diff --git a/ANX.Framework/Content/ResourceContentManager.cs b/ANX.Framework/Content/ResourceContentManager.cs
index 85a5a57c..a55e5fba 100644
--- a/ANX.Framework/Content/ResourceContentManager.cs
+++ b/ANX.Framework/Content/ResourceContentManager.cs
@@ -3,7 +3,6 @@ using System;
 using System.Collections.Generic;
 using System.IO;
 using System.Resources;
-using System.IO;
 
 #endregion // Using Statements
 
diff --git a/ANX.Framework/Storage/StorageDevice.cs b/ANX.Framework/Storage/StorageDevice.cs
index 9f18d130..4a6372b3 100644
--- a/ANX.Framework/Storage/StorageDevice.cs
+++ b/ANX.Framework/Storage/StorageDevice.cs
@@ -59,8 +59,9 @@ namespace ANX.Framework.Storage
 
         private DriveInfo storageDrive;
         private Func<string, StorageContainer> openContainerDelegate = null;
-
+#pragma warning disable 0067 //This event is never used
         public static event EventHandler<EventArgs> DeviceChanged;
+#pragma warning restore 0067
 
         internal StorageDevice(string storagePath)
         {
diff --git a/InputSystems/ANX.InputSystem.Windows.Kinect/Kinect.cs b/InputSystems/ANX.InputSystem.Windows.Kinect/Kinect.cs
index ee2a563e..f7f89d32 100644
--- a/InputSystems/ANX.InputSystem.Windows.Kinect/Kinect.cs
+++ b/InputSystems/ANX.InputSystem.Windows.Kinect/Kinect.cs
@@ -74,7 +74,7 @@ namespace ANX.InputSystem.Windows.Kinect
 
         public Kinect()
         {
-            pNui = new Runtime();
+            pNui = Runtime.Kinects[0];
             pNui.Initialize(RuntimeOptions.UseDepthAndPlayerIndex | RuntimeOptions.UseSkeletalTracking | RuntimeOptions.UseColor);
             pNui.SkeletonEngine.TransformSmooth = true;
 
diff --git a/RenderSystems/ANX.RenderSystem.Windows.DX11/GraphicsDeviceWindowsDX11.cs b/RenderSystems/ANX.RenderSystem.Windows.DX11/GraphicsDeviceWindowsDX11.cs
index ac5d65cb..3b2ba8bf 100644
--- a/RenderSystems/ANX.RenderSystem.Windows.DX11/GraphicsDeviceWindowsDX11.cs
+++ b/RenderSystems/ANX.RenderSystem.Windows.DX11/GraphicsDeviceWindowsDX11.cs
@@ -10,7 +10,6 @@ using ANX.Framework.NonXNA;
 using ANX.Framework.Graphics;
 using SharpDX.Direct3D11;
 using ANX.Framework;
-using ANX.Framework.Graphics;
 using SharpDX.D3DCompiler;
 
 #endregion // Using Statements