fixed a build issue in GraphicsDeviceWindowsMetro

This commit is contained in:
Glatzemann 2012-09-24 13:45:55 +00:00 committed by Konstantin Koch
parent 900d51ccae
commit a56b7042fc
4 changed files with 5 additions and 11 deletions

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@ -71,12 +71,6 @@
<Compile Include="Texture2DGL3.cs" /> <Compile Include="Texture2DGL3.cs" />
<Compile Include="VertexBufferGL3.cs" /> <Compile Include="VertexBufferGL3.cs" />
</ItemGroup> </ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\ANX.Framework\ANX.Framework_WindowsMetro.csproj">
<Project>{6899F0C9-70B9-4EB0-9DD3-E598D4BE3E35}</Project>
<Name>ANX.Framework</Name>
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildExtensionsPath)\Microsoft\WindowsXaml\v$(VisualStudioVersion)\Microsoft.Windows.UI.Xaml.CSharp.targets" /> <Import Project="$(MSBuildExtensionsPath)\Microsoft\WindowsXaml\v$(VisualStudioVersion)\Microsoft.Windows.UI.Xaml.CSharp.targets" />
<PropertyGroup> <PropertyGroup>
<PreBuildEvent></PreBuildEvent> <PreBuildEvent></PreBuildEvent>

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@ -32,7 +32,7 @@ using System.Runtime.InteropServices;
// Sie können alle Werte angeben oder die standardmäßigen Build- und Revisionsnummern // Sie können alle Werte angeben oder die standardmäßigen Build- und Revisionsnummern
// übernehmen, indem Sie "*" eingeben: // übernehmen, indem Sie "*" eingeben:
// [assembly: AssemblyVersion("1.0.*")] // [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("0.7.19.*")] [assembly: AssemblyVersion("0.7.20.*")]
[assembly: AssemblyFileVersion("0.7.19.0")] [assembly: AssemblyFileVersion("0.7.20.0")]
[assembly: InternalsVisibleTo("ANX.Framework.ContentPipeline")] [assembly: InternalsVisibleTo("ANX.Framework.ContentPipeline")]

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@ -29,5 +29,5 @@ using System.Runtime.InteropServices;
// Buildnummer // Buildnummer
// Revision // Revision
// //
[assembly: AssemblyVersion("0.7.11.*")] [assembly: AssemblyVersion("0.7.12.*")]
[assembly: AssemblyFileVersion("0.7.11.0")] [assembly: AssemblyFileVersion("0.7.12.0")]

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@ -158,7 +158,7 @@ namespace ANX.RenderSystem.Windows.Metro
#region DrawInstancedPrimitives #region DrawInstancedPrimitives
public void DrawInstancedPrimitives(PrimitiveType primitiveType, public void DrawInstancedPrimitives(PrimitiveType primitiveType,
int baseVertex, int minVertexIndex, int numVertices, int startIndex, int baseVertex, int minVertexIndex, int numVertices, int startIndex,
int primitiveCount, int instanceCount) int primitiveCount, int instanceCount, IndexBuffer indexBuffer)
{ {
NativeDevice.NativeContext.DrawIndexedInstanced(numVertices, NativeDevice.NativeContext.DrawIndexedInstanced(numVertices,
instanceCount, startIndex, baseVertex, 0); instanceCount, startIndex, baseVertex, 0);