Sorting of AddIns implemented.
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@ -8,6 +8,7 @@ using ANX.Framework.Input;
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using NLog;
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using NLog;
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using System.Collections;
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using System.Collections;
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using System.Resources;
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using System.Resources;
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using System.Xml.Linq;
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#endregion // Using Statements
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#endregion // Using Statements
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@ -152,9 +153,7 @@ namespace ANX.Framework.NonXNA
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}
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}
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}
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}
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this.inputSystems.Sort();
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SortAddIns();
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this.renderSystems.Sort();
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this.soundSystems.Sort();
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}
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}
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}
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}
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@ -291,6 +290,15 @@ namespace ANX.Framework.NonXNA
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throw new AddInLoadingException(String.Format("couldn't find a DefaultCreator of type '{0}'", type.FullName));
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throw new AddInLoadingException(String.Format("couldn't find a DefaultCreator of type '{0}'", type.FullName));
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}
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}
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public void SortAddIns()
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{
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this.inputSystems.Sort();
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this.renderSystems.Sort();
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this.soundSystems.Sort();
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this.creators = this.creators.OrderBy(x => x.Value.Priority).ToDictionary(x => x.Key, x => x.Value);
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}
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public OperatingSystem OperatingSystem
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public OperatingSystem OperatingSystem
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{
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{
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get
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get
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@ -71,7 +71,7 @@ namespace ANX.RenderSystem.Windows.DX11
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public int Priority
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public int Priority
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{
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{
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get { return 5; }
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get { return 15; }
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}
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}
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public bool IsSupported
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public bool IsSupported
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@ -22,6 +22,8 @@ namespace WindowsGame1
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private void AddInSelector_Load(object sender, EventArgs e)
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private void AddInSelector_Load(object sender, EventArgs e)
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{
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{
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AddInSystemFactory.Instance.SortAddIns();
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foreach (IRenderSystemCreator renderSystemCreator in AddInSystemFactory.Instance.GetCreators<IRenderSystemCreator>())
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foreach (IRenderSystemCreator renderSystemCreator in AddInSystemFactory.Instance.GetCreators<IRenderSystemCreator>())
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{
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{
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cbRenderSystem.Items.Add(renderSystemCreator.Name);
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cbRenderSystem.Items.Add(renderSystemCreator.Name);
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@ -73,7 +73,7 @@ namespace ANX.SoundSystem.OpenAL
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public int Priority
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public int Priority
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{
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{
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get { return 10; }
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get { return 100; }
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}
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}
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public bool IsSupported
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public bool IsSupported
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