diff --git a/InputSystems/ANX.InputSystem.OpenTK/ANX.InputSystem.OpenTK.csproj b/InputSystems/ANX.InputSystem.OpenTK/ANX.InputSystem.OpenTK.csproj
deleted file mode 100644
index 3b9568fb..00000000
--- a/InputSystems/ANX.InputSystem.OpenTK/ANX.InputSystem.OpenTK.csproj
+++ /dev/null
@@ -1,82 +0,0 @@
-
-
-
- Debug
- AnyCPU
- 8.0.30703
- 2.0
- {5CA3CDF5-4D2C-42AC-AD08-641BD3992B75}
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- Properties
- ANX.InputSystem.OpenTK
- ANX.InputSystem.OpenTK
- v4.0
- 512
-
-
- true
- full
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- ..\..\bin\Debug\
- TRACE;DEBUG;XNAEXT
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-
-
- pdbonly
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- ..\..\bin\Release\
- TRACE;XNAEXT
- prompt
- 4
-
-
-
- False
- ..\..\lib\NLog\NLog.dll
-
-
- False
- ..\..\lib\OpenTK\OpenTK.dll
-
-
- False
- ..\..\lib\OpenTK\OpenTK.Compatibility.dll
-
-
-
-
-
-
-
-
-
-
- Metadata.resx
- True
- True
-
-
-
-
-
-
- PublicResXFileCodeGenerator
- Metadata.Designer.cs
-
-
-
-
- {6899F0C9-70B9-4EB0-9DD3-E598D4BE3E35}
- ANX.Framework
-
-
-
-
-
\ No newline at end of file
diff --git a/InputSystems/ANX.InputSystem.OpenTK/Creator.cs b/InputSystems/ANX.InputSystem.OpenTK/Creator.cs
deleted file mode 100644
index 0f9f8796..00000000
--- a/InputSystems/ANX.InputSystem.OpenTK/Creator.cs
+++ /dev/null
@@ -1,133 +0,0 @@
-#region Using Statements
-using System;
-using System.Collections.Generic;
-using System.Linq;
-using System.Text;
-using System.IO;
-using System.Runtime.InteropServices;
-using ANX.Framework.NonXNA;
-using NLog;
-
-#endregion // Using Statements
-
-#region License
-
-//
-// This file is part of the ANX.Framework created by the "ANX.Framework developer group".
-//
-// This file is released under the Ms-PL license.
-//
-//
-//
-// Microsoft Public License (Ms-PL)
-//
-// This license governs use of the accompanying software. If you use the software, you accept this license.
-// If you do not accept the license, do not use the software.
-//
-// 1.Definitions
-// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning
-// here as under U.S. copyright law.
-// A "contribution" is the original software, or any additions or changes to the software.
-// A "contributor" is any person that distributes its contribution under this license.
-// "Licensed patents" are a contributor's patent claims that read directly on its contribution.
-//
-// 2.Grant of Rights
-// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations
-// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to
-// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution
-// or any derivative works that you create.
-// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in
-// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed
-// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution
-// in the software or derivative works of the contribution in the software.
-//
-// 3.Conditions and Limitations
-// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
-// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your
-// patent license from such contributor to the software ends automatically.
-// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution
-// notices that are present in the software.
-// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including
-// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or
-// object code form, you may only do so under a license that complies with this license.
-// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees,
-// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the
-// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a
-// particular purpose and non-infringement.
-
-#endregion // License
-
-namespace ANX.InputSystem.OpenTK
-{
- public class Creator : IInputSystemCreator
- {
- private static Logger logger = LogManager.GetCurrentClassLogger();
-
- public string Name
- {
- get
- {
- return "OpenTK";
- }
- }
-
- public int Priority
- {
- get { return 100; }
- }
-
- public bool IsSupported
- {
- get
- {
- //TODO: this is just a very basic version of test for support
- return AddInSystemFactory.Instance.OperatingSystem.Platform == PlatformID.Win32NT ||
- AddInSystemFactory.Instance.OperatingSystem.Platform == PlatformID.Unix ||
- AddInSystemFactory.Instance.OperatingSystem.Platform == PlatformID.MacOSX;
- }
- }
-
- public void RegisterCreator(AddInSystemFactory factory)
- {
- logger.Debug("adding OpenTK InputSystem creator to creator collection of AddInSystemFactory");
- factory.AddCreator(this);
- }
-
- public IGamePad GamePad
- {
- get
- {
- logger.Debug("returning a new OpenTK GamePad device");
- AddInSystemFactory.Instance.PreventInputSystemChange();
- return new GamePad();
- }
- }
-
- public IMouse Mouse
- {
- get
- {
- logger.Debug("returning a new OpenTK Mouse device");
- AddInSystemFactory.Instance.PreventInputSystemChange();
- return new Mouse();
- }
- }
-
- public IKeyboard Keyboard
- {
- get
- {
- logger.Debug("returning a new OpenTK Keyboard device");
- AddInSystemFactory.Instance.PreventInputSystemChange();
- return new Keyboard();
- }
- }
-
-#if XNAEXT
- public IMotionSensingDevice MotionSensingDevice
- {
- get { return null; }
- }
-#endif
- }
-}
diff --git a/InputSystems/ANX.InputSystem.OpenTK/GamePad.cs b/InputSystems/ANX.InputSystem.OpenTK/GamePad.cs
deleted file mode 100644
index 41b9278f..00000000
--- a/InputSystems/ANX.InputSystem.OpenTK/GamePad.cs
+++ /dev/null
@@ -1,81 +0,0 @@
-#region Using Statements
-using System;
-using System.Collections.Generic;
-using System.Linq;
-using System.Text;
-using ANX.Framework.NonXNA;
-
-#endregion // Using Statements
-
-#region License
-
-//
-// This file is part of the ANX.Framework created by the "ANX.Framework developer group".
-//
-// This file is released under the Ms-PL license.
-//
-//
-//
-// Microsoft Public License (Ms-PL)
-//
-// This license governs use of the accompanying software. If you use the software, you accept this license.
-// If you do not accept the license, do not use the software.
-//
-// 1.Definitions
-// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning
-// here as under U.S. copyright law.
-// A "contribution" is the original software, or any additions or changes to the software.
-// A "contributor" is any person that distributes its contribution under this license.
-// "Licensed patents" are a contributor's patent claims that read directly on its contribution.
-//
-// 2.Grant of Rights
-// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations
-// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to
-// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution
-// or any derivative works that you create.
-// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in
-// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed
-// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution
-// in the software or derivative works of the contribution in the software.
-//
-// 3.Conditions and Limitations
-// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
-// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your
-// patent license from such contributor to the software ends automatically.
-// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution
-// notices that are present in the software.
-// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including
-// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or
-// object code form, you may only do so under a license that complies with this license.
-// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees,
-// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the
-// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a
-// particular purpose and non-infringement.
-
-#endregion // License
-
-namespace ANX.InputSystem.OpenTK
-{
- public class GamePad : IGamePad
- {
- public Framework.Input.GamePadCapabilities GetCapabilities(Framework.PlayerIndex playerIndex)
- {
- throw new NotImplementedException();
- }
-
- public Framework.Input.GamePadState GetState(Framework.PlayerIndex playerIndex, out bool isConnected, out int packetNumber)
- {
- throw new NotImplementedException();
- }
-
- public Framework.Input.GamePadState GetState(Framework.PlayerIndex playerIndex, Framework.Input.GamePadDeadZone deadZoneMode, out bool isConnected, out int packetNumber)
- {
- throw new NotImplementedException();
- }
-
- public bool SetVibration(Framework.PlayerIndex playerIndex, float leftMotor, float rightMotor)
- {
- throw new NotImplementedException();
- }
- }
-}
diff --git a/InputSystems/ANX.InputSystem.OpenTK/Keyboard.cs b/InputSystems/ANX.InputSystem.OpenTK/Keyboard.cs
deleted file mode 100644
index 1eda3445..00000000
--- a/InputSystems/ANX.InputSystem.OpenTK/Keyboard.cs
+++ /dev/null
@@ -1,90 +0,0 @@
-#region Using Statements
-using System;
-using System.Collections.Generic;
-using System.Linq;
-using System.Text;
-using ANX.Framework.NonXNA;
-
-#endregion // Using Statements
-
-#region License
-
-//
-// This file is part of the ANX.Framework created by the "ANX.Framework developer group".
-//
-// This file is released under the Ms-PL license.
-//
-//
-//
-// Microsoft Public License (Ms-PL)
-//
-// This license governs use of the accompanying software. If you use the software, you accept this license.
-// If you do not accept the license, do not use the software.
-//
-// 1.Definitions
-// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning
-// here as under U.S. copyright law.
-// A "contribution" is the original software, or any additions or changes to the software.
-// A "contributor" is any person that distributes its contribution under this license.
-// "Licensed patents" are a contributor's patent claims that read directly on its contribution.
-//
-// 2.Grant of Rights
-// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations
-// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to
-// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution
-// or any derivative works that you create.
-// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in
-// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed
-// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution
-// in the software or derivative works of the contribution in the software.
-//
-// 3.Conditions and Limitations
-// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
-// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your
-// patent license from such contributor to the software ends automatically.
-// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution
-// notices that are present in the software.
-// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including
-// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or
-// object code form, you may only do so under a license that complies with this license.
-// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees,
-// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the
-// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a
-// particular purpose and non-infringement.
-
-#endregion // License
-
-namespace ANX.InputSystem.OpenTK
-{
- public class Keyboard : IKeyboard
- {
- private IntPtr windowHandle;
-
- public IntPtr WindowHandle
- {
- get
- {
- return this.windowHandle;
- }
- set
- {
- this.windowHandle = value;
- }
- }
-
- public Framework.Input.KeyboardState GetState()
- {
- throw new NotImplementedException();
- }
-
- public Framework.Input.KeyboardState GetState(Framework.PlayerIndex playerIndex)
- {
- throw new NotImplementedException();
- }
-
- public void Dispose()
- {
- throw new NotImplementedException();
- }
- }
-}
diff --git a/InputSystems/ANX.InputSystem.OpenTK/Metadata.Designer.cs b/InputSystems/ANX.InputSystem.OpenTK/Metadata.Designer.cs
deleted file mode 100644
index e1be905f..00000000
--- a/InputSystems/ANX.InputSystem.OpenTK/Metadata.Designer.cs
+++ /dev/null
@@ -1,72 +0,0 @@
-//------------------------------------------------------------------------------
-//
-// Dieser Code wurde von einem Tool generiert.
-// Laufzeitversion:4.0.30319.239
-//
-// Änderungen an dieser Datei können falsches Verhalten verursachen und gehen verloren, wenn
-// der Code erneut generiert wird.
-//
-//------------------------------------------------------------------------------
-
-namespace ANX.InputSystem.OpenTK {
- using System;
-
-
- ///
- /// Eine stark typisierte Ressourcenklasse zum Suchen von lokalisierten Zeichenfolgen usw.
- ///
- // Diese Klasse wurde von der StronglyTypedResourceBuilder automatisch generiert
- // -Klasse über ein Tool wie ResGen oder Visual Studio automatisch generiert.
- // Um einen Member hinzuzufügen oder zu entfernen, bearbeiten Sie die .ResX-Datei und führen dann ResGen
- // mit der /str-Option erneut aus, oder Sie erstellen Ihr VS-Projekt neu.
- [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
- [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
- [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
- public class Metadata {
-
- private static global::System.Resources.ResourceManager resourceMan;
-
- private static global::System.Globalization.CultureInfo resourceCulture;
-
- [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
- internal Metadata() {
- }
-
- ///
- /// Gibt die zwischengespeicherte ResourceManager-Instanz zurück, die von dieser Klasse verwendet wird.
- ///
- [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
- public static global::System.Resources.ResourceManager ResourceManager {
- get {
- if (object.ReferenceEquals(resourceMan, null)) {
- global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ANX.InputSystem.OpenTK.Metadata", typeof(Metadata).Assembly);
- resourceMan = temp;
- }
- return resourceMan;
- }
- }
-
- ///
- /// Überschreibt die CurrentUICulture-Eigenschaft des aktuellen Threads für alle
- /// Ressourcenzuordnungen, die diese stark typisierte Ressourcenklasse verwenden.
- ///
- [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
- public static global::System.Globalization.CultureInfo Culture {
- get {
- return resourceCulture;
- }
- set {
- resourceCulture = value;
- }
- }
-
- ///
- /// Sucht eine lokalisierte Zeichenfolge, die Win32NT Unix MacOsX ähnelt.
- ///
- public static string SupportedPlatforms {
- get {
- return ResourceManager.GetString("SupportedPlatforms", resourceCulture);
- }
- }
- }
-}
diff --git a/InputSystems/ANX.InputSystem.OpenTK/Metadata.resx b/InputSystems/ANX.InputSystem.OpenTK/Metadata.resx
deleted file mode 100644
index 8451d556..00000000
--- a/InputSystems/ANX.InputSystem.OpenTK/Metadata.resx
+++ /dev/null
@@ -1,123 +0,0 @@
-
-
-
-
-
-
-
-
-
-
-
-
-
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-
-
-
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-
- text/microsoft-resx
-
-
- 2.0
-
-
- System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
-
-
- System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
-
-
- Win32NT Unix MacOsX
-
-
\ No newline at end of file
diff --git a/InputSystems/ANX.InputSystem.OpenTK/Mouse.cs b/InputSystems/ANX.InputSystem.OpenTK/Mouse.cs
deleted file mode 100644
index a71bb8bd..00000000
--- a/InputSystems/ANX.InputSystem.OpenTK/Mouse.cs
+++ /dev/null
@@ -1,85 +0,0 @@
-#region Using Statements
-using System;
-using System.Collections.Generic;
-using System.Linq;
-using System.Text;
-using ANX.Framework.NonXNA;
-
-#endregion // Using Statements
-
-#region License
-
-//
-// This file is part of the ANX.Framework created by the "ANX.Framework developer group".
-//
-// This file is released under the Ms-PL license.
-//
-//
-//
-// Microsoft Public License (Ms-PL)
-//
-// This license governs use of the accompanying software. If you use the software, you accept this license.
-// If you do not accept the license, do not use the software.
-//
-// 1.Definitions
-// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning
-// here as under U.S. copyright law.
-// A "contribution" is the original software, or any additions or changes to the software.
-// A "contributor" is any person that distributes its contribution under this license.
-// "Licensed patents" are a contributor's patent claims that read directly on its contribution.
-//
-// 2.Grant of Rights
-// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations
-// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to
-// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution
-// or any derivative works that you create.
-// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in
-// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed
-// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution
-// in the software or derivative works of the contribution in the software.
-//
-// 3.Conditions and Limitations
-// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
-// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your
-// patent license from such contributor to the software ends automatically.
-// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution
-// notices that are present in the software.
-// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including
-// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or
-// object code form, you may only do so under a license that complies with this license.
-// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees,
-// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the
-// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a
-// particular purpose and non-infringement.
-
-#endregion // License
-
-namespace ANX.InputSystem.OpenTK
-{
- public class Mouse : IMouse
- {
- private IntPtr windowHandle;
-
- public IntPtr WindowHandle
- {
- get
- {
- return this.windowHandle;
- }
- set
- {
- this.windowHandle = value;
- }
- }
-
- public Framework.Input.MouseState GetState()
- {
- throw new NotImplementedException();
- }
-
- public void SetPosition(int x, int y)
- {
- throw new NotImplementedException();
- }
- }
-}
diff --git a/InputSystems/ANX.InputSystem.OpenTK/Properties/AssemblyInfo.cs b/InputSystems/ANX.InputSystem.OpenTK/Properties/AssemblyInfo.cs
deleted file mode 100644
index 3874dd34..00000000
--- a/InputSystems/ANX.InputSystem.OpenTK/Properties/AssemblyInfo.cs
+++ /dev/null
@@ -1,36 +0,0 @@
-using System.Reflection;
-using System.Runtime.CompilerServices;
-using System.Runtime.InteropServices;
-
-// Allgemeine Informationen über eine Assembly werden über die folgenden
-// Attribute gesteuert. Ändern Sie diese Attributwerte, um die Informationen zu ändern,
-// die mit einer Assembly verknüpft sind.
-[assembly: AssemblyTitle("ANX.InputSystem.OpenTK")]
-[assembly: AssemblyDescription("")]
-[assembly: AssemblyConfiguration("")]
-[assembly: AssemblyCompany("ANX.Framework Team")]
-[assembly: AssemblyProduct("ANX.InputSystem.OpenTK")]
-[assembly: AssemblyCopyright("Copyright © ANX.Framework Team 2011")]
-[assembly: AssemblyTrademark("")]
-[assembly: AssemblyCulture("")]
-
-// Durch Festlegen von ComVisible auf "false" werden die Typen in dieser Assembly unsichtbar
-// für COM-Komponenten. Wenn Sie auf einen Typ in dieser Assembly von
-// COM zugreifen müssen, legen Sie das ComVisible-Attribut für diesen Typ auf "true" fest.
-[assembly: ComVisible(false)]
-
-// Die folgende GUID bestimmt die ID der Typbibliothek, wenn dieses Projekt für COM verfügbar gemacht wird
-[assembly: Guid("239b9c28-3493-4325-9f03-303b25b0efda")]
-
-// Versionsinformationen für eine Assembly bestehen aus den folgenden vier Werten:
-//
-// Hauptversion
-// Nebenversion
-// Buildnummer
-// Revision
-//
-// Sie können alle Werte angeben oder die standardmäßigen Build- und Revisionsnummern
-// übernehmen, indem Sie "*" eingeben:
-// [assembly: AssemblyVersion("1.0.*")]
-[assembly: AssemblyVersion("0.0.2.0")]
-[assembly: AssemblyFileVersion("0.0.2.0")]
diff --git a/InputSystems/ANX.InputSystem.Windows.Kinect/ANX.InputSystem.Windows.Kinect.csproj b/InputSystems/ANX.InputSystem.Windows.Kinect/ANX.InputSystem.Windows.Kinect.csproj
deleted file mode 100644
index 3c57a416..00000000
--- a/InputSystems/ANX.InputSystem.Windows.Kinect/ANX.InputSystem.Windows.Kinect.csproj
+++ /dev/null
@@ -1,101 +0,0 @@
-
-
-
- Debug
- x86
- 8.0.30703
- 2.0
- {E5D69E75-D77C-493F-BBDA-6F9E73B82549}
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- Properties
- ANX.InputSystem.Windows.Kinect
- ANX.InputSystem.Windows.Kinect
- v4.0
- Client
- 512
-
-
- x86
- true
- full
- false
- ..\..\bin\Debug\
- DEBUG;TRACE
- prompt
- 4
-
-
- x86
- pdbonly
- true
- ..\..\bin\Debug\
- TRACE
- prompt
- 4
-
-
-
-
-
-
- False
- ..\..\lib\KinectSDK\Microsoft.Research.Kinect.dll
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- Metadata.resx
- True
- True
-
-
-
- PublicResXFileCodeGenerator
- Metadata.Designer.cs
-
-
- ResXFileCodeGenerator
- Resources.Designer.cs
- Designer
-
-
- True
- Resources.resx
-
-
- SettingsSingleFileGenerator
- Settings.Designer.cs
-
-
- True
- Settings.settings
- True
-
-
-
-
- {6899F0C9-70B9-4EB0-9DD3-E598D4BE3E35}
- ANX.Framework
-
-
-
-
-
\ No newline at end of file
diff --git a/InputSystems/ANX.InputSystem.Windows.Kinect/Creator.cs b/InputSystems/ANX.InputSystem.Windows.Kinect/Creator.cs
deleted file mode 100644
index 1f14f40d..00000000
--- a/InputSystems/ANX.InputSystem.Windows.Kinect/Creator.cs
+++ /dev/null
@@ -1,113 +0,0 @@
-#region Using Statements
-using System;
-using ANX.Framework.Input;
-using ANX.Framework.NonXNA;
-
-#endregion // Using Statements
-
-#region License
-
-//
-// This file is part of the ANX.Framework created by the "ANX.Framework developer group".
-//
-// This file is released under the Ms-PL license.
-//
-//
-//
-// Microsoft Public License (Ms-PL)
-//
-// This license governs use of the accompanying software. If you use the software, you accept this license.
-// If you do not accept the license, do not use the software.
-//
-// 1.Definitions
-// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning
-// here as under U.S. copyright law.
-// A "contribution" is the original software, or any additions or changes to the software.
-// A "contributor" is any person that distributes its contribution under this license.
-// "Licensed patents" are a contributor's patent claims that read directly on its contribution.
-//
-// 2.Grant of Rights
-// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations
-// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to
-// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution
-// or any derivative works that you create.
-// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in
-// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed
-// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution
-// in the software or derivative works of the contribution in the software.
-//
-// 3.Conditions and Limitations
-// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
-// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your
-// patent license from such contributor to the software ends automatically.
-// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution
-// notices that are present in the software.
-// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including
-// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or
-// object code form, you may only do so under a license that complies with this license.
-// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees,
-// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the
-// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a
-// particular purpose and non-infringement.
-
-#endregion // License
-
-
-namespace ANX.InputSystem.Windows.Kinect
-{
- public class Creator : IInputSystemCreator
- {
- public string Name
- {
- get { return "Kinect"; }
- }
-
- public int Priority
- {
- get { return int.MaxValue; }
- }
-
- public bool IsSupported
- {
- get
- {
- //TODO: this is just a very basic version of test for support
- return AddInSystemFactory.Instance.OperatingSystem.Platform == PlatformID.Win32NT;
- }
- }
-
- public void RegisterCreator(AddInSystemFactory factory)
- {
- factory.AddCreator(this);
- }
-
- #region IInputSystemCreator Member
-
- public IGamePad GamePad
- {
- get { throw new NotImplementedException(); }
- }
-
- public IMouse Mouse
- {
- get { return null; }
- }
-
- public IMotionSensingDevice MotionSensingDevice
- {
- get
- {
- AddInSystemFactory.Instance.PreventInputSystemChange();
- return new Kinect();
- }
- }
-
- public IKeyboard Keyboard
- {
- get { throw new NotImplementedException(); }
- }
-
- #endregion
-
- }
-}
diff --git a/InputSystems/ANX.InputSystem.Windows.Kinect/Kinect.cs b/InputSystems/ANX.InputSystem.Windows.Kinect/Kinect.cs
deleted file mode 100644
index f7f89d32..00000000
--- a/InputSystems/ANX.InputSystem.Windows.Kinect/Kinect.cs
+++ /dev/null
@@ -1,212 +0,0 @@
-#region Using Statements
-using System;
-using System.Collections.Generic;
-using System.Linq;
-using System.Text;
-using ANX.Framework;
-using ANX.Framework.Graphics;
-using ANX.Framework.NonXNA;
-using Microsoft.Research.Kinect.Nui;
-using ANX.Framework.Input.MotionSensing;
-
-#endregion // Using Statements
-
-#region License
-
-//
-// This file is part of the ANX.Framework created by the "ANX.Framework developer group".
-//
-// This file is released under the Ms-PL license.
-//
-//
-//
-// Microsoft Public License (Ms-PL)
-//
-// This license governs use of the accompanying software. If you use the software, you accept this license.
-// If you do not accept the license, do not use the software.
-//
-// 2.Definitions
-// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning
-// here as under U.S. copyright law.
-// A "contribution" is the original software, or any additions or changes to the software.
-// A "contributor" is any person that distributes its contribution under this license.
-// "Licensed patents" are a contributor's patent claims that read directly on its contribution.
-//
-// 2.Grant of Rights
-// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations
-// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to
-// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution
-// or any derivative works that you create.
-// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in
-// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed
-// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution
-// in the software or derivative works of the contribution in the software.
-//
-// 3.Conditions and Limitations
-// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
-// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your
-// patent license from such contributor to the software ends automatically.
-// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution
-// notices that are present in the software.
-// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including
-// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or
-// object code form, you may only do so under a license that complies with this license.
-// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees,
-// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the
-// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a
-// particular purpose and non-infringement.
-
-#endregion // License
-
-namespace ANX.InputSystem.Windows.Kinect
-{
-
- public class Kinect : IMotionSensingDevice
- {
- #region Private Members
- private Runtime pNui;
- private Vector3[] cache;
- private GraphicsDevice graphicsDevice;
- private Texture2D rgb;
- private Texture2D depth;
-
- #endregion // Private Members
-
- public Kinect()
- {
- pNui = Runtime.Kinects[0];
- pNui.Initialize(RuntimeOptions.UseDepthAndPlayerIndex | RuntimeOptions.UseSkeletalTracking | RuntimeOptions.UseColor);
- pNui.SkeletonEngine.TransformSmooth = true;
-
-
-
- this.cache = new Vector3[21];
- //init for the first time
- for (int i = 0; i < 21; ++i)
- {
- this.cache[i]=Vector3.Zero;
- }
- //Added parameters which where used in our Kinect project
- var parameters = new TransformSmoothParameters
- {
- Smoothing = 0.5f,
- Correction = 0.2f,
- Prediction = 0.04f,
- JitterRadius = 0.9f,
- MaxDeviationRadius = 0.9f
- };
-
- pNui.SkeletonEngine.SmoothParameters = parameters;
-
- try
- {
- pNui.VideoStream.Open(ImageStreamType.Video, 2, ImageResolution.Resolution640x480, ImageType.Color);
- pNui.DepthStream.Open(ImageStreamType.Depth, 2, ImageResolution.Resolution320x240, ImageType.DepthAndPlayerIndex);
- }
- catch (InvalidOperationException)
- {
- // Display error message; omitted for space return;
- }
- //lastTime = DateTime.Now;
-
- pNui.SkeletonFrameReady += new EventHandler(pNui_SkeletonFrameReady);
- pNui.DepthFrameReady += new EventHandler(pNui_DepthFrameReady);
- pNui.VideoFrameReady += new EventHandler(pNui_VideoFrameReady);
-
- // move down all the way
- pNui.NuiCamera.ElevationAngle = -15;
-
- System.Threading.Thread.Sleep(1500);
-
- // move up all the way
- pNui.NuiCamera.ElevationAngle = 20;
- }
-
- void pNui_VideoFrameReady(object sender, ImageFrameReadyEventArgs e)
- {
- if (this.graphicsDevice != null)
- {
- if (this.rgb == null)
- {
- this.rgb = new Texture2D(this.graphicsDevice, e.ImageFrame.Image.Width, e.ImageFrame.Image.Height);
- }
-
- //TODO: this works only if the image is in RGBA32 Format. Other formats does need a conversion first.
- this.rgb.SetData(e.ImageFrame.Image.Bits);
- }
- }
-
- void pNui_DepthFrameReady(object sender, ImageFrameReadyEventArgs e)
- {
- if (this.graphicsDevice != null)
- {
- if (this.depth == null)
- {
- this.depth = new Texture2D(this.graphicsDevice, e.ImageFrame.Image.Width, e.ImageFrame.Image.Height);
- }
-
- //TODO: this works only if the image is in RGBA32 Format. Other formats does need a conversion first.
- //TODO: special surface format: this.depth.SetData(e.ImageFrame.Image.Bits);
- }
- }
-
- private void pNui_SkeletonFrameReady(object sender, SkeletonFrameReadyEventArgs e)
- {
- foreach (SkeletonData data in e.SkeletonFrame.Skeletons)
- {
- //Tracked that defines whether a skeleton is 'tracked' or not.
- //The untracked skeletons only give their position.
- if (SkeletonTrackingState.Tracked != data.TrackingState) continue;
-
- //Each joint has a Position property that is defined by a Vector4: (x, y, z, w).
- //The first three attributes define the position in camera space.
- //The last attribute (w)
- //gives the quality level (between 0 and 2) of the
- foreach (Joint joint in data.Joints)
- {
- if (joint.Position.W < 0.6f) return;// Quality check
- cache[(int)joint.ID] = toVector3(joint.Position);
- }
- }
- }
-
- private Vector3 toVector3(Vector vector)
- {
- //evtl -z
- return new Vector3(vector.X, vector.Y, vector.Z);
- }
-
- public MotionSensingDeviceState GetState()
- {
- return new MotionSensingDeviceState(rgb, depth, cache[0], cache[1], cache[2], cache[3], cache[4], cache[5], cache[6], cache[7], cache[8], cache[9], cache[10],cache[11], cache[12], cache[13], cache[14], cache[15], cache[16], cache[17], cache[18], cache[19], cache[20]);
- }
-
-
-
- public GraphicsDevice GraphicsDevice
- {
- get
- {
- return graphicsDevice;
- }
- set
- {
- graphicsDevice = value;
- }
- }
-
- public MotionSensingDeviceType DeviceType
- {
- get { return MotionSensingDeviceType.Kinect; }
- }
-
- public void Dispose()
- {
- if (pNui != null)
- {
- pNui.Uninitialize();
- pNui = null;
- }
- }
- }
-}
diff --git a/InputSystems/ANX.InputSystem.Windows.Kinect/Metadata.Designer.cs b/InputSystems/ANX.InputSystem.Windows.Kinect/Metadata.Designer.cs
deleted file mode 100644
index 7f23c917..00000000
--- a/InputSystems/ANX.InputSystem.Windows.Kinect/Metadata.Designer.cs
+++ /dev/null
@@ -1,72 +0,0 @@
-//------------------------------------------------------------------------------
-//
-// Dieser Code wurde von einem Tool generiert.
-// Laufzeitversion:4.0.30319.239
-//
-// Änderungen an dieser Datei können falsches Verhalten verursachen und gehen verloren, wenn
-// der Code erneut generiert wird.
-//
-//------------------------------------------------------------------------------
-
-namespace ANX.Framework.Windows.DX10 {
- using System;
-
-
- ///
- /// Eine stark typisierte Ressourcenklasse zum Suchen von lokalisierten Zeichenfolgen usw.
- ///
- // Diese Klasse wurde von der StronglyTypedResourceBuilder automatisch generiert
- // -Klasse über ein Tool wie ResGen oder Visual Studio automatisch generiert.
- // Um einen Member hinzuzufügen oder zu entfernen, bearbeiten Sie die .ResX-Datei und führen dann ResGen
- // mit der /str-Option erneut aus, oder Sie erstellen Ihr VS-Projekt neu.
- [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
- [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
- [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
- public class Metadata {
-
- private static global::System.Resources.ResourceManager resourceMan;
-
- private static global::System.Globalization.CultureInfo resourceCulture;
-
- [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
- internal Metadata() {
- }
-
- ///
- /// Gibt die zwischengespeicherte ResourceManager-Instanz zurück, die von dieser Klasse verwendet wird.
- ///
- [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
- public static global::System.Resources.ResourceManager ResourceManager {
- get {
- if (object.ReferenceEquals(resourceMan, null)) {
- global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ANX.Framework.Windows.DX10.Metadata", typeof(Metadata).Assembly);
- resourceMan = temp;
- }
- return resourceMan;
- }
- }
-
- ///
- /// Überschreibt die CurrentUICulture-Eigenschaft des aktuellen Threads für alle
- /// Ressourcenzuordnungen, die diese stark typisierte Ressourcenklasse verwenden.
- ///
- [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
- public static global::System.Globalization.CultureInfo Culture {
- get {
- return resourceCulture;
- }
- set {
- resourceCulture = value;
- }
- }
-
- ///
- /// Sucht eine lokalisierte Zeichenfolge, die Win32NT ähnelt.
- ///
- public static string SupportedPlatforms {
- get {
- return ResourceManager.GetString("SupportedPlatforms", resourceCulture);
- }
- }
- }
-}
diff --git a/InputSystems/ANX.InputSystem.Windows.Kinect/Metadata.resx b/InputSystems/ANX.InputSystem.Windows.Kinect/Metadata.resx
deleted file mode 100644
index c90f8c84..00000000
--- a/InputSystems/ANX.InputSystem.Windows.Kinect/Metadata.resx
+++ /dev/null
@@ -1,123 +0,0 @@
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- text/microsoft-resx
-
-
- 2.0
-
-
- System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
-
-
- System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
-
-
- Win32NT
-
-
\ No newline at end of file
diff --git a/InputSystems/ANX.InputSystem.Windows.Kinect/Properties/AssemblyInfo.cs b/InputSystems/ANX.InputSystem.Windows.Kinect/Properties/AssemblyInfo.cs
deleted file mode 100644
index 2be16cc8..00000000
--- a/InputSystems/ANX.InputSystem.Windows.Kinect/Properties/AssemblyInfo.cs
+++ /dev/null
@@ -1,36 +0,0 @@
-using System.Reflection;
-using System.Runtime.CompilerServices;
-using System.Runtime.InteropServices;
-
-// Allgemeine Informationen über eine Assembly werden über die folgenden
-// Attribute gesteuert. Ändern Sie diese Attributwerte, um die Informationen zu ändern,
-// die mit einer Assembly verknüpft sind.
-[assembly: AssemblyTitle("ANX.InputSystem.Windows.Kinect")]
-[assembly: AssemblyDescription("")]
-[assembly: AssemblyConfiguration("")]
-[assembly: AssemblyCompany("ANX.Framework Team")]
-[assembly: AssemblyProduct("ANX.InputSystem.Windows.Kinect")]
-[assembly: AssemblyCopyright("Copyright © ANX.Framework Team 2011")]
-[assembly: AssemblyTrademark("")]
-[assembly: AssemblyCulture("")]
-
-// Durch Festlegen von ComVisible auf "false" werden die Typen in dieser Assembly unsichtbar
-// für COM-Komponenten. Wenn Sie auf einen Typ in dieser Assembly von
-// COM zugreifen müssen, legen Sie das ComVisible-Attribut für diesen Typ auf "true" fest.
-[assembly: ComVisible(false)]
-
-// Die folgende GUID bestimmt die ID der Typbibliothek, wenn dieses Projekt für COM verfügbar gemacht wird
-[assembly: Guid("bcca5303-c3a4-4dba-a408-0d2da515e7c2")]
-
-// Versionsinformationen für eine Assembly bestehen aus den folgenden vier Werten:
-//
-// Hauptversion
-// Nebenversion
-// Buildnummer
-// Revision
-//
-// Sie können alle Werte angeben oder die standardmäßigen Build- und Revisionsnummern
-// übernehmen, indem Sie "*" eingeben:
-// [assembly: AssemblyVersion("1.0.*")]
-[assembly: AssemblyVersion("0.5.4.0")]
-[assembly: AssemblyFileVersion("0.5.4.0")]
diff --git a/InputSystems/ANX.InputSystem.Windows.Kinect/Properties/Resources.Designer.cs b/InputSystems/ANX.InputSystem.Windows.Kinect/Properties/Resources.Designer.cs
deleted file mode 100644
index 6099e6bd..00000000
--- a/InputSystems/ANX.InputSystem.Windows.Kinect/Properties/Resources.Designer.cs
+++ /dev/null
@@ -1,71 +0,0 @@
-//------------------------------------------------------------------------------
-//
-// Dieser Code wurde von einem Tool generiert.
-// Laufzeitversion:4.0.30319.239
-//
-// Änderungen an dieser Datei können fehlerhaftes Verhalten verursachen und gehen verloren, wenn
-// der Code neu generiert wird.
-//
-//------------------------------------------------------------------------------
-
-namespace ANX.InputSystem.Windows.Kinect.Properties
-{
-
-
- ///
- /// Eine stark typisierte Ressourcenklasse zum Suchen von lokalisierten Zeichenfolgen usw.
- ///
- // Diese Klasse wurde von der StronglyTypedResourceBuilder-Klasse
- // über ein Tool wie ResGen oder Visual Studio automatisch generiert.
- // Um einen Member hinzuzufügen oder zu entfernen, bearbeiten Sie die .ResX-Datei und führen dann ResGen
- // mit der Option /str erneut aus, oder erstellen Sie Ihr VS-Projekt neu.
- [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
- [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
- [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
- internal class Resources
- {
-
- private static global::System.Resources.ResourceManager resourceMan;
-
- private static global::System.Globalization.CultureInfo resourceCulture;
-
- [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
- internal Resources()
- {
- }
-
- ///
- /// Gibt die zwischengespeicherte ResourceManager-Instanz zurück, die von dieser Klasse verwendet wird.
- ///
- [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
- internal static global::System.Resources.ResourceManager ResourceManager
- {
- get
- {
- if ((resourceMan == null))
- {
- global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ANX.InputSystem.Windows.Kinect.Properties.Resources", typeof(Resources).Assembly);
- resourceMan = temp;
- }
- return resourceMan;
- }
- }
-
- ///
- /// Überschreibt die CurrentUICulture-Eigenschaft des aktuellen Threads für alle
- /// Ressourcenlookups, die diese stark typisierte Ressourcenklasse verwenden.
- ///
- [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
- internal static global::System.Globalization.CultureInfo Culture
- {
- get
- {
- return resourceCulture;
- }
- set
- {
- resourceCulture = value;
- }
- }
- }
-}
diff --git a/InputSystems/ANX.InputSystem.Windows.Kinect/Properties/Resources.resx b/InputSystems/ANX.InputSystem.Windows.Kinect/Properties/Resources.resx
deleted file mode 100644
index ffecec85..00000000
--- a/InputSystems/ANX.InputSystem.Windows.Kinect/Properties/Resources.resx
+++ /dev/null
@@ -1,117 +0,0 @@
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- text/microsoft-resx
-
-
- 2.0
-
-
- System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
-
-
- System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
-
-
\ No newline at end of file
diff --git a/InputSystems/ANX.InputSystem.Windows.Kinect/Properties/Settings.Designer.cs b/InputSystems/ANX.InputSystem.Windows.Kinect/Properties/Settings.Designer.cs
deleted file mode 100644
index a82b1e66..00000000
--- a/InputSystems/ANX.InputSystem.Windows.Kinect/Properties/Settings.Designer.cs
+++ /dev/null
@@ -1,30 +0,0 @@
-//------------------------------------------------------------------------------
-//
-// This code was generated by a tool.
-// Runtime Version:4.0.30319.239
-//
-// Changes to this file may cause incorrect behavior and will be lost if
-// the code is regenerated.
-//
-//------------------------------------------------------------------------------
-
-namespace ANX.InputSystem.Windows.Kinect.Properties
-{
-
-
- [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
- [global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "10.0.0.0")]
- internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase
- {
-
- private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
-
- public static Settings Default
- {
- get
- {
- return defaultInstance;
- }
- }
- }
-}
diff --git a/InputSystems/ANX.InputSystem.Windows.Kinect/Properties/Settings.settings b/InputSystems/ANX.InputSystem.Windows.Kinect/Properties/Settings.settings
deleted file mode 100644
index abf36c5d..00000000
--- a/InputSystems/ANX.InputSystem.Windows.Kinect/Properties/Settings.settings
+++ /dev/null
@@ -1,7 +0,0 @@
-
-
-
-
-
-
-