Migrated WindowsFormsEditor and WindowsGame and did basic implementation of OpenTK InputDevices

Made it possible to separate the InputDevices by their provider and set
a preffered provider. Otherwise you are restricted to only having one
input Device provider.
Improved the error message if the WindowHandle on the InputDeviceFactory
is invalid.
Improved AssemblyLoader which was skipping the InputDevices.OpenTK
assembly because the OpenTK assembly was blocked. Added ANX.Framework
and SharpDX.Direct3D11.Effects to the ignore list.
The AssemblyLoader is not static anymore (Only used in
AddinSystemFactory) and it doesn't add the same assembly multiple times
anymore. Additionally, if a type of an assembly couldn't be loaded, it
throws now a TypeLoadException with the hint that a dependency might
have been loaded in the wrong version.
Refactored RenderSystem.GL3 with the latest changes on the effect system
that have been done in the ANX.Framework.
This commit is contained in:
Konstantin Koch 2015-10-18 13:37:39 +02:00
parent fbb02e6d5b
commit c61b7a077e
43 changed files with 972 additions and 239 deletions

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@ -27,6 +27,7 @@ namespace ANX.Framework.NonXNA
private static AddInSystemFactory instance; private static AddInSystemFactory instance;
private bool initialized; private bool initialized;
private Dictionary<AddInType, AddInTypeCollection> addInSystems; private Dictionary<AddInType, AddInTypeCollection> addInSystems;
private AssemblyLoader assemblyLoader;
#endregion #endregion
#region Public #region Public
@ -65,15 +66,15 @@ namespace ANX.Framework.NonXNA
initialized = true; initialized = true;
Logger.Info("[ANX] Initializing ANX.Framework AddInSystemFactory..."); Logger.Info("[ANX] Initializing ANX.Framework AddInSystemFactory...");
assemblyLoader = new AssemblyLoader();
CreateAllAddIns(); CreateAllAddIns();
SortAddIns(); SortAddIns();
} }
#endregion #endregion
#region CreateAllAddIns
private void CreateAllAddIns() private void CreateAllAddIns()
{ {
foreach (Type creatorType in AssemblyLoader.CreatorTypes) foreach (Type creatorType in assemblyLoader.CreatorTypes)
{ {
Type matchingSupportedPlatformsType = FindSupportedPlatformsTypeByNamespace(creatorType); Type matchingSupportedPlatformsType = FindSupportedPlatformsTypeByNamespace(creatorType);
if (matchingSupportedPlatformsType == null) if (matchingSupportedPlatformsType == null)
@ -89,29 +90,24 @@ namespace ANX.Framework.NonXNA
Logger.Info("[ANX] skipped loading file because it is not supported or not a valid AddIn."); Logger.Info("[ANX] skipped loading file because it is not supported or not a valid AddIn.");
} }
} }
#endregion
#region FindSupportedPlatformsTypeByNamespace
private Type FindSupportedPlatformsTypeByNamespace(Type creatorType) private Type FindSupportedPlatformsTypeByNamespace(Type creatorType)
{ {
foreach (Type spType in AssemblyLoader.SupportedPlatformsTypes) foreach (Type spType in assemblyLoader.SupportedPlatformsTypes)
if (spType.Namespace == creatorType.Namespace) if (spType.Namespace == creatorType.Namespace)
return spType; return spType;
return null; return null;
} }
#endregion
#region FindSupportedPlatformsTypeByAssembly
private Type FindSupportedPlatformsTypeByAssembly(Type creatorType) private Type FindSupportedPlatformsTypeByAssembly(Type creatorType)
{ {
foreach (Type spType in AssemblyLoader.SupportedPlatformsTypes) foreach (Type spType in assemblyLoader.SupportedPlatformsTypes)
if (TypeHelper.GetAssemblyFrom(spType) == TypeHelper.GetAssemblyFrom(creatorType)) if (TypeHelper.GetAssemblyFrom(spType) == TypeHelper.GetAssemblyFrom(creatorType))
return spType; return spType;
return null; return null;
} }
#endregion
#region AddCreator #region AddCreator
internal void AddCreator(ICreator creator) internal void AddCreator(ICreator creator)

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@ -3,6 +3,7 @@ using System.Collections.Generic;
using System.Linq; using System.Linq;
using ANX.Framework.NonXNA.InputSystem; using ANX.Framework.NonXNA.InputSystem;
using ANX.Framework.NonXNA.Reflection; using ANX.Framework.NonXNA.Reflection;
using System.Collections.ObjectModel;
// This file is part of the ANX.Framework created by the // This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license. // "ANX.Framework developer group" and released under the Ms-PL license.
@ -37,6 +38,17 @@ namespace ANX.Framework.NonXNA
get; get;
internal set; internal set;
} }
public ILookup<string, IInputDeviceCreator> Providers
{
get { return deviceCreators.SelectMany((x) => x.Value).Select((x) => x.Value).ToLookup((x) => x.Provider); }
}
public string PrefferedProvider
{
get;
set;
}
#endregion #endregion
#region Constructor #region Constructor
@ -55,7 +67,7 @@ namespace ANX.Framework.NonXNA
if (!deviceCreators.ContainsKey(deviceInterface)) if (!deviceCreators.ContainsKey(deviceInterface))
deviceCreators.Add(deviceInterface, new Dictionary<string, IInputDeviceCreator>()); deviceCreators.Add(deviceInterface, new Dictionary<string, IInputDeviceCreator>());
else if (deviceCreators[deviceInterface].ContainsKey(creatorName)) else if (deviceCreators[deviceInterface].ContainsKey(creatorName))
throw new Exception("Duplicate " + deviceType.Name + " found. A " + deviceType.Name + throw new ArgumentException("Duplicate " + deviceType.Name + " found. A " + deviceType.Name +
" with the name '" + creator.Name + "' was already registered."); " with the name '" + creator.Name + "' was already registered.");
deviceCreators[deviceInterface].Add(creatorName, creator); deviceCreators[deviceInterface].Add(creatorName, creator);
@ -66,13 +78,12 @@ namespace ANX.Framework.NonXNA
#endregion #endregion
#region GetDefaultTouchPanel #region GetDefaultTouchPanel
public ITouchPanel GetDefaultTouchPanel() public ITouchPanel CreateDefaultTouchPanel()
{ {
ValidateWindowHandle(); ValidateWindowHandle("TouchPanel");
var touchPanel = GetDefaultCreator<ITouchPanelCreator>().CreateDevice(); var touchPanel = GetDefaultCreator<ITouchPanelCreator>().CreateDevice();
#if !WINDOWSMETRO
touchPanel.WindowHandle = WindowHandle; touchPanel.WindowHandle = WindowHandle;
#endif
return touchPanel; return touchPanel;
} }
#endregion #endregion
@ -87,11 +98,10 @@ namespace ANX.Framework.NonXNA
#region CreateDefaultMouse #region CreateDefaultMouse
public IMouse CreateDefaultMouse() public IMouse CreateDefaultMouse()
{ {
ValidateWindowHandle(); ValidateWindowHandle("Mouse");
var mouse = GetDefaultCreator<IMouseCreator>().CreateDevice(); var mouse = GetDefaultCreator<IMouseCreator>().CreateDevice();
#if !WINDOWSMETRO
mouse.WindowHandle = WindowHandle; mouse.WindowHandle = WindowHandle;
#endif
return mouse; return mouse;
} }
#endregion #endregion
@ -99,7 +109,7 @@ namespace ANX.Framework.NonXNA
#region CreateDefaultKeyboard #region CreateDefaultKeyboard
public IKeyboard CreateDefaultKeyboard() public IKeyboard CreateDefaultKeyboard()
{ {
ValidateWindowHandle(); ValidateWindowHandle("Keyboard");
var keyboard = GetDefaultCreator<IKeyboardCreator>().CreateDevice(); var keyboard = GetDefaultCreator<IKeyboardCreator>().CreateDevice();
keyboard.WindowHandle = WindowHandle; keyboard.WindowHandle = WindowHandle;
@ -124,18 +134,24 @@ namespace ANX.Framework.NonXNA
{ {
var creators = deviceCreators[creatorType]; var creators = deviceCreators[creatorType];
if (creators.Count > 0) if (creators.Count > 0)
return (T)creators.Values.First(); {
var creator = (T)creators.Values.FirstOrDefault((x) => x.Provider == PrefferedProvider);
if (creator != null)
return creator;
else
return (T)creators.Values.First();
}
} }
throw new Exception("Unable to find a default creator for type " + creatorType); throw new ArgumentException("Unable to find a default creator for type " + creatorType);
} }
#endregion #endregion
#region ValidateWindowHandle #region ValidateWindowHandle
private void ValidateWindowHandle() private void ValidateWindowHandle(string deviceName)
{ {
if (!WindowHandle.IsValid) if (!WindowHandle.IsValid)
throw new Exception("Unable to create a mouse instance because the WindowHandle was not set."); throw new InvalidOperationException(string.Format("Unable to create a {0} instance because the WindowHandle was not set.", deviceName));
} }
#endregion #endregion
} }

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@ -9,6 +9,9 @@ namespace ANX.Framework.NonXNA.InputSystem
public interface IInputDeviceCreator public interface IInputDeviceCreator
{ {
string Name { get; } string Name { get; }
string Provider { get; }
int Priority { get; } int Priority { get; }
} }

View File

@ -7,11 +7,13 @@ using ANX.Framework.NonXNA.InputSystem;
namespace ANX.Framework.NonXNA.Reflection namespace ANX.Framework.NonXNA.Reflection
{ {
internal static class AssemblyLoader internal class AssemblyLoader
{ {
#region Constants #region Constants
private static readonly string[] IgnoreAssemblies = private static readonly string[] IgnoreAssemblies =
{ {
"ANX.Framework.dll",
"SharpDX.Direct3D11.Effects.dll",
"OpenTK.dll", "OpenTK.dll",
"OpenTK.GLControl.dll", "OpenTK.GLControl.dll",
"OpenTK.Compatibility.dll", "OpenTK.Compatibility.dll",
@ -41,49 +43,41 @@ namespace ANX.Framework.NonXNA.Reflection
"Microsoft.Xna.Framework.Game.dll", "Microsoft.Xna.Framework.Game.dll",
"Microsoft.Xna.Framework.Content.Pipeline.dll", "Microsoft.Xna.Framework.Content.Pipeline.dll",
"OggUtils.dll", "OggUtils.dll",
"OggUtils.dll",
}; };
#endregion #endregion
#region Private #region Private
private static List<Assembly> allAssemblies = new List<Assembly>(); private List<Assembly> allAssemblies = new List<Assembly>();
private static bool initialized = false; private List<Type> creatorTypes = new List<Type>();
private static List<Type> creatorTypes = new List<Type>(); private List<Type> supportedPlatformsTypes = new List<Type>();
private static List<Type> supportedPlatformsTypes = new List<Type>();
#endregion #endregion
#region Public #region Public
public static List<Type> CreatorTypes public List<Type> CreatorTypes
{ {
get get
{ {
InitializeIfNotInitializedYet();
return creatorTypes; return creatorTypes;
} }
} }
public static List<Type> SupportedPlatformsTypes public List<Type> SupportedPlatformsTypes
{ {
get get
{ {
InitializeIfNotInitializedYet();
return supportedPlatformsTypes; return supportedPlatformsTypes;
} }
} }
#endregion #endregion
private static void InitializeIfNotInitializedYet() public AssemblyLoader()
{ {
if (initialized)
return;
LoadAllAssemblies(); LoadAllAssemblies();
SearchForValidAddInTypes(); SearchForValidAddInTypes();
initialized = true;
} }
#region LoadAllAssemblies #region LoadAllAssemblies
private static void LoadAllAssemblies() private void LoadAllAssemblies()
{ {
LoadAssembliesFromFile(); LoadAssembliesFromFile();
LoadAssembliesFromNames(); LoadAssembliesFromNames();
@ -93,7 +87,7 @@ namespace ANX.Framework.NonXNA.Reflection
var entryAssembly = Assembly.GetEntryAssembly(); var entryAssembly = Assembly.GetEntryAssembly();
//Entry assembly could be null if the managed code was called directly from native code without going through a Main entry point. //Entry assembly could be null if the managed code was called directly from native code without going through a Main entry point.
//Which would for example happen when the tests are run via NUnit. //Which would for example happen when the tests are run via NUnit.
if (entryAssembly != null) if (entryAssembly != null && !allAssemblies.Contains(entryAssembly))
allAssemblies.Add(entryAssembly); allAssemblies.Add(entryAssembly);
#else #else
// TODO: a lot of testing is required! // TODO: a lot of testing is required!
@ -103,7 +97,7 @@ namespace ANX.Framework.NonXNA.Reflection
#endregion #endregion
#region LoadAssembliesFromFile #region LoadAssembliesFromFile
private static void LoadAssembliesFromFile() private void LoadAssembliesFromFile()
{ {
#if !ANDROID && !WINDOWSMETRO #if !ANDROID && !WINDOWSMETRO
string executingAssemblyFilepath = Assembly.GetExecutingAssembly().Location; string executingAssemblyFilepath = Assembly.GetExecutingAssembly().Location;
@ -118,7 +112,7 @@ namespace ANX.Framework.NonXNA.Reflection
bool ignore = false; bool ignore = false;
foreach (string ignoreName in IgnoreAssemblies) foreach (string ignoreName in IgnoreAssemblies)
{ {
if (file.EndsWith(ignoreName, StringComparison.InvariantCultureIgnoreCase)) if (Path.GetFileName(file).Equals(ignoreName, StringComparison.InvariantCultureIgnoreCase))
{ {
ignore = true; ignore = true;
break; break;
@ -132,7 +126,8 @@ namespace ANX.Framework.NonXNA.Reflection
try try
{ {
Assembly assembly = Assembly.LoadFrom(file); Assembly assembly = Assembly.LoadFrom(file);
allAssemblies.Add(assembly); if (!allAssemblies.Contains(assembly))
allAssemblies.Add(assembly);
} }
catch catch
{ {
@ -143,7 +138,7 @@ namespace ANX.Framework.NonXNA.Reflection
#endregion #endregion
#region LoadAssembliesFromNames #region LoadAssembliesFromNames
private static void LoadAssembliesFromNames() private void LoadAssembliesFromNames()
{ {
List<string> allAssemblyNames = new List<string>(); List<string> allAssemblyNames = new List<string>();
@ -158,14 +153,14 @@ namespace ANX.Framework.NonXNA.Reflection
foreach (string assemblyName in allAssemblyNames) foreach (string assemblyName in allAssemblyNames)
{ {
Assembly loadedAssembly = LoadAssemblyByName(assemblyName); Assembly loadedAssembly = LoadAssemblyByName(assemblyName);
if (loadedAssembly != null) if (loadedAssembly != null && !allAssemblies.Contains(loadedAssembly))
allAssemblies.Add(loadedAssembly); allAssemblies.Add(loadedAssembly);
} }
} }
#endregion #endregion
#region LoadAssemblyByName #region LoadAssemblyByName
private static Assembly LoadAssemblyByName(string assemblyName) private Assembly LoadAssemblyByName(string assemblyName)
{ {
try try
{ {
@ -183,7 +178,7 @@ namespace ANX.Framework.NonXNA.Reflection
#endregion #endregion
#region SearchForValidAddInTypes #region SearchForValidAddInTypes
private static void SearchForValidAddInTypes() private void SearchForValidAddInTypes()
{ {
foreach (Assembly assembly in allAssemblies) foreach (Assembly assembly in allAssemblies)
SearchForValidAddInTypesInAssembly(assembly); SearchForValidAddInTypesInAssembly(assembly);
@ -191,7 +186,7 @@ namespace ANX.Framework.NonXNA.Reflection
#endregion #endregion
#region SearchForValidAddInTypesInAssembly #region SearchForValidAddInTypesInAssembly
private static void SearchForValidAddInTypesInAssembly(Assembly assembly) private void SearchForValidAddInTypesInAssembly(Assembly assembly)
{ {
var assemblyAttributes = assembly.GetCustomAttributes<SupportedPlatformsAttribute>(); var assemblyAttributes = assembly.GetCustomAttributes<SupportedPlatformsAttribute>();
@ -232,11 +227,8 @@ namespace ANX.Framework.NonXNA.Reflection
foreach (Type type in allTypes) foreach (Type type in allTypes)
{ {
//Can happen if we have types that are incompatible with our Runtime version.
//TODO: Maybe we should instead throw an error?
//Would be a very annoying error to find for someone who uses the code.
if (type == null) if (type == null)
continue; throw new TypeLoadException(string.Format("Can't load a type from {0}, maybe a depdency doesn't exist in the correct version.", assembly.FullName));
bool isTypeCreatable = TypeHelper.IsAbstract(type) == false && TypeHelper.IsInterface(type) == false; bool isTypeCreatable = TypeHelper.IsAbstract(type) == false && TypeHelper.IsInterface(type) == false;
if (isTypeCreatable) if (isTypeCreatable)

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@ -46,6 +46,7 @@ using System.Runtime.InteropServices;
[assembly: InternalsVisibleTo("ANX.InputDevices.Test")] [assembly: InternalsVisibleTo("ANX.InputDevices.Test")]
[assembly: InternalsVisibleTo("ANX.InputDevices.Windows.Kinect")] [assembly: InternalsVisibleTo("ANX.InputDevices.Windows.Kinect")]
[assembly: InternalsVisibleTo("ANX.InputDevices.Windows.XInput")] [assembly: InternalsVisibleTo("ANX.InputDevices.Windows.XInput")]
[assembly: InternalsVisibleTo("ANX.InputDevices.OpenTK")]
[assembly: InternalsVisibleTo("ANX.InputDevices.Windows.ModernUI")] [assembly: InternalsVisibleTo("ANX.InputDevices.Windows.ModernUI")]
[assembly: InternalsVisibleTo("ANX.PlatformSystem.Windows")] [assembly: InternalsVisibleTo("ANX.PlatformSystem.Windows")]
[assembly: InternalsVisibleTo("ANX.PlatformSystem.Linux")] [assembly: InternalsVisibleTo("ANX.PlatformSystem.Linux")]

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@ -31,13 +31,14 @@
<WarningLevel>4</WarningLevel> <WarningLevel>4</WarningLevel>
</PropertyGroup> </PropertyGroup>
<ItemGroup> <ItemGroup>
<Reference Include="OpenTK, Version=1.0.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL"> <Reference Include="OpenTK, Version=1.1.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion> <HintPath>..\..\packages\OpenTK.1.1.1589.5942\lib\NET40\OpenTK.dll</HintPath>
<HintPath>..\..\lib\OpenTK\OpenTK.dll</HintPath> <Private>True</Private>
</Reference> </Reference>
<Reference Include="System" /> <Reference Include="System" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<Compile Include="Extensions.cs" />
<Compile Include="GamePad.cs" /> <Compile Include="GamePad.cs" />
<Compile Include="GamePadCreator.cs" /> <Compile Include="GamePadCreator.cs" />
<Compile Include="Keyboard.cs" /> <Compile Include="Keyboard.cs" />
@ -52,6 +53,9 @@
<Name>ANX.Framework</Name> <Name>ANX.Framework</Name>
</ProjectReference> </ProjectReference>
</ItemGroup> </ItemGroup>
<ItemGroup>
<None Include="packages.config" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it. <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets. Other similar extension points exist, see Microsoft.Common.targets.

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@ -0,0 +1,273 @@
using ANX.Framework;
using ANX.Framework.Input;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Input = OpenTK.Input;
namespace ANX.InputDevices.OpenTK
{
static class Extensions
{
#region GamePad
public static GamePadState ToAnx(this Input.GamePadState state)
{
return new GamePadState(state.ThumbSticks.ToAnx(), state.Triggers.ToAnx(), state.Buttons.ToAnx(), state.DPad.ToAnx())
{
IsConnected = state.IsConnected,
PacketNumber = state.PacketNumber,
};
}
public static GamePadThumbSticks ToAnx(this Input.GamePadThumbSticks sticks)
{
return new GamePadThumbSticks(sticks.Left.ToAnx(), sticks.Right.ToAnx());
}
public static GamePadTriggers ToAnx(this Input.GamePadTriggers triggers)
{
return new GamePadTriggers(triggers.Left, triggers.Right);
}
public static GamePadDPad ToAnx(this Input.GamePadDPad dpad)
{
return new GamePadDPad(dpad.Up.ToAnx(), dpad.Down.ToAnx(), dpad.Left.ToAnx(), dpad.Right.ToAnx());
}
public static GamePadButtons ToAnx(this Input.GamePadButtons buttons)
{
return new GamePadButtons(buttons.ToButtons());
}
public static Buttons ToButtons(this Input.GamePadButtons buttons)
{
Buttons anxButtons = default(Buttons);
if (buttons.A == Input.ButtonState.Pressed)
anxButtons |= Buttons.A;
if (buttons.B == Input.ButtonState.Pressed)
anxButtons |= Buttons.B;
if (buttons.Back == Input.ButtonState.Pressed)
anxButtons |= Buttons.Back;
if (buttons.BigButton == Input.ButtonState.Pressed)
anxButtons |= Buttons.BigButton;
if (buttons.LeftShoulder == Input.ButtonState.Pressed)
anxButtons |= Buttons.LeftShoulder;
if (buttons.LeftStick == Input.ButtonState.Pressed)
anxButtons |= Buttons.LeftStick;
if (buttons.RightShoulder == Input.ButtonState.Pressed)
anxButtons |= Buttons.RightShoulder;
if (buttons.RightStick == Input.ButtonState.Pressed)
anxButtons |= Buttons.RightStick;
if (buttons.Start == Input.ButtonState.Pressed)
anxButtons |= Buttons.Start;
if (buttons.X == Input.ButtonState.Pressed)
anxButtons |= Buttons.X;
if (buttons.Y == Input.ButtonState.Pressed)
anxButtons |= Buttons.Y;
return anxButtons;
}
#endregion
#region Keyboard
private static Dictionary<Input.Key, Keys> keyMap = null;
private static void initKeyMap()
{
if (keyMap != null)
return;
keyMap = new Dictionary<Input.Key, Keys>();
keyMap[Input.Key.A] = Keys.A;
keyMap[Input.Key.AltLeft] = Keys.LeftAlt;
keyMap[Input.Key.AltRight] = Keys.RightAlt;
keyMap[Input.Key.B] = Keys.B;
keyMap[Input.Key.Back] = Keys.Back;
keyMap[Input.Key.BackSlash] = Keys.OemBackslash;
//keyMap[Input.Key.BackSpace] = Keys.Back;
keyMap[Input.Key.BracketLeft] = Keys.OemOpenBrackets;
keyMap[Input.Key.BracketRight] = Keys.OemCloseBrackets;
keyMap[Input.Key.C] = Keys.C;
keyMap[Input.Key.CapsLock] = Keys.CapsLock;
keyMap[Input.Key.Clear] = Keys.OemClear;
keyMap[Input.Key.Comma] = Keys.OemComma;
keyMap[Input.Key.ControlLeft] = Keys.LeftControl;
keyMap[Input.Key.ControlRight] = Keys.RightControl;
keyMap[Input.Key.D] = Keys.D;
keyMap[Input.Key.Delete] = Keys.Delete;
keyMap[Input.Key.Down] = Keys.Down;
keyMap[Input.Key.E] = Keys.E;
keyMap[Input.Key.End] = Keys.End;
keyMap[Input.Key.Enter] = Keys.Enter;
keyMap[Input.Key.Escape] = Keys.Escape;
keyMap[Input.Key.F] = Keys.F;
keyMap[Input.Key.F1] = Keys.F1;
keyMap[Input.Key.F10] = Keys.F10;
keyMap[Input.Key.F11] = Keys.F11;
keyMap[Input.Key.F12] = Keys.F12;
keyMap[Input.Key.F13] = Keys.F13;
keyMap[Input.Key.F14] = Keys.F14;
keyMap[Input.Key.F15] = Keys.F15;
keyMap[Input.Key.F16] = Keys.F16;
keyMap[Input.Key.F17] = Keys.F17;
keyMap[Input.Key.F18] = Keys.F18;
keyMap[Input.Key.F19] = Keys.F19;
keyMap[Input.Key.F2] = Keys.F2;
keyMap[Input.Key.F20] = Keys.F20;
keyMap[Input.Key.F21] = Keys.F21;
keyMap[Input.Key.F22] = Keys.F22;
keyMap[Input.Key.F23] = Keys.F23;
keyMap[Input.Key.F24] = Keys.F24;
//keyMap[Input.Key.F25] = Keys.;
//... F35
keyMap[Input.Key.F3] = Keys.F3;
keyMap[Input.Key.F4] = Keys.F4;
keyMap[Input.Key.F5] = Keys.F5;
keyMap[Input.Key.F6] = Keys.F6;
keyMap[Input.Key.F7] = Keys.F7;
keyMap[Input.Key.F8] = Keys.F8;
keyMap[Input.Key.F9] = Keys.F9;
keyMap[Input.Key.G] = Keys.G;
keyMap[Input.Key.Grave] = Keys.OemTilde;
keyMap[Input.Key.H] = Keys.H;
keyMap[Input.Key.Home] = Keys.Home;
keyMap[Input.Key.I] = Keys.I;
keyMap[Input.Key.Insert] = Keys.Insert;
keyMap[Input.Key.J] = Keys.J;
keyMap[Input.Key.K] = Keys.K;
keyMap[Input.Key.Keypad0] = Keys.NumPad0;
keyMap[Input.Key.Keypad1] = Keys.NumPad1;
keyMap[Input.Key.Keypad2] = Keys.NumPad2;
keyMap[Input.Key.Keypad3] = Keys.NumPad3;
keyMap[Input.Key.Keypad4] = Keys.NumPad4;
keyMap[Input.Key.Keypad5] = Keys.NumPad5;
keyMap[Input.Key.Keypad6] = Keys.NumPad6;
keyMap[Input.Key.Keypad7] = Keys.NumPad7;
keyMap[Input.Key.Keypad8] = Keys.NumPad8;
keyMap[Input.Key.Keypad9] = Keys.NumPad9;
keyMap[Input.Key.KeypadAdd] = Keys.Add;
keyMap[Input.Key.KeypadDecimal] = Keys.Decimal;
keyMap[Input.Key.KeypadDivide] = Keys.Divide;
//keyMap[Input.Key.KeypadEnter] = Keys.Enter;
keyMap[Input.Key.KeypadMinus] = Keys.Subtract;
keyMap[Input.Key.KeypadMultiply] = Keys.Multiply;
keyMap[Input.Key.KeypadPeriod] = Keys.OemPeriod;
keyMap[Input.Key.KeypadPlus] = Keys.Add;
keyMap[Input.Key.KeypadSubtract] = Keys.Subtract;
keyMap[Input.Key.L] = Keys.L;
keyMap[Input.Key.LAlt] = Keys.LeftAlt;
keyMap[Input.Key.LBracket] = Keys.OemOpenBrackets;
keyMap[Input.Key.LControl] = Keys.LeftControl;
keyMap[Input.Key.Left] = Keys.Left;
keyMap[Input.Key.LShift] = Keys.LeftShift;
keyMap[Input.Key.LWin] = Keys.LeftWindows;
keyMap[Input.Key.M] = Keys.M;
//keyMap[Input.Key.Menu] = Keys.;
keyMap[Input.Key.Minus] = Keys.OemMinus;
keyMap[Input.Key.N] = Keys.N;
//keyMap.Add(Input.Key.NonUSBackSlash);
keyMap[Input.Key.Number0] = Keys.D0;
keyMap[Input.Key.Number1] = Keys.D1;
keyMap[Input.Key.Number2] = Keys.D2;
keyMap[Input.Key.Number3] = Keys.D3;
keyMap[Input.Key.Number4] = Keys.D4;
keyMap[Input.Key.Number5] = Keys.D5;
keyMap[Input.Key.Number6] = Keys.D6;
keyMap[Input.Key.Number7] = Keys.D7;
keyMap[Input.Key.Number8] = Keys.D8;
keyMap[Input.Key.Number9] = Keys.D9;
keyMap[Input.Key.NumLock] = Keys.NumLock;
keyMap[Input.Key.O] = Keys.O;
keyMap[Input.Key.P] = Keys.P;
keyMap[Input.Key.PageDown] = Keys.PageDown;
keyMap[Input.Key.PageUp] = Keys.PageUp;
keyMap[Input.Key.Pause] = Keys.Pause;
keyMap[Input.Key.Period] = Keys.OemPeriod;
keyMap[Input.Key.Plus] = Keys.OemPlus;
keyMap[Input.Key.PrintScreen] = Keys.PrintScreen;
keyMap[Input.Key.Q] = Keys.Q;
keyMap[Input.Key.Quote] = Keys.OemQuotes;
keyMap[Input.Key.R] = Keys.R;
keyMap[Input.Key.RAlt] = Keys.RightAlt;
keyMap[Input.Key.RBracket] = Keys.OemCloseBrackets;
keyMap[Input.Key.RControl] = Keys.RightControl;
keyMap[Input.Key.Right] = Keys.Right;
keyMap[Input.Key.RShift] = Keys.RightShift;
keyMap[Input.Key.RWin] = Keys.RightWindows;
keyMap[Input.Key.S] = Keys.S;
keyMap[Input.Key.ScrollLock] = Keys.Scroll;
keyMap[Input.Key.Semicolon] = Keys.OemSemicolon;
keyMap[Input.Key.ShiftLeft] = Keys.LeftShift;
keyMap[Input.Key.ShiftRight] = Keys.RightShift;
//keyMap[Input.Key.Slash] = Keys.;
keyMap[Input.Key.Sleep] = Keys.Sleep;
keyMap[Input.Key.Space] = Keys.Space;
keyMap[Input.Key.T] = Keys.T;
keyMap[Input.Key.Tab] = Keys.Tab;
keyMap[Input.Key.Tilde] = Keys.OemTilde;
keyMap[Input.Key.U] = Keys.U;
keyMap[Input.Key.Up] = Keys.Up;
keyMap[Input.Key.V] = Keys.V;
keyMap[Input.Key.W] = Keys.W;
keyMap[Input.Key.WinLeft] = Keys.LeftWindows;
keyMap[Input.Key.WinRight] = Keys.RightWindows;
keyMap[Input.Key.X] = Keys.X;
keyMap[Input.Key.Y] = Keys.Y;
keyMap[Input.Key.Z] = Keys.Z;
//TODO: Many XNA buttons are missing
//like media and kanji
}
public static Keys ToAnx(this Input.Key key)
{
initKeyMap();
Keys keys;
if (keyMap.TryGetValue(key, out keys))
return keys;
else
{
Console.Error.WriteLine("Unknown key: " + key.ToString());
return Keys.None;
}
}
public static KeyboardState ToAnx(this Input.KeyboardState state)
{
List<Keys> downKeys = new List<Keys>();
foreach (Input.Key key in Enum.GetValues(typeof(Input.Key)))
{
if (state.IsKeyDown(key))
downKeys.Add(key.ToAnx());
}
return new KeyboardState(downKeys.ToArray());
}
#endregion
public static ButtonState ToAnx(this Input.ButtonState state)
{
return (ButtonState)state;
}
public static Vector2 ToAnx(this global::OpenTK.Vector2 vector)
{
return new Vector2(vector.X, vector.Y);
}
}
}

View File

@ -2,6 +2,7 @@ using System;
using ANX.Framework; using ANX.Framework;
using ANX.Framework.Input; using ANX.Framework.Input;
using ANX.Framework.NonXNA; using ANX.Framework.NonXNA;
using Input = OpenTK.Input;
// This file is part of the ANX.Framework created by the // This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license. // "ANX.Framework developer group" and released under the Ms-PL license.
@ -18,7 +19,7 @@ namespace ANX.InputDevices.OpenTK
public GamePadState GetState(PlayerIndex playerIndex) public GamePadState GetState(PlayerIndex playerIndex)
{ {
throw new NotImplementedException(); return Input.GamePad.GetState((int)playerIndex).ToAnx();
} }
public GamePadState GetState(PlayerIndex playerIndex, GamePadDeadZone deadZoneMode) public GamePadState GetState(PlayerIndex playerIndex, GamePadDeadZone deadZoneMode)
@ -28,7 +29,7 @@ namespace ANX.InputDevices.OpenTK
public bool SetVibration(PlayerIndex playerIndex, float leftMotor, float rightMotor) public bool SetVibration(PlayerIndex playerIndex, float leftMotor, float rightMotor)
{ {
throw new NotImplementedException(); return Input.GamePad.SetVibration((int)playerIndex, leftMotor, rightMotor);
} }
} }
} }

View File

@ -29,5 +29,11 @@ namespace ANX.InputDevices.OpenTK
{ {
return new GamePad(); return new GamePad();
} }
}
public string Provider
{
get { return "OpenTK"; }
}
}
} }

View File

@ -4,6 +4,7 @@ using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Text; using System.Text;
using ANX.Framework.NonXNA; using ANX.Framework.NonXNA;
using Input = OpenTK.Input;
#endregion // Using Statements #endregion // Using Statements
@ -23,12 +24,12 @@ namespace ANX.InputDevices.OpenTK
public Framework.Input.KeyboardState GetState() public Framework.Input.KeyboardState GetState()
{ {
throw new NotImplementedException(); return Input.Keyboard.GetState().ToAnx();
} }
public Framework.Input.KeyboardState GetState(Framework.PlayerIndex playerIndex) public Framework.Input.KeyboardState GetState(Framework.PlayerIndex playerIndex)
{ {
throw new NotImplementedException(); return Input.Keyboard.GetState((int)playerIndex).ToAnx();
} }
public void Dispose() public void Dispose()

View File

@ -29,5 +29,11 @@ namespace ANX.InputDevices.OpenTK
{ {
return new Keyboard(); return new Keyboard();
} }
}
public string Provider
{
get { return "OpenTK"; }
}
}
} }

View File

@ -1,6 +1,7 @@
using System; using System;
using ANX.Framework.Input; using ANX.Framework.Input;
using ANX.Framework.NonXNA; using ANX.Framework.NonXNA;
using Input = OpenTK.Input;
// This file is part of the ANX.Framework created by the // This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license. // "ANX.Framework developer group" and released under the Ms-PL license.

View File

@ -29,5 +29,11 @@ namespace ANX.InputDevices.OpenTK
{ {
return new Mouse(); return new Mouse();
} }
}
public string Provider
{
get { return "OpenTK"; }
}
}
} }

View File

@ -0,0 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="OpenTK" version="1.1.1589.5942" targetFramework="net40" />
</packages>

View File

@ -30,5 +30,11 @@ namespace ANX.InputDevices.PsVita
{ {
return new GamePad(); return new GamePad();
} }
}
public string Provider
{
get { return "Sce"; }
}
}
} }

View File

@ -30,5 +30,11 @@ namespace ANX.InputDevices.PsVita
{ {
throw new NotImplementedException(); throw new NotImplementedException();
} }
}
public string Provider
{
get { return "Sce"; }
}
}
} }

View File

@ -30,5 +30,11 @@ namespace ANX.InputDevices.PsVita
{ {
throw new NotImplementedException(); throw new NotImplementedException();
} }
}
public string Provider
{
get { return "Sce"; }
}
}
} }

View File

@ -30,5 +30,11 @@ namespace ANX.InputDevices.PsVita
{ {
return new TouchPanel(); return new TouchPanel();
} }
}
public string Provider
{
get { return "Sce"; }
}
}
} }

View File

@ -29,5 +29,11 @@ namespace ANX.InputDevices.Test
return 99; return 99;
} }
} }
}
public string Provider
{
get { return "Test"; }
}
}
} }

View File

@ -29,5 +29,11 @@ namespace ANX.InputDevices.Test
return 99; return 99;
} }
} }
}
public string Provider
{
get { return "Test"; }
}
}
} }

View File

@ -26,5 +26,11 @@ namespace ANX.InputDevices.Test
{ {
get { return 99; } get { return 99; }
} }
}
public string Provider
{
get { return "Test"; }
}
}
} }

View File

@ -29,5 +29,11 @@ namespace ANX.InputDevices.Windows.Kinect
{ {
return new Kinect(); return new Kinect();
} }
}
public string Provider
{
get { return "Microsoft.Research"; }
}
}
} }

View File

@ -29,5 +29,11 @@ namespace ANX.InputDevices.Windows.ModernUI
{ {
return new GamePad(); return new GamePad();
} }
public string Provider
{
get { return "XInput"; }
}
} }
} }

View File

@ -29,5 +29,11 @@ namespace ANX.InputDevices.Windows.ModernUI
{ {
return new Keyboard(); return new Keyboard();
} }
public string Provider
{
get { return "XInput"; }
}
} }
} }

View File

@ -36,5 +36,11 @@ namespace ANX.InputDevices.Windows.ModernUI
{ {
return new Mouse(); return new Mouse();
} }
public string Provider
{
get { return "XInput"; }
}
} }
} }

View File

@ -33,5 +33,11 @@ namespace ANX.InputDevices.Windows.XInput
{ {
return new GamePad(); return new GamePad();
} }
}
public string Provider
{
get { return "XInput"; }
}
}
} }

View File

@ -17,7 +17,7 @@ namespace ANX.InputDevices.Windows.XInput
{ {
get get
{ {
return "DirectInput.DXKeyboard"; return "XInput.Keyboard";
} }
} }
@ -33,5 +33,11 @@ namespace ANX.InputDevices.Windows.XInput
{ {
return new Keyboard(); return new Keyboard();
} }
}
public string Provider
{
get { return "XInput"; }
}
}
} }

View File

@ -17,7 +17,7 @@ namespace ANX.InputDevices.Windows.XInput
{ {
get get
{ {
return "DirectInput.Mouse"; return "XInput.Mouse";
} }
} }
@ -33,5 +33,11 @@ namespace ANX.InputDevices.Windows.XInput
{ {
return new Mouse(); return new Mouse();
} }
}
public string Provider
{
get { return "XInput"; }
}
}
} }

View File

@ -43,7 +43,7 @@ namespace ANX.InputSystem.Standard
{ {
Logger.Info(string.Format(CreationLogMessage, "TouchPanel")); Logger.Info(string.Format(CreationLogMessage, "TouchPanel"));
PreventSystemChange(); PreventSystemChange();
touchPanel = InputDeviceFactory.Instance.GetDefaultTouchPanel(); touchPanel = InputDeviceFactory.Instance.CreateDefaultTouchPanel();
if (touchPanel == null) if (touchPanel == null)
throw new NoInputDeviceException(string.Format(CreationThrowMessage, "touchPanel")); throw new NoInputDeviceException(string.Format(CreationThrowMessage, "touchPanel"));
} }

View File

@ -123,6 +123,12 @@ namespace ANX.RenderSystem.GL3
AddInSystemFactory.Instance.PreventSystemChange(AddInType.RenderSystem); AddInSystemFactory.Instance.PreventSystemChange(AddInType.RenderSystem);
return new IndexBufferGL3(managedBuffer, size, indexCount, usage); return new IndexBufferGL3(managedBuffer, size, indexCount, usage);
} }
public INativeIndexBuffer CreateDynamicIndexBuffer(GraphicsDevice graphics, IndexBuffer managedBuffer, IndexElementSize size, int indexCount, BufferUsage usage)
{
AddInSystemFactory.Instance.PreventSystemChange(AddInType.RenderSystem);
return new IndexBufferGL3(managedBuffer, size, indexCount, usage);
}
#endregion #endregion
#region CreateVertexBuffer #region CreateVertexBuffer
@ -143,6 +149,13 @@ namespace ANX.RenderSystem.GL3
return new VertexBufferGL3(managedBuffer, vertexDeclaration, vertexCount, return new VertexBufferGL3(managedBuffer, vertexDeclaration, vertexCount,
usage); usage);
} }
public INativeVertexBuffer CreateDynamicVertexBuffer(GraphicsDevice graphics, DynamicVertexBuffer managedBuffer, VertexDeclaration vertexDeclaration, int vertexCount, BufferUsage usage)
{
AddInSystemFactory.Instance.PreventSystemChange(AddInType.RenderSystem);
return new VertexBufferGL3(managedBuffer, vertexDeclaration, vertexCount,
usage);
}
#endregion #endregion
#if XNAEXT #if XNAEXT
@ -331,5 +344,6 @@ namespace ANX.RenderSystem.GL3
//GL.Uniform1(UniformIndex, 1, ref unitIndex); //GL.Uniform1(UniformIndex, 1, ref unitIndex);
} }
#endregion #endregion
}
}
} }

View File

@ -195,7 +195,7 @@ namespace ANX.RenderSystem.GL3
GL.DeleteShader(vertexShaderHandle); GL.DeleteShader(vertexShaderHandle);
GL.DeleteShader(fragmentShaderHandle); GL.DeleteShader(fragmentShaderHandle);
EffectTechniqueGL3 technique = new EffectTechniqueGL3(managedEffect, programName, programHandle); EffectTechniqueGL3 technique = new EffectTechniqueGL3((EffectGL3)managedEffect.NativeEffect, programName, programHandle);
techniques.Add(new EffectTechnique(managedEffect, technique)); techniques.Add(new EffectTechnique(managedEffect, technique));
AddParametersFrom(programHandle, parameterNames, technique); AddParametersFrom(programHandle, parameterNames, technique);
} }
@ -248,15 +248,6 @@ namespace ANX.RenderSystem.GL3
} }
#endregion #endregion
#region Apply
public void Apply(GraphicsDevice graphicsDevice)
{
GL.UseProgram(CurrentTechnique.programHandle);
GraphicsDeviceWindowsGL3.activeEffect = this;
ErrorHelper.Check("UseProgram");
}
#endregion
#region Dispose #region Dispose
/// <summary> /// <summary>
/// Dispose the native shader data. /// Dispose the native shader data.

View File

@ -597,5 +597,10 @@ namespace ANX.RenderSystem.GL3
} }
#endregion #endregion
#endregion #endregion
}
public void Dispose()
{
throw new NotImplementedException();
}
}
} }

View File

@ -1,5 +1,6 @@
using System; using System;
using ANX.Framework.NonXNA; using ANX.Framework.NonXNA;
using OpenTK.Graphics.OpenGL;
// This file is part of the ANX.Framework created by the // This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license. // "ANX.Framework developer group" and released under the Ms-PL license.
@ -9,6 +10,8 @@ namespace ANX.RenderSystem.GL3
{ {
public class EffectPassGL3 : INativeEffectPass public class EffectPassGL3 : INativeEffectPass
{ {
private EffectTechniqueGL3 parentTechnique;
public string Name public string Name
{ {
get get
@ -16,5 +19,27 @@ namespace ANX.RenderSystem.GL3
return "p0"; return "p0";
} }
} }
}
public EffectPassGL3(EffectTechniqueGL3 parentTechnique)
{
this.parentTechnique = parentTechnique;
}
public Framework.Graphics.EffectAnnotationCollection Annotations
{
get { throw new NotImplementedException(); }
}
public void Apply()
{
GL.UseProgram(parentTechnique.programHandle);
GraphicsDeviceWindowsGL3.activeEffect = this.parentTechnique.Parent;
ErrorHelper.Check("UseProgram");
}
public void Dispose()
{
throw new NotImplementedException();
}
}
} }

View File

@ -31,7 +31,7 @@ namespace ANX.RenderSystem.GL3
/// </summary> /// </summary>
private EffectPass pass; private EffectPass pass;
private Effect parentEffect; private EffectGL3 parentEffect;
#endregion #endregion
#region Public #region Public
@ -52,13 +52,18 @@ namespace ANX.RenderSystem.GL3
{ {
get { throw new NotImplementedException(); } get { throw new NotImplementedException(); }
} }
public EffectGL3 Parent
{
get { return parentEffect; }
}
#endregion #endregion
#region Constructor #region Constructor
/// <summary> /// <summary>
/// Create a ne effect technique object. /// Create a ne effect technique object.
/// </summary> /// </summary>
internal EffectTechniqueGL3(Effect setParentEffect, string setName, int setProgramHandle) internal EffectTechniqueGL3(EffectGL3 setParentEffect, string setName, int setProgramHandle)
{ {
parentEffect = setParentEffect; parentEffect = setParentEffect;
Name = setName; Name = setName;
@ -66,7 +71,7 @@ namespace ANX.RenderSystem.GL3
GetAttributes(); GetAttributes();
pass = new EffectPass(parentEffect); pass = new EffectPass(new EffectPassGL3(this));
} }
#endregion #endregion
@ -83,5 +88,10 @@ namespace ANX.RenderSystem.GL3
} }
} }
#endregion #endregion
}
public void Dispose()
{
}
}
} }

View File

@ -25,6 +25,7 @@ namespace ANX.RenderSystem.GL3
private GraphicsContext nativeContext; private GraphicsContext nativeContext;
private IWindowInfo nativeWindowInfo; private IWindowInfo nativeWindowInfo;
private GraphicsMode graphicsMode; private GraphicsMode graphicsMode;
private IndexBuffer currentIndexBuffer;
private int cachedVersionMinor = -1; private int cachedVersionMinor = -1;
private int cachedVersionMajor = -1; private int cachedVersionMajor = -1;
@ -243,17 +244,17 @@ namespace ANX.RenderSystem.GL3
nativeContext.SwapBuffers(); nativeContext.SwapBuffers();
} }
} }
public void Present(Rectangle? sourceRectangle, Rectangle? destinationRectangle, WindowHandle overrideWindowHandle)
{
throw new NotImplementedException();
}
#endregion #endregion
#region DrawIndexedPrimitives #region DrawIndexedPrimitives
public void DrawIndexedPrimitives(PrimitiveType primitiveType, int baseVertex, int minVertexIndex, int numVertices, public void DrawIndexedPrimitives(PrimitiveType primitiveType, int baseVertex, int minVertexIndex, int numVertices,
int startIndex, int primitiveCount, IndexBuffer indexBuffer) int startIndex, int primitiveCount)
{ {
if (indexBuffer != null)
{
SetIndexBuffer(indexBuffer);
}
// TODO: baseVertex, minVertexIndex, numVertices, startIndex // TODO: baseVertex, minVertexIndex, numVertices, startIndex
DrawElementsType elementsType = boundIndexBuffer.elementSize == IndexElementSize.SixteenBits ? DrawElementsType elementsType = boundIndexBuffer.elementSize == IndexElementSize.SixteenBits ?
DrawElementsType.UnsignedShort : DrawElementsType.UnsignedShort :
@ -270,13 +271,8 @@ namespace ANX.RenderSystem.GL3
#region DrawInstancedPrimitives (TODO) #region DrawInstancedPrimitives (TODO)
public void DrawInstancedPrimitives(PrimitiveType primitiveType, public void DrawInstancedPrimitives(PrimitiveType primitiveType,
int baseVertex, int minVertexIndex, int numVertices, int startIndex, int baseVertex, int minVertexIndex, int numVertices, int startIndex,
int primitiveCount, int instanceCount, IndexBuffer indexBuffer) int primitiveCount, int instanceCount)
{ {
if (indexBuffer != null)
{
SetIndexBuffer(indexBuffer);
}
//GL.DrawArraysInstanced( //GL.DrawArraysInstanced(
// DatatypesMapping.PrimitiveTypeToBeginMode(primitiveType), // DatatypesMapping.PrimitiveTypeToBeginMode(primitiveType),
// baseVertex, numVertices, instanceCount); // baseVertex, numVertices, instanceCount);
@ -344,7 +340,6 @@ namespace ANX.RenderSystem.GL3
#endif #endif
#endregion #endregion
#region SetVertexBuffers
public void SetVertexBuffers(VertexBufferBinding[] vertexBuffers) public void SetVertexBuffers(VertexBufferBinding[] vertexBuffers)
{ {
boundVertexBuffers = new VertexBufferGL3[vertexBuffers.Length]; boundVertexBuffers = new VertexBufferGL3[vertexBuffers.Length];
@ -355,16 +350,22 @@ namespace ANX.RenderSystem.GL3
nativeBuffer.Bind(activeEffect); nativeBuffer.Bind(activeEffect);
} }
} }
#endregion
#region SetIndexBuffer public IndexBuffer IndexBuffer
public void SetIndexBuffer(IndexBuffer indexBuffer) {
{ get
boundIndexBuffer = (IndexBufferGL3)indexBuffer.NativeIndexBuffer; {
GL.BindBuffer(BufferTarget.ElementArrayBuffer, boundIndexBuffer.BufferHandle); return this.currentIndexBuffer;
ErrorHelper.Check("BindBuffer"); }
} set
#endregion {
boundIndexBuffer = (IndexBufferGL3)value.NativeIndexBuffer;
GL.BindBuffer(BufferTarget.ElementArrayBuffer, boundIndexBuffer.BufferHandle);
ErrorHelper.Check("BindBuffer");
this.currentIndexBuffer = value;
}
}
#region ResizeRenderWindow #region ResizeRenderWindow
private void ResizeRenderWindow(PresentationParameters presentationParameters) private void ResizeRenderWindow(PresentationParameters presentationParameters)
@ -473,5 +474,5 @@ namespace ANX.RenderSystem.GL3
} }
} }
#endregion #endregion
} }
} }

View File

@ -41,7 +41,6 @@ namespace VertexIndexBuffer
spriteBatch = new SpriteBatch(GraphicsDevice); spriteBatch = new SpriteBatch(GraphicsDevice);
miniTriEffect = Content.Load<Effect>(@"Effects/MiniTri"); miniTriEffect = Content.Load<Effect>(@"Effects/MiniTri");
miniTriEffect.Parameters["world"].SetValue(Matrix.CreateTranslation(0.5f, 0.0f, 0.0f));
vb = new VertexBuffer(GraphicsDevice, VertexPositionColor.VertexDeclaration, 6, BufferUsage.None); vb = new VertexBuffer(GraphicsDevice, VertexPositionColor.VertexDeclaration, 6, BufferUsage.None);
VertexPositionColor[] vertices = new[] { new VertexPositionColor( new Vector3(-0.75f, 0.25f, 0.5f), new Color(1.0f, 0.0f, 0.0f, 1.0f)), VertexPositionColor[] vertices = new[] { new VertexPositionColor( new Vector3(-0.75f, 0.25f, 0.5f), new Color(1.0f, 0.0f, 0.0f, 1.0f)),
@ -70,9 +69,6 @@ namespace VertexIndexBuffer
graphics.PreferredBackBufferHeight = 486; graphics.PreferredBackBufferHeight = 486;
graphics.PreferredDepthStencilFormat = DepthFormat.Depth24Stencil8; graphics.PreferredDepthStencilFormat = DepthFormat.Depth24Stencil8;
graphics.ApplyChanges(); graphics.ApplyChanges();
VertexPositionColor[] vertices23 = new VertexPositionColor[vb.VertexCount];
vb.GetData<VertexPositionColor>(vertices23);
} }
protected override void Update(GameTime gameTime) protected override void Update(GameTime gameTime)

View File

@ -1,62 +1,211 @@
 
Microsoft Visual Studio Solution File, Format Version 12.00 Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2012 # Visual Studio 2013
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SampleContent", "SampleContent\SampleContent.contentproj", "{FA6E229D-4504-47B1-8A23-2D3FCC13F778}" VisualStudioVersion = 12.0.40629.0
EndProject MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "WindowsFormsEditor", "WindowsFormsEditor\WindowsFormsEditor.csproj", "{441D953C-94C2-42FD-9917-3EB2F6E28173}" Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "WindowsFormsEditor", "WindowsFormsEditor\WindowsFormsEditor.csproj", "{441D953C-94C2-42FD-9917-3EB2F6E28173}"
ProjectSection(ProjectDependencies) = postProject
{75EFAE60-726E-430F-8661-4CF9ABD1306C} = {75EFAE60-726E-430F-8661-4CF9ABD1306C}
EndProjectSection
EndProject
Project("{75EFAE60-726E-430F-8661-4CF9ABD1306C}") = "SampleContent", "SampleContent\SampleContent.cproj", "{75EFAE60-726E-430F-8661-4CF9ABD1306C}"
EndProject EndProject
Global Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Android = Debug|Android
Debug|Any CPU = Debug|Any CPU Debug|Any CPU = Debug|Any CPU
Debug|iOS = Debug|iOS
Debug|Linux = Debug|Linux
Debug|Mac OS = Debug|Mac OS
Debug|Mixed Platforms = Debug|Mixed Platforms Debug|Mixed Platforms = Debug|Mixed Platforms
Debug|PS Vita = Debug|PS Vita
Debug|Windows = Debug|Windows
Debug|Windows Metro = Debug|Windows Metro
Debug|Windows Phone = Debug|Windows Phone
Debug|x86 = Debug|x86 Debug|x86 = Debug|x86
Debug|XBox 360 = Debug|XBox 360
DebugWin8|Android = DebugWin8|Android
DebugWin8|Any CPU = DebugWin8|Any CPU DebugWin8|Any CPU = DebugWin8|Any CPU
DebugWin8|iOS = DebugWin8|iOS
DebugWin8|Linux = DebugWin8|Linux
DebugWin8|Mac OS = DebugWin8|Mac OS
DebugWin8|Mixed Platforms = DebugWin8|Mixed Platforms DebugWin8|Mixed Platforms = DebugWin8|Mixed Platforms
DebugWin8|PS Vita = DebugWin8|PS Vita
DebugWin8|Windows = DebugWin8|Windows
DebugWin8|Windows Metro = DebugWin8|Windows Metro
DebugWin8|Windows Phone = DebugWin8|Windows Phone
DebugWin8|x86 = DebugWin8|x86 DebugWin8|x86 = DebugWin8|x86
DebugWin8|XBox 360 = DebugWin8|XBox 360
Release|Android = Release|Android
Release|Any CPU = Release|Any CPU Release|Any CPU = Release|Any CPU
Release|iOS = Release|iOS
Release|Linux = Release|Linux
Release|Mac OS = Release|Mac OS
Release|Mixed Platforms = Release|Mixed Platforms Release|Mixed Platforms = Release|Mixed Platforms
Release|PS Vita = Release|PS Vita
Release|Windows = Release|Windows
Release|Windows Metro = Release|Windows Metro
Release|Windows Phone = Release|Windows Phone
Release|x86 = Release|x86 Release|x86 = Release|x86
Release|XBox 360 = Release|XBox 360
ReleaseWin8|Android = ReleaseWin8|Android
ReleaseWin8|Any CPU = ReleaseWin8|Any CPU ReleaseWin8|Any CPU = ReleaseWin8|Any CPU
ReleaseWin8|iOS = ReleaseWin8|iOS
ReleaseWin8|Linux = ReleaseWin8|Linux
ReleaseWin8|Mac OS = ReleaseWin8|Mac OS
ReleaseWin8|Mixed Platforms = ReleaseWin8|Mixed Platforms ReleaseWin8|Mixed Platforms = ReleaseWin8|Mixed Platforms
ReleaseWin8|PS Vita = ReleaseWin8|PS Vita
ReleaseWin8|Windows = ReleaseWin8|Windows
ReleaseWin8|Windows Metro = ReleaseWin8|Windows Metro
ReleaseWin8|Windows Phone = ReleaseWin8|Windows Phone
ReleaseWin8|x86 = ReleaseWin8|x86 ReleaseWin8|x86 = ReleaseWin8|x86
ReleaseWin8|XBox 360 = ReleaseWin8|XBox 360
EndGlobalSection EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution GlobalSection(ProjectConfigurationPlatforms) = postSolution
{FA6E229D-4504-47B1-8A23-2D3FCC13F778}.Debug|Any CPU.ActiveCfg = Debug|Any CPU {441D953C-94C2-42FD-9917-3EB2F6E28173}.Debug|Android.ActiveCfg = Debug|x86
{FA6E229D-4504-47B1-8A23-2D3FCC13F778}.Debug|Mixed Platforms.ActiveCfg = Debug|Any CPU {441D953C-94C2-42FD-9917-3EB2F6E28173}.Debug|Any CPU.ActiveCfg = Debug|x86
{FA6E229D-4504-47B1-8A23-2D3FCC13F778}.Debug|x86.ActiveCfg = Debug|Any CPU {441D953C-94C2-42FD-9917-3EB2F6E28173}.Debug|iOS.ActiveCfg = Debug|x86
{FA6E229D-4504-47B1-8A23-2D3FCC13F778}.DebugWin8|Any CPU.ActiveCfg = Debug|Any CPU {441D953C-94C2-42FD-9917-3EB2F6E28173}.Debug|Linux.ActiveCfg = Debug|x86
{FA6E229D-4504-47B1-8A23-2D3FCC13F778}.DebugWin8|Mixed Platforms.ActiveCfg = Debug|Any CPU {441D953C-94C2-42FD-9917-3EB2F6E28173}.Debug|Mac OS.ActiveCfg = Debug|x86
{FA6E229D-4504-47B1-8A23-2D3FCC13F778}.DebugWin8|x86.ActiveCfg = Debug|Any CPU
{FA6E229D-4504-47B1-8A23-2D3FCC13F778}.Release|Any CPU.ActiveCfg = Debug|Any CPU
{FA6E229D-4504-47B1-8A23-2D3FCC13F778}.Release|Mixed Platforms.ActiveCfg = Debug|Any CPU
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EndGlobalSection EndGlobalSection
GlobalSection(SolutionProperties) = preSolution GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE HideSolutionNode = FALSE

View File

@ -36,6 +36,9 @@
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@ -57,31 +60,32 @@
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Other similar extension points exist, see Microsoft.Common.targets. Other similar extension points exist, see Microsoft.Common.targets.
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View File

@ -1,58 +1,211 @@
 
Microsoft Visual Studio Solution File, Format Version 12.00 Microsoft Visual Studio Solution File, Format Version 12.00
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EndProject MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "WindowsGame", "WindowsGame\WindowsGame.csproj", "{A08575E0-7B21-4822-9D4C-6B9EEB7EFFF7}" Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "WindowsGame", "WindowsGame\WindowsGame.csproj", "{A08575E0-7B21-4822-9D4C-6B9EEB7EFFF7}"
ProjectSection(ProjectDependencies) = postProject
{75EFAE60-726E-430F-8661-4CF9ABD1306C} = {75EFAE60-726E-430F-8661-4CF9ABD1306C}
EndProjectSection
EndProject
Project("{75EFAE60-726E-430F-8661-4CF9ABD1306C}") = "SampleContent", "SampleContent\SampleContent.cproj", "{75EFAE60-726E-430F-8661-4CF9ABD1306C}"
EndProject EndProject
Global Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Android = Debug|Android
Debug|Any CPU = Debug|Any CPU Debug|Any CPU = Debug|Any CPU
Debug|iOS = Debug|iOS
Debug|Linux = Debug|Linux
Debug|Mac OS = Debug|Mac OS
Debug|Mixed Platforms = Debug|Mixed Platforms Debug|Mixed Platforms = Debug|Mixed Platforms
Debug|PS Vita = Debug|PS Vita
Debug|Windows = Debug|Windows
Debug|Windows Metro = Debug|Windows Metro
Debug|Windows Phone = Debug|Windows Phone
Debug|x86 = Debug|x86 Debug|x86 = Debug|x86
Debug|XBox 360 = Debug|XBox 360
DebugWin8|Android = DebugWin8|Android
DebugWin8|Any CPU = DebugWin8|Any CPU DebugWin8|Any CPU = DebugWin8|Any CPU
DebugWin8|iOS = DebugWin8|iOS
DebugWin8|Linux = DebugWin8|Linux
DebugWin8|Mac OS = DebugWin8|Mac OS
DebugWin8|Mixed Platforms = DebugWin8|Mixed Platforms DebugWin8|Mixed Platforms = DebugWin8|Mixed Platforms
DebugWin8|PS Vita = DebugWin8|PS Vita
DebugWin8|Windows = DebugWin8|Windows
DebugWin8|Windows Metro = DebugWin8|Windows Metro
DebugWin8|Windows Phone = DebugWin8|Windows Phone
DebugWin8|x86 = DebugWin8|x86 DebugWin8|x86 = DebugWin8|x86
DebugWin8|XBox 360 = DebugWin8|XBox 360
Release|Android = Release|Android
Release|Any CPU = Release|Any CPU Release|Any CPU = Release|Any CPU
Release|iOS = Release|iOS
Release|Linux = Release|Linux
Release|Mac OS = Release|Mac OS
Release|Mixed Platforms = Release|Mixed Platforms Release|Mixed Platforms = Release|Mixed Platforms
Release|PS Vita = Release|PS Vita
Release|Windows = Release|Windows
Release|Windows Metro = Release|Windows Metro
Release|Windows Phone = Release|Windows Phone
Release|x86 = Release|x86 Release|x86 = Release|x86
Release|XBox 360 = Release|XBox 360
ReleaseWin8|Android = ReleaseWin8|Android
ReleaseWin8|Any CPU = ReleaseWin8|Any CPU ReleaseWin8|Any CPU = ReleaseWin8|Any CPU
ReleaseWin8|iOS = ReleaseWin8|iOS
ReleaseWin8|Linux = ReleaseWin8|Linux
ReleaseWin8|Mac OS = ReleaseWin8|Mac OS
ReleaseWin8|Mixed Platforms = ReleaseWin8|Mixed Platforms ReleaseWin8|Mixed Platforms = ReleaseWin8|Mixed Platforms
ReleaseWin8|PS Vita = ReleaseWin8|PS Vita
ReleaseWin8|Windows = ReleaseWin8|Windows
ReleaseWin8|Windows Metro = ReleaseWin8|Windows Metro
ReleaseWin8|Windows Phone = ReleaseWin8|Windows Phone
ReleaseWin8|x86 = ReleaseWin8|x86 ReleaseWin8|x86 = ReleaseWin8|x86
ReleaseWin8|XBox 360 = ReleaseWin8|XBox 360
EndGlobalSection EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution GlobalSection(ProjectConfigurationPlatforms) = postSolution
{FA6E229D-4504-47B1-8A23-2D3FCC13F778}.Debug|Any CPU.ActiveCfg = Debug|Any CPU {A08575E0-7B21-4822-9D4C-6B9EEB7EFFF7}.Debug|Android.ActiveCfg = Debug|x86
{FA6E229D-4504-47B1-8A23-2D3FCC13F778}.Debug|Mixed Platforms.ActiveCfg = Debug|Any CPU
{FA6E229D-4504-47B1-8A23-2D3FCC13F778}.Debug|x86.ActiveCfg = Debug|Any CPU
{FA6E229D-4504-47B1-8A23-2D3FCC13F778}.DebugWin8|Any CPU.ActiveCfg = Debug|Any CPU
{FA6E229D-4504-47B1-8A23-2D3FCC13F778}.DebugWin8|Mixed Platforms.ActiveCfg = Debug|Any CPU
{FA6E229D-4504-47B1-8A23-2D3FCC13F778}.DebugWin8|x86.ActiveCfg = Debug|Any CPU
{FA6E229D-4504-47B1-8A23-2D3FCC13F778}.Release|Any CPU.ActiveCfg = Debug|Any CPU
{FA6E229D-4504-47B1-8A23-2D3FCC13F778}.Release|Mixed Platforms.ActiveCfg = Debug|Any CPU
{FA6E229D-4504-47B1-8A23-2D3FCC13F778}.Release|x86.ActiveCfg = Debug|Any CPU
{FA6E229D-4504-47B1-8A23-2D3FCC13F778}.ReleaseWin8|Any CPU.ActiveCfg = Debug|Any CPU
{FA6E229D-4504-47B1-8A23-2D3FCC13F778}.ReleaseWin8|Mixed Platforms.ActiveCfg = Debug|Any CPU
{FA6E229D-4504-47B1-8A23-2D3FCC13F778}.ReleaseWin8|x86.ActiveCfg = Debug|Any CPU
{A08575E0-7B21-4822-9D4C-6B9EEB7EFFF7}.Debug|Any CPU.ActiveCfg = Debug|x86 {A08575E0-7B21-4822-9D4C-6B9EEB7EFFF7}.Debug|Any CPU.ActiveCfg = Debug|x86
{A08575E0-7B21-4822-9D4C-6B9EEB7EFFF7}.Debug|iOS.ActiveCfg = Debug|x86
{A08575E0-7B21-4822-9D4C-6B9EEB7EFFF7}.Debug|Linux.ActiveCfg = Debug|x86
{A08575E0-7B21-4822-9D4C-6B9EEB7EFFF7}.Debug|Mac OS.ActiveCfg = Debug|x86
{A08575E0-7B21-4822-9D4C-6B9EEB7EFFF7}.Debug|Mixed Platforms.ActiveCfg = Debug|x86 {A08575E0-7B21-4822-9D4C-6B9EEB7EFFF7}.Debug|Mixed Platforms.ActiveCfg = Debug|x86
{A08575E0-7B21-4822-9D4C-6B9EEB7EFFF7}.Debug|Mixed Platforms.Build.0 = Debug|x86 {A08575E0-7B21-4822-9D4C-6B9EEB7EFFF7}.Debug|Mixed Platforms.Build.0 = Debug|x86
{A08575E0-7B21-4822-9D4C-6B9EEB7EFFF7}.Debug|PS Vita.ActiveCfg = Debug|x86
{A08575E0-7B21-4822-9D4C-6B9EEB7EFFF7}.Debug|Windows.ActiveCfg = Debug|x86
{A08575E0-7B21-4822-9D4C-6B9EEB7EFFF7}.Debug|Windows Metro.ActiveCfg = Debug|x86
{A08575E0-7B21-4822-9D4C-6B9EEB7EFFF7}.Debug|Windows Phone.ActiveCfg = Debug|x86
{A08575E0-7B21-4822-9D4C-6B9EEB7EFFF7}.Debug|x86.ActiveCfg = Debug|x86 {A08575E0-7B21-4822-9D4C-6B9EEB7EFFF7}.Debug|x86.ActiveCfg = Debug|x86
{A08575E0-7B21-4822-9D4C-6B9EEB7EFFF7}.Debug|x86.Build.0 = Debug|x86 {A08575E0-7B21-4822-9D4C-6B9EEB7EFFF7}.Debug|x86.Build.0 = Debug|x86
{A08575E0-7B21-4822-9D4C-6B9EEB7EFFF7}.Debug|XBox 360.ActiveCfg = Debug|x86
{A08575E0-7B21-4822-9D4C-6B9EEB7EFFF7}.DebugWin8|Android.ActiveCfg = DebugWin8|x86
{A08575E0-7B21-4822-9D4C-6B9EEB7EFFF7}.DebugWin8|Any CPU.ActiveCfg = DebugWin8|x86 {A08575E0-7B21-4822-9D4C-6B9EEB7EFFF7}.DebugWin8|Any CPU.ActiveCfg = DebugWin8|x86
{A08575E0-7B21-4822-9D4C-6B9EEB7EFFF7}.DebugWin8|iOS.ActiveCfg = DebugWin8|x86
{A08575E0-7B21-4822-9D4C-6B9EEB7EFFF7}.DebugWin8|Linux.ActiveCfg = DebugWin8|x86
{A08575E0-7B21-4822-9D4C-6B9EEB7EFFF7}.DebugWin8|Mac OS.ActiveCfg = DebugWin8|x86
{A08575E0-7B21-4822-9D4C-6B9EEB7EFFF7}.DebugWin8|Mixed Platforms.ActiveCfg = DebugWin8|x86 {A08575E0-7B21-4822-9D4C-6B9EEB7EFFF7}.DebugWin8|Mixed Platforms.ActiveCfg = DebugWin8|x86
{A08575E0-7B21-4822-9D4C-6B9EEB7EFFF7}.DebugWin8|Mixed Platforms.Build.0 = DebugWin8|x86 {A08575E0-7B21-4822-9D4C-6B9EEB7EFFF7}.DebugWin8|Mixed Platforms.Build.0 = DebugWin8|x86
{A08575E0-7B21-4822-9D4C-6B9EEB7EFFF7}.DebugWin8|PS Vita.ActiveCfg = DebugWin8|x86
{A08575E0-7B21-4822-9D4C-6B9EEB7EFFF7}.DebugWin8|Windows.ActiveCfg = DebugWin8|x86
{A08575E0-7B21-4822-9D4C-6B9EEB7EFFF7}.DebugWin8|Windows Metro.ActiveCfg = DebugWin8|x86
{A08575E0-7B21-4822-9D4C-6B9EEB7EFFF7}.DebugWin8|Windows Phone.ActiveCfg = DebugWin8|x86
{A08575E0-7B21-4822-9D4C-6B9EEB7EFFF7}.DebugWin8|x86.ActiveCfg = DebugWin8|x86 {A08575E0-7B21-4822-9D4C-6B9EEB7EFFF7}.DebugWin8|x86.ActiveCfg = DebugWin8|x86
{A08575E0-7B21-4822-9D4C-6B9EEB7EFFF7}.DebugWin8|x86.Build.0 = DebugWin8|x86 {A08575E0-7B21-4822-9D4C-6B9EEB7EFFF7}.DebugWin8|x86.Build.0 = DebugWin8|x86
{A08575E0-7B21-4822-9D4C-6B9EEB7EFFF7}.DebugWin8|XBox 360.ActiveCfg = DebugWin8|x86
{A08575E0-7B21-4822-9D4C-6B9EEB7EFFF7}.Release|Android.ActiveCfg = Release|x86
{A08575E0-7B21-4822-9D4C-6B9EEB7EFFF7}.Release|Any CPU.ActiveCfg = Release|x86 {A08575E0-7B21-4822-9D4C-6B9EEB7EFFF7}.Release|Any CPU.ActiveCfg = Release|x86
{A08575E0-7B21-4822-9D4C-6B9EEB7EFFF7}.Release|iOS.ActiveCfg = Release|x86
{A08575E0-7B21-4822-9D4C-6B9EEB7EFFF7}.Release|Linux.ActiveCfg = Release|x86
{A08575E0-7B21-4822-9D4C-6B9EEB7EFFF7}.Release|Mac OS.ActiveCfg = Release|x86
{A08575E0-7B21-4822-9D4C-6B9EEB7EFFF7}.Release|Mixed Platforms.ActiveCfg = Release|x86 {A08575E0-7B21-4822-9D4C-6B9EEB7EFFF7}.Release|Mixed Platforms.ActiveCfg = Release|x86
{A08575E0-7B21-4822-9D4C-6B9EEB7EFFF7}.Release|Mixed Platforms.Build.0 = Release|x86 {A08575E0-7B21-4822-9D4C-6B9EEB7EFFF7}.Release|Mixed Platforms.Build.0 = Release|x86
{A08575E0-7B21-4822-9D4C-6B9EEB7EFFF7}.Release|PS Vita.ActiveCfg = Release|x86
{A08575E0-7B21-4822-9D4C-6B9EEB7EFFF7}.Release|Windows.ActiveCfg = Release|x86
{A08575E0-7B21-4822-9D4C-6B9EEB7EFFF7}.Release|Windows Metro.ActiveCfg = Release|x86
{A08575E0-7B21-4822-9D4C-6B9EEB7EFFF7}.Release|Windows Phone.ActiveCfg = Release|x86
{A08575E0-7B21-4822-9D4C-6B9EEB7EFFF7}.Release|x86.ActiveCfg = Release|x86 {A08575E0-7B21-4822-9D4C-6B9EEB7EFFF7}.Release|x86.ActiveCfg = Release|x86
{A08575E0-7B21-4822-9D4C-6B9EEB7EFFF7}.Release|x86.Build.0 = Release|x86 {A08575E0-7B21-4822-9D4C-6B9EEB7EFFF7}.Release|x86.Build.0 = Release|x86
{A08575E0-7B21-4822-9D4C-6B9EEB7EFFF7}.Release|XBox 360.ActiveCfg = Release|x86
{A08575E0-7B21-4822-9D4C-6B9EEB7EFFF7}.ReleaseWin8|Android.ActiveCfg = ReleaseWin8|x86
{A08575E0-7B21-4822-9D4C-6B9EEB7EFFF7}.ReleaseWin8|Any CPU.ActiveCfg = ReleaseWin8|x86 {A08575E0-7B21-4822-9D4C-6B9EEB7EFFF7}.ReleaseWin8|Any CPU.ActiveCfg = ReleaseWin8|x86
{A08575E0-7B21-4822-9D4C-6B9EEB7EFFF7}.ReleaseWin8|iOS.ActiveCfg = ReleaseWin8|x86
{A08575E0-7B21-4822-9D4C-6B9EEB7EFFF7}.ReleaseWin8|Linux.ActiveCfg = ReleaseWin8|x86
{A08575E0-7B21-4822-9D4C-6B9EEB7EFFF7}.ReleaseWin8|Mac OS.ActiveCfg = ReleaseWin8|x86
{A08575E0-7B21-4822-9D4C-6B9EEB7EFFF7}.ReleaseWin8|Mixed Platforms.ActiveCfg = ReleaseWin8|x86 {A08575E0-7B21-4822-9D4C-6B9EEB7EFFF7}.ReleaseWin8|Mixed Platforms.ActiveCfg = ReleaseWin8|x86
{A08575E0-7B21-4822-9D4C-6B9EEB7EFFF7}.ReleaseWin8|Mixed Platforms.Build.0 = ReleaseWin8|x86 {A08575E0-7B21-4822-9D4C-6B9EEB7EFFF7}.ReleaseWin8|Mixed Platforms.Build.0 = ReleaseWin8|x86
{A08575E0-7B21-4822-9D4C-6B9EEB7EFFF7}.ReleaseWin8|PS Vita.ActiveCfg = ReleaseWin8|x86
{A08575E0-7B21-4822-9D4C-6B9EEB7EFFF7}.ReleaseWin8|Windows.ActiveCfg = ReleaseWin8|x86
{A08575E0-7B21-4822-9D4C-6B9EEB7EFFF7}.ReleaseWin8|Windows Metro.ActiveCfg = ReleaseWin8|x86
{A08575E0-7B21-4822-9D4C-6B9EEB7EFFF7}.ReleaseWin8|Windows Phone.ActiveCfg = ReleaseWin8|x86
{A08575E0-7B21-4822-9D4C-6B9EEB7EFFF7}.ReleaseWin8|x86.ActiveCfg = ReleaseWin8|x86 {A08575E0-7B21-4822-9D4C-6B9EEB7EFFF7}.ReleaseWin8|x86.ActiveCfg = ReleaseWin8|x86
{A08575E0-7B21-4822-9D4C-6B9EEB7EFFF7}.ReleaseWin8|x86.Build.0 = ReleaseWin8|x86 {A08575E0-7B21-4822-9D4C-6B9EEB7EFFF7}.ReleaseWin8|x86.Build.0 = ReleaseWin8|x86
{A08575E0-7B21-4822-9D4C-6B9EEB7EFFF7}.ReleaseWin8|XBox 360.ActiveCfg = ReleaseWin8|x86
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Debug|Android.ActiveCfg = Debug|Android
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Debug|Android.Build.0 = Debug|Android
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Debug|Any CPU.ActiveCfg = Debug|Android
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Debug|iOS.ActiveCfg = Debug|iOS
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Debug|iOS.Build.0 = Debug|iOS
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Debug|Linux.ActiveCfg = Debug|Linux
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Debug|Linux.Build.0 = Debug|Linux
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Debug|Mac OS.ActiveCfg = Debug|Mac OS
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Debug|Mac OS.Build.0 = Debug|Mac OS
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Debug|Mixed Platforms.ActiveCfg = Debug|XBox 360
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Debug|Mixed Platforms.Build.0 = Debug|XBox 360
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Debug|PS Vita.ActiveCfg = Debug|PS Vita
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Debug|PS Vita.Build.0 = Debug|PS Vita
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Debug|Windows.ActiveCfg = Debug|Windows
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Debug|Windows.Build.0 = Debug|Windows
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Debug|Windows Metro.ActiveCfg = Debug|Windows Metro
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Debug|Windows Metro.Build.0 = Debug|Windows Metro
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Debug|Windows Phone.ActiveCfg = Debug|Windows Phone
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Debug|Windows Phone.Build.0 = Debug|Windows Phone
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Debug|x86.ActiveCfg = Debug|XBox 360
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Debug|XBox 360.ActiveCfg = Debug|XBox 360
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Debug|XBox 360.Build.0 = Debug|XBox 360
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.DebugWin8|Android.ActiveCfg = Debug|Android
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.DebugWin8|Android.Build.0 = Debug|Android
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.DebugWin8|Any CPU.ActiveCfg = Debug|Android
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.DebugWin8|iOS.ActiveCfg = Debug|iOS
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.DebugWin8|iOS.Build.0 = Debug|iOS
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.DebugWin8|Linux.ActiveCfg = Debug|Linux
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.DebugWin8|Linux.Build.0 = Debug|Linux
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.DebugWin8|Mac OS.ActiveCfg = Debug|Mac OS
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.DebugWin8|Mac OS.Build.0 = Debug|Mac OS
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.DebugWin8|Mixed Platforms.ActiveCfg = Debug|XBox 360
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.DebugWin8|Mixed Platforms.Build.0 = Debug|XBox 360
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.DebugWin8|PS Vita.ActiveCfg = Debug|PS Vita
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.DebugWin8|PS Vita.Build.0 = Debug|PS Vita
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.DebugWin8|Windows.ActiveCfg = Debug|Windows
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.DebugWin8|Windows.Build.0 = Debug|Windows
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.DebugWin8|Windows Metro.ActiveCfg = Debug|Windows Metro
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.DebugWin8|Windows Metro.Build.0 = Debug|Windows Metro
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.DebugWin8|Windows Phone.ActiveCfg = Debug|Windows Phone
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.DebugWin8|Windows Phone.Build.0 = Debug|Windows Phone
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{75EFAE60-726E-430F-8661-4CF9ABD1306C}.DebugWin8|XBox 360.ActiveCfg = Debug|XBox 360
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.DebugWin8|XBox 360.Build.0 = Debug|XBox 360
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{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Release|Android.Build.0 = Release|Android
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{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Release|iOS.Build.0 = Release|iOS
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Release|Linux.ActiveCfg = Release|Linux
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Release|Linux.Build.0 = Release|Linux
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Release|Mac OS.ActiveCfg = Release|Mac OS
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{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Release|Windows.ActiveCfg = Release|Windows
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Release|Windows.Build.0 = Release|Windows
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Release|Windows Metro.ActiveCfg = Release|Windows Metro
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{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Release|Windows Phone.Build.0 = Release|Windows Phone
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Release|x86.ActiveCfg = Release|XBox 360
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Release|XBox 360.ActiveCfg = Release|XBox 360
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Release|XBox 360.Build.0 = Release|XBox 360
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|Android.ActiveCfg = Release|Android
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|Android.Build.0 = Release|Android
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|Any CPU.ActiveCfg = Release|Android
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|iOS.ActiveCfg = Release|iOS
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|iOS.Build.0 = Release|iOS
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|Linux.ActiveCfg = Release|Linux
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|Linux.Build.0 = Release|Linux
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|Mac OS.ActiveCfg = Release|Mac OS
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|Mac OS.Build.0 = Release|Mac OS
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|Mixed Platforms.ActiveCfg = Release|XBox 360
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|Mixed Platforms.Build.0 = Release|XBox 360
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|PS Vita.ActiveCfg = Release|PS Vita
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|PS Vita.Build.0 = Release|PS Vita
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|Windows.ActiveCfg = Release|Windows
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|Windows.Build.0 = Release|Windows
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|Windows Metro.ActiveCfg = Release|Windows Metro
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|Windows Metro.Build.0 = Release|Windows Metro
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|Windows Phone.ActiveCfg = Release|Windows Phone
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|Windows Phone.Build.0 = Release|Windows Phone
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|x86.ActiveCfg = Release|XBox 360
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|XBox 360.ActiveCfg = Release|XBox 360
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|XBox 360.Build.0 = Release|XBox 360
EndGlobalSection EndGlobalSection
GlobalSection(SolutionProperties) = preSolution GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE HideSolutionNode = FALSE

View File

@ -31,11 +31,11 @@ namespace WindowsGame1
} }
cbRenderSystem.SelectedItem = AddInSystemFactory.Instance.GetDefaultCreator<IRenderSystemCreator>().Name; cbRenderSystem.SelectedItem = AddInSystemFactory.Instance.GetDefaultCreator<IRenderSystemCreator>().Name;
foreach (IInputSystemCreator inputSystemCreator in AddInSystemFactory.Instance.GetAvailableCreators<IInputSystemCreator>()) foreach (var providerName in InputDeviceFactory.Instance.Providers.Select((x) => x.Key))
{ {
cbInputSystem.Items.Add(inputSystemCreator.Name); cbInputSystem.Items.Add(providerName);
} }
cbInputSystem.SelectedItem = AddInSystemFactory.Instance.GetDefaultCreator<IInputSystemCreator>().Name; cbInputSystem.SelectedItem = InputDeviceFactory.Instance.Providers.Select((x) => x.Key).First();
foreach (ISoundSystemCreator soundSystemCreator in AddInSystemFactory.Instance.GetAvailableCreators<ISoundSystemCreator>()) foreach (ISoundSystemCreator soundSystemCreator in AddInSystemFactory.Instance.GetAvailableCreators<ISoundSystemCreator>())
{ {

View File

@ -20,7 +20,7 @@ namespace WindowsGame1
{ {
AddInSystemFactory.Instance.SetPreferredSystem(AddInType.RenderSystem, selector.cbRenderSystem.Text); AddInSystemFactory.Instance.SetPreferredSystem(AddInType.RenderSystem, selector.cbRenderSystem.Text);
AddInSystemFactory.Instance.SetPreferredSystem(AddInType.SoundSystem, selector.cbAudioSystem.Text); AddInSystemFactory.Instance.SetPreferredSystem(AddInType.SoundSystem, selector.cbAudioSystem.Text);
AddInSystemFactory.Instance.SetPreferredSystem(AddInType.InputSystem, selector.cbInputSystem.Text); InputDeviceFactory.Instance.PrefferedProvider = selector.cbInputSystem.Text;
using (Game1 game = new Game1()) using (Game1 game = new Game1())
{ {

View File

@ -1,8 +1,8 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup> <PropertyGroup>
<ProjectGuid>{A08575E0-7B21-4822-9D4C-6B9EEB7EFFF7}</ProjectGuid> <ProjectGuid>{A08575E0-7B21-4822-9D4C-6B9EEB7EFFF7}</ProjectGuid>
<ProjectTypeGuids>{6D335F3A-9D43-41b4-9D22-F6F17C4BE596};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">x86</Platform> <Platform Condition=" '$(Platform)' == '' ">x86</Platform>
<OutputType>WinExe</OutputType> <OutputType>WinExe</OutputType>
@ -12,11 +12,6 @@
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion> <TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
<TargetFrameworkProfile> <TargetFrameworkProfile>
</TargetFrameworkProfile> </TargetFrameworkProfile>
<XnaFrameworkVersion>v4.0</XnaFrameworkVersion>
<XnaPlatform>Windows</XnaPlatform>
<XnaProfile>HiDef</XnaProfile>
<XnaCrossPlatformGroupID>f406a178-479b-429f-b5db-560239a287dd</XnaCrossPlatformGroupID>
<XnaOutputType>Game</XnaOutputType>
<ApplicationIcon>anx.ico</ApplicationIcon> <ApplicationIcon>anx.ico</ApplicationIcon>
<Thumbnail>GameThumbnail.png</Thumbnail> <Thumbnail>GameThumbnail.png</Thumbnail>
<PublishUrl>publish\</PublishUrl> <PublishUrl>publish\</PublishUrl>
@ -46,7 +41,6 @@
<NoStdLib>true</NoStdLib> <NoStdLib>true</NoStdLib>
<UseVSHostingProcess>false</UseVSHostingProcess> <UseVSHostingProcess>false</UseVSHostingProcess>
<PlatformTarget>x86</PlatformTarget> <PlatformTarget>x86</PlatformTarget>
<XnaCompressContent>false</XnaCompressContent>
</PropertyGroup> </PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' "> <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
<DebugType>pdbonly</DebugType> <DebugType>pdbonly</DebugType>
@ -58,7 +52,6 @@
<NoStdLib>true</NoStdLib> <NoStdLib>true</NoStdLib>
<UseVSHostingProcess>false</UseVSHostingProcess> <UseVSHostingProcess>false</UseVSHostingProcess>
<PlatformTarget>x86</PlatformTarget> <PlatformTarget>x86</PlatformTarget>
<XnaCompressContent>True</XnaCompressContent>
</PropertyGroup> </PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'DebugWin8|x86'"> <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'DebugWin8|x86'">
<OutputPath>bin\x86\DebugWin8\</OutputPath> <OutputPath>bin\x86\DebugWin8\</OutputPath>
@ -82,6 +75,9 @@
<CodeAnalysisIgnoreBuiltInRules>true</CodeAnalysisIgnoreBuiltInRules> <CodeAnalysisIgnoreBuiltInRules>true</CodeAnalysisIgnoreBuiltInRules>
<CodeAnalysisFailOnMissingRules>false</CodeAnalysisFailOnMissingRules> <CodeAnalysisFailOnMissingRules>false</CodeAnalysisFailOnMissingRules>
</PropertyGroup> </PropertyGroup>
<PropertyGroup>
<RunPostBuildEvent>Always</RunPostBuildEvent>
</PropertyGroup>
<ItemGroup> <ItemGroup>
<Reference Include="mscorlib" /> <Reference Include="mscorlib" />
<Reference Include="System" /> <Reference Include="System" />
@ -110,6 +106,14 @@
</Compile> </Compile>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<Content Include="..\..\packages\SharpDX.Direct3D11.Effects.2.6.3\Content\sharpdx_direct3d11_effects_x64.dll">
<Link>sharpdx_direct3d11_effects_x64.dll</Link>
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="..\..\packages\SharpDX.Direct3D11.Effects.2.6.3\Content\sharpdx_direct3d11_effects_x86.dll">
<Link>sharpdx_direct3d11_effects_x86.dll</Link>
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="anx.ico" /> <Content Include="anx.ico" />
<Content Include="GameThumbnail.png"> <Content Include="GameThumbnail.png">
<XnaPlatformSpecific>true</XnaPlatformSpecific> <XnaPlatformSpecific>true</XnaPlatformSpecific>
@ -117,55 +121,39 @@
<None Include="Resources\ANX.Framework.Logo_459x121.png" /> <None Include="Resources\ANX.Framework.Logo_459x121.png" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ProjectReference Include="..\..\ANX.Framework\ANX.Framework.csproj"> <Reference Include="ANX.Framework">
<Project>{6899F0C9-70B9-4EB0-9DD3-E598D4BE3E35}</Project> <HintPath>..\..\bin\Debug\ANX.Framework.dll</HintPath>
<Name>ANX.Framework</Name> </Reference>
</ProjectReference> <Reference Include="ANX.InputDevices.Windows.XInput">
<ProjectReference Include="..\..\InputSystems\ANX.InputDevices.OpenTK\ANX.InputDevices.OpenTK.csproj"> <HintPath>..\..\bin\Debug\ANX.InputDevices.Windows.XInput.dll</HintPath>
<Project>{5CA3CDF5-4D2C-42AC-AD08-641BD3992B75}</Project> </Reference>
<Name>ANX.InputDevices.OpenTK</Name> <Reference Include="ANX.InputDevices.OpenTK">
</ProjectReference> <HintPath>..\..\bin\Debug\ANX.InputDevices.OpenTK.dll</HintPath>
<ProjectReference Include="..\..\InputSystems\ANX.InputDevices.Windows.XInput\ANX.InputDevices.Windows.XInput.csproj"> </Reference>
<Project>{60D08399-244F-46A3-91F1-4CFD26D961A3}</Project> <Reference Include="ANX.InputSystem.Standard">
<Name>ANX.InputDevices.Windows.XInput</Name> <HintPath>..\..\bin\Debug\ANX.InputSystem.Standard.dll</HintPath>
</ProjectReference> </Reference>
<ProjectReference Include="..\..\InputSystems\ANX.InputSystem.Standard\ANX.InputSystem.Standard.csproj"> <Reference Include="ANX.PlatformSystem.Windows">
<Project>{49066074-3B7B-4A55-B122-6BD33AB73558}</Project> <HintPath>..\..\bin\Debug\ANX.PlatformSystem.Windows.dll</HintPath>
<Name>ANX.InputSystem.Standard</Name> </Reference>
</ProjectReference> <Reference Include="ANX.RenderSystem.Windows.DX10">
<ProjectReference Include="..\..\PlatformSystems\ANX.PlatformSystem.Windows\ANX.PlatformSystem.Windows.csproj"> <HintPath>..\..\bin\Debug\ANX.RenderSystem.Windows.DX10.dll</HintPath>
<Project>{068EB2E9-963C-4E1B-8831-E25011F11FFE}</Project> </Reference>
<Name>ANX.PlatformSystem.Windows</Name> <Reference Include="ANX.RenderSystem.Windows.DX11">
</ProjectReference> <HintPath>..\..\bin\Debug\ANX.RenderSystem.Windows.DX11.dll</HintPath>
<ProjectReference Include="..\..\RenderSystems\ANX.Framework.GL3\ANX.RenderSystem.GL3.csproj"> </Reference>
<Project>{eb8258e0-6741-4db9-b756-1ebdf67b1ed6}</Project> <Reference Include="ANX.RenderSystem.GL3">
<Name>ANX.RenderSystem.GL3</Name> <HintPath>..\..\bin\Debug\ANX.RenderSystem.GL3.dll</HintPath>
</ProjectReference> </Reference>
<ProjectReference Include="..\..\RenderSystems\ANX.RenderSystem.Windows.DX10\ANX.RenderSystem.Windows.DX10.csproj"> <Reference Include="ANX.SoundSystem.Windows.XAudio">
<Project>{5BE49183-2F6F-4527-AC90-D816911FCF90}</Project> <HintPath>..\..\bin\Debug\ANX.SoundSystem.Windows.XAudio.dll</HintPath>
<Name>ANX.RenderSystem.Windows.DX10</Name> </Reference>
</ProjectReference> <Reference Include="ANX.SoundSystem.Null">
<ProjectReference Include="..\..\RenderSystems\ANX.RenderSystem.Windows.DX11\ANX.RenderSystem.Windows.DX11.csproj"> <HintPath>..\..\bin\Debug\ANX.SoundSystem.Null.dll</HintPath>
<Project>{B30DE9C2-0926-46B6-8351-9AF276C472D5}</Project> </Reference>
<Name>ANX.RenderSystem.Windows.DX11</Name> <Reference Include="ANX.SoundSystem.OpenAL">
</ProjectReference> <HintPath>..\..\bin\Debug\ANX.SoundSystem.OpenAL.dll</HintPath>
<ProjectReference Include="..\..\SoundSystems\ANX.SoundSystem.Null\ANX.SoundSystem.Null.csproj"> </Reference>
<Project>{c4ddffff-595e-4089-b499-06f68caf2566}</Project>
<Name>ANX.SoundSystem.Null</Name>
</ProjectReference>
<ProjectReference Include="..\..\SoundSystems\ANX.SoundSystem.OpenAL\ANX.SoundSystem.OpenAL.csproj">
<Project>{14EF49AB-6D3F-458D-9D5C-D120B86EDD7A}</Project>
<Name>ANX.SoundSystem.OpenAL</Name>
</ProjectReference>
<ProjectReference Include="..\..\SoundSystems\ANX.SoundSystem.Windows.XAudio\ANX.SoundSystem.Windows.XAudio.csproj">
<Project>{6A582788-C4D2-410C-96CD-177F75712D65}</Project>
<Name>ANX.SoundSystem.Windows.XAudio</Name>
</ProjectReference>
<ProjectReference Include="..\SampleContent\SampleContent.contentproj">
<Project>{FA6E229D-4504-47B1-8A23-2D3FCC13F778}</Project>
<Name>SampleContent</Name>
<XnaReferenceType>Content</XnaReferenceType>
</ProjectReference>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<BootstrapperPackage Include=".NETFramework,Version=v4.0,Profile=Client"> <BootstrapperPackage Include=".NETFramework,Version=v4.0,Profile=Client">
@ -202,7 +190,9 @@
</EmbeddedResource> </EmbeddedResource>
</ItemGroup> </ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" /> <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\Microsoft.Xna.GameStudio.targets" /> <PropertyGroup>
<PostBuildEvent>xcopy $(ProjectDir)..\SampleContent\bin\$(ConfigurationName) $(TargetDir)SampleContent\ /D /E /Y</PostBuildEvent>
</PropertyGroup>
<!-- <!--
To modify your build process, add your task inside one of the targets below and uncomment it. To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets. Other similar extension points exist, see Microsoft.Common.targets.

View File

@ -1,6 +1,7 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<repositories> <repositories>
<repository path="..\ANX.Framework.Content.Pipeline.Assimp\packages.config" /> <repository path="..\ANX.Framework.Content.Pipeline.Assimp\packages.config" />
<repository path="..\InputSystems\ANX.InputDevices.OpenTK\packages.config" />
<repository path="..\InputSystems\ANX.InputDevices.Windows.ModernUI\packages.config" /> <repository path="..\InputSystems\ANX.InputDevices.Windows.ModernUI\packages.config" />
<repository path="..\InputSystems\ANX.InputDevices.Windows.XInput\packages.config" /> <repository path="..\InputSystems\ANX.InputDevices.Windows.XInput\packages.config" />
<repository path="..\RenderSystems\ANX.Framework.GL3\packages.config" /> <repository path="..\RenderSystems\ANX.Framework.GL3\packages.config" />