diff --git a/ANX.Framework/ANX.Framework.csproj b/ANX.Framework/ANX.Framework.csproj
index 86bd0fbe..8d023b8d 100644
--- a/ANX.Framework/ANX.Framework.csproj
+++ b/ANX.Framework/ANX.Framework.csproj
@@ -141,8 +141,11 @@
+
+
+
@@ -182,6 +185,10 @@
+
+
+
+
diff --git a/ANX.Framework/Graphics/DeviceLostException.cs b/ANX.Framework/Graphics/DeviceLostException.cs
new file mode 100644
index 00000000..43847961
--- /dev/null
+++ b/ANX.Framework/Graphics/DeviceLostException.cs
@@ -0,0 +1,78 @@
+#region Using Statements
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using ANX.Framework.NonXNA;
+using ANX.Framework.Graphics;
+
+#endregion // Using Statements
+
+#region License
+
+//
+// This file is part of the ANX.Framework created by the "ANX.Framework developer group".
+//
+// This file is released under the Ms-PL license.
+//
+//
+//
+// Microsoft Public License (Ms-PL)
+//
+// This license governs use of the accompanying software. If you use the software, you accept this license.
+// If you do not accept the license, do not use the software.
+//
+// 1.Definitions
+// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning
+// here as under U.S. copyright law.
+// A "contribution" is the original software, or any additions or changes to the software.
+// A "contributor" is any person that distributes its contribution under this license.
+// "Licensed patents" are a contributor's patent claims that read directly on its contribution.
+//
+// 2.Grant of Rights
+// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations
+// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to
+// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution
+// or any derivative works that you create.
+// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in
+// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed
+// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution
+// in the software or derivative works of the contribution in the software.
+//
+// 3.Conditions and Limitations
+// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
+// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your
+// patent license from such contributor to the software ends automatically.
+// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution
+// notices that are present in the software.
+// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including
+// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or
+// object code form, you may only do so under a license that complies with this license.
+// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees,
+// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the
+// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a
+// particular purpose and non-infringement.
+
+#endregion // License
+
+namespace ANX.Framework.Graphics
+{
+ public sealed class DeviceLostException : Exception
+ {
+ public DeviceLostException()
+ : base()
+ {
+ }
+
+ public DeviceLostException(string message)
+ : base(message)
+ {
+ }
+
+ public DeviceLostException(string message, Exception innerException)
+ : base(message, innerException)
+ {
+ }
+
+ }
+}
diff --git a/ANX.Framework/Graphics/DeviceNotResetException.cs b/ANX.Framework/Graphics/DeviceNotResetException.cs
new file mode 100644
index 00000000..b5c437fe
--- /dev/null
+++ b/ANX.Framework/Graphics/DeviceNotResetException.cs
@@ -0,0 +1,78 @@
+#region Using Statements
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using ANX.Framework.NonXNA;
+using ANX.Framework.Graphics;
+
+#endregion // Using Statements
+
+#region License
+
+//
+// This file is part of the ANX.Framework created by the "ANX.Framework developer group".
+//
+// This file is released under the Ms-PL license.
+//
+//
+//
+// Microsoft Public License (Ms-PL)
+//
+// This license governs use of the accompanying software. If you use the software, you accept this license.
+// If you do not accept the license, do not use the software.
+//
+// 1.Definitions
+// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning
+// here as under U.S. copyright law.
+// A "contribution" is the original software, or any additions or changes to the software.
+// A "contributor" is any person that distributes its contribution under this license.
+// "Licensed patents" are a contributor's patent claims that read directly on its contribution.
+//
+// 2.Grant of Rights
+// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations
+// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to
+// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution
+// or any derivative works that you create.
+// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in
+// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed
+// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution
+// in the software or derivative works of the contribution in the software.
+//
+// 3.Conditions and Limitations
+// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
+// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your
+// patent license from such contributor to the software ends automatically.
+// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution
+// notices that are present in the software.
+// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including
+// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or
+// object code form, you may only do so under a license that complies with this license.
+// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees,
+// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the
+// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a
+// particular purpose and non-infringement.
+
+#endregion // License
+
+namespace ANX.Framework.Graphics
+{
+ public sealed class DeviceNotResetException : Exception
+ {
+ public DeviceNotResetException()
+ : base()
+ {
+ }
+
+ public DeviceNotResetException(string message)
+ : base(message)
+ {
+ }
+
+ public DeviceNotResetException(string message, Exception innerException)
+ : base(message, innerException)
+ {
+ }
+
+ }
+}
diff --git a/ANX.Framework/Graphics/DynamicIndexBuffer.cs b/ANX.Framework/Graphics/DynamicIndexBuffer.cs
new file mode 100644
index 00000000..ce7bcdfe
--- /dev/null
+++ b/ANX.Framework/Graphics/DynamicIndexBuffer.cs
@@ -0,0 +1,103 @@
+#region Using Statements
+using System;
+
+#endregion // Using Statements
+
+#region License
+
+//
+// This file is part of the ANX.Framework created by the "ANX.Framework developer group".
+//
+// This file is released under the Ms-PL license.
+//
+//
+//
+// Microsoft Public License (Ms-PL)
+//
+// This license governs use of the accompanying software. If you use the software, you accept this license.
+// If you do not accept the license, do not use the software.
+//
+// 1.Definitions
+// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning
+// here as under U.S. copyright law.
+// A "contribution" is the original software, or any additions or changes to the software.
+// A "contributor" is any person that distributes its contribution under this license.
+// "Licensed patents" are a contributor's patent claims that read directly on its contribution.
+//
+// 2.Grant of Rights
+// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations
+// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to
+// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution
+// or any derivative works that you create.
+// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in
+// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed
+// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution
+// in the software or derivative works of the contribution in the software.
+//
+// 3.Conditions and Limitations
+// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
+// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your
+// patent license from such contributor to the software ends automatically.
+// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution
+// notices that are present in the software.
+// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including
+// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or
+// object code form, you may only do so under a license that complies with this license.
+// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees,
+// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the
+// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a
+// particular purpose and non-infringement.
+
+#endregion // License
+
+namespace ANX.Framework.Graphics
+{
+ public class DynamicIndexBuffer : IndexBuffer, IDynamicGraphicsResource
+ {
+ public virtual event EventHandler ContentLost;
+
+ public DynamicIndexBuffer(GraphicsDevice graphicsDevice, IndexElementSize indexElementSize, int indexCount, BufferUsage usage)
+ : base(graphicsDevice, indexElementSize, indexCount, usage)
+ {
+ throw new NotImplementedException();
+ }
+
+ public DynamicIndexBuffer(GraphicsDevice graphicsDevice, Type indexType, int indexCount, BufferUsage usage)
+ : base(graphicsDevice, indexType, indexCount, usage)
+ {
+ throw new NotImplementedException();
+ }
+
+ public void SetData(int offsetInBytes, T[] data, int startIndex, int elementCount, SetDataOptions options) where T : struct
+ {
+ throw new NotImplementedException();
+ }
+
+ public void SetData(T[] data, int startIndex, int elementCount, SetDataOptions options) where T : struct
+ {
+ throw new NotImplementedException();
+ }
+
+ public bool IsContentLost
+ {
+ get
+ {
+ throw new NotImplementedException();
+ }
+ }
+
+ public void SetContentLost(bool isContentLost)
+ {
+ throw new NotImplementedException();
+ }
+
+ protected void raise_ContentLost(object sender, EventArgs args)
+ {
+ if (ContentLost != null)
+ {
+ ContentLost(sender, args);
+ }
+ }
+
+ }
+}
diff --git a/ANX.Framework/Graphics/DynamicVertexBuffer.cs b/ANX.Framework/Graphics/DynamicVertexBuffer.cs
new file mode 100644
index 00000000..31f30b77
--- /dev/null
+++ b/ANX.Framework/Graphics/DynamicVertexBuffer.cs
@@ -0,0 +1,103 @@
+#region Using Statements
+using System;
+
+#endregion // Using Statements
+
+#region License
+
+//
+// This file is part of the ANX.Framework created by the "ANX.Framework developer group".
+//
+// This file is released under the Ms-PL license.
+//
+//
+//
+// Microsoft Public License (Ms-PL)
+//
+// This license governs use of the accompanying software. If you use the software, you accept this license.
+// If you do not accept the license, do not use the software.
+//
+// 1.Definitions
+// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning
+// here as under U.S. copyright law.
+// A "contribution" is the original software, or any additions or changes to the software.
+// A "contributor" is any person that distributes its contribution under this license.
+// "Licensed patents" are a contributor's patent claims that read directly on its contribution.
+//
+// 2.Grant of Rights
+// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations
+// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to
+// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution
+// or any derivative works that you create.
+// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in
+// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed
+// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution
+// in the software or derivative works of the contribution in the software.
+//
+// 3.Conditions and Limitations
+// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
+// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your
+// patent license from such contributor to the software ends automatically.
+// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution
+// notices that are present in the software.
+// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including
+// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or
+// object code form, you may only do so under a license that complies with this license.
+// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees,
+// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the
+// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a
+// particular purpose and non-infringement.
+
+#endregion // License
+
+namespace ANX.Framework.Graphics
+{
+ public class DynamicVertexBuffer : VertexBuffer, IDynamicGraphicsResource
+ {
+ public virtual event EventHandler ContentLost;
+
+ public DynamicVertexBuffer(GraphicsDevice graphicsDevice, Type vertexType, int vertexCount, BufferUsage usage)
+ : base(graphicsDevice, vertexType, vertexCount, usage)
+ {
+ throw new NotImplementedException();
+ }
+
+ public DynamicVertexBuffer(GraphicsDevice graphicsDevice, VertexDeclaration vertexDeclaration, int vertexCount, BufferUsage usage)
+ : base(graphicsDevice, vertexDeclaration, vertexCount, usage)
+ {
+ throw new NotImplementedException();
+ }
+
+ public void SetData(int offsetInBytes, T[] data, int startIndex, int elementCount, int vertexStride, SetDataOptions options) where T : struct
+ {
+ throw new NotImplementedException();
+ }
+
+ public void SetData(T[] data, int startIndex, int elementCount, SetDataOptions options) where T : struct
+ {
+ throw new NotImplementedException();
+ }
+
+ public bool IsContentLost
+ {
+ get
+ {
+ throw new NotImplementedException();
+ }
+ }
+
+ public void SetContentLost(bool isContentLost)
+ {
+ throw new NotImplementedException();
+ }
+
+ protected void raise_ContentLost(object sender, EventArgs args)
+ {
+ if (ContentLost != null)
+ {
+ ContentLost(sender, args);
+ }
+ }
+
+ }
+}
diff --git a/ANX.Framework/Graphics/EffectMaterial.cs b/ANX.Framework/Graphics/EffectMaterial.cs
new file mode 100644
index 00000000..32159b24
--- /dev/null
+++ b/ANX.Framework/Graphics/EffectMaterial.cs
@@ -0,0 +1,69 @@
+#region Using Statements
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using ANX.Framework.NonXNA;
+using ANX.Framework.Graphics;
+
+#endregion // Using Statements
+
+#region License
+
+//
+// This file is part of the ANX.Framework created by the "ANX.Framework developer group".
+//
+// This file is released under the Ms-PL license.
+//
+//
+//
+// Microsoft Public License (Ms-PL)
+//
+// This license governs use of the accompanying software. If you use the software, you accept this license.
+// If you do not accept the license, do not use the software.
+//
+// 1.Definitions
+// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning
+// here as under U.S. copyright law.
+// A "contribution" is the original software, or any additions or changes to the software.
+// A "contributor" is any person that distributes its contribution under this license.
+// "Licensed patents" are a contributor's patent claims that read directly on its contribution.
+//
+// 2.Grant of Rights
+// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations
+// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to
+// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution
+// or any derivative works that you create.
+// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in
+// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed
+// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution
+// in the software or derivative works of the contribution in the software.
+//
+// 3.Conditions and Limitations
+// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
+// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your
+// patent license from such contributor to the software ends automatically.
+// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution
+// notices that are present in the software.
+// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including
+// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or
+// object code form, you may only do so under a license that complies with this license.
+// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees,
+// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the
+// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a
+// particular purpose and non-infringement.
+
+#endregion // License
+
+namespace ANX.Framework.Graphics
+{
+ public class EffectMaterial : Effect
+ {
+ public EffectMaterial(Effect cloneSource)
+ : base(cloneSource)
+ {
+ throw new NotImplementedException();
+ }
+
+ }
+}
diff --git a/ANX.Framework/Graphics/NoSuitableGraphicsDeviceException.cs b/ANX.Framework/Graphics/NoSuitableGraphicsDeviceException.cs
new file mode 100644
index 00000000..3d423ef5
--- /dev/null
+++ b/ANX.Framework/Graphics/NoSuitableGraphicsDeviceException.cs
@@ -0,0 +1,78 @@
+#region Using Statements
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using ANX.Framework.NonXNA;
+using ANX.Framework.Graphics;
+
+#endregion // Using Statements
+
+#region License
+
+//
+// This file is part of the ANX.Framework created by the "ANX.Framework developer group".
+//
+// This file is released under the Ms-PL license.
+//
+//
+//
+// Microsoft Public License (Ms-PL)
+//
+// This license governs use of the accompanying software. If you use the software, you accept this license.
+// If you do not accept the license, do not use the software.
+//
+// 1.Definitions
+// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning
+// here as under U.S. copyright law.
+// A "contribution" is the original software, or any additions or changes to the software.
+// A "contributor" is any person that distributes its contribution under this license.
+// "Licensed patents" are a contributor's patent claims that read directly on its contribution.
+//
+// 2.Grant of Rights
+// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations
+// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to
+// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution
+// or any derivative works that you create.
+// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in
+// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed
+// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution
+// in the software or derivative works of the contribution in the software.
+//
+// 3.Conditions and Limitations
+// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
+// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your
+// patent license from such contributor to the software ends automatically.
+// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution
+// notices that are present in the software.
+// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including
+// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or
+// object code form, you may only do so under a license that complies with this license.
+// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees,
+// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the
+// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a
+// particular purpose and non-infringement.
+
+#endregion // License
+
+namespace ANX.Framework.Graphics
+{
+ public sealed class NoSuitableGraphicsDeviceException : Exception
+ {
+ public NoSuitableGraphicsDeviceException()
+ : base()
+ {
+ }
+
+ public NoSuitableGraphicsDeviceException(string message)
+ : base(message)
+ {
+ }
+
+ public NoSuitableGraphicsDeviceException(string message, Exception innerException)
+ : base(message, innerException)
+ {
+ }
+
+ }
+}
diff --git a/ANX.Framework/Graphics/OcclusionQuery.cs b/ANX.Framework/Graphics/OcclusionQuery.cs
new file mode 100644
index 00000000..f0d8d150
--- /dev/null
+++ b/ANX.Framework/Graphics/OcclusionQuery.cs
@@ -0,0 +1,127 @@
+#region Using Statements
+using System;
+
+#endregion // Using Statements
+
+#region License
+
+//
+// This file is part of the ANX.Framework created by the "ANX.Framework developer group".
+//
+// This file is released under the Ms-PL license.
+//
+//
+//
+// Microsoft Public License (Ms-PL)
+//
+// This license governs use of the accompanying software. If you use the software, you accept this license.
+// If you do not accept the license, do not use the software.
+//
+// 1.Definitions
+// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning
+// here as under U.S. copyright law.
+// A "contribution" is the original software, or any additions or changes to the software.
+// A "contributor" is any person that distributes its contribution under this license.
+// "Licensed patents" are a contributor's patent claims that read directly on its contribution.
+//
+// 2.Grant of Rights
+// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations
+// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to
+// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution
+// or any derivative works that you create.
+// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in
+// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed
+// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution
+// in the software or derivative works of the contribution in the software.
+//
+// 3.Conditions and Limitations
+// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
+// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your
+// patent license from such contributor to the software ends automatically.
+// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution
+// notices that are present in the software.
+// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including
+// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or
+// object code form, you may only do so under a license that complies with this license.
+// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees,
+// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the
+// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a
+// particular purpose and non-infringement.
+
+#endregion // License
+
+namespace ANX.Framework.Graphics
+{
+ public class OcclusionQuery : GraphicsResource, IGraphicsResource
+ {
+ private bool hasBegun;
+ private bool completeCallPending;
+
+ public OcclusionQuery(GraphicsDevice graphicsDevice)
+ : base(graphicsDevice)
+ {
+ throw new NotImplementedException();
+ }
+
+ public void Begin()
+ {
+ if (this.hasBegun)
+ {
+ throw new InvalidOperationException("Begin cannot be called again until End is called.");
+ }
+
+ if (this.completeCallPending)
+ {
+ throw new InvalidOperationException("Begin may not be called on this query object again before IsComplete is checked.");
+ }
+
+ this.hasBegun = true;
+ this.completeCallPending = true;
+
+ throw new NotImplementedException();
+ }
+
+ public void End()
+ {
+ if (!this.hasBegun)
+ {
+ throw new InvalidOperationException("Begin must be called before End can be called.");
+ }
+
+ throw new NotImplementedException();
+ }
+
+ public override void Dispose()
+ {
+ throw new NotImplementedException();
+ }
+
+ protected override void Dispose(Boolean disposeManaged)
+ {
+ throw new NotImplementedException();
+ }
+
+ public bool IsComplete
+ {
+ get
+ {
+ this.completeCallPending = false;
+
+ throw new NotImplementedException();
+ }
+ }
+
+ public int PixelCount
+ {
+ get
+ {
+ if (this.completeCallPending)
+ {
+ throw new InvalidOperationException("The status of the query data is unknown. Use the IsComplete property to determine if the data is available before attempting to retrieve it.");
+ }
+
+ throw new NotImplementedException();
+ }
+ }
+ }
+}