- Implemented TouchPanel classes and added native TouchPanel interface
- Started PsVita Input project and implemented Touch and GamePad so far - Added OpenALAudioListener
This commit is contained in:
parent
56cc1a70af
commit
9200286a83
@ -34,6 +34,8 @@
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<Reference Include="System" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="AnxContentImporterContext.cs" />
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<Compile Include="AnxContentProcessorContext.cs" />
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<Compile Include="Audio\AudioContent.cs" />
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<Compile Include="Audio\AudioFileType.cs" />
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<Compile Include="Audio\AudioFormat.cs" />
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@ -165,6 +167,11 @@
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@ -34,6 +34,8 @@
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<Reference Include="System" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="AnxContentImporterContext.cs" />
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<Compile Include="AnxContentProcessorContext.cs" />
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<Compile Include="Audio\AudioContent.cs" />
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<Compile Include="Audio\AudioFileType.cs" />
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<Compile Include="Audio\AudioFormat.cs" />
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@ -165,6 +167,11 @@
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<Compile Include="Serialization\Compiler\SystemTypeWriters\NullableWriter.cs" />
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<Compile Include="Serialization\Compiler\SystemTypeWriters\TimeSpanWriter.cs" />
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<Compile Include="TargetPlatform.cs" />
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<Compile Include="Tasks\BuildContent.cs" />
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<Compile Include="Tasks\BuildItem.cs" />
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<Compile Include="Tasks\BuildRequest.cs" />
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<Compile Include="Tasks\ImporterManager.cs" />
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<Compile Include="Tasks\ProcessorManager.cs" />
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<Compile Include="VideoContent.cs" />
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</ItemGroup>
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<ItemGroup>
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|
@ -36,6 +36,8 @@
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<Reference Include="System" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="AnxContentImporterContext.cs" />
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<Compile Include="AnxContentProcessorContext.cs" />
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<Compile Include="Audio\AudioContent.cs" />
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<Compile Include="Audio\AudioFileType.cs" />
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<Compile Include="Audio\AudioFormat.cs" />
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@ -167,6 +169,11 @@
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<Compile Include="Serialization\Compiler\SystemTypeWriters\NullableWriter.cs" />
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<Compile Include="Serialization\Compiler\SystemTypeWriters\TimeSpanWriter.cs" />
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<Compile Include="TargetPlatform.cs" />
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<Compile Include="Tasks\BuildContent.cs" />
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<Compile Include="Tasks\BuildItem.cs" />
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<Compile Include="Tasks\BuildRequest.cs" />
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<Compile Include="Tasks\ImporterManager.cs" />
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<Compile Include="Tasks\ProcessorManager.cs" />
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<Compile Include="VideoContent.cs" />
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</ItemGroup>
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<ItemGroup>
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|
@ -179,6 +179,8 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "AnxSampleBrowser", "Tools\A
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "XNBInspector", "Tools\XNBInspector\XNBInspector.csproj", "{14B39F89-C9B0-407E-877A-B515C985E96E}"
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EndProject
|
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ANX.InputDevices.PsVita", "InputSystems\ANX.InputDevices.PsVita\ANX.InputDevices.PsVita.csproj", "{566293A4-1187-4289-A28C-C74B499D46AA}"
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EndProject
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Global
|
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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||||
Debug|Any CPU = Debug|Any CPU
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||||
@ -648,6 +650,7 @@ Global
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{47B802CC-069D-431E-BF15-E574EDD3BA5D}.Release|Mixed Platforms.Build.0 = Release|Any CPU
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||||
{47B802CC-069D-431E-BF15-E574EDD3BA5D}.Release|x86.ActiveCfg = Release|Any CPU
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{10F7894D-E8B5-4DCA-BB08-5C99FA792388}.Debug|Any CPU.ActiveCfg = Debug|x86
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{10F7894D-E8B5-4DCA-BB08-5C99FA792388}.Debug|Any CPU.Build.0 = Debug|x86
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{10F7894D-E8B5-4DCA-BB08-5C99FA792388}.Debug|Mixed Platforms.ActiveCfg = Debug|x86
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{10F7894D-E8B5-4DCA-BB08-5C99FA792388}.Debug|Mixed Platforms.Build.0 = Debug|x86
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{10F7894D-E8B5-4DCA-BB08-5C99FA792388}.Debug|x86.ActiveCfg = Debug|x86
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@ -658,6 +661,7 @@ Global
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{10F7894D-E8B5-4DCA-BB08-5C99FA792388}.Release|x86.ActiveCfg = Release|x86
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{10F7894D-E8B5-4DCA-BB08-5C99FA792388}.Release|x86.Build.0 = Release|x86
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{938D5F88-B888-4B04-BEEE-EE701FBA51EF}.Debug|x86.ActiveCfg = Debug|x86
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@ -668,6 +672,7 @@ Global
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{938D5F88-B888-4B04-BEEE-EE701FBA51EF}.Release|x86.ActiveCfg = Release|x86
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{938D5F88-B888-4B04-BEEE-EE701FBA51EF}.Release|x86.Build.0 = Release|x86
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{14B39F89-C9B0-407E-877A-B515C985E96E}.Debug|Any CPU.ActiveCfg = Debug|x86
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{14B39F89-C9B0-407E-877A-B515C985E96E}.Debug|Any CPU.Build.0 = Debug|x86
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{14B39F89-C9B0-407E-877A-B515C985E96E}.Debug|Mixed Platforms.ActiveCfg = Debug|x86
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{14B39F89-C9B0-407E-877A-B515C985E96E}.Debug|Mixed Platforms.Build.0 = Debug|x86
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{14B39F89-C9B0-407E-877A-B515C985E96E}.Debug|x86.ActiveCfg = Debug|x86
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@ -677,6 +682,16 @@ Global
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{14B39F89-C9B0-407E-877A-B515C985E96E}.Release|Mixed Platforms.Build.0 = Release|x86
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{14B39F89-C9B0-407E-877A-B515C985E96E}.Release|x86.ActiveCfg = Release|x86
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{14B39F89-C9B0-407E-877A-B515C985E96E}.Release|x86.Build.0 = Release|x86
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{566293A4-1187-4289-A28C-C74B499D46AA}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{566293A4-1187-4289-A28C-C74B499D46AA}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{566293A4-1187-4289-A28C-C74B499D46AA}.Debug|Mixed Platforms.ActiveCfg = Debug|Any CPU
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{566293A4-1187-4289-A28C-C74B499D46AA}.Debug|Mixed Platforms.Build.0 = Debug|Any CPU
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{566293A4-1187-4289-A28C-C74B499D46AA}.Debug|x86.ActiveCfg = Debug|Any CPU
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||||
{566293A4-1187-4289-A28C-C74B499D46AA}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{566293A4-1187-4289-A28C-C74B499D46AA}.Release|Any CPU.Build.0 = Release|Any CPU
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{566293A4-1187-4289-A28C-C74B499D46AA}.Release|Mixed Platforms.ActiveCfg = Release|Any CPU
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{566293A4-1187-4289-A28C-C74B499D46AA}.Release|Mixed Platforms.Build.0 = Release|Any CPU
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{566293A4-1187-4289-A28C-C74B499D46AA}.Release|x86.ActiveCfg = Release|Any CPU
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||||
EndGlobalSection
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||||
GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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||||
@ -718,6 +733,7 @@ Global
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||||
{5CA3CDF5-4D2C-42AC-AD08-641BD3992B75} = {7AD65E6B-2A48-437F-81D9-4CA9C9A85C64}
|
||||
{E5D69E75-D77C-493F-BBDA-6F9E73B82549} = {7AD65E6B-2A48-437F-81D9-4CA9C9A85C64}
|
||||
{5040A9C7-6DEC-4613-8586-A598C4070B35} = {7AD65E6B-2A48-437F-81D9-4CA9C9A85C64}
|
||||
{566293A4-1187-4289-A28C-C74B499D46AA} = {7AD65E6B-2A48-437F-81D9-4CA9C9A85C64}
|
||||
{6A582788-C4D2-410C-96CD-177F75712D65} = {5725DA44-4F5C-4E93-A957-AC5C85603EE9}
|
||||
{14EF49AB-6D3F-458D-9D5C-D120B86EDD7A} = {5725DA44-4F5C-4E93-A957-AC5C85603EE9}
|
||||
{CCB4679D-11AF-4EC6-AAA4-36619FCE70FA} = {60824BDB-AC8A-42ED-9B79-111FB44669FF}
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|
@ -419,6 +419,8 @@
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<Compile Include="NonXNA\InputSystem\IKeyboardCreator.cs" />
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<Compile Include="NonXNA\InputSystem\IMouseCreator.cs" />
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<Compile Include="NonXNA\InputSystem\IMotionSensingDeviceCreator.cs" />
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<Compile Include="NonXNA\InputSystem\ITouchPanel.cs" />
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<Compile Include="NonXNA\InputSystem\ITouchPanelCreator.cs" />
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<Compile Include="NonXNA\ISupportedPlatforms.cs" />
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<Compile Include="NonXNA\Logger.cs" />
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<Compile Include="NonXNA\ManifestHelper.cs" />
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@ -419,6 +419,8 @@
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<Compile Include="NonXNA\InputSystem\IKeyboardCreator.cs" />
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<Compile Include="NonXNA\InputSystem\IMouseCreator.cs" />
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<Compile Include="NonXNA\InputSystem\IMotionSensingDeviceCreator.cs" />
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<Compile Include="NonXNA\InputSystem\ITouchPanel.cs" />
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<Compile Include="NonXNA\InputSystem\ITouchPanelCreator.cs" />
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<Compile Include="NonXNA\ISupportedPlatforms.cs" />
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<Compile Include="NonXNA\Logger.cs" />
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<Compile Include="NonXNA\ManifestHelper.cs" />
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@ -420,6 +420,8 @@
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<Compile Include="NonXNA\InputSystem\IKeyboardCreator.cs" />
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<Compile Include="NonXNA\InputSystem\IMouseCreator.cs" />
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<Compile Include="NonXNA\InputSystem\IMotionSensingDeviceCreator.cs" />
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<Compile Include="NonXNA\InputSystem\ITouchPanel.cs" />
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<Compile Include="NonXNA\InputSystem\ITouchPanelCreator.cs" />
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<Compile Include="NonXNA\ISupportedPlatforms.cs" />
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<Compile Include="NonXNA\Logger.cs" />
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<Compile Include="NonXNA\ManifestHelper.cs" />
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@ -422,6 +422,8 @@
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<Compile Include="NonXNA\InputSystem\IKeyboardCreator.cs" />
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<Compile Include="NonXNA\InputSystem\IMouseCreator.cs" />
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<Compile Include="NonXNA\InputSystem\IMotionSensingDeviceCreator.cs" />
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<Compile Include="NonXNA\InputSystem\ITouchPanel.cs" />
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<Compile Include="NonXNA\InputSystem\ITouchPanelCreator.cs" />
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<Compile Include="NonXNA\ISupportedPlatforms.cs" />
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<Compile Include="NonXNA\Logger.cs" />
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<Compile Include="NonXNA\ManifestHelper.cs" />
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@ -1,10 +1,3 @@
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#region Using Statements
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using System;
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using System.IO;
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using ANX.Framework.NonXNA;
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#endregion // Using Statements
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// This file is part of the ANX.Framework created by the
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// "ANX.Framework developer group" and released under the Ms-PL license.
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// For details see: http://anxframework.codeplex.com/license
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@ -13,37 +6,6 @@ namespace ANX.Framework.Input
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{
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public struct GamePadCapabilities
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{
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//public GamePadCapabilities(GamePadType gamePadType, bool hasAButton, bool hasBackButton, bool hasBButton, bool hasBigButton, bool hasDPadDownButton, bool hasDPadLeftButton, bool hasDPadRightButton, bool hasDPadUpButton, bool hasLeftShoulderButton, bool hasLeftStickButton, bool hasLeftTrigger, bool hasLeftVibrationMotor, bool hasLeftXThumbStick, bool hasLeftYThumbStick, bool hasRightShoulderButton, bool hasRightStickButton, bool hasRightVibrationMotor, bool hasRightTrigger, bool hasRightXThumbStick, bool hasRightYThumbStick, bool hasStartButton, bool hasVoiceSupport, bool hasXButton, bool hasYButton, bool isConnected)
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//{
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// this.gamePadType = gamePadType;
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// this.hasAButton = hasAButton;
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// this.hasBackButton = hasBackButton;
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// this.hasBButton = hasBButton;
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// this.hasBigButton = hasBigButton;
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// this.hasDPadDownButton = hasDPadDownButton;
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// this.hasDPadLeftButton= hasDPadLeftButton;
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// this.hasDPadRightButton = hasDPadRightButton;
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// this.hasDPadUpButton = hasDPadUpButton;
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// this.hasLeftShoulderButton=hasLeftShoulderButton;
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// this.hasLeftStickButton=hasLeftStickButton;
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// this.hasLeftTrigger=hasLeftTrigger;
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// this.hasLeftVibrationMotor=hasLeftVibrationMotor;
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// this.hasLeftXThumbStick=hasLeftXThumbStick;
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// this.hasLeftYThumbStick=hasLeftYThumbStick;
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// this.hasRightShoulderButton=hasRightShoulderButton;
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// this.hasRightStickButton=hasRightStickButton;
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// this.hasRightVibrationMotor=hasRightVibrationMotor;
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// this.hasRightTrigger=hasRightTrigger;
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// this.hasRightXThumbStick=hasRightXThumbStick;
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// this.hasRightYThumbStick=hasRightYThumbStick;
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// this.hasStartButton=hasStartButton;
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// this.hasVoiceSupport=hasVoiceSupport;
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// this.hasXButton=hasXButton;
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// this.hasYButton=hasYButton;
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// this.isConnected=isConnected;
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//}
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public GamePadType GamePadType
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{
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get;
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{
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get;
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internal set;
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}
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public bool HasBackButton
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#region Using Statements
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using System;
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#endregion // Using Statements
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// This file is part of the ANX.Framework created by the
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// "ANX.Framework developer group" and released under the Ms-PL license.
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// For details see: http://anxframework.codeplex.com/license
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{
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public struct GestureSample
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{
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#region Private Members
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#region Private
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private GestureType gestureType;
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private TimeSpan timestamp;
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private Vector2 position;
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private Vector2 position2;
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private Vector2 delta;
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private Vector2 delta2;
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#endregion
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#endregion // Private Members
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public GestureSample(GestureType gestureType, TimeSpan timestamp, Vector2 position, Vector2 position2, Vector2 delta, Vector2 delta2)
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{
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this.gestureType = gestureType;
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this.timestamp = timestamp;
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this.position = position;
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this.position2 = position2;
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this.delta = delta;
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this.delta2 = delta2;
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}
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#region Public
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public Vector2 Delta
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{
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||||
get
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return this.timestamp;
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}
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}
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#endregion
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#region Constructor
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public GestureSample(GestureType gestureType, TimeSpan timestamp, Vector2 position,
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Vector2 position2, Vector2 delta, Vector2 delta2)
|
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{
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this.gestureType = gestureType;
|
||||
this.timestamp = timestamp;
|
||||
this.position = position;
|
||||
this.position2 = position2;
|
||||
this.delta = delta;
|
||||
this.delta2 = delta2;
|
||||
}
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||||
#endregion
|
||||
}
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||||
}
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||||
|
@ -1,9 +1,6 @@
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#region Using Statements
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||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections;
|
||||
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||||
#endregion // Using Statements
|
||||
using System.Collections.Generic;
|
||||
|
||||
// This file is part of the ANX.Framework created by the
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// "ANX.Framework developer group" and released under the Ms-PL license.
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||||
@ -13,110 +10,11 @@ namespace ANX.Framework.Input.Touch
|
||||
{
|
||||
public struct TouchCollection : IList<TouchLocation>, ICollection<TouchLocation>, IEnumerable<TouchLocation>, IEnumerable
|
||||
{
|
||||
public TouchCollection(TouchLocation[] touches)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public int IndexOf(TouchLocation item)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public void Insert(int index, TouchLocation item)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public void RemoveAt(int index)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public TouchLocation this[int index]
|
||||
{
|
||||
get
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
set
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
}
|
||||
|
||||
public void Add(TouchLocation item)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public void Clear()
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public bool Contains(TouchLocation item)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public void CopyTo(TouchLocation[] array, int arrayIndex)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public bool FindById(int id, out TouchLocation touchLocation)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public int Count
|
||||
{
|
||||
get { throw new NotImplementedException(); }
|
||||
}
|
||||
|
||||
public bool IsConnected
|
||||
{
|
||||
get
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
}
|
||||
|
||||
public bool IsReadOnly
|
||||
{
|
||||
get { throw new NotImplementedException(); }
|
||||
}
|
||||
|
||||
public bool Remove(TouchLocation item)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public Enumerator GetEnumerator()
|
||||
{
|
||||
return new Enumerator(this);
|
||||
}
|
||||
|
||||
IEnumerator<TouchLocation> IEnumerable<TouchLocation>.GetEnumerator()
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
IEnumerator IEnumerable.GetEnumerator()
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
#region Enumerator (helper struct)
|
||||
public struct Enumerator : IEnumerator<TouchLocation>, IDisposable, IEnumerator
|
||||
{
|
||||
private TouchCollection collection;
|
||||
private int position;
|
||||
internal Enumerator(TouchCollection collection)
|
||||
{
|
||||
this.collection = collection;
|
||||
this.position = -1;
|
||||
}
|
||||
|
||||
public TouchLocation Current
|
||||
{
|
||||
@ -125,6 +23,21 @@ namespace ANX.Framework.Input.Touch
|
||||
return this.collection[this.position];
|
||||
}
|
||||
}
|
||||
|
||||
object IEnumerator.Current
|
||||
{
|
||||
get
|
||||
{
|
||||
return this.Current;
|
||||
}
|
||||
}
|
||||
|
||||
internal Enumerator(TouchCollection collection)
|
||||
{
|
||||
this.collection = collection;
|
||||
this.position = -1;
|
||||
}
|
||||
|
||||
public bool MoveNext()
|
||||
{
|
||||
this.position++;
|
||||
@ -144,15 +57,146 @@ namespace ANX.Framework.Input.Touch
|
||||
public void Dispose()
|
||||
{
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
object IEnumerator.Current
|
||||
#region Private
|
||||
private List<TouchLocation> locations;
|
||||
#endregion
|
||||
|
||||
#region Public (TODO)
|
||||
public TouchLocation this[int index]
|
||||
{
|
||||
get
|
||||
{
|
||||
return this.Current;
|
||||
return locations[index];
|
||||
}
|
||||
set
|
||||
{
|
||||
locations[index] = value;
|
||||
}
|
||||
}
|
||||
|
||||
public int Count
|
||||
{
|
||||
get
|
||||
{
|
||||
return locations.Count;
|
||||
}
|
||||
}
|
||||
|
||||
public bool IsConnected
|
||||
{
|
||||
get
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
}
|
||||
|
||||
public bool IsReadOnly
|
||||
{
|
||||
get
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Constructor
|
||||
public TouchCollection(TouchLocation[] touches)
|
||||
{
|
||||
locations = new List<TouchLocation>(touches);
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region IndexOf
|
||||
public int IndexOf(TouchLocation item)
|
||||
{
|
||||
return locations.IndexOf(item);
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Insert
|
||||
public void Insert(int index, TouchLocation item)
|
||||
{
|
||||
locations.Insert(index, item);
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region RemoveAt
|
||||
public void RemoveAt(int index)
|
||||
{
|
||||
locations.RemoveAt(index);
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Add
|
||||
public void Add(TouchLocation item)
|
||||
{
|
||||
locations.Add(item);
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Clear
|
||||
public void Clear()
|
||||
{
|
||||
locations.Clear();
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Contains
|
||||
public bool Contains(TouchLocation item)
|
||||
{
|
||||
return locations.Contains(item);
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region CopyTo
|
||||
public void CopyTo(TouchLocation[] array, int arrayIndex)
|
||||
{
|
||||
locations.CopyTo(array, arrayIndex);
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region FindById
|
||||
public bool FindById(int id, out TouchLocation touchLocation)
|
||||
{
|
||||
foreach (var location in locations)
|
||||
{
|
||||
if (location.Id == id)
|
||||
{
|
||||
touchLocation = location;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
touchLocation = default(TouchLocation);
|
||||
return false;
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Remove
|
||||
public bool Remove(TouchLocation item)
|
||||
{
|
||||
return locations.Remove(item);
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region GetEnumerator
|
||||
public Enumerator GetEnumerator()
|
||||
{
|
||||
return new Enumerator(this);
|
||||
}
|
||||
|
||||
IEnumerator<TouchLocation> IEnumerable<TouchLocation>.GetEnumerator()
|
||||
{
|
||||
return new Enumerator(this);
|
||||
}
|
||||
|
||||
IEnumerator IEnumerable.GetEnumerator()
|
||||
{
|
||||
return new Enumerator(this);
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
@ -11,90 +11,15 @@ namespace ANX.Framework.Input.Touch
|
||||
{
|
||||
public struct TouchLocation : IEquatable<TouchLocation>
|
||||
{
|
||||
#region Private members
|
||||
#region Private
|
||||
private int id;
|
||||
private TouchLocationState prevState;
|
||||
private Vector2 prevPos;
|
||||
private TouchLocationState state;
|
||||
private Vector2 pos;
|
||||
#endregion
|
||||
|
||||
#endregion // Private members
|
||||
|
||||
public TouchLocation(int id, TouchLocationState state, Vector2 position)
|
||||
{
|
||||
this.id = id;
|
||||
this.state = state;
|
||||
this.pos = position;
|
||||
this.prevState = TouchLocationState.Invalid;
|
||||
this.prevPos = Vector2.Zero;
|
||||
}
|
||||
|
||||
public TouchLocation(int id, TouchLocationState state, Vector2 position, TouchLocationState previousState, Vector2 previousPosition)
|
||||
{
|
||||
this.id = id;
|
||||
this.state = state;
|
||||
this.pos = position;
|
||||
this.prevState = previousState;
|
||||
this.prevPos = previousPosition;
|
||||
}
|
||||
|
||||
public bool TryGetPreviousLocation(out TouchLocation previousLocation)
|
||||
{
|
||||
if (this.prevState == TouchLocationState.Invalid)
|
||||
{
|
||||
previousLocation.id = -1;
|
||||
previousLocation.state = TouchLocationState.Invalid;
|
||||
previousLocation.pos = Vector2.Zero;
|
||||
previousLocation.prevState = TouchLocationState.Invalid;
|
||||
previousLocation.prevPos = Vector2.Zero;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
previousLocation.id = this.id;
|
||||
previousLocation.state = this.prevState;
|
||||
previousLocation.pos = this.pos;
|
||||
previousLocation.prevState = TouchLocationState.Invalid;
|
||||
previousLocation.prevPos = this.prevPos;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
return string.Format("{{Position:{0}}}", this.pos);
|
||||
}
|
||||
|
||||
public override int GetHashCode()
|
||||
{
|
||||
return this.id.GetHashCode() + this.pos.X.GetHashCode() + this.pos.Y.GetHashCode();
|
||||
}
|
||||
|
||||
public override bool Equals(Object other)
|
||||
{
|
||||
if (other != null && other.GetType() == this.GetType())
|
||||
{
|
||||
return this == (TouchLocation)other;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool Equals(TouchLocation other)
|
||||
{
|
||||
return this.id == other.id && this.pos == other.pos && this.prevPos == other.prevPos;
|
||||
}
|
||||
|
||||
public static bool operator ==(TouchLocation lhs, TouchLocation rhs)
|
||||
{
|
||||
return lhs.id == rhs.id && lhs.pos == rhs.pos && lhs.prevPos == rhs.prevPos;
|
||||
}
|
||||
|
||||
public static bool operator !=(TouchLocation lhs, TouchLocation rhs)
|
||||
{
|
||||
return lhs.id != rhs.id || lhs.pos != rhs.pos || lhs.prevPos != rhs.prevPos;
|
||||
}
|
||||
|
||||
#region Public
|
||||
public int Id
|
||||
{
|
||||
get
|
||||
@ -118,5 +43,94 @@ namespace ANX.Framework.Input.Touch
|
||||
return this.state;
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Constructor
|
||||
public TouchLocation(int id, TouchLocationState state, Vector2 position)
|
||||
{
|
||||
this.id = id;
|
||||
this.state = state;
|
||||
this.pos = position;
|
||||
this.prevState = TouchLocationState.Invalid;
|
||||
this.prevPos = Vector2.Zero;
|
||||
}
|
||||
|
||||
public TouchLocation(int id, TouchLocationState state, Vector2 position, TouchLocationState previousState,
|
||||
Vector2 previousPosition)
|
||||
{
|
||||
this.id = id;
|
||||
this.state = state;
|
||||
this.pos = position;
|
||||
this.prevState = previousState;
|
||||
this.prevPos = previousPosition;
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region TryGetPreviousLocation
|
||||
public bool TryGetPreviousLocation(out TouchLocation previousLocation)
|
||||
{
|
||||
if (this.prevState == TouchLocationState.Invalid)
|
||||
{
|
||||
previousLocation.id = -1;
|
||||
previousLocation.state = TouchLocationState.Invalid;
|
||||
previousLocation.pos = Vector2.Zero;
|
||||
previousLocation.prevState = TouchLocationState.Invalid;
|
||||
previousLocation.prevPos = Vector2.Zero;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
previousLocation.id = this.id;
|
||||
previousLocation.state = this.prevState;
|
||||
previousLocation.pos = this.pos;
|
||||
previousLocation.prevState = TouchLocationState.Invalid;
|
||||
previousLocation.prevPos = this.prevPos;
|
||||
|
||||
return true;
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region ToString
|
||||
public override string ToString()
|
||||
{
|
||||
return string.Format("{{Position:{0}}}", this.pos);
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region GetHashCode
|
||||
public override int GetHashCode()
|
||||
{
|
||||
return this.id.GetHashCode() + this.pos.X.GetHashCode() + this.pos.Y.GetHashCode();
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Equals
|
||||
public override bool Equals(Object other)
|
||||
{
|
||||
if (other != null && other is TouchLocation)
|
||||
{
|
||||
return this == (TouchLocation)other;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool Equals(TouchLocation other)
|
||||
{
|
||||
return this.id == other.id && this.pos == other.pos && this.prevPos == other.prevPos;
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Operators
|
||||
public static bool operator ==(TouchLocation lhs, TouchLocation rhs)
|
||||
{
|
||||
return lhs.id == rhs.id && lhs.pos == rhs.pos && lhs.prevPos == rhs.prevPos;
|
||||
}
|
||||
|
||||
public static bool operator !=(TouchLocation lhs, TouchLocation rhs)
|
||||
{
|
||||
return lhs.id != rhs.id || lhs.pos != rhs.pos || lhs.prevPos != rhs.prevPos;
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
@ -1,4 +1,6 @@
|
||||
using System;
|
||||
using ANX.Framework.NonXNA;
|
||||
using ANX.Framework.NonXNA.InputSystem;
|
||||
|
||||
// This file is part of the ANX.Framework created by the
|
||||
// "ANX.Framework developer group" and released under the Ms-PL license.
|
||||
@ -8,15 +10,20 @@ namespace ANX.Framework.Input.Touch
|
||||
{
|
||||
public static class TouchPanel
|
||||
{
|
||||
#region Private
|
||||
private static ITouchPanel nativeTouchPanel;
|
||||
#endregion
|
||||
|
||||
#region Public
|
||||
public static GestureType EnabledGestures
|
||||
{
|
||||
get
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
return nativeTouchPanel.EnabledGestures;
|
||||
}
|
||||
set
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
nativeTouchPanel.EnabledGestures = value;
|
||||
}
|
||||
}
|
||||
|
||||
@ -24,7 +31,7 @@ namespace ANX.Framework.Input.Touch
|
||||
{
|
||||
get
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
return nativeTouchPanel.IsGestureAvailable;
|
||||
}
|
||||
}
|
||||
|
||||
@ -32,11 +39,11 @@ namespace ANX.Framework.Input.Touch
|
||||
{
|
||||
get
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
return nativeTouchPanel.WindowHandle;
|
||||
}
|
||||
set
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
nativeTouchPanel.WindowHandle = value;
|
||||
}
|
||||
}
|
||||
|
||||
@ -44,11 +51,11 @@ namespace ANX.Framework.Input.Touch
|
||||
{
|
||||
get
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
return nativeTouchPanel.DisplayOrientation;
|
||||
}
|
||||
set
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
nativeTouchPanel.DisplayOrientation = value;
|
||||
}
|
||||
}
|
||||
|
||||
@ -56,11 +63,11 @@ namespace ANX.Framework.Input.Touch
|
||||
{
|
||||
get
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
return nativeTouchPanel.DisplayWidth;
|
||||
}
|
||||
set
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
nativeTouchPanel.DisplayWidth = value;
|
||||
}
|
||||
}
|
||||
|
||||
@ -68,27 +75,41 @@ namespace ANX.Framework.Input.Touch
|
||||
{
|
||||
get
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
return nativeTouchPanel.DisplayHeight;
|
||||
}
|
||||
set
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
nativeTouchPanel.DisplayHeight = value;
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Constructor
|
||||
static TouchPanel()
|
||||
{
|
||||
nativeTouchPanel = AddInSystemFactory.Instance.GetDefaultCreator<IInputSystemCreator>().TouchPanel;
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region GetCapabilities
|
||||
public static TouchPanelCapabilities GetCapabilities()
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
return nativeTouchPanel.GetCapabilities();
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region ReadGesture
|
||||
public static GestureSample ReadGesture()
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
return nativeTouchPanel.ReadGesture();
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region GetState
|
||||
public static TouchCollection GetState()
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
return nativeTouchPanel.GetState();
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
@ -11,7 +11,6 @@ namespace ANX.Framework.Input.Touch
|
||||
{
|
||||
public struct TouchPanelCapabilities
|
||||
{
|
||||
|
||||
public bool IsConnected
|
||||
{
|
||||
get;
|
||||
@ -23,6 +22,5 @@ namespace ANX.Framework.Input.Touch
|
||||
get;
|
||||
set;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
@ -69,22 +69,24 @@ namespace ANX.Framework.NonXNA
|
||||
#region Constructor
|
||||
private InputDeviceFactory()
|
||||
{
|
||||
deviceCreators =
|
||||
new Dictionary<Type, Dictionary<string, IInputDeviceCreator>>();
|
||||
|
||||
deviceCreators.Add(typeof(IGamePadCreator),
|
||||
new Dictionary<string, IInputDeviceCreator>());
|
||||
deviceCreators.Add(typeof(IKeyboardCreator),
|
||||
new Dictionary<string, IInputDeviceCreator>());
|
||||
deviceCreators.Add(typeof(IMouseCreator),
|
||||
new Dictionary<string, IInputDeviceCreator>());
|
||||
deviceCreators = new Dictionary<Type, Dictionary<string, IInputDeviceCreator>>();
|
||||
RegisterCreatorType<IGamePadCreator>();
|
||||
RegisterCreatorType<IKeyboardCreator>();
|
||||
RegisterCreatorType<IMouseCreator>();
|
||||
RegisterCreatorType<ITouchPanelCreator>();
|
||||
#if XNAEXT
|
||||
deviceCreators.Add(typeof(IMotionSensingDeviceCreator),
|
||||
new Dictionary<string, IInputDeviceCreator>());
|
||||
RegisterCreatorType<IMotionSensingDeviceCreator>();
|
||||
#endif
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region RegisterCreatorType
|
||||
private void RegisterCreatorType<T>()
|
||||
{
|
||||
deviceCreators.Add(typeof(T), new Dictionary<string, IInputDeviceCreator>());
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region AddCreator
|
||||
public void AddCreator(Type deviceType, IInputDeviceCreator creator)
|
||||
{
|
||||
@ -93,9 +95,8 @@ namespace ANX.Framework.NonXNA
|
||||
Type deviceInterface = TypeHelper.GetInterfacesFrom(deviceType)[0];
|
||||
if (deviceCreators[deviceInterface].ContainsKey(creatorName))
|
||||
{
|
||||
throw new Exception("Duplicate " + deviceType.Name +
|
||||
" found. A GamePadCreator with the name '" + creator.Name +
|
||||
"' was already registered.");
|
||||
throw new Exception("Duplicate " + deviceType.Name + " found. A " + deviceType.Name +
|
||||
" with the name '" + creator.Name + "' was already registered.");
|
||||
}
|
||||
|
||||
deviceCreators[deviceInterface].Add(creatorName, creator);
|
||||
@ -106,89 +107,78 @@ namespace ANX.Framework.NonXNA
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region GetDefaultTouchPanel
|
||||
public ITouchPanel GetDefaultTouchPanel()
|
||||
{
|
||||
ValidateWindowHandle();
|
||||
|
||||
var touchPanel = GetDefaultCreator<ITouchPanelCreator>().CreateTouchPanelInstance();
|
||||
touchPanel.WindowHandle = this.windowHandle;
|
||||
return touchPanel;
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region GetDefaultGamePad
|
||||
public IGamePad GetDefaultGamePad()
|
||||
{
|
||||
//TODO: this is a very basic implementation only which needs some more work
|
||||
|
||||
if (this.deviceCreators[typeof(IGamePadCreator)].Count > 0)
|
||||
{
|
||||
IInputDeviceCreator creator = deviceCreators[
|
||||
typeof(IGamePadCreator)].Values.First<IInputDeviceCreator>();
|
||||
return ((IGamePadCreator)creator).CreateGamePadInstance();
|
||||
}
|
||||
|
||||
throw new Exception("Unable to create instance of GamePad because no GamePadCreator was registered.");
|
||||
return GetDefaultCreator<IGamePadCreator>().CreateGamePadInstance();
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region GetDefaultMouse
|
||||
public IMouse GetDefaultMouse()
|
||||
{
|
||||
//TODO: this is a very basic implementation only which needs some more work
|
||||
ValidateWindowHandle();
|
||||
|
||||
if (this.WindowHandle == null ||
|
||||
this.WindowHandle == IntPtr.Zero)
|
||||
{
|
||||
throw new Exception("Unable to create a mouse instance because the WindowHandle was not set.");
|
||||
}
|
||||
|
||||
if (this.deviceCreators[typeof(IMouseCreator)].Count > 0)
|
||||
{
|
||||
IInputDeviceCreator creator = deviceCreators[
|
||||
typeof(IMouseCreator)].Values.First<IInputDeviceCreator>();
|
||||
IMouse mouse = ((IMouseCreator)creator).CreateMouseInstance();
|
||||
var mouse = GetDefaultCreator<IMouseCreator>().CreateMouseInstance();
|
||||
mouse.WindowHandle = this.windowHandle;
|
||||
return mouse;
|
||||
}
|
||||
|
||||
throw new Exception("Unable to create instance of Mouse because no MouseCreator was registered.");
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region GetDefaultKeyboard
|
||||
public IKeyboard GetDefaultKeyboard()
|
||||
{
|
||||
//TODO: this is a very basic implementation only which needs some more work
|
||||
ValidateWindowHandle();
|
||||
|
||||
if (this.WindowHandle == null ||
|
||||
this.WindowHandle == IntPtr.Zero)
|
||||
{
|
||||
throw new Exception("Unable to create a keyboard instance because the WindowHandle was not set.");
|
||||
}
|
||||
|
||||
if (this.deviceCreators[typeof(IKeyboardCreator)].Count > 0)
|
||||
{
|
||||
IInputDeviceCreator creator = deviceCreators[
|
||||
typeof(IKeyboardCreator)].Values.First<IInputDeviceCreator>();
|
||||
IKeyboard keyboard =
|
||||
((IKeyboardCreator)creator).CreateKeyboardInstance();
|
||||
var keyboard = GetDefaultCreator<IKeyboardCreator>().CreateKeyboardInstance();
|
||||
keyboard.WindowHandle = this.windowHandle;
|
||||
return keyboard;
|
||||
}
|
||||
|
||||
throw new Exception("Unable to create instance of Keyboard because no KeyboardCreator was registered.");
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region GetDefaultMotionSensingDevice
|
||||
#if XNAEXT
|
||||
public IMotionSensingDevice GetDefaultMotionSensingDevice()
|
||||
{
|
||||
//TODO: this is a very basic implementation only which needs some more work
|
||||
|
||||
if (this.deviceCreators[typeof(IMotionSensingDeviceCreator)].Count > 0)
|
||||
{
|
||||
IInputDeviceCreator creator = deviceCreators[
|
||||
typeof(IMotionSensingDeviceCreator)].Values
|
||||
.First<IInputDeviceCreator>();
|
||||
return ((IMotionSensingDeviceCreator)creator)
|
||||
.CreateMotionSensingDeviceInstance();
|
||||
}
|
||||
|
||||
throw new Exception("Unable to create instance of MotionSensingDevice because no MotionSensingDeviceCreator was registered.");
|
||||
return GetDefaultCreator<IMotionSensingDeviceCreator>().CreateMotionSensingDeviceInstance();
|
||||
}
|
||||
#endif
|
||||
#endregion
|
||||
|
||||
#region GetDefaultCreator
|
||||
private T GetDefaultCreator<T>() where T : IInputDeviceCreator
|
||||
{
|
||||
Type creatorType = typeof(T);
|
||||
if (deviceCreators.ContainsKey(creatorType))
|
||||
{
|
||||
var creators = deviceCreators[creatorType];
|
||||
if (creators.Count > 0)
|
||||
{
|
||||
return (T)creators.Values.First<IInputDeviceCreator>();
|
||||
}
|
||||
}
|
||||
|
||||
throw new Exception("Unable to find a default creator for type " + creatorType);
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region ValidateWindowHandle
|
||||
private void ValidateWindowHandle()
|
||||
{
|
||||
if (windowHandle == IntPtr.Zero)
|
||||
throw new Exception("Unable to create a mouse instance because the WindowHandle was not set.");
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
@ -21,6 +21,8 @@ namespace ANX.Framework.NonXNA
|
||||
|
||||
IKeyboard Keyboard { get; }
|
||||
|
||||
ITouchPanel TouchPanel { get; }
|
||||
|
||||
#if XNAEXT
|
||||
IMotionSensingDevice MotionSensingDevice { get; }
|
||||
#endif
|
||||
|
@ -1,9 +1,10 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using ANX.Framework.Input;
|
||||
|
||||
// This file is part of the ANX.Framework created by the
|
||||
// "ANX.Framework developer group" and released under the Ms-PL license.
|
||||
// For details see: http://anxframework.codeplex.com/license
|
||||
|
||||
namespace ANX.Framework.NonXNA
|
||||
{
|
||||
public interface IKeyboard : IDisposable
|
||||
|
@ -1,11 +1,6 @@
|
||||
#region Using Statements
|
||||
using System;
|
||||
using System.IO;
|
||||
using ANX.Framework.NonXNA;
|
||||
using ANX.Framework.Input;
|
||||
|
||||
#endregion // Using Statements
|
||||
|
||||
// This file is part of the ANX.Framework created by the
|
||||
// "ANX.Framework developer group" and released under the Ms-PL license.
|
||||
// For details see: http://anxframework.codeplex.com/license
|
||||
|
51
ANX.Framework/NonXNA/InputSystem/ITouchPanel.cs
Normal file
51
ANX.Framework/NonXNA/InputSystem/ITouchPanel.cs
Normal file
@ -0,0 +1,51 @@
|
||||
using System;
|
||||
using ANX.Framework.Input.Touch;
|
||||
|
||||
// This file is part of the ANX.Framework created by the
|
||||
// "ANX.Framework developer group" and released under the Ms-PL license.
|
||||
// For details see: http://anxframework.codeplex.com/license
|
||||
|
||||
namespace ANX.Framework.NonXNA
|
||||
{
|
||||
public interface ITouchPanel : IDisposable
|
||||
{
|
||||
GestureType EnabledGestures
|
||||
{
|
||||
get;
|
||||
set;
|
||||
}
|
||||
|
||||
bool IsGestureAvailable
|
||||
{
|
||||
get;
|
||||
}
|
||||
|
||||
IntPtr WindowHandle
|
||||
{
|
||||
get;
|
||||
set;
|
||||
}
|
||||
|
||||
DisplayOrientation DisplayOrientation
|
||||
{
|
||||
get;
|
||||
set;
|
||||
}
|
||||
|
||||
int DisplayWidth
|
||||
{
|
||||
get;
|
||||
set;
|
||||
}
|
||||
|
||||
int DisplayHeight
|
||||
{
|
||||
get;
|
||||
set;
|
||||
}
|
||||
|
||||
TouchPanelCapabilities GetCapabilities();
|
||||
GestureSample ReadGesture();
|
||||
TouchCollection GetState();
|
||||
}
|
||||
}
|
13
ANX.Framework/NonXNA/InputSystem/ITouchPanelCreator.cs
Normal file
13
ANX.Framework/NonXNA/InputSystem/ITouchPanelCreator.cs
Normal file
@ -0,0 +1,13 @@
|
||||
using System;
|
||||
|
||||
// This file is part of the ANX.Framework created by the
|
||||
// "ANX.Framework developer group" and released under the Ms-PL license.
|
||||
// For details see: http://anxframework.codeplex.com/license
|
||||
|
||||
namespace ANX.Framework.NonXNA.InputSystem
|
||||
{
|
||||
public interface ITouchPanelCreator : IInputDeviceCreator
|
||||
{
|
||||
ITouchPanel CreateTouchPanelInstance();
|
||||
}
|
||||
}
|
@ -43,6 +43,7 @@ using System.Runtime.InteropServices;
|
||||
[assembly: InternalsVisibleTo("ANX.Framework.Windows.XInput")]
|
||||
[assembly: InternalsVisibleTo("ANX.Framework.Windows.XAudio")]
|
||||
[assembly: InternalsVisibleTo("ANX.InputSystem.Recording")]
|
||||
[assembly: InternalsVisibleTo("ANX.InputDevices.PsVita")]
|
||||
[assembly: InternalsVisibleTo("ANX.PlatformSystem.Windows")]
|
||||
[assembly: InternalsVisibleTo("ANX.PlatformSystem.Linux")]
|
||||
[assembly: InternalsVisibleTo("ANX.PlatformSystem.Metro")]
|
||||
|
@ -13,6 +13,9 @@ EndProject
|
||||
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "RenderSystems", "RenderSystems", "{D421509A-9AE3-4D7E-881B-EAFED598B028}"
|
||||
EndProject
|
||||
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Samples", "Samples", "{9B0DD48B-3912-4F33-AF3F-691AF02B73F9}"
|
||||
ProjectSection(SolutionItems) = preProject
|
||||
Samples\SampleCatalog.xml = Samples\SampleCatalog.xml
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "VertexIndexBuffer", "Samples\VertexIndexBuffer\VertexIndexBuffer_Linux.csproj", "{F945515B-394D-4ED4-80E0-98EB59B69D24}"
|
||||
EndProject
|
||||
@ -170,6 +173,14 @@ Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Metro", "Metro", "{32B91ACB
|
||||
shader\Metro\SpriteBatch.fx = shader\Metro\SpriteBatch.fx
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ContentBuilder", "Tools\ContentBuilder\ContentBuilder.csproj", "{10F7894D-E8B5-4DCA-BB08-5C99FA792388}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "AnxSampleBrowser", "Tools\AnxSampleBrowser\AnxSampleBrowser.csproj", "{938D5F88-B888-4B04-BEEE-EE701FBA51EF}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "XNBInspector", "Tools\XNBInspector\XNBInspector.csproj", "{14B39F89-C9B0-407E-877A-B515C985E96E}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ANX.InputDevices.PsVita", "InputSystems\ANX.InputDevices.PsVita\ANX.InputDevices.PsVita_Linux.csproj", "{566293A4-1187-4289-A28C-C74B499D46AA}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
@ -638,6 +649,49 @@ Global
|
||||
{47B802CC-069D-431E-BF15-E574EDD3BA5D}.Release|Mixed Platforms.ActiveCfg = Release|Any CPU
|
||||
{47B802CC-069D-431E-BF15-E574EDD3BA5D}.Release|Mixed Platforms.Build.0 = Release|Any CPU
|
||||
{47B802CC-069D-431E-BF15-E574EDD3BA5D}.Release|x86.ActiveCfg = Release|Any CPU
|
||||
{10F7894D-E8B5-4DCA-BB08-5C99FA792388}.Debug|Any CPU.ActiveCfg = Debug|x86
|
||||
{10F7894D-E8B5-4DCA-BB08-5C99FA792388}.Debug|Any CPU.Build.0 = Debug|x86
|
||||
{10F7894D-E8B5-4DCA-BB08-5C99FA792388}.Debug|Mixed Platforms.ActiveCfg = Debug|x86
|
||||
{10F7894D-E8B5-4DCA-BB08-5C99FA792388}.Debug|Mixed Platforms.Build.0 = Debug|x86
|
||||
{10F7894D-E8B5-4DCA-BB08-5C99FA792388}.Debug|x86.ActiveCfg = Debug|x86
|
||||
{10F7894D-E8B5-4DCA-BB08-5C99FA792388}.Debug|x86.Build.0 = Debug|x86
|
||||
{10F7894D-E8B5-4DCA-BB08-5C99FA792388}.Release|Any CPU.ActiveCfg = Release|x86
|
||||
{10F7894D-E8B5-4DCA-BB08-5C99FA792388}.Release|Mixed Platforms.ActiveCfg = Release|x86
|
||||
{10F7894D-E8B5-4DCA-BB08-5C99FA792388}.Release|Mixed Platforms.Build.0 = Release|x86
|
||||
{10F7894D-E8B5-4DCA-BB08-5C99FA792388}.Release|x86.ActiveCfg = Release|x86
|
||||
{10F7894D-E8B5-4DCA-BB08-5C99FA792388}.Release|x86.Build.0 = Release|x86
|
||||
{938D5F88-B888-4B04-BEEE-EE701FBA51EF}.Debug|Any CPU.ActiveCfg = Debug|x86
|
||||
{938D5F88-B888-4B04-BEEE-EE701FBA51EF}.Debug|Any CPU.Build.0 = Debug|x86
|
||||
{938D5F88-B888-4B04-BEEE-EE701FBA51EF}.Debug|Mixed Platforms.ActiveCfg = Debug|x86
|
||||
{938D5F88-B888-4B04-BEEE-EE701FBA51EF}.Debug|Mixed Platforms.Build.0 = Debug|x86
|
||||
{938D5F88-B888-4B04-BEEE-EE701FBA51EF}.Debug|x86.ActiveCfg = Debug|x86
|
||||
{938D5F88-B888-4B04-BEEE-EE701FBA51EF}.Debug|x86.Build.0 = Debug|x86
|
||||
{938D5F88-B888-4B04-BEEE-EE701FBA51EF}.Release|Any CPU.ActiveCfg = Release|x86
|
||||
{938D5F88-B888-4B04-BEEE-EE701FBA51EF}.Release|Mixed Platforms.ActiveCfg = Release|x86
|
||||
{938D5F88-B888-4B04-BEEE-EE701FBA51EF}.Release|Mixed Platforms.Build.0 = Release|x86
|
||||
{938D5F88-B888-4B04-BEEE-EE701FBA51EF}.Release|x86.ActiveCfg = Release|x86
|
||||
{938D5F88-B888-4B04-BEEE-EE701FBA51EF}.Release|x86.Build.0 = Release|x86
|
||||
{14B39F89-C9B0-407E-877A-B515C985E96E}.Debug|Any CPU.ActiveCfg = Debug|x86
|
||||
{14B39F89-C9B0-407E-877A-B515C985E96E}.Debug|Any CPU.Build.0 = Debug|x86
|
||||
{14B39F89-C9B0-407E-877A-B515C985E96E}.Debug|Mixed Platforms.ActiveCfg = Debug|x86
|
||||
{14B39F89-C9B0-407E-877A-B515C985E96E}.Debug|Mixed Platforms.Build.0 = Debug|x86
|
||||
{14B39F89-C9B0-407E-877A-B515C985E96E}.Debug|x86.ActiveCfg = Debug|x86
|
||||
{14B39F89-C9B0-407E-877A-B515C985E96E}.Debug|x86.Build.0 = Debug|x86
|
||||
{14B39F89-C9B0-407E-877A-B515C985E96E}.Release|Any CPU.ActiveCfg = Release|x86
|
||||
{14B39F89-C9B0-407E-877A-B515C985E96E}.Release|Mixed Platforms.ActiveCfg = Release|x86
|
||||
{14B39F89-C9B0-407E-877A-B515C985E96E}.Release|Mixed Platforms.Build.0 = Release|x86
|
||||
{14B39F89-C9B0-407E-877A-B515C985E96E}.Release|x86.ActiveCfg = Release|x86
|
||||
{14B39F89-C9B0-407E-877A-B515C985E96E}.Release|x86.Build.0 = Release|x86
|
||||
{566293A4-1187-4289-A28C-C74B499D46AA}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{566293A4-1187-4289-A28C-C74B499D46AA}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{566293A4-1187-4289-A28C-C74B499D46AA}.Debug|Mixed Platforms.ActiveCfg = Debug|Any CPU
|
||||
{566293A4-1187-4289-A28C-C74B499D46AA}.Debug|Mixed Platforms.Build.0 = Debug|Any CPU
|
||||
{566293A4-1187-4289-A28C-C74B499D46AA}.Debug|x86.ActiveCfg = Debug|Any CPU
|
||||
{566293A4-1187-4289-A28C-C74B499D46AA}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{566293A4-1187-4289-A28C-C74B499D46AA}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{566293A4-1187-4289-A28C-C74B499D46AA}.Release|Mixed Platforms.ActiveCfg = Release|Any CPU
|
||||
{566293A4-1187-4289-A28C-C74B499D46AA}.Release|Mixed Platforms.Build.0 = Release|Any CPU
|
||||
{566293A4-1187-4289-A28C-C74B499D46AA}.Release|x86.ActiveCfg = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
@ -649,6 +703,9 @@ Global
|
||||
{9588B0C3-E03A-4C71-89A4-2C8685D426F1} = {B24A8593-562A-4A25-BB08-46C163F10F3F}
|
||||
{F9177943-1590-49AE-987D-D6FAE30D96DD} = {B24A8593-562A-4A25-BB08-46C163F10F3F}
|
||||
{47B802CC-069D-431E-BF15-E574EDD3BA5D} = {B24A8593-562A-4A25-BB08-46C163F10F3F}
|
||||
{10F7894D-E8B5-4DCA-BB08-5C99FA792388} = {B24A8593-562A-4A25-BB08-46C163F10F3F}
|
||||
{938D5F88-B888-4B04-BEEE-EE701FBA51EF} = {B24A8593-562A-4A25-BB08-46C163F10F3F}
|
||||
{14B39F89-C9B0-407E-877A-B515C985E96E} = {B24A8593-562A-4A25-BB08-46C163F10F3F}
|
||||
{5BE49183-2F6F-4527-AC90-D816911FCF90} = {D421509A-9AE3-4D7E-881B-EAFED598B028}
|
||||
{EB8258E0-6741-4DB9-B756-1EBDF67B1ED6} = {D421509A-9AE3-4D7E-881B-EAFED598B028}
|
||||
{B30DE9C2-0926-46B6-8351-9AF276C472D5} = {D421509A-9AE3-4D7E-881B-EAFED598B028}
|
||||
@ -676,6 +733,7 @@ Global
|
||||
{5CA3CDF5-4D2C-42AC-AD08-641BD3992B75} = {7AD65E6B-2A48-437F-81D9-4CA9C9A85C64}
|
||||
{E5D69E75-D77C-493F-BBDA-6F9E73B82549} = {7AD65E6B-2A48-437F-81D9-4CA9C9A85C64}
|
||||
{5040A9C7-6DEC-4613-8586-A598C4070B35} = {7AD65E6B-2A48-437F-81D9-4CA9C9A85C64}
|
||||
{566293A4-1187-4289-A28C-C74B499D46AA} = {7AD65E6B-2A48-437F-81D9-4CA9C9A85C64}
|
||||
{6A582788-C4D2-410C-96CD-177F75712D65} = {5725DA44-4F5C-4E93-A957-AC5C85603EE9}
|
||||
{14EF49AB-6D3F-458D-9D5C-D120B86EDD7A} = {5725DA44-4F5C-4E93-A957-AC5C85603EE9}
|
||||
{CCB4679D-11AF-4EC6-AAA4-36619FCE70FA} = {60824BDB-AC8A-42ED-9B79-111FB44669FF}
|
||||
|
@ -13,6 +13,9 @@ EndProject
|
||||
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "RenderSystems", "RenderSystems", "{D421509A-9AE3-4D7E-881B-EAFED598B028}"
|
||||
EndProject
|
||||
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Samples", "Samples", "{9B0DD48B-3912-4F33-AF3F-691AF02B73F9}"
|
||||
ProjectSection(SolutionItems) = preProject
|
||||
Samples\SampleCatalog.xml = Samples\SampleCatalog.xml
|
||||
EndProjectSection
|
||||
EndProject
|
||||
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EndGlobalSection
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HideSolutionNode = FALSE
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@ -649,6 +703,9 @@ Global
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{F9177943-1590-49AE-987D-D6FAE30D96DD} = {B24A8593-562A-4A25-BB08-46C163F10F3F}
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{14B39F89-C9B0-407E-877A-B515C985E96E} = {B24A8593-562A-4A25-BB08-46C163F10F3F}
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@ -676,6 +733,7 @@ Global
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{E5D69E75-D77C-493F-BBDA-6F9E73B82549} = {7AD65E6B-2A48-437F-81D9-4CA9C9A85C64}
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||||
{5040A9C7-6DEC-4613-8586-A598C4070B35} = {7AD65E6B-2A48-437F-81D9-4CA9C9A85C64}
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||||
{566293A4-1187-4289-A28C-C74B499D46AA} = {7AD65E6B-2A48-437F-81D9-4CA9C9A85C64}
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{6A582788-C4D2-410C-96CD-177F75712D65} = {5725DA44-4F5C-4E93-A957-AC5C85603EE9}
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{14EF49AB-6D3F-458D-9D5C-D120B86EDD7A} = {5725DA44-4F5C-4E93-A957-AC5C85603EE9}
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EndProject
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@ -170,6 +173,14 @@ Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Metro", "Metro", "{32B91ACB
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shader\Metro\SpriteBatch.fx = shader\Metro\SpriteBatch.fx
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EndProjectSection
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||||
EndProject
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EndProject
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@ -638,6 +649,49 @@ Global
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@ -676,6 +733,7 @@ Global
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|
||||
{CCB4679D-11AF-4EC6-AAA4-36619FCE70FA} = {60824BDB-AC8A-42ED-9B79-111FB44669FF}
|
||||
|
@ -0,0 +1,65 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
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||||
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||||
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||||
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<OutputPath>bin\Debug\</OutputPath>
|
||||
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||||
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|
||||
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|
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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|
||||
<Compile Include="TouchPanel.cs" />
|
||||
<Compile Include="TouchPanelCreator.cs" />
|
||||
<Compile Include="MouseCreator.cs" />
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||||
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||||
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||||
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|
||||
</ProjectReference>
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||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
</Target>
|
||||
<Target Name="AfterBuild">
|
||||
</Target>
|
||||
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|
||||
</Project>
|
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||||
<?xml version="1.0" encoding="utf-8"?>
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||||
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|
||||
<PropertyGroup>
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||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProductVersion>8.0.30703</ProductVersion>
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<OutputType>Library</OutputType>
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||||
<AppDesignerFolder>Properties</AppDesignerFolder>
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||||
<RootNamespace>ANX.InputDevices.PsVita</RootNamespace>
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||||
<AssemblyName>ANX.InputDevices.PsVita</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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<DebugType>full</DebugType>
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<OutputPath>bin\Debug\</OutputPath>
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<DefineConstants>TRACE;DEBUG;LINUX;</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release\</OutputPath>
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<DefineConstants>TRACE;LINUX;</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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||||
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|
||||
<HintPath>C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\Psm\v1.0\Sce.PlayStation.Core.dll</HintPath>
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||||
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||||
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||||
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||||
<Compile Include="GamePadCreator.cs" />
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||||
<Compile Include="KeyboardCreator.cs" />
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||||
<Compile Include="TouchPanel.cs" />
|
||||
<Compile Include="TouchPanelCreator.cs" />
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||||
<Compile Include="MouseCreator.cs" />
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||||
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||||
<Compile Include="SupportedPlatformsImpl.cs" />
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||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
</Target>
|
||||
<Target Name="AfterBuild">
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||||
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|
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProductVersion>10.0.0</ProductVersion>
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<SchemaVersion>2.0</SchemaVersion>
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<ProjectGuid>{566293A4-1187-4289-A28C-C74B499D46AA}</ProjectGuid>
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||||
<OutputType>Library</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>ANX.InputDevices.PsVita</RootNamespace>
|
||||
<AssemblyName>ANX.InputDevices.PsVita</AssemblyName>
|
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<FileAlignment>512</FileAlignment>
|
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<ProjectTypeGuids>{69878862-DA7D-4DC6-B0A1-50D8FAB4242F};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
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</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin\Debug\</OutputPath>
|
||||
<DefineConstants>TRACE;DEBUG;PSVITA;</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<PlatformTarget>x86</PlatformTarget>
|
||||
</PropertyGroup>
|
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>bin\Release\</OutputPath>
|
||||
<DefineConstants>TRACE;PSVITA;</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<PlatformTarget>x86</PlatformTarget>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="Sce.PlayStation.Core">
|
||||
<HintPath>C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\Psm\v1.0\Sce.PlayStation.Core.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="GamePad.cs" />
|
||||
<Compile Include="GamePadCreator.cs" />
|
||||
<Compile Include="KeyboardCreator.cs" />
|
||||
<Compile Include="TouchPanel.cs" />
|
||||
<Compile Include="TouchPanelCreator.cs" />
|
||||
<Compile Include="MouseCreator.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<Compile Include="SupportedPlatformsImpl.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\..\ANX.Framework\ANX.Framework_PSVita.csproj">
|
||||
<Project>{6899F0C9-70B9-4EB0-9DD3-E598D4BE3E35}</Project>
|
||||
<Name>ANX.Framework</Name>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildExtensionsPath)\Sce\Sce.Psm.CSharp.targets" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
</Target>
|
||||
<Target Name="AfterBuild">
|
||||
</Target>
|
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-->
|
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</Project>
|
@ -0,0 +1,71 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
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<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProductVersion>8.0.30703</ProductVersion>
|
||||
<SchemaVersion>2.0</SchemaVersion>
|
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<ProjectGuid>{566293A4-1187-4289-A28C-C74B499D46AA}</ProjectGuid>
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<OutputType>Library</OutputType>
|
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<AppDesignerFolder>Properties</AppDesignerFolder>
|
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<RootNamespace>ANX.InputDevices.PsVita</RootNamespace>
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<AssemblyName>ANX.InputDevices.PsVita</AssemblyName>
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<FileAlignment>512</FileAlignment>
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<ProjectTypeGuids>{BC8A1FFA-BEE3-4634-8014-F334798102B3};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
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||||
<DefaultLanguage>en-US</DefaultLanguage>
|
||||
<PackageCertificateKeyFile>Test_TemporaryKey.pfx</PackageCertificateKeyFile>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin\Debug\</OutputPath>
|
||||
<DefineConstants>TRACE;DEBUG;WINDOWSMETRO;</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<PlatformTarget>x86</PlatformTarget>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>bin\Release\</OutputPath>
|
||||
<DefineConstants>TRACE;WINDOWSMETRO;</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<PlatformTarget>x86</PlatformTarget>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="Sce.PlayStation.Core">
|
||||
<HintPath>C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\Psm\v1.0\Sce.PlayStation.Core.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="GamePad.cs" />
|
||||
<Compile Include="GamePadCreator.cs" />
|
||||
<Compile Include="KeyboardCreator.cs" />
|
||||
<Compile Include="TouchPanel.cs" />
|
||||
<Compile Include="TouchPanelCreator.cs" />
|
||||
<Compile Include="MouseCreator.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<Compile Include="SupportedPlatformsImpl.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\..\ANX.Framework\ANX.Framework_WindowsMetro.csproj">
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<Project>{6899F0C9-70B9-4EB0-9DD3-E598D4BE3E35}</Project>
|
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<Name>ANX.Framework</Name>
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||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildExtensionsPath)\Microsoft\WindowsXaml\v$(VisualStudioVersion)\Microsoft.Windows.UI.Xaml.CSharp.targets" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
</Target>
|
||||
<Target Name="AfterBuild">
|
||||
</Target>
|
||||
-->
|
||||
<PropertyGroup Condition=" '$(VisualStudioVersion)' == '' or '$(VisualStudioVersion)' < '11.0' ">
|
||||
<VisualStudioVersion>11.0</VisualStudioVersion>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||
</Project>
|
125
InputSystems/ANX.InputDevices.PsVita/GamePad.cs
Normal file
125
InputSystems/ANX.InputDevices.PsVita/GamePad.cs
Normal file
@ -0,0 +1,125 @@
|
||||
using ANX.Framework;
|
||||
using ANX.Framework.Input;
|
||||
using ANX.Framework.NonXNA;
|
||||
using Sce.PlayStation.Core.Environment;
|
||||
using SceInput = Sce.PlayStation.Core.Input;
|
||||
|
||||
// This file is part of the ANX.Framework created by the
|
||||
// "ANX.Framework developer group" and released under the Ms-PL license.
|
||||
// For details see: http://anxframework.codeplex.com/license
|
||||
|
||||
namespace ANX.InputDevices.PsVita
|
||||
{
|
||||
public class GamePad : IGamePad
|
||||
{
|
||||
public GamePadCapabilities GetCapabilities(PlayerIndex playerIndex)
|
||||
{
|
||||
return new GamePadCapabilities()
|
||||
{
|
||||
GamePadType = GamePadType.GamePad,
|
||||
HasAButton = true,
|
||||
HasBackButton = true,
|
||||
HasBButton = true,
|
||||
// TODO: same as todo in ConvertButtons!
|
||||
HasBigButton = true,
|
||||
|
||||
HasDPadDownButton = true,
|
||||
HasDPadLeftButton = true,
|
||||
HasDPadRightButton = true,
|
||||
HasDPadUpButton = true,
|
||||
HasLeftShoulderButton = true,
|
||||
HasLeftStickButton = false,
|
||||
HasLeftTrigger = false,
|
||||
HasLeftVibrationMotor = false,
|
||||
HasLeftXThumbStick = true,
|
||||
HasLeftYThumbStick = true,
|
||||
HasRightShoulderButton = true,
|
||||
HasRightStickButton = false,
|
||||
HasRightTrigger = false,
|
||||
HasRightVibrationMotor = false,
|
||||
HasRightXThumbStick = true,
|
||||
HasRightYThumbStick = true,
|
||||
HasStartButton = true,
|
||||
HasVoiceSupport = false,
|
||||
HasXButton = true,
|
||||
HasYButton = true,
|
||||
IsConnected = playerIndex == PlayerIndex.One
|
||||
};
|
||||
}
|
||||
|
||||
public GamePadState GetState(PlayerIndex playerIndex, out bool isConnected, out int packetNumber)
|
||||
{
|
||||
SceInput.GamePadData data = SceInput.GamePad.GetData((int)playerIndex);
|
||||
isConnected = data.Skip == false;
|
||||
packetNumber = 0; // TODO
|
||||
|
||||
return new GamePadState(new Vector2(data.AnalogLeftX, data.AnalogLeftY),
|
||||
new Vector2(data.AnalogRightX, data.AnalogRightY), 0f, 0f, ConvertButtons(data.ButtonsDown));
|
||||
}
|
||||
|
||||
public GamePadState GetState(PlayerIndex playerIndex, GamePadDeadZone deadZoneMode,
|
||||
out bool isConnected, out int packetNumber)
|
||||
{
|
||||
// TODO: GamePadDeadZone
|
||||
|
||||
SceInput.GamePadData data = SceInput.GamePad.GetData((int)playerIndex);
|
||||
isConnected = data.Skip == false;
|
||||
packetNumber = 0; // TODO
|
||||
|
||||
return new GamePadState(new Vector2(data.AnalogLeftX, data.AnalogLeftY),
|
||||
new Vector2(data.AnalogRightX, data.AnalogRightY), 0f, 0f, ConvertButtons(data.ButtonsDown));
|
||||
}
|
||||
|
||||
public bool SetVibration(PlayerIndex playerIndex, float leftMotor, float rightMotor)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
private Buttons ConvertButtons(SceInput.GamePadButtons sceButtons)
|
||||
{
|
||||
Buttons result = (Buttons)0;
|
||||
|
||||
if ((sceButtons & SceInput.GamePadButtons.Up) > 0)
|
||||
result |= Buttons.DPadUp;
|
||||
if ((sceButtons & SceInput.GamePadButtons.Down) > 0)
|
||||
result |= Buttons.DPadDown;
|
||||
if ((sceButtons & SceInput.GamePadButtons.Left) > 0)
|
||||
result |= Buttons.DPadLeft;
|
||||
if ((sceButtons & SceInput.GamePadButtons.Right) > 0)
|
||||
result |= Buttons.DPadRight;
|
||||
|
||||
if ((sceButtons & SceInput.GamePadButtons.Start) > 0)
|
||||
result |= Buttons.Start;
|
||||
if ((sceButtons & SceInput.GamePadButtons.Back) > 0)
|
||||
result |= Buttons.Back;
|
||||
if ((sceButtons & SceInput.GamePadButtons.L) > 0)
|
||||
result |= Buttons.LeftShoulder;
|
||||
if ((sceButtons & SceInput.GamePadButtons.R) > 0)
|
||||
result |= Buttons.RightShoulder;
|
||||
|
||||
if ((sceButtons & SceInput.GamePadButtons.Triangle) > 0)
|
||||
result |= Buttons.Y;
|
||||
if ((sceButtons & SceInput.GamePadButtons.Square) > 0)
|
||||
result |= Buttons.X;
|
||||
if ((sceButtons & SceInput.GamePadButtons.Circle) > 0)
|
||||
result |= Buttons.B;
|
||||
if ((sceButtons & SceInput.GamePadButtons.Cross) > 0)
|
||||
result |= Buttons.A;
|
||||
|
||||
// TODO: think about this mapping
|
||||
if ((sceButtons & SceInput.GamePadButtons.Select) > 0)
|
||||
result |= Buttons.BigButton;
|
||||
|
||||
if ((sceButtons & SceInput.GamePadButtons.Enter) > 0)
|
||||
{
|
||||
var enterMeaning = SystemParameters.GamePadButtonMeaning;
|
||||
if (enterMeaning == GamePadButtonMeaning.CircleIsEnter)
|
||||
result |= Buttons.B;
|
||||
else
|
||||
result |= Buttons.A;
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
}
|
||||
}
|
39
InputSystems/ANX.InputDevices.PsVita/GamePadCreator.cs
Normal file
39
InputSystems/ANX.InputDevices.PsVita/GamePadCreator.cs
Normal file
@ -0,0 +1,39 @@
|
||||
using System;
|
||||
using ANX.Framework.NonXNA;
|
||||
using ANX.Framework.NonXNA.InputSystem;
|
||||
|
||||
// This file is part of the ANX.Framework created by the
|
||||
// "ANX.Framework developer group" and released under the Ms-PL license.
|
||||
// For details see: http://anxframework.codeplex.com/license
|
||||
|
||||
namespace ANX.InputDevices.PsVita
|
||||
{
|
||||
public class GamePadCreator : IGamePadCreator
|
||||
{
|
||||
public string Name
|
||||
{
|
||||
get
|
||||
{
|
||||
return "PsVita.GamePad";
|
||||
}
|
||||
}
|
||||
|
||||
public void RegisterCreator(InputDeviceFactory factory)
|
||||
{
|
||||
factory.AddCreator(typeof(GamePadCreator), this);
|
||||
}
|
||||
|
||||
public int Priority
|
||||
{
|
||||
get
|
||||
{
|
||||
return 10;
|
||||
}
|
||||
}
|
||||
|
||||
public IGamePad CreateGamePadInstance()
|
||||
{
|
||||
return new GamePad();
|
||||
}
|
||||
}
|
||||
}
|
39
InputSystems/ANX.InputDevices.PsVita/KeyboardCreator.cs
Normal file
39
InputSystems/ANX.InputDevices.PsVita/KeyboardCreator.cs
Normal file
@ -0,0 +1,39 @@
|
||||
using System;
|
||||
using ANX.Framework.NonXNA;
|
||||
using ANX.Framework.NonXNA.InputSystem;
|
||||
|
||||
// This file is part of the ANX.Framework created by the
|
||||
// "ANX.Framework developer group" and released under the Ms-PL license.
|
||||
// For details see: http://anxframework.codeplex.com/license
|
||||
|
||||
namespace ANX.InputDevices.PsVita
|
||||
{
|
||||
public class KeyboardCreator : IKeyboardCreator
|
||||
{
|
||||
public string Name
|
||||
{
|
||||
get
|
||||
{
|
||||
return "PsVita.Keyboard";
|
||||
}
|
||||
}
|
||||
|
||||
public void RegisterCreator(InputDeviceFactory factory)
|
||||
{
|
||||
factory.AddCreator(typeof(KeyboardCreator), this);
|
||||
}
|
||||
|
||||
public int Priority
|
||||
{
|
||||
get
|
||||
{
|
||||
return 10;
|
||||
}
|
||||
}
|
||||
|
||||
public IKeyboard CreateKeyboardInstance()
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
}
|
||||
}
|
39
InputSystems/ANX.InputDevices.PsVita/MouseCreator.cs
Normal file
39
InputSystems/ANX.InputDevices.PsVita/MouseCreator.cs
Normal file
@ -0,0 +1,39 @@
|
||||
using System;
|
||||
using ANX.Framework.NonXNA;
|
||||
using ANX.Framework.NonXNA.InputSystem;
|
||||
|
||||
// This file is part of the ANX.Framework created by the
|
||||
// "ANX.Framework developer group" and released under the Ms-PL license.
|
||||
// For details see: http://anxframework.codeplex.com/license
|
||||
|
||||
namespace ANX.InputDevices.PsVita
|
||||
{
|
||||
public class MouseCreator : IMouseCreator
|
||||
{
|
||||
public string Name
|
||||
{
|
||||
get
|
||||
{
|
||||
return "PsVita.Mouse";
|
||||
}
|
||||
}
|
||||
|
||||
public void RegisterCreator(InputDeviceFactory factory)
|
||||
{
|
||||
factory.AddCreator(typeof(MouseCreator), this);
|
||||
}
|
||||
|
||||
public int Priority
|
||||
{
|
||||
get
|
||||
{
|
||||
return 10;
|
||||
}
|
||||
}
|
||||
|
||||
public IMouse CreateMouseInstance()
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,36 @@
|
||||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// Allgemeine Informationen über eine Assembly werden über die folgenden
|
||||
// Attribute gesteuert. Ändern Sie diese Attributwerte, um die Informationen zu ändern,
|
||||
// die mit einer Assembly verknüpft sind.
|
||||
[assembly: AssemblyTitle("ANX.InputDevices.PsVita")]
|
||||
[assembly: AssemblyDescription("Input Devices PsVita")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("ANX.Framework Team")]
|
||||
[assembly: AssemblyProduct("ANX.InputDevices.PsVita")]
|
||||
[assembly: AssemblyCopyright("Copyright © ANX.Framework Team 2012")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// Durch Festlegen von ComVisible auf "false" werden die Typen in dieser Assembly unsichtbar
|
||||
// für COM-Komponenten. Wenn Sie auf einen Typ in dieser Assembly von
|
||||
// COM zugreifen müssen, legen Sie das ComVisible-Attribut für diesen Typ auf "true" fest.
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// Die folgende GUID bestimmt die ID der Typbibliothek, wenn dieses Projekt für COM verfügbar gemacht wird
|
||||
[assembly: Guid("2234b9f7-75f9-4f99-b8b8-6c932d9f84e4")]
|
||||
|
||||
// Versionsinformationen für eine Assembly bestehen aus den folgenden vier Werten:
|
||||
//
|
||||
// Hauptversion
|
||||
// Nebenversion
|
||||
// Buildnummer
|
||||
// Revision
|
||||
//
|
||||
// Sie können alle Werte angeben oder die standardmäßigen Build- und Revisionsnummern
|
||||
// übernehmen, indem Sie "*" eingeben:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
@ -0,0 +1,23 @@
|
||||
using System;
|
||||
using ANX.Framework.NonXNA;
|
||||
|
||||
// This file is part of the ANX.Framework created by the
|
||||
// "ANX.Framework developer group" and released under the Ms-PL license.
|
||||
// For details see: http://anxframework.codeplex.com/license
|
||||
|
||||
namespace ANX.InputDevices.PsVita
|
||||
{
|
||||
public class SupportedPlatformsImpl : ISupportedPlatforms
|
||||
{
|
||||
public PlatformName[] Names
|
||||
{
|
||||
get
|
||||
{
|
||||
return new PlatformName[]
|
||||
{
|
||||
PlatformName.PSVita
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
126
InputSystems/ANX.InputDevices.PsVita/TouchPanel.cs
Normal file
126
InputSystems/ANX.InputDevices.PsVita/TouchPanel.cs
Normal file
@ -0,0 +1,126 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using ANX.Framework;
|
||||
using ANX.Framework.Input.Touch;
|
||||
using ANX.Framework.NonXNA;
|
||||
using Sce.PlayStation.Core.Input;
|
||||
|
||||
// This file is part of the ANX.Framework created by the
|
||||
// "ANX.Framework developer group" and released under the Ms-PL license.
|
||||
// For details see: http://anxframework.codeplex.com/license
|
||||
|
||||
namespace ANX.InputDevices.PsVita
|
||||
{
|
||||
public class TouchPanel : ITouchPanel
|
||||
{
|
||||
#region Constants
|
||||
private static readonly TouchPanelCapabilities caps = new TouchPanelCapabilities()
|
||||
{
|
||||
IsConnected = true,
|
||||
MaximumTouchCount = 6,
|
||||
};
|
||||
#endregion
|
||||
|
||||
#region Public
|
||||
public GestureType EnabledGestures
|
||||
{
|
||||
get;
|
||||
set;
|
||||
}
|
||||
|
||||
public bool IsGestureAvailable
|
||||
{
|
||||
get
|
||||
{
|
||||
// TODO
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
public IntPtr WindowHandle
|
||||
{
|
||||
get;
|
||||
set;
|
||||
}
|
||||
|
||||
public DisplayOrientation DisplayOrientation
|
||||
{
|
||||
get;
|
||||
set;
|
||||
}
|
||||
|
||||
public int DisplayWidth
|
||||
{
|
||||
get;
|
||||
set;
|
||||
}
|
||||
|
||||
public int DisplayHeight
|
||||
{
|
||||
get;
|
||||
set;
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region GetCapabilities
|
||||
public TouchPanelCapabilities GetCapabilities()
|
||||
{
|
||||
return caps;
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region ReadGesture
|
||||
public GestureSample ReadGesture()
|
||||
{
|
||||
//return new GestureSample()
|
||||
//{
|
||||
// GestureType = GestureType.
|
||||
//};
|
||||
//MotionData motion = Motion.GetData(0);
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region GetState
|
||||
public TouchCollection GetState()
|
||||
{
|
||||
var touchLocations = new List<TouchLocation>();
|
||||
|
||||
var allTouches = Touch.GetData(0);
|
||||
foreach (var touch in allTouches)
|
||||
{
|
||||
touchLocations.Add(new TouchLocation(touch.ID, TranslateTouchStatus(touch.Status),
|
||||
new Vector2(touch.X, touch.Y)));
|
||||
}
|
||||
|
||||
return new TouchCollection(touchLocations.ToArray());
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region TranslateTouchStatus
|
||||
private TouchLocationState TranslateTouchStatus(TouchStatus status)
|
||||
{
|
||||
switch (status)
|
||||
{
|
||||
case TouchStatus.Down:
|
||||
return TouchLocationState.Pressed;
|
||||
case TouchStatus.Up:
|
||||
case TouchStatus.Canceled:
|
||||
return TouchLocationState.Released;
|
||||
case TouchStatus.Move:
|
||||
return TouchLocationState.Moved;
|
||||
case TouchStatus.None:
|
||||
return TouchLocationState.Invalid;
|
||||
}
|
||||
|
||||
throw new ArgumentException("Can't translate TouchStatus '" + status + "'!");
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Dispose
|
||||
public void Dispose()
|
||||
{
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
}
|
39
InputSystems/ANX.InputDevices.PsVita/TouchPanelCreator.cs
Normal file
39
InputSystems/ANX.InputDevices.PsVita/TouchPanelCreator.cs
Normal file
@ -0,0 +1,39 @@
|
||||
using System;
|
||||
using ANX.Framework.NonXNA;
|
||||
using ANX.Framework.NonXNA.InputSystem;
|
||||
|
||||
// This file is part of the ANX.Framework created by the
|
||||
// "ANX.Framework developer group" and released under the Ms-PL license.
|
||||
// For details see: http://anxframework.codeplex.com/license
|
||||
|
||||
namespace ANX.InputDevices.PsVita
|
||||
{
|
||||
public class TouchPanelCreator : ITouchPanelCreator
|
||||
{
|
||||
public string Name
|
||||
{
|
||||
get
|
||||
{
|
||||
return "PsVita.TouchPanel";
|
||||
}
|
||||
}
|
||||
|
||||
public void RegisterCreator(InputDeviceFactory factory)
|
||||
{
|
||||
factory.AddCreator(typeof(TouchPanelCreator), this);
|
||||
}
|
||||
|
||||
public int Priority
|
||||
{
|
||||
get
|
||||
{
|
||||
return 10;
|
||||
}
|
||||
}
|
||||
|
||||
public ITouchPanel CreateTouchPanelInstance()
|
||||
{
|
||||
return new TouchPanel();
|
||||
}
|
||||
}
|
||||
}
|
@ -1,36 +1,25 @@
|
||||
#region Using Statements
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using ANX.Framework.NonXNA;
|
||||
|
||||
#endregion
|
||||
|
||||
// This file is part of the ANX.Framework created by the
|
||||
// "ANX.Framework developer group" and released under the Ms-PL license.
|
||||
// For details see: http://anxframework.codeplex.com/license
|
||||
|
||||
namespace ANX.InputDevices.Test
|
||||
{
|
||||
public class Creator:IInputSystemCreator
|
||||
public class Creator : IInputSystemCreator
|
||||
{
|
||||
private Mouse _mouse;
|
||||
private Keyboard _keyboard;
|
||||
private GamePad _gamePad;
|
||||
|
||||
|
||||
|
||||
public IGamePad GamePad
|
||||
{
|
||||
get
|
||||
{
|
||||
AddInSystemFactory.Instance.PreventSystemChange(
|
||||
AddInType.InputSystem);
|
||||
AddInSystemFactory.Instance.PreventSystemChange(AddInType.InputSystem);
|
||||
if (_gamePad == null)
|
||||
{
|
||||
_gamePad = new GamePad();
|
||||
}
|
||||
return _gamePad;
|
||||
}
|
||||
}
|
||||
@ -39,12 +28,9 @@ namespace ANX.InputDevices.Test
|
||||
{
|
||||
get
|
||||
{
|
||||
AddInSystemFactory.Instance.PreventSystemChange(
|
||||
AddInType.InputSystem);
|
||||
AddInSystemFactory.Instance.PreventSystemChange(AddInType.InputSystem);
|
||||
if (_mouse == null)
|
||||
{
|
||||
_mouse = new Mouse();
|
||||
}
|
||||
return _mouse;
|
||||
}
|
||||
}
|
||||
@ -53,39 +39,57 @@ namespace ANX.InputDevices.Test
|
||||
{
|
||||
get
|
||||
{
|
||||
AddInSystemFactory.Instance.PreventSystemChange(
|
||||
AddInType.InputSystem);
|
||||
AddInSystemFactory.Instance.PreventSystemChange(AddInType.InputSystem);
|
||||
if (_keyboard == null)
|
||||
{
|
||||
_keyboard = new Keyboard();
|
||||
}
|
||||
return _keyboard;
|
||||
}
|
||||
}
|
||||
|
||||
public ITouchPanel TouchPanel
|
||||
{
|
||||
get
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
}
|
||||
|
||||
public IMotionSensingDevice MotionSensingDevice
|
||||
{
|
||||
get { throw new NotImplementedException(); }
|
||||
get
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
}
|
||||
|
||||
public string Name
|
||||
{
|
||||
get
|
||||
{
|
||||
return "Test";
|
||||
}
|
||||
}
|
||||
|
||||
public int Priority
|
||||
{
|
||||
get
|
||||
{
|
||||
return int.MaxValue;
|
||||
}
|
||||
}
|
||||
|
||||
public bool IsSupported
|
||||
{
|
||||
get
|
||||
{
|
||||
// This is just for test, so it runs on all plattforms
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
public void RegisterCreator(AddInSystemFactory factory)
|
||||
{
|
||||
factory.AddCreator(this);
|
||||
}
|
||||
|
||||
public string Name
|
||||
{
|
||||
get { return "Test"; }
|
||||
}
|
||||
|
||||
public int Priority
|
||||
{
|
||||
get { return int.MaxValue; }
|
||||
}
|
||||
|
||||
public bool IsSupported
|
||||
{
|
||||
get { return true; } //This is just for test, so it runs on all plattforms
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,12 +1,6 @@
|
||||
#region Using Statements
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using ANX.Framework.NonXNA;
|
||||
|
||||
#endregion
|
||||
|
||||
// This file is part of the ANX.Framework created by the
|
||||
// "ANX.Framework developer group" and released under the Ms-PL license.
|
||||
// For details see: http://anxframework.codeplex.com/license
|
||||
@ -23,12 +17,20 @@ namespace ANX.InputSystem.Recording
|
||||
RecordingMotionSensingDevice msd;
|
||||
#endif
|
||||
|
||||
public ITouchPanel TouchPanel
|
||||
{
|
||||
get
|
||||
{
|
||||
AddInSystemFactory.Instance.PreventSystemChange(AddInType.InputSystem);
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
}
|
||||
|
||||
public IGamePad GamePad
|
||||
{
|
||||
get
|
||||
{
|
||||
AddInSystemFactory.Instance.PreventSystemChange(
|
||||
AddInType.InputSystem);
|
||||
AddInSystemFactory.Instance.PreventSystemChange(AddInType.InputSystem);
|
||||
if (gamePad == null)
|
||||
gamePad = new RecordingGamePad();
|
||||
return gamePad;
|
||||
@ -39,8 +41,7 @@ namespace ANX.InputSystem.Recording
|
||||
{
|
||||
get
|
||||
{
|
||||
AddInSystemFactory.Instance.PreventSystemChange(
|
||||
AddInType.InputSystem);
|
||||
AddInSystemFactory.Instance.PreventSystemChange(AddInType.InputSystem);
|
||||
if (mouse == null)
|
||||
mouse = new RecordingMouse();
|
||||
return mouse;
|
||||
@ -51,8 +52,7 @@ namespace ANX.InputSystem.Recording
|
||||
{
|
||||
get
|
||||
{
|
||||
AddInSystemFactory.Instance.PreventSystemChange(
|
||||
AddInType.InputSystem);
|
||||
AddInSystemFactory.Instance.PreventSystemChange(AddInType.InputSystem);
|
||||
if (keyboard == null)
|
||||
keyboard = new RecordingKeyboard();
|
||||
return keyboard;
|
||||
@ -64,8 +64,7 @@ namespace ANX.InputSystem.Recording
|
||||
{
|
||||
get
|
||||
{
|
||||
AddInSystemFactory.Instance.PreventSystemChange(
|
||||
AddInType.InputSystem);
|
||||
AddInSystemFactory.Instance.PreventSystemChange(AddInType.InputSystem);
|
||||
if (msd == null)
|
||||
msd = new RecordingMotionSensingDevice();
|
||||
return msd;
|
||||
@ -73,25 +72,34 @@ namespace ANX.InputSystem.Recording
|
||||
}
|
||||
#endif
|
||||
|
||||
public void RegisterCreator(AddInSystemFactory factory)
|
||||
{
|
||||
factory.AddCreator(this);
|
||||
}
|
||||
|
||||
public string Name
|
||||
{
|
||||
get { return "Recording"; }
|
||||
get
|
||||
{
|
||||
return "Recording";
|
||||
}
|
||||
}
|
||||
|
||||
public int Priority
|
||||
{
|
||||
get { return int.MaxValue; }
|
||||
get
|
||||
{
|
||||
return int.MaxValue;
|
||||
}
|
||||
}
|
||||
|
||||
public bool IsSupported
|
||||
{
|
||||
get { return true; } //This is just a proxy, so it runs on all plattforms
|
||||
get
|
||||
{
|
||||
// This is just a proxy, so it runs on all plattforms
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
public void RegisterCreator(AddInSystemFactory factory)
|
||||
{
|
||||
factory.AddCreator(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,12 +1,5 @@
|
||||
#region Using Statements
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using ANX.Framework.NonXNA;
|
||||
|
||||
#endregion
|
||||
|
||||
// This file is part of the ANX.Framework created by the
|
||||
// "ANX.Framework developer group" and released under the Ms-PL license.
|
||||
// For details see: http://anxframework.codeplex.com/license
|
||||
|
@ -21,7 +21,10 @@ namespace ANX.InputDevices.Standard
|
||||
|
||||
public int Priority
|
||||
{
|
||||
get { return 0; }
|
||||
get
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
public bool IsSupported
|
||||
@ -32,19 +35,22 @@ namespace ANX.InputDevices.Standard
|
||||
}
|
||||
}
|
||||
|
||||
public void RegisterCreator(AddInSystemFactory factory)
|
||||
public ITouchPanel TouchPanel
|
||||
{
|
||||
Logger.Info("adding Standard InputSystem creator to creator collection of AddInSystemFactory");
|
||||
factory.AddCreator(this);
|
||||
get
|
||||
{
|
||||
Logger.Info("Creating a new TouchPanel device.");
|
||||
AddInSystemFactory.Instance.PreventSystemChange(AddInType.InputSystem);
|
||||
return InputDeviceFactory.Instance.GetDefaultTouchPanel();
|
||||
}
|
||||
}
|
||||
|
||||
public IGamePad GamePad
|
||||
{
|
||||
get
|
||||
{
|
||||
Logger.Info("returning a new GamePad device");
|
||||
AddInSystemFactory.Instance.PreventSystemChange(
|
||||
AddInType.InputSystem);
|
||||
Logger.Info("Creating a new GamePad device.");
|
||||
AddInSystemFactory.Instance.PreventSystemChange(AddInType.InputSystem);
|
||||
return InputDeviceFactory.Instance.GetDefaultGamePad();
|
||||
}
|
||||
}
|
||||
@ -61,8 +67,7 @@ namespace ANX.InputDevices.Standard
|
||||
throw new NoInputDeviceException("couldn't find a default mouse device creator. Unable to create a mouse instance.");
|
||||
}
|
||||
Logger.Info("created a new Mouse device");
|
||||
AddInSystemFactory.Instance.PreventSystemChange(
|
||||
AddInType.InputSystem);
|
||||
AddInSystemFactory.Instance.PreventSystemChange(AddInType.InputSystem);
|
||||
}
|
||||
|
||||
return this.mouse;
|
||||
@ -81,8 +86,7 @@ namespace ANX.InputDevices.Standard
|
||||
throw new NoInputDeviceException("couldn't find a default keyboard device creator. Unable to create a keyboard instance.");
|
||||
}
|
||||
Logger.Info("created a new Keyboard device");
|
||||
AddInSystemFactory.Instance.PreventSystemChange(
|
||||
AddInType.InputSystem);
|
||||
AddInSystemFactory.Instance.PreventSystemChange(AddInType.InputSystem);
|
||||
}
|
||||
|
||||
return this.keyboard;
|
||||
@ -94,12 +98,17 @@ namespace ANX.InputDevices.Standard
|
||||
{
|
||||
get
|
||||
{
|
||||
Logger.Info("returning a new MotionSensingDevice device");
|
||||
AddInSystemFactory.Instance.PreventSystemChange(
|
||||
AddInType.InputSystem);
|
||||
Logger.Info("Creating a new MotionSensingDevice device.");
|
||||
AddInSystemFactory.Instance.PreventSystemChange(AddInType.InputSystem);
|
||||
return InputDeviceFactory.Instance.GetDefaultMotionSensingDevice();
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
public void RegisterCreator(AddInSystemFactory factory)
|
||||
{
|
||||
Logger.Info("adding Standard InputSystem creator to creator collection of AddInSystemFactory");
|
||||
factory.AddCreator(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -15,6 +15,9 @@ namespace ANX.InputSystem.Standard
|
||||
{
|
||||
return new PlatformName[]
|
||||
{
|
||||
PlatformName.Android,
|
||||
PlatformName.IOS,
|
||||
PlatformName.PSVita,
|
||||
PlatformName.Linux,
|
||||
PlatformName.MacOSX,
|
||||
PlatformName.WindowsXP,
|
||||
|
@ -21,6 +21,7 @@
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<DebugType>pdbonly</DebugType>
|
||||
@ -29,9 +30,11 @@
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'DebugWin8|AnyCPU'">
|
||||
<OutputPath>bin\DebugWin8\</OutputPath>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'ReleaseWin8|AnyCPU'">
|
||||
<OutputPath>bin\ReleaseWin8\</OutputPath>
|
||||
@ -47,6 +50,7 @@
|
||||
<CodeAnalysisRuleSetDirectories>;C:\Program Files (x86)\Microsoft Visual Studio 10.0\Team Tools\Static Analysis Tools\\Rule Sets</CodeAnalysisRuleSetDirectories>
|
||||
<CodeAnalysisRuleDirectories>;C:\Program Files (x86)\Microsoft Visual Studio 10.0\Team Tools\Static Analysis Tools\FxCop\\Rules</CodeAnalysisRuleDirectories>
|
||||
<CodeAnalysisIgnoreBuiltInRules>true</CodeAnalysisIgnoreBuiltInRules>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="OpenTK, Version=1.0.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL">
|
||||
@ -61,6 +65,7 @@
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Creator.cs" />
|
||||
<Compile Include="OpenALAudioListener.cs" />
|
||||
<Compile Include="OpenALSoundEffect.cs" />
|
||||
<Compile Include="OpenALSoundEffectInstance.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
|
@ -21,6 +21,7 @@
|
||||
<DefineConstants>TRACE;DEBUG;LINUX;</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<DebugType>pdbonly</DebugType>
|
||||
@ -29,9 +30,11 @@
|
||||
<DefineConstants>TRACE;LINUX;</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'DebugWin8|AnyCPU'">
|
||||
<OutputPath>bin\DebugWin8\</OutputPath>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'ReleaseWin8|AnyCPU'">
|
||||
<OutputPath>bin\ReleaseWin8\</OutputPath>
|
||||
@ -47,6 +50,7 @@
|
||||
<CodeAnalysisRuleSetDirectories>;C:\Program Files (x86)\Microsoft Visual Studio 10.0\Team Tools\Static Analysis Tools\\Rule Sets</CodeAnalysisRuleSetDirectories>
|
||||
<CodeAnalysisRuleDirectories>;C:\Program Files (x86)\Microsoft Visual Studio 10.0\Team Tools\Static Analysis Tools\FxCop\\Rules</CodeAnalysisRuleDirectories>
|
||||
<CodeAnalysisIgnoreBuiltInRules>true</CodeAnalysisIgnoreBuiltInRules>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="OpenTK, Version=1.0.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL">
|
||||
@ -61,6 +65,7 @@
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Creator.cs" />
|
||||
<Compile Include="OpenALAudioListener.cs" />
|
||||
<Compile Include="OpenALSoundEffect.cs" />
|
||||
<Compile Include="OpenALSoundEffectInstance.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
|
@ -21,6 +21,7 @@
|
||||
<DefineConstants>TRACE;DEBUG;PSVITA;</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<DebugType>pdbonly</DebugType>
|
||||
@ -29,9 +30,11 @@
|
||||
<DefineConstants>TRACE;PSVITA;</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'DebugWin8|AnyCPU'">
|
||||
<OutputPath>bin\DebugWin8\</OutputPath>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'ReleaseWin8|AnyCPU'">
|
||||
<OutputPath>bin\ReleaseWin8\</OutputPath>
|
||||
@ -47,6 +50,7 @@
|
||||
<CodeAnalysisRuleSetDirectories>;C:\Program Files (x86)\Microsoft Visual Studio 10.0\Team Tools\Static Analysis Tools\\Rule Sets</CodeAnalysisRuleSetDirectories>
|
||||
<CodeAnalysisRuleDirectories>;C:\Program Files (x86)\Microsoft Visual Studio 10.0\Team Tools\Static Analysis Tools\FxCop\\Rules</CodeAnalysisRuleDirectories>
|
||||
<CodeAnalysisIgnoreBuiltInRules>true</CodeAnalysisIgnoreBuiltInRules>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="OpenTK, Version=1.0.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL">
|
||||
@ -61,6 +65,7 @@
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Creator.cs" />
|
||||
<Compile Include="OpenALAudioListener.cs" />
|
||||
<Compile Include="OpenALSoundEffect.cs" />
|
||||
<Compile Include="OpenALSoundEffectInstance.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
|
@ -23,6 +23,7 @@
|
||||
<DefineConstants>TRACE;DEBUG;WINDOWSMETRO;</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<DebugType>pdbonly</DebugType>
|
||||
@ -31,9 +32,11 @@
|
||||
<DefineConstants>TRACE;WINDOWSMETRO;</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'DebugWin8|AnyCPU'">
|
||||
<OutputPath>bin\DebugWin8\</OutputPath>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'ReleaseWin8|AnyCPU'">
|
||||
<OutputPath>bin\ReleaseWin8\</OutputPath>
|
||||
@ -49,6 +52,7 @@
|
||||
<CodeAnalysisRuleSetDirectories>;C:\Program Files (x86)\Microsoft Visual Studio 10.0\Team Tools\Static Analysis Tools\\Rule Sets</CodeAnalysisRuleSetDirectories>
|
||||
<CodeAnalysisRuleDirectories>;C:\Program Files (x86)\Microsoft Visual Studio 10.0\Team Tools\Static Analysis Tools\FxCop\\Rules</CodeAnalysisRuleDirectories>
|
||||
<CodeAnalysisIgnoreBuiltInRules>true</CodeAnalysisIgnoreBuiltInRules>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="OpenTK, Version=1.0.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL">
|
||||
@ -63,6 +67,7 @@
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Creator.cs" />
|
||||
<Compile Include="OpenALAudioListener.cs" />
|
||||
<Compile Include="OpenALSoundEffect.cs" />
|
||||
<Compile Include="OpenALSoundEffectInstance.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
|
@ -137,11 +137,11 @@ namespace ANX.SoundSystem.OpenAL
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region CreateAudioListener (TODO)
|
||||
#region CreateAudioListener
|
||||
public IAudioListener CreateAudioListener()
|
||||
{
|
||||
AddInSystemFactory.Instance.PreventSystemChange(AddInType.SoundSystem);
|
||||
throw new NotImplementedException();
|
||||
return new OpenALAudioListener();
|
||||
}
|
||||
#endregion
|
||||
|
||||
|
81
SoundSystems/ANX.SoundSystem.OpenAL/OpenALAudioListener.cs
Normal file
81
SoundSystems/ANX.SoundSystem.OpenAL/OpenALAudioListener.cs
Normal file
@ -0,0 +1,81 @@
|
||||
using System;
|
||||
using ANX.Framework;
|
||||
using ANX.Framework.NonXNA.SoundSystem;
|
||||
using OpenTK.Audio.OpenAL;
|
||||
|
||||
// This file is part of the ANX.Framework created by the
|
||||
// "ANX.Framework developer group" and released under the Ms-PL license.
|
||||
// For details see: http://anxframework.codeplex.com/license
|
||||
|
||||
namespace ANX.SoundSystem.OpenAL
|
||||
{
|
||||
public class OpenALAudioListener : IAudioListener
|
||||
{
|
||||
#region Private
|
||||
private OpenTK.Vector3 forward;
|
||||
private OpenTK.Vector3 up;
|
||||
#endregion
|
||||
|
||||
#region Public
|
||||
public Vector3 Forward
|
||||
{
|
||||
get
|
||||
{
|
||||
AL.GetListener(ALListenerfv.Orientation, out forward, out up);
|
||||
return new Vector3(forward.X, forward.Y, forward.Z);
|
||||
}
|
||||
set
|
||||
{
|
||||
forward.X = value.X;
|
||||
forward.Y = value.Y;
|
||||
forward.Z = value.Z;
|
||||
AL.Listener(ALListenerfv.Orientation, ref forward, ref up);
|
||||
}
|
||||
}
|
||||
|
||||
public Vector3 Position
|
||||
{
|
||||
get
|
||||
{
|
||||
Vector3 result;
|
||||
AL.GetListener(ALListener3f.Position, out result.X, out result.Y, out result.Z);
|
||||
return result;
|
||||
}
|
||||
set
|
||||
{
|
||||
AL.Listener(ALListener3f.Position, value.X, value.Y, value.Z);
|
||||
}
|
||||
}
|
||||
|
||||
public Vector3 Up
|
||||
{
|
||||
get
|
||||
{
|
||||
AL.GetListener(ALListenerfv.Orientation, out forward, out up);
|
||||
return new Vector3(up.X, up.Y, up.Z);
|
||||
}
|
||||
set
|
||||
{
|
||||
up.X = value.X;
|
||||
up.Y = value.Y;
|
||||
up.Z = value.Z;
|
||||
AL.Listener(ALListenerfv.Orientation, ref forward, ref up);
|
||||
}
|
||||
}
|
||||
|
||||
public Vector3 Velocity
|
||||
{
|
||||
get
|
||||
{
|
||||
Vector3 result;
|
||||
AL.GetListener(ALListener3f.Velocity, out result.X, out result.Y, out result.Z);
|
||||
return result;
|
||||
}
|
||||
set
|
||||
{
|
||||
AL.Listener(ALListener3f.Velocity, value.X, value.Y, value.Z);
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
}
|
Loading…
x
Reference in New Issue
Block a user