- cleaned up project structure and some project files
- removed old sample "XInput" (was more a test than a sample) - ignored some more files
This commit is contained in:
parent
a92d990e06
commit
cbaa1b718a
@ -59,9 +59,8 @@
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<Reference Include="Microsoft.Xna.Framework.Content.Pipeline, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
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<Reference Include="Microsoft.Xna.Framework.Content.Pipeline, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
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<Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
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<Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
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<Reference Include="Microsoft.Xna.Framework.Storage, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL" />
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<Reference Include="Microsoft.Xna.Framework.Storage, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL" />
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<Reference Include="nunit.framework, Version=2.5.10.11092, Culture=neutral, PublicKeyToken=96d09a1eb7f44a77, processorArchitecture=MSIL">
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<Reference Include="nunit.framework">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\lib\NUnit-2.6.1\bin\nunit.framework.dll</HintPath>
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<HintPath>E:\Entwicklung\NUnit\bin\net-2.0\framework\nunit.framework.dll</HintPath>
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</Reference>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System.Core" />
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@ -31,8 +31,6 @@ Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "SoundSystems", "SoundSystem
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EndProject
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ANX.SoundSystem.Windows.XAudio", "SoundSystems\ANX.SoundSystem.Windows.XAudio\ANX.SoundSystem.Windows.XAudio.csproj", "{6A582788-C4D2-410C-96CD-177F75712D65}"
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ANX.SoundSystem.Windows.XAudio", "SoundSystems\ANX.SoundSystem.Windows.XAudio\ANX.SoundSystem.Windows.XAudio.csproj", "{6A582788-C4D2-410C-96CD-177F75712D65}"
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EndProject
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Xinput", "Samples\Xinput\Xinput.csproj", "{45D6F4DE-5BB6-4E86-8C44-F9CA307AE43F}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "WindowsGame", "Samples\WindowsGame\WindowsGame.csproj", "{A08575E0-7B21-4822-9D4C-6B9EEB7EFFF7}"
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "WindowsGame", "Samples\WindowsGame\WindowsGame.csproj", "{A08575E0-7B21-4822-9D4C-6B9EEB7EFFF7}"
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EndProject
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ProjectConverter", "Tools\ProjectConverter\ProjectConverter.csproj", "{B5209A04-B2F8-4033-A5E7-545BE771214C}"
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ProjectConverter", "Tools\ProjectConverter\ProjectConverter.csproj", "{B5209A04-B2F8-4033-A5E7-545BE771214C}"
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@ -283,17 +281,6 @@ Global
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{6A582788-C4D2-410C-96CD-177F75712D65}.Release|Mixed Platforms.ActiveCfg = Release|Any CPU
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{6A582788-C4D2-410C-96CD-177F75712D65}.Release|Mixed Platforms.ActiveCfg = Release|Any CPU
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{6A582788-C4D2-410C-96CD-177F75712D65}.Release|Mixed Platforms.Build.0 = Release|Any CPU
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{6A582788-C4D2-410C-96CD-177F75712D65}.Release|Mixed Platforms.Build.0 = Release|Any CPU
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{6A582788-C4D2-410C-96CD-177F75712D65}.Release|x86.ActiveCfg = Release|Any CPU
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{6A582788-C4D2-410C-96CD-177F75712D65}.Release|x86.ActiveCfg = Release|Any CPU
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{45D6F4DE-5BB6-4E86-8C44-F9CA307AE43F}.Debug|Any CPU.ActiveCfg = Debug|x86
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{45D6F4DE-5BB6-4E86-8C44-F9CA307AE43F}.Debug|Any CPU.Build.0 = Debug|x86
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{45D6F4DE-5BB6-4E86-8C44-F9CA307AE43F}.Debug|Mixed Platforms.ActiveCfg = Debug|x86
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{45D6F4DE-5BB6-4E86-8C44-F9CA307AE43F}.Debug|Mixed Platforms.Build.0 = Debug|x86
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{45D6F4DE-5BB6-4E86-8C44-F9CA307AE43F}.Debug|x86.ActiveCfg = Debug|x86
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{45D6F4DE-5BB6-4E86-8C44-F9CA307AE43F}.Debug|x86.Build.0 = Debug|x86
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{45D6F4DE-5BB6-4E86-8C44-F9CA307AE43F}.Release|Any CPU.ActiveCfg = Release|x86
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{45D6F4DE-5BB6-4E86-8C44-F9CA307AE43F}.Release|Mixed Platforms.ActiveCfg = Release|x86
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{45D6F4DE-5BB6-4E86-8C44-F9CA307AE43F}.Release|Mixed Platforms.Build.0 = Release|x86
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{45D6F4DE-5BB6-4E86-8C44-F9CA307AE43F}.Release|x86.ActiveCfg = Release|x86
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{45D6F4DE-5BB6-4E86-8C44-F9CA307AE43F}.Release|x86.Build.0 = Release|x86
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{A08575E0-7B21-4822-9D4C-6B9EEB7EFFF7}.Debug|Any CPU.ActiveCfg = Debug|x86
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{A08575E0-7B21-4822-9D4C-6B9EEB7EFFF7}.Debug|Any CPU.ActiveCfg = Debug|x86
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{A08575E0-7B21-4822-9D4C-6B9EEB7EFFF7}.Debug|Any CPU.Build.0 = Debug|x86
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{A08575E0-7B21-4822-9D4C-6B9EEB7EFFF7}.Debug|Any CPU.Build.0 = Debug|x86
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{A08575E0-7B21-4822-9D4C-6B9EEB7EFFF7}.Debug|Mixed Platforms.ActiveCfg = Debug|x86
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{A08575E0-7B21-4822-9D4C-6B9EEB7EFFF7}.Debug|Mixed Platforms.ActiveCfg = Debug|x86
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@ -715,7 +702,6 @@ Global
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{AAA20E99-A897-4C91-A23E-D02B8F08ACA5} = {9B0DD48B-3912-4F33-AF3F-691AF02B73F9}
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{AAA20E99-A897-4C91-A23E-D02B8F08ACA5} = {9B0DD48B-3912-4F33-AF3F-691AF02B73F9}
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{BC79B021-10E4-4D01-945A-7048FFF53A22} = {9B0DD48B-3912-4F33-AF3F-691AF02B73F9}
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{BC79B021-10E4-4D01-945A-7048FFF53A22} = {9B0DD48B-3912-4F33-AF3F-691AF02B73F9}
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{FA6E229D-4504-47B1-8A23-2D3FCC13F778} = {9B0DD48B-3912-4F33-AF3F-691AF02B73F9}
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{FA6E229D-4504-47B1-8A23-2D3FCC13F778} = {9B0DD48B-3912-4F33-AF3F-691AF02B73F9}
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{45D6F4DE-5BB6-4E86-8C44-F9CA307AE43F} = {9B0DD48B-3912-4F33-AF3F-691AF02B73F9}
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{A08575E0-7B21-4822-9D4C-6B9EEB7EFFF7} = {9B0DD48B-3912-4F33-AF3F-691AF02B73F9}
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{A08575E0-7B21-4822-9D4C-6B9EEB7EFFF7} = {9B0DD48B-3912-4F33-AF3F-691AF02B73F9}
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{A42413A9-5189-40CB-AACA-D50F24865431} = {9B0DD48B-3912-4F33-AF3F-691AF02B73F9}
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{A42413A9-5189-40CB-AACA-D50F24865431} = {9B0DD48B-3912-4F33-AF3F-691AF02B73F9}
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{05233BB1-444F-43F6-A3DF-B82AA924E094} = {9B0DD48B-3912-4F33-AF3F-691AF02B73F9}
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{05233BB1-444F-43F6-A3DF-B82AA924E094} = {9B0DD48B-3912-4F33-AF3F-691AF02B73F9}
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@ -149,15 +149,6 @@
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</Tags>
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</Tags>
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</Sample>
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</Sample>
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<Sample>
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<Name>Xinput</Name>
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<Description>A simple sample showing ANX using Xinput</Description>
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<ExecPath>Xinput\bin\Debug\Xinput.exe</ExecPath>
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<Categorie>Input</Categorie>
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<Tags>
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<Tag>Xinput</Tag>
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</Tags>
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</Sample>
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Binary file not shown.
Before Width: | Height: | Size: 5.3 KiB |
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@ -1,27 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Package xmlns="http://schemas.microsoft.com/appx/2010/manifest">
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<Identity Name="Xinput" Publisher="CN=ANX-Team" Version="1.0.0.0" />
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<Properties>
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<DisplayName>Xinput</DisplayName>
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<PublisherDisplayName>ANX Developer Team</PublisherDisplayName>
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<Logo>Assets\StoreLogo.png</Logo>
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</Properties>
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<Prerequisites>
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<OSMinVersion>6.2.0</OSMinVersion>
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<OSMaxVersionTested>6.2.0</OSMaxVersionTested>
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</Prerequisites>
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<Resources>
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<Resource Language="x-generate" />
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</Resources>
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<Applications>
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<Application Id="App" Executable="$targetnametoken$.exe" EntryPoint="WindowsGame1.Program">
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<VisualElements DisplayName="Xinput" Logo="Assets\Logo.png" SmallLogo="Assets\SmallLogo.png" Description="Xinput" ForegroundText="light" BackgroundColor="#464646">
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<DefaultTile ShowName="allLogos" ShortName="Xinput" />
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<SplashScreen Image="Assets\SplashScreen.png" />
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</VisualElements>
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</Application>
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</Applications>
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<Capabilities>
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<Capability Name="internetClient" />
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</Capabilities>
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</Package>
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@ -1,48 +0,0 @@
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#region Using Statements
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using SharpDX.XInput;
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#endregion
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// This file is part of the ANX.Framework created by the
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// "ANX.Framework developer group" and released under the Ms-PL license.
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// For details see: http://anxframework.codeplex.com/license
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namespace Xinput
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{
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class Program
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{
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static void Main(string[] args)
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{
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Controller[] controller = new Controller[5];
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controller[0] = new Controller(UserIndex.One);
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controller[1] = new Controller(UserIndex.Two);
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controller[2] = new Controller(UserIndex.Three);
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controller[3] = new Controller(UserIndex.Four);
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controller[4] = new Controller(UserIndex.Any);
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foreach (Controller item in controller)
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{
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Console.WriteLine(item.IsConnected);
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if (item.IsConnected)
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{
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Console.WriteLine(item.GetState().Gamepad.ToString());
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}
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}
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if (controller[0].IsConnected)
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{
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var test = controller[0].GetCapabilities(DeviceQueryType.Gamepad);
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for (int i = 0; i < 16; i++)
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{
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Console.WriteLine("{0,3} - {1}", i, ((GamepadButtonFlags)i).ToString());
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}
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}
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Console.Read();
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}
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}
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}
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@ -1,36 +0,0 @@
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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// Allgemeine Informationen über eine Assembly werden über die folgenden
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// Attribute gesteuert. Ändern Sie diese Attributwerte, um die Informationen zu ändern,
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// die mit einer Assembly verknüpft sind.
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[assembly: AssemblyTitle("Xinput")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("Microsoft")]
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[assembly: AssemblyProduct("Xinput")]
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[assembly: AssemblyCopyright("Copyright © Microsoft 2011")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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// Durch Festlegen von ComVisible auf "false" werden die Typen in dieser Assembly unsichtbar
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// für COM-Komponenten. Wenn Sie auf einen Typ in dieser Assembly von
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// COM zugreifen müssen, legen Sie das ComVisible-Attribut für diesen Typ auf "true" fest.
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[assembly: ComVisible(false)]
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// Die folgende GUID bestimmt die ID der Typbibliothek, wenn dieses Projekt für COM verfügbar gemacht wird
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[assembly: Guid("598f3d7b-0432-410b-88f5-ede1b129af42")]
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// Versionsinformationen für eine Assembly bestehen aus den folgenden vier Werten:
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//
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// Hauptversion
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// Nebenversion
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// Buildnummer
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// Revision
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//
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// Sie können alle Werte angeben oder die standardmäßigen Build- und Revisionsnummern
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// übernehmen, indem Sie "*" eingeben:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("1.0.0.0")]
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[assembly: AssemblyFileVersion("1.0.0.0")]
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@ -1,86 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
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<ProductVersion>8.0.30703</ProductVersion>
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<SchemaVersion>2.0</SchemaVersion>
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<ProjectGuid>{45D6F4DE-5BB6-4E86-8C44-F9CA307AE43F}</ProjectGuid>
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<OutputType>Exe</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>Xinput</RootNamespace>
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<AssemblyName>Xinput</AssemblyName>
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<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
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<TargetFrameworkProfile>Client</TargetFrameworkProfile>
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<FileAlignment>512</FileAlignment>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
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<PlatformTarget>x86</PlatformTarget>
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
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<PlatformTarget>x86</PlatformTarget>
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup>
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<ApplicationIcon>anx.ico</ApplicationIcon>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'DebugWin8|x86'">
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<OutputPath>bin\x86\DebugWin8\</OutputPath>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'ReleaseWin8|x86'">
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<OutputPath>bin\x86\ReleaseWin8\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<Optimize>true</Optimize>
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<DebugType>pdbonly</DebugType>
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<PlatformTarget>x86</PlatformTarget>
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<CodeAnalysisLogFile>bin\Release\Xinput.exe.CodeAnalysisLog.xml</CodeAnalysisLogFile>
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<CodeAnalysisUseTypeNameInSuppression>true</CodeAnalysisUseTypeNameInSuppression>
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<CodeAnalysisModuleSuppressionsFile>GlobalSuppressions.cs</CodeAnalysisModuleSuppressionsFile>
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<ErrorReport>prompt</ErrorReport>
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<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
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<CodeAnalysisRuleSetDirectories>;C:\Program Files (x86)\Microsoft Visual Studio 10.0\Team Tools\Static Analysis Tools\\Rule Sets</CodeAnalysisRuleSetDirectories>
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<CodeAnalysisRuleDirectories>;C:\Program Files (x86)\Microsoft Visual Studio 10.0\Team Tools\Static Analysis Tools\FxCop\\Rules</CodeAnalysisRuleDirectories>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="SharpDX">
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<HintPath>..\..\lib\SharpDX\Bin\SharpDX.dll</HintPath>
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</Reference>
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<Reference Include="SharpDX.XInput">
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<HintPath>..\..\lib\SharpDX\Bin\SharpDX.XInput.dll</HintPath>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System.Xml.Linq" />
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<Reference Include="System.Data.DataSetExtensions" />
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<Reference Include="Microsoft.CSharp" />
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<Reference Include="System.Data" />
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<Reference Include="System.Xml" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Program.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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</ItemGroup>
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|
||||||
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|
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
|
||||||
Other similar extension points exist, see Microsoft.Common.targets.
|
|
||||||
<Target Name="BeforeBuild">
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|
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|
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<HintPath>..\..\lib\SharpDX\Bin\SharpDX.XInput.dll</HintPath>
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|
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|
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|
|
||||||
Other similar extension points exist, see Microsoft.Common.targets.
|
|
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<Target Name="BeforeBuild">
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|
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Loading…
x
Reference in New Issue
Block a user