- added missing loading of GLSL Shader through ContentPipeline
This commit is contained in:
parent
c0377daab0
commit
b4881a2c70
@ -110,6 +110,7 @@ namespace ANX.Framework.Content
|
|||||||
switch (format)
|
switch (format)
|
||||||
{
|
{
|
||||||
case EffectProcessorOutputFormat.DX10_HLSL:
|
case EffectProcessorOutputFormat.DX10_HLSL:
|
||||||
|
case EffectProcessorOutputFormat.OPEN_GL3_GLSL:
|
||||||
//return rfc.CreateEffect(gds.GraphicsDevice, new MemoryStream(vertexShaderByteCode, false), new MemoryStream(pixelShaderByteCode, false));
|
//return rfc.CreateEffect(gds.GraphicsDevice, new MemoryStream(vertexShaderByteCode, false), new MemoryStream(pixelShaderByteCode, false));
|
||||||
//return rfc.CreateEffect(gds.GraphicsDevice, new MemoryStream(effectByteCode, false));
|
//return rfc.CreateEffect(gds.GraphicsDevice, new MemoryStream(effectByteCode, false));
|
||||||
return new Effect(gds.GraphicsDevice, effectByteCode);
|
return new Effect(gds.GraphicsDevice, effectByteCode);
|
||||||
|
Loading…
x
Reference in New Issue
Block a user