diff --git a/ANX.Framework/ANX.Framework.csproj b/ANX.Framework/ANX.Framework.csproj index 86bd0fbe..8d023b8d 100644 --- a/ANX.Framework/ANX.Framework.csproj +++ b/ANX.Framework/ANX.Framework.csproj @@ -141,8 +141,11 @@ + + + @@ -182,6 +185,10 @@ + + + + diff --git a/ANX.Framework/Graphics/DeviceLostException.cs b/ANX.Framework/Graphics/DeviceLostException.cs new file mode 100644 index 00000000..43847961 --- /dev/null +++ b/ANX.Framework/Graphics/DeviceLostException.cs @@ -0,0 +1,78 @@ +#region Using Statements +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using ANX.Framework.NonXNA; +using ANX.Framework.Graphics; + +#endregion // Using Statements + +#region License + +// +// This file is part of the ANX.Framework created by the "ANX.Framework developer group". +// +// This file is released under the Ms-PL license. +// +// +// +// Microsoft Public License (Ms-PL) +// +// This license governs use of the accompanying software. If you use the software, you accept this license. +// If you do not accept the license, do not use the software. +// +// 1.Definitions +// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning +// here as under U.S. copyright law. +// A "contribution" is the original software, or any additions or changes to the software. +// A "contributor" is any person that distributes its contribution under this license. +// "Licensed patents" are a contributor's patent claims that read directly on its contribution. +// +// 2.Grant of Rights +// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations +// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to +// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution +// or any derivative works that you create. +// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in +// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed +// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution +// in the software or derivative works of the contribution in the software. +// +// 3.Conditions and Limitations +// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks. +// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your +// patent license from such contributor to the software ends automatically. +// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution +// notices that are present in the software. +// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including +// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or +// object code form, you may only do so under a license that complies with this license. +// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees, +// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the +// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a +// particular purpose and non-infringement. + +#endregion // License + +namespace ANX.Framework.Graphics +{ + public sealed class DeviceLostException : Exception + { + public DeviceLostException() + : base() + { + } + + public DeviceLostException(string message) + : base(message) + { + } + + public DeviceLostException(string message, Exception innerException) + : base(message, innerException) + { + } + + } +} diff --git a/ANX.Framework/Graphics/DeviceNotResetException.cs b/ANX.Framework/Graphics/DeviceNotResetException.cs new file mode 100644 index 00000000..b5c437fe --- /dev/null +++ b/ANX.Framework/Graphics/DeviceNotResetException.cs @@ -0,0 +1,78 @@ +#region Using Statements +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using ANX.Framework.NonXNA; +using ANX.Framework.Graphics; + +#endregion // Using Statements + +#region License + +// +// This file is part of the ANX.Framework created by the "ANX.Framework developer group". +// +// This file is released under the Ms-PL license. +// +// +// +// Microsoft Public License (Ms-PL) +// +// This license governs use of the accompanying software. If you use the software, you accept this license. +// If you do not accept the license, do not use the software. +// +// 1.Definitions +// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning +// here as under U.S. copyright law. +// A "contribution" is the original software, or any additions or changes to the software. +// A "contributor" is any person that distributes its contribution under this license. +// "Licensed patents" are a contributor's patent claims that read directly on its contribution. +// +// 2.Grant of Rights +// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations +// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to +// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution +// or any derivative works that you create. +// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in +// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed +// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution +// in the software or derivative works of the contribution in the software. +// +// 3.Conditions and Limitations +// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks. +// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your +// patent license from such contributor to the software ends automatically. +// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution +// notices that are present in the software. +// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including +// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or +// object code form, you may only do so under a license that complies with this license. +// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees, +// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the +// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a +// particular purpose and non-infringement. + +#endregion // License + +namespace ANX.Framework.Graphics +{ + public sealed class DeviceNotResetException : Exception + { + public DeviceNotResetException() + : base() + { + } + + public DeviceNotResetException(string message) + : base(message) + { + } + + public DeviceNotResetException(string message, Exception innerException) + : base(message, innerException) + { + } + + } +} diff --git a/ANX.Framework/Graphics/DynamicIndexBuffer.cs b/ANX.Framework/Graphics/DynamicIndexBuffer.cs new file mode 100644 index 00000000..ce7bcdfe --- /dev/null +++ b/ANX.Framework/Graphics/DynamicIndexBuffer.cs @@ -0,0 +1,103 @@ +#region Using Statements +using System; + +#endregion // Using Statements + +#region License + +// +// This file is part of the ANX.Framework created by the "ANX.Framework developer group". +// +// This file is released under the Ms-PL license. +// +// +// +// Microsoft Public License (Ms-PL) +// +// This license governs use of the accompanying software. If you use the software, you accept this license. +// If you do not accept the license, do not use the software. +// +// 1.Definitions +// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning +// here as under U.S. copyright law. +// A "contribution" is the original software, or any additions or changes to the software. +// A "contributor" is any person that distributes its contribution under this license. +// "Licensed patents" are a contributor's patent claims that read directly on its contribution. +// +// 2.Grant of Rights +// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations +// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to +// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution +// or any derivative works that you create. +// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in +// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed +// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution +// in the software or derivative works of the contribution in the software. +// +// 3.Conditions and Limitations +// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks. +// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your +// patent license from such contributor to the software ends automatically. +// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution +// notices that are present in the software. +// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including +// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or +// object code form, you may only do so under a license that complies with this license. +// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees, +// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the +// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a +// particular purpose and non-infringement. + +#endregion // License + +namespace ANX.Framework.Graphics +{ + public class DynamicIndexBuffer : IndexBuffer, IDynamicGraphicsResource + { + public virtual event EventHandler ContentLost; + + public DynamicIndexBuffer(GraphicsDevice graphicsDevice, IndexElementSize indexElementSize, int indexCount, BufferUsage usage) + : base(graphicsDevice, indexElementSize, indexCount, usage) + { + throw new NotImplementedException(); + } + + public DynamicIndexBuffer(GraphicsDevice graphicsDevice, Type indexType, int indexCount, BufferUsage usage) + : base(graphicsDevice, indexType, indexCount, usage) + { + throw new NotImplementedException(); + } + + public void SetData(int offsetInBytes, T[] data, int startIndex, int elementCount, SetDataOptions options) where T : struct + { + throw new NotImplementedException(); + } + + public void SetData(T[] data, int startIndex, int elementCount, SetDataOptions options) where T : struct + { + throw new NotImplementedException(); + } + + public bool IsContentLost + { + get + { + throw new NotImplementedException(); + } + } + + public void SetContentLost(bool isContentLost) + { + throw new NotImplementedException(); + } + + protected void raise_ContentLost(object sender, EventArgs args) + { + if (ContentLost != null) + { + ContentLost(sender, args); + } + } + + } +} diff --git a/ANX.Framework/Graphics/DynamicVertexBuffer.cs b/ANX.Framework/Graphics/DynamicVertexBuffer.cs new file mode 100644 index 00000000..31f30b77 --- /dev/null +++ b/ANX.Framework/Graphics/DynamicVertexBuffer.cs @@ -0,0 +1,103 @@ +#region Using Statements +using System; + +#endregion // Using Statements + +#region License + +// +// This file is part of the ANX.Framework created by the "ANX.Framework developer group". +// +// This file is released under the Ms-PL license. +// +// +// +// Microsoft Public License (Ms-PL) +// +// This license governs use of the accompanying software. If you use the software, you accept this license. +// If you do not accept the license, do not use the software. +// +// 1.Definitions +// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning +// here as under U.S. copyright law. +// A "contribution" is the original software, or any additions or changes to the software. +// A "contributor" is any person that distributes its contribution under this license. +// "Licensed patents" are a contributor's patent claims that read directly on its contribution. +// +// 2.Grant of Rights +// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations +// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to +// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution +// or any derivative works that you create. +// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in +// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed +// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution +// in the software or derivative works of the contribution in the software. +// +// 3.Conditions and Limitations +// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks. +// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your +// patent license from such contributor to the software ends automatically. +// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution +// notices that are present in the software. +// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including +// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or +// object code form, you may only do so under a license that complies with this license. +// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees, +// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the +// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a +// particular purpose and non-infringement. + +#endregion // License + +namespace ANX.Framework.Graphics +{ + public class DynamicVertexBuffer : VertexBuffer, IDynamicGraphicsResource + { + public virtual event EventHandler ContentLost; + + public DynamicVertexBuffer(GraphicsDevice graphicsDevice, Type vertexType, int vertexCount, BufferUsage usage) + : base(graphicsDevice, vertexType, vertexCount, usage) + { + throw new NotImplementedException(); + } + + public DynamicVertexBuffer(GraphicsDevice graphicsDevice, VertexDeclaration vertexDeclaration, int vertexCount, BufferUsage usage) + : base(graphicsDevice, vertexDeclaration, vertexCount, usage) + { + throw new NotImplementedException(); + } + + public void SetData(int offsetInBytes, T[] data, int startIndex, int elementCount, int vertexStride, SetDataOptions options) where T : struct + { + throw new NotImplementedException(); + } + + public void SetData(T[] data, int startIndex, int elementCount, SetDataOptions options) where T : struct + { + throw new NotImplementedException(); + } + + public bool IsContentLost + { + get + { + throw new NotImplementedException(); + } + } + + public void SetContentLost(bool isContentLost) + { + throw new NotImplementedException(); + } + + protected void raise_ContentLost(object sender, EventArgs args) + { + if (ContentLost != null) + { + ContentLost(sender, args); + } + } + + } +} diff --git a/ANX.Framework/Graphics/EffectMaterial.cs b/ANX.Framework/Graphics/EffectMaterial.cs new file mode 100644 index 00000000..32159b24 --- /dev/null +++ b/ANX.Framework/Graphics/EffectMaterial.cs @@ -0,0 +1,69 @@ +#region Using Statements +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using ANX.Framework.NonXNA; +using ANX.Framework.Graphics; + +#endregion // Using Statements + +#region License + +// +// This file is part of the ANX.Framework created by the "ANX.Framework developer group". +// +// This file is released under the Ms-PL license. +// +// +// +// Microsoft Public License (Ms-PL) +// +// This license governs use of the accompanying software. If you use the software, you accept this license. +// If you do not accept the license, do not use the software. +// +// 1.Definitions +// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning +// here as under U.S. copyright law. +// A "contribution" is the original software, or any additions or changes to the software. +// A "contributor" is any person that distributes its contribution under this license. +// "Licensed patents" are a contributor's patent claims that read directly on its contribution. +// +// 2.Grant of Rights +// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations +// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to +// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution +// or any derivative works that you create. +// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in +// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed +// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution +// in the software or derivative works of the contribution in the software. +// +// 3.Conditions and Limitations +// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks. +// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your +// patent license from such contributor to the software ends automatically. +// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution +// notices that are present in the software. +// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including +// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or +// object code form, you may only do so under a license that complies with this license. +// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees, +// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the +// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a +// particular purpose and non-infringement. + +#endregion // License + +namespace ANX.Framework.Graphics +{ + public class EffectMaterial : Effect + { + public EffectMaterial(Effect cloneSource) + : base(cloneSource) + { + throw new NotImplementedException(); + } + + } +} diff --git a/ANX.Framework/Graphics/NoSuitableGraphicsDeviceException.cs b/ANX.Framework/Graphics/NoSuitableGraphicsDeviceException.cs new file mode 100644 index 00000000..3d423ef5 --- /dev/null +++ b/ANX.Framework/Graphics/NoSuitableGraphicsDeviceException.cs @@ -0,0 +1,78 @@ +#region Using Statements +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using ANX.Framework.NonXNA; +using ANX.Framework.Graphics; + +#endregion // Using Statements + +#region License + +// +// This file is part of the ANX.Framework created by the "ANX.Framework developer group". +// +// This file is released under the Ms-PL license. +// +// +// +// Microsoft Public License (Ms-PL) +// +// This license governs use of the accompanying software. If you use the software, you accept this license. +// If you do not accept the license, do not use the software. +// +// 1.Definitions +// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning +// here as under U.S. copyright law. +// A "contribution" is the original software, or any additions or changes to the software. +// A "contributor" is any person that distributes its contribution under this license. +// "Licensed patents" are a contributor's patent claims that read directly on its contribution. +// +// 2.Grant of Rights +// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations +// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to +// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution +// or any derivative works that you create. +// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in +// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed +// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution +// in the software or derivative works of the contribution in the software. +// +// 3.Conditions and Limitations +// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks. +// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your +// patent license from such contributor to the software ends automatically. +// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution +// notices that are present in the software. +// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including +// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or +// object code form, you may only do so under a license that complies with this license. +// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees, +// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the +// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a +// particular purpose and non-infringement. + +#endregion // License + +namespace ANX.Framework.Graphics +{ + public sealed class NoSuitableGraphicsDeviceException : Exception + { + public NoSuitableGraphicsDeviceException() + : base() + { + } + + public NoSuitableGraphicsDeviceException(string message) + : base(message) + { + } + + public NoSuitableGraphicsDeviceException(string message, Exception innerException) + : base(message, innerException) + { + } + + } +} diff --git a/ANX.Framework/Graphics/OcclusionQuery.cs b/ANX.Framework/Graphics/OcclusionQuery.cs new file mode 100644 index 00000000..f0d8d150 --- /dev/null +++ b/ANX.Framework/Graphics/OcclusionQuery.cs @@ -0,0 +1,127 @@ +#region Using Statements +using System; + +#endregion // Using Statements + +#region License + +// +// This file is part of the ANX.Framework created by the "ANX.Framework developer group". +// +// This file is released under the Ms-PL license. +// +// +// +// Microsoft Public License (Ms-PL) +// +// This license governs use of the accompanying software. If you use the software, you accept this license. +// If you do not accept the license, do not use the software. +// +// 1.Definitions +// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning +// here as under U.S. copyright law. +// A "contribution" is the original software, or any additions or changes to the software. +// A "contributor" is any person that distributes its contribution under this license. +// "Licensed patents" are a contributor's patent claims that read directly on its contribution. +// +// 2.Grant of Rights +// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations +// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to +// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution +// or any derivative works that you create. +// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in +// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed +// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution +// in the software or derivative works of the contribution in the software. +// +// 3.Conditions and Limitations +// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks. +// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your +// patent license from such contributor to the software ends automatically. +// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution +// notices that are present in the software. +// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including +// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or +// object code form, you may only do so under a license that complies with this license. +// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees, +// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the +// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a +// particular purpose and non-infringement. + +#endregion // License + +namespace ANX.Framework.Graphics +{ + public class OcclusionQuery : GraphicsResource, IGraphicsResource + { + private bool hasBegun; + private bool completeCallPending; + + public OcclusionQuery(GraphicsDevice graphicsDevice) + : base(graphicsDevice) + { + throw new NotImplementedException(); + } + + public void Begin() + { + if (this.hasBegun) + { + throw new InvalidOperationException("Begin cannot be called again until End is called."); + } + + if (this.completeCallPending) + { + throw new InvalidOperationException("Begin may not be called on this query object again before IsComplete is checked."); + } + + this.hasBegun = true; + this.completeCallPending = true; + + throw new NotImplementedException(); + } + + public void End() + { + if (!this.hasBegun) + { + throw new InvalidOperationException("Begin must be called before End can be called."); + } + + throw new NotImplementedException(); + } + + public override void Dispose() + { + throw new NotImplementedException(); + } + + protected override void Dispose(Boolean disposeManaged) + { + throw new NotImplementedException(); + } + + public bool IsComplete + { + get + { + this.completeCallPending = false; + + throw new NotImplementedException(); + } + } + + public int PixelCount + { + get + { + if (this.completeCallPending) + { + throw new InvalidOperationException("The status of the query data is unknown. Use the IsComplete property to determine if the data is available before attempting to retrieve it."); + } + + throw new NotImplementedException(); + } + } + } +}