converted the fbx models to a format that can be read by assimp
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@ -1,49 +1,255 @@
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|
||||
AmbientLightColor: 0.0,0.0,0.0,0
|
||||
}
|
||||
FogOptions: {
|
||||
FlogEnable: 0
|
||||
FogMode: 0
|
||||
FogDensity: 0.000
|
||||
FogStart: 5.000
|
||||
FogEnd: 25.000
|
||||
FogColor: 0.1,0.1,0.1,1
|
||||
}
|
||||
Settings: {
|
||||
FrameRate: "24"
|
||||
TimeFormat: 1
|
||||
SnapOnFrames: 0
|
||||
ReferenceTimeIndex: -1
|
||||
TimeLineStartTime: 0
|
||||
TimeLineStopTime: 479181389250
|
||||
}
|
||||
RendererSetting: {
|
||||
DefaultCamera: "Producer Perspective"
|
||||
DefaultViewingMode: 0
|
||||
Current: ""
|
||||
Take: "Take 001" {
|
||||
FileName: "Take_001.tak"
|
||||
LocalTime: 0,153953860000
|
||||
ReferenceTime: 0,153953860000
|
||||
}
|
||||
}
|
||||
|
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@ -92,11 +92,6 @@
|
||||
<OutputPath>bin\Xbox 360\Release</OutputPath>
|
||||
<CompressContent>false</CompressContent>
|
||||
</Configuration>
|
||||
<Configuration Name="Debug" Platform="0">
|
||||
<Profile>Reach</Profile>
|
||||
<OutputPath>bin\Debug</OutputPath>
|
||||
<CompressContent>false</CompressContent>
|
||||
</Configuration>
|
||||
</Configurations>
|
||||
<References>
|
||||
<AssemblyReference Name="ANX.Framework.Content.Pipeline.Assimp">..\..\bin\Debug\ANX.Framework.Content.Pipeline.Assimp.dll</AssemblyReference>
|
||||
@ -129,27 +124,40 @@
|
||||
</BuildItem>
|
||||
<BuildItem AssetName="ANX_vertex_color" Importer="AssimpImporter" Processor="ModelProcessor">
|
||||
<SourceFile>Models\ANX_vertex_color.fbx</SourceFile>
|
||||
<ProcessorParams />
|
||||
<ProcessorParams>
|
||||
<Parameter Name="TextureFormat">Color</Parameter>
|
||||
</ProcessorParams>
|
||||
</BuildItem>
|
||||
<BuildItem AssetName="Cube" Importer="AssimpImporter" Processor="ModelProcessor">
|
||||
<SourceFile>Models\Cube.fbx</SourceFile>
|
||||
<ProcessorParams />
|
||||
<ProcessorParams>
|
||||
<Parameter Name="TextureFormat">Color</Parameter>
|
||||
</ProcessorParams>
|
||||
</BuildItem>
|
||||
<BuildItem AssetName="Sphere" Importer="AssimpImporter" Processor="ModelProcessor">
|
||||
<SourceFile>Models\Sphere.fbx</SourceFile>
|
||||
<ProcessorParams />
|
||||
<ProcessorParams>
|
||||
<Parameter Name="TextureFormat">Color</Parameter>
|
||||
</ProcessorParams>
|
||||
</BuildItem>
|
||||
<BuildItem AssetName="SphereAndCube" Importer="AssimpImporter" Processor="ModelProcessor">
|
||||
<SourceFile>Models\SphereAndCube.fbx</SourceFile>
|
||||
<ProcessorParams />
|
||||
<ProcessorParams>
|
||||
<Parameter Name="TextureFormat">Color</Parameter>
|
||||
</ProcessorParams>
|
||||
</BuildItem>
|
||||
<BuildItem AssetName="TestGrid1024" Importer="TextureImporter" Processor="TextureProcessor">
|
||||
<SourceFile>Models\TestGrid1024.png</SourceFile>
|
||||
<ProcessorParams />
|
||||
<ProcessorParams>
|
||||
<Parameter Name="ColorKeyColor">255; 0; 255; 255</Parameter>
|
||||
<Parameter Name="GenerateMipmaps">True</Parameter>
|
||||
</ProcessorParams>
|
||||
</BuildItem>
|
||||
<BuildItem AssetName="TwoCubes" Importer="AssimpImporter" Processor="ModelProcessor">
|
||||
<SourceFile>Models\TwoCubes.fbx</SourceFile>
|
||||
<ProcessorParams />
|
||||
<ProcessorParams>
|
||||
<Parameter Name="TextureFormat">Color</Parameter>
|
||||
</ProcessorParams>
|
||||
</BuildItem>
|
||||
<BuildItem AssetName="testsound" Importer="WavImporter" Processor="SoundEffectProcessor">
|
||||
<SourceFile>Sounds\testsound.wav</SourceFile>
|
||||
|
Loading…
x
Reference in New Issue
Block a user