly werden über die folgenden -// Attribute gesteuert. Ändern Sie diese Attributwerte, um die Informationen zu ändern, -// die mit einer Assembly verknüpft sind. -[assembly: AssemblyTitle("ANX.InputSystem.OpenTK")] -[assembly: AssemblyDescription("")] -[assembly: AssemblyConfiguration("")] -[assembly: AssemblyCompany("ANX.Framework Team")] -[assembly: AssemblyProduct("ANX.InputSystem.OpenTK")] -[assembly: AssemblyCopyright("Copyright © ANX.Framework Team 2011")] -[assembly: AssemblyTrademark("")] -[assembly: AssemblyCulture("")] - -// Durch Festlegen von ComVisible auf "false" werden die Typen in dieser Assembly unsichtbar -// für COM-Komponenten. Wenn Sie auf einen Typ in dieser Assembly von -// COM zugreifen müssen, legen Sie das ComVisible-Attribut für diesen Typ auf "true" fest. -[assembly: ComVisible(false)] - -// Die folgende GUID bestimmt die ID der Typbibliothek, wenn dieses Projekt für COM verfügbar gemacht wird -[assembly: Guid("239b9c28-3493-4325-9f03-303b25b0efda")] - -// Versionsinformationen für eine Assembly bestehen aus den folgenden vier Werten: -// -// Hauptversion -// Nebenversion -// Buildnummer -// Revision -// -// Sie können alle Werte angeben oder die standardmäßigen Build- und Revisionsnummern -// übernehmen, indem Sie "*" eingeben: -// [assembly: AssemblyVersion("1.0.*")] -[assembly: AssemblyVersion("0.0.2.0")] -[assembly: AssemblyFileVersion("0.0.2.0")] diff --git a/InputSystems/ANX.InputSystem.Windows.Kinect/ANX.InputSystem.Windows.Kinect.csproj b/InputSystems/ANX.InputSystem.Windows.Kinect/ANX.InputSystem.Windows.Kinect.csproj deleted file mode 100644 index 3c57a416..00000000 --- a/InputSystems/ANX.InputSystem.Windows.Kinect/ANX.InputSystem.Windows.Kinect.csproj +++ /dev/null @@ -1,101 +0,0 @@ - - - - Debug - x86 - 8.0.30703 - 2.0 - {E5D69E75-D77C-493F-BBDA-6F9E73B82549} - Library - Properties - ANX.InputSystem.Windows.Kinect - ANX.InputSystem.Windows.Kinect - v4.0 - Client - 512 - - - x86 - true - full - false - ..\..\bin\Debug\ - DEBUG;TRACE - prompt - 4 - - - x86 - pdbonly - true - ..\..\bin\Debug\ - TRACE - prompt - 4 - - - - - - - False - ..\..\lib\KinectSDK\Microsoft.Research.Kinect.dll - - - - - - - - - - - - - - - - - Metadata.resx - True - True - - - - PublicResXFileCodeGenerator - Metadata.Designer.cs - - - ResXFileCodeGenerator - Resources.Designer.cs - Designer - - - True - Resources.resx - - - SettingsSingleFileGenerator - Settings.Designer.cs - - - True - Settings.settings - True - - - - - {6899F0C9-70B9-4EB0-9DD3-E598D4BE3E35} - ANX.Framework - - - - - \ No newline at end of file diff --git a/InputSystems/ANX.InputSystem.Windows.Kinect/Creator.cs b/InputSystems/ANX.InputSystem.Windows.Kinect/Creator.cs deleted file mode 100644 index 1f14f40d..00000000 --- a/InputSystems/ANX.InputSystem.Windows.Kinect/Creator.cs +++ /dev/null @@ -1,113 +0,0 @@ -#region Using Statements -using System; -using ANX.Framework.Input; -using ANX.Framework.NonXNA; - -#endregion // Using Statements - -#region License - -// -// This file is part of the ANX.Framework created by the "ANX.Framework developer group". -// -// This file is released under the Ms-PL license. -// -// -// -// Microsoft Public License (Ms-PL) -// -// This license governs use of the accompanying software. If you use the software, you accept this license. -// If you do not accept the license, do not use the software. -// -// 1.Definitions -// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning -// here as under U.S. copyright law. -// A "contribution" is the original software, or any additions or changes to the software. -// A "contributor" is any person that distributes its contribution under this license. -// "Licensed patents" are a contributor's patent claims that read directly on its contribution. -// -// 2.Grant of Rights -// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations -// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to -// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution -// or any derivative works that you create. -// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in -// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed -// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution -// in the software or derivative works of the contribution in the software. -// -// 3.Conditions and Limitations -// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks. -// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your -// patent license from such contributor to the software ends automatically. -// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution -// notices that are present in the software. -// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including -// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or -// object code form, you may only do so under a license that complies with this license. -// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees, -// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the -// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a -// particular purpose and non-infringement. - -#endregion // License - - -namespace ANX.InputSystem.Windows.Kinect -{ - public class Creator : IInputSystemCreator - { - public string Name - { - get { return "Kinect"; } - } - - public int Priority - { - get { return int.MaxValue; } - } - - public bool IsSupported - { - get - { - //TODO: this is just a very basic version of test for support - return AddInSystemFactory.Instance.OperatingSystem.Platform == PlatformID.Win32NT; - } - } - - public void RegisterCreator(AddInSystemFactory factory) - { - factory.AddCreator(this); - } - - #region IInputSystemCreator Member - - public IGamePad GamePad - { - get { throw new NotImplementedException(); } - } - - public IMouse Mouse - { - get { return null; } - } - - public IMotionSensingDevice MotionSensingDevice - { - get - { - AddInSystemFactory.Instance.PreventInputSystemChange(); - return new Kinect(); - } - } - - public IKeyboard Keyboard - { - get { throw new NotImplementedException(); } - } - - #endregion - - } -} diff --git a/InputSystems/ANX.InputSystem.Windows.Kinect/Kinect.cs b/InputSystems/ANX.InputSystem.Windows.Kinect/Kinect.cs deleted file mode 100644 index f7f89d32..00000000 --- a/InputSystems/ANX.InputSystem.Windows.Kinect/Kinect.cs +++ /dev/null @@ -1,212 +0,0 @@ -#region Using Statements -using System; -using System.Collections.Generic; -using System.Linq; -using System.Text; -using ANX.Framework; -using ANX.Framework.Graphics; -using ANX.Framework.NonXNA; -using Microsoft.Research.Kinect.Nui; -using ANX.Framework.Input.MotionSensing; - -#endregion // Using Statements - -#region License - -// -// This file is part of the ANX.Framework created by the "ANX.Framework developer group". -// -// This file is released under the Ms-PL license. -// -// -// -// Microsoft Public License (Ms-PL) -// -// This license governs use of the accompanying software. If you use the software, you accept this license. -// If you do not accept the license, do not use the software. -// -// 2.Definitions -// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning -// here as under U.S. copyright law. -// A "contribution" is the original software, or any additions or changes to the software. -// A "contributor" is any person that distributes its contribution under this license. -// "Licensed patents" are a contributor's patent claims that read directly on its contribution. -// -// 2.Grant of Rights -// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations -// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to -// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution -// or any derivative works that you create. -// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in -// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed -// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution -// in the software or derivative works of the contribution in the software. -// -// 3.Conditions and Limitations -// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks. -// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your -// patent license from such contributor to the software ends automatically. -// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution -// notices that are present in the software. -// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including -// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or -// object code form, you may only do so under a license that complies with this license. -// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees, -// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the -// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a -// particular purpose and non-infringement. - -#endregion // License - -namespace ANX.InputSystem.Windows.Kinect -{ - - public class Kinect : IMotionSensingDevice - { - #region Private Members - private Runtime pNui; - private Vector3[] cache; - private GraphicsDevice graphicsDevice; - private Texture2D rgb; - private Texture2D depth; - - #endregion // Private Members - - public Kinect() - { - pNui = Runtime.Kinects[0]; - pNui.Initialize(RuntimeOptions.UseDepthAndPlayerIndex | RuntimeOptions.UseSkeletalTracking | RuntimeOptions.UseColor); - pNui.SkeletonEngine.TransformSmooth = true; - - - - this.cache = new Vector3[21]; - //init for the first time - for (int i = 0; i < 21; ++i) - { - this.cache[i]=Vector3.Zero; - } - //Added parameters which where used in our Kinect project - var parameters = new TransformSmoothParameters - { - Smoothing = 0.5f, - Correction = 0.2f, - Prediction = 0.04f, - JitterRadius = 0.9f, - MaxDeviationRadius = 0.9f - }; - - pNui.SkeletonEngine.SmoothParameters = parameters; - - try - { - pNui.VideoStream.Open(ImageStreamType.Video, 2, ImageResolution.Resolution640x480, ImageType.Color); - pNui.DepthStream.Open(ImageStreamType.Depth, 2, ImageResolution.Resolution320x240, ImageType.DepthAndPlayerIndex); - } - catch (InvalidOperationException) - { - // Display error message; omitted for space return; - } - //lastTime = DateTime.Now; - - pNui.SkeletonFrameReady += new EventHandler(pNui_SkeletonFrameReady); - pNui.DepthFrameReady += new EventHandler(pNui_DepthFrameReady); - pNui.VideoFrameReady += new EventHandler(pNui_VideoFrameReady); - - // move down all the way - pNui.NuiCamera.ElevationAngle = -15; - - System.Threading.Thread.Sleep(1500); - - // move up all the way - pNui.NuiCamera.ElevationAngle = 20; - } - - void pNui_VideoFrameReady(object sender, ImageFrameReadyEventArgs e) - { - if (this.graphicsDevice != null) - { - if (this.rgb == null) - { - this.rgb = new Texture2D(this.graphicsDevice, e.ImageFrame.Image.Width, e.ImageFrame.Image.Height); - } - - //TODO: this works only if the image is in RGBA32 Format. Other formats does need a conversion first. - this.rgb.SetData(e.ImageFrame.Image.Bits); - } - } - - void pNui_DepthFrameReady(object sender, ImageFrameReadyEventArgs e) - { - if (this.graphicsDevice != null) - { - if (this.depth == null) - { - this.depth = new Texture2D(this.graphicsDevice, e.ImageFrame.Image.Width, e.ImageFrame.Image.Height); - } - - //TODO: this works only if the image is in RGBA32 Format. Other formats does need a conversion first. - //TODO: special surface format: this.depth.SetData(e.ImageFrame.Image.Bits); - } - } - - private void pNui_SkeletonFrameReady(object sender, SkeletonFrameReadyEventArgs e) - { - foreach (SkeletonData data in e.SkeletonFrame.Skeletons) - { - //Tracked that defines whether a skeleton is 'tracked' or not. - //The untracked skeletons only give their position. - if (SkeletonTrackingState.Tracked != data.TrackingState) continue; - - //Each joint has a Position property that is defined by a Vector4: (x, y, z, w). - //The first three attributes define the position in camera space. - //The last attribute (w) - //gives the quality level (between 0 and 2) of the - foreach (Joint joint in data.Joints) - { - if (joint.Position.W < 0.6f) return;// Quality check - cache[(int)joint.ID] = toVector3(joint.Position); - } - } - } - - private Vector3 toVector3(Vector vector) - { - //evtl -z - return new Vector3(vector.X, vector.Y, vector.Z); - } - - public MotionSensingDeviceState GetState() - { - return new MotionSensingDeviceState(rgb, depth, cache[0], cache[1], cache[2], cache[3], cache[4], cache[5], cache[6], cache[7], cache[8], cache[9], cache[10],cache[11], cache[12], cache[13], cache[14], cache[15], cache[16], cache[17], cache[18], cache[19], cache[20]); - } - - - - public GraphicsDevice GraphicsDevice - { - get - { - return graphicsDevice; - } - set - { - graphicsDevice = value; - } - } - - public MotionSensingDeviceType DeviceType - { - get { return MotionSensingDeviceType.Kinect; } - } - - public void Dispose() - { - if (pNui != null) - { - pNui.Uninitialize(); - pNui = null; - } - } - } -} diff --git a/InputSystems/ANX.InputSystem.Windows.Kinect/Metadata.Designer.cs b/InputSystems/ANX.InputSystem.Windows.Kinect/Metadata.Designer.cs deleted file mode 100644 index 7f23c917..00000000 --- a/InputSystems/ANX.InputSystem.Windows.Kinect/Metadata.Designer.cs +++ /dev/null @@ -1,72 +0,0 @@ -//------------------------------------------------------------------------------ -// -// Dieser Code wurde von einem Tool generiert. -// Laufzeitversion:4.0.30319.239 -// -// Änderungen an dieser Datei können falsches Verhalten verursachen und gehen verloren, wenn -// der Code erneut generiert wird. -// -//------------------------------------------------------------------------------ - -namespace ANX.Framework.Windows.DX10 { - using System; - - - /// - /// Eine stark typisierte Ressourcenklasse zum Suchen von lokalisierten Zeichenfolgen usw. - /// - // Diese Klasse wurde von der StronglyTypedResourceBuilder automatisch generiert - // -Klasse über ein Tool wie ResGen oder Visual Studio automatisch generiert. - // Um einen Member hinzuzufügen oder zu entfernen, bearbeiten Sie die .ResX-Datei und führen dann ResGen - // mit der /str-Option erneut aus, oder Sie erstellen Ihr VS-Projekt neu. - [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")] - [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] - [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] - public class Metadata { - - private static global::System.Resources.ResourceManager resourceMan; - - private static global::System.Globalization.CultureInfo resourceCulture; - - [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")] - internal Metadata() { - } - - /// - /// Gibt die zwischengespeicherte ResourceManager-Instanz zurück, die von dieser Klasse verwendet wird. - /// - [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] - public static global::System.Resources.ResourceManager ResourceManager { - get { - if (object.ReferenceEquals(resourceMan, null)) { - global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ANX.Framework.Windows.DX10.Metadata", typeof(Metadata).Assembly); - resourceMan = temp; - } - return resourceMan; - } - } - - /// - /// Überschreibt die CurrentUICulture-Eigenschaft des aktuellen Threads für alle - /// Ressourcenzuordnungen, die diese stark typisierte Ressourcenklasse verwenden. - /// - [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] - public static global::System.Globalization.CultureInfo Culture { - get { - return resourceCulture; - } - set { - resourceCulture = value; - } - } - - /// - /// Sucht eine lokalisierte Zeichenfolge, die Win32NT ähnelt. - /// - public static string SupportedPlatforms { - get { - return ResourceManager.GetString("SupportedPlatforms", resourceCulture); - } - } - } -} diff --git a/InputSystems/ANX.InputSystem.Windows.Kinect/Metadata.resx b/InputSystems/ANX.InputSystem.Windows.Kinect/Metadata.resx deleted file mode 100644 index c90f8c84..00000000 --- a/InputSystems/ANX.InputSystem.Windows.Kinect/Metadata.resx +++ /dev/null @@ -1,123 +0,0 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - text/microsoft-resx - - - 2.0 - - - System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 - - - System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 - - - Win32NT - - \ No newline at end of file diff --git a/InputSystems/ANX.InputSystem.Windows.Kinect/Properties/AssemblyInfo.cs b/InputSystems/ANX.InputSystem.Windows.Kinect/Properties/AssemblyInfo.cs deleted file mode 100644 index 2be16cc8..00000000 --- a/InputSystems/ANX.InputSystem.Windows.Kinect/Properties/AssemblyInfo.cs +++ /dev/null @@ -1,36 +0,0 @@ -using System.Reflection; -using System.Runtime.CompilerServices; -using System.Runtime.InteropServices; - -// Allgemeine Informationen über eine Assembly werden über die folgenden -// Attribute gesteuert. Ändern Sie diese Attributwerte, um die Informationen zu ändern, -// die mit einer Assembly verknüpft sind. -[assembly: AssemblyTitle("ANX.InputSystem.Windows.Kinect")] -[assembly: AssemblyDescription("")] -[assembly: AssemblyConfiguration("")] -[assembly: AssemblyCompany("ANX.Framework Team")] -[assembly: AssemblyProduct("ANX.InputSystem.Windows.Kinect")] -[assembly: AssemblyCopyright("Copyright © ANX.Framework Team 2011")] -[assembly: AssemblyTrademark("")] -[assembly: AssemblyCulture("")] - -// Durch Festlegen von ComVisible auf "false" werden die Typen in dieser Assembly unsichtbar -// für COM-Komponenten. Wenn Sie auf einen Typ in dieser Assembly von -// COM zugreifen müssen, legen Sie das ComVisible-Attribut für diesen Typ auf "true" fest. -[assembly: ComVisible(false)] - -// Die folgende GUID bestimmt die ID der Typbibliothek, wenn dieses Projekt für COM verfügbar gemacht wird -[assembly: Guid("bcca5303-c3a4-4dba-a408-0d2da515e7c2")] - -// Versionsinformationen für eine Assembly bestehen aus den folgenden vier Werten: -// -// Hauptversion -// Nebenversion -// Buildnummer -// Revision -// -// Sie können alle Werte angeben oder die standardmäßigen Build- und Revisionsnummern -// übernehmen, indem Sie "*" eingeben: -// [assembly: AssemblyVersion("1.0.*")] -[assembly: AssemblyVersion("0.5.4.0")] -[assembly: AssemblyFileVersion("0.5.4.0")] diff --git a/InputSystems/ANX.InputSystem.Windows.Kinect/Properties/Resources.Designer.cs b/InputSystems/ANX.InputSystem.Windows.Kinect/Properties/Resources.Designer.cs deleted file mode 100644 index 6099e6bd..00000000 --- a/InputSystems/ANX.InputSystem.Windows.Kinect/Properties/Resources.Designer.cs +++ /dev/null @@ -1,71 +0,0 @@ -//------------------------------------------------------------------------------ -// -// Dieser Code wurde von einem Tool generiert. -// Laufzeitversion:4.0.30319.239 -// -// Änderungen an dieser Datei können fehlerhaftes Verhalten verursachen und gehen verloren, wenn -// der Code neu generiert wird. -// -//------------------------------------------------------------------------------ - -namespace ANX.InputSystem.Windows.Kinect.Properties -{ - - - /// - /// Eine stark typisierte Ressourcenklasse zum Suchen von lokalisierten Zeichenfolgen usw. - /// - // Diese Klasse wurde von der StronglyTypedResourceBuilder-Klasse - // über ein Tool wie ResGen oder Visual Studio automatisch generiert. - // Um einen Member hinzuzufügen oder zu entfernen, bearbeiten Sie die .ResX-Datei und führen dann ResGen - // mit der Option /str erneut aus, oder erstellen Sie Ihr VS-Projekt neu. - [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")] - [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] - [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] - internal class Resources - { - - private static global::System.Resources.ResourceManager resourceMan; - - private static global::System.Globalization.CultureInfo resourceCulture; - - [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")] - internal Resources() - { - } - - /// - /// Gibt die zwischengespeicherte ResourceManager-Instanz zurück, die von dieser Klasse verwendet wird. - /// - [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] - internal static global::System.Resources.ResourceManager ResourceManager - { - get - { - if ((resourceMan == null)) - { - global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ANX.InputSystem.Windows.Kinect.Properties.Resources", typeof(Resources).Assembly); - resourceMan = temp; - } - return resourceMan; - } - } - - /// - /// Überschreibt die CurrentUICulture-Eigenschaft des aktuellen Threads für alle - /// Ressourcenlookups, die diese stark typisierte Ressourcenklasse verwenden. - /// - [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] - internal static global::System.Globalization.CultureInfo Culture - { - get - { - return resourceCulture; - } - set - { - resourceCulture = value; - } - } - } -} diff --git a/InputSystems/ANX.InputSystem.Windows.Kinect/Properties/Resources.resx b/InputSystems/ANX.InputSystem.Windows.Kinect/Properties/Resources.resx deleted file mode 100644 index ffecec85..00000000 --- a/InputSystems/ANX.InputSystem.Windows.Kinect/Properties/Resources.resx +++ /dev/null @@ -1,117 +0,0 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - text/microsoft-resx - - - 2.0 - - - System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 - - - System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 - - \ No newline at end of file diff --git a/InputSystems/ANX.InputSystem.Windows.Kinect/Properties/Settings.Designer.cs b/InputSystems/ANX.InputSystem.Windows.Kinect/Properties/Settings.Designer.cs deleted file mode 100644 index a82b1e66..00000000 --- a/InputSystems/ANX.InputSystem.Windows.Kinect/Properties/Settings.Designer.cs +++ /dev/null @@ -1,30 +0,0 @@ -//------------------------------------------------------------------------------ -// -// This code was generated by a tool. -// Runtime Version:4.0.30319.239 -// -// Changes to this file may cause incorrect behavior and will be lost if -// the code is regenerated. -// -//------------------------------------------------------------------------------ - -namespace ANX.InputSystem.Windows.Kinect.Properties -{ - - - [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] - [global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "10.0.0.0")] - internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase - { - - private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings()))); - - public static Settings Default - { - get - { - return defaultInstance; - } - } - } -} diff --git a/InputSystems/ANX.InputSystem.Windows.Kinect/Properties/Settings.settings b/InputSystems/ANX.InputSystem.Windows.Kinect/Properties/Settings.settings deleted file mode 100644 index abf36c5d..00000000 --- a/InputSystems/ANX.InputSystem.Windows.Kinect/Properties/Settings.settings +++ /dev/null @@ -1,7 +0,0 @@ - - - - - - -