added some missing nupkg files.
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packages/OpenTK.1.1.1589.5942/OpenTK.1.1.1589.5942.nupkg
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packages/OpenTK.1.1.1589.5942/OpenTK.1.1.1589.5942.nupkg
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packages/OpenTK.1.1.1589.5942/lib/NET40/OpenTK.dll.config
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packages/OpenTK.1.1.1589.5942/lib/NET40/OpenTK.dll.config
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<configuration>
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<dllmap os="linux" dll="opengl32.dll" target="libGL.so.1"/>
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<dllmap os="linux" dll="glu32.dll" target="libGLU.so.1"/>
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<dllmap os="linux" dll="openal32.dll" target="libopenal.so.1"/>
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<dllmap os="linux" dll="alut.dll" target="libalut.so.0"/>
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<dllmap os="linux" dll="opencl.dll" target="libOpenCL.so"/>
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<dllmap os="linux" dll="libX11" target="libX11.so.6"/>
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<dllmap os="linux" dll="libXi" target="libXi.so.6"/>
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<dllmap os="linux" dll="SDL2.dll" target="libSDL2-2.0.so.0"/>
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<dllmap os="osx" dll="opengl32.dll" target="/System/Library/Frameworks/OpenGL.framework/OpenGL"/>
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<dllmap os="osx" dll="openal32.dll" target="/System/Library/Frameworks/OpenAL.framework/OpenAL" />
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<dllmap os="osx" dll="alut.dll" target="/System/Library/Frameworks/OpenAL.framework/OpenAL" />
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<dllmap os="osx" dll="libGLES.dll" target="/System/Library/Frameworks/OpenGLES.framework/OpenGLES" />
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<dllmap os="osx" dll="libGLESv1_CM.dll" target="/System/Library/Frameworks/OpenGLES.framework/OpenGLES" />
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<dllmap os="osx" dll="libGLESv2.dll" target="/System/Library/Frameworks/OpenGLES.framework/OpenGLES" />
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<dllmap os="osx" dll="opencl.dll" target="/System/Library/Frameworks/OpenCL.framework/OpenCL"/>
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<dllmap os="osx" dll="SDL2.dll" target="libSDL2.dylib"/>
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<!-- XQuartz compatibility (X11 on Mac) -->
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<dllmap os="osx" dll="libGL.so.1" target="/usr/X11/lib/libGL.dylib"/>
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<dllmap os="osx" dll="libX11" target="/usr/X11/lib/libX11.dylib"/>
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<dllmap os="osx" dll="libXcursor.so.1" target="/usr/X11/lib/libXcursor.dylib"/>
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<dllmap os="osx" dll="libXi" target="/usr/X11/lib/libXi.dylib"/>
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<dllmap os="osx" dll="libXinerama" target="/usr/X11/lib/libXinerama.dylib"/>
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<dllmap os="osx" dll="libXrandr.so.2" target="/usr/X11/lib/libXrandr.dylib"/>
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</configuration>
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packages/SharpDX.2.6.3/SharpDX.2.6.3.nupkg
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packages/SharpDX.2.6.3/SharpDX.2.6.3.nupkg
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packages/SharpDX.2.6.3/build/SharpDX.targets
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packages/SharpDX.2.6.3/build/SharpDX.targets
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<!--
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This Target file must be imported in a project using SharpDX
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It adds automatically references to SharpDX assemblies
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-->
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<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<!-- Global property most of them are overridable in the project including this project file -->
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<!-- The Most important variable is SharpDXSdkDir that should be a global system environement variable -->
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<PropertyGroup>
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<!--Detect SharpDX Platform based on .NETFramework version-->
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<!-- Query the DirectX version to use unless already specified -->
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<!-- By default: DirectX11 on desktop .NET, DirectX11_2 for Windows8.x+, DirectX11_1 for WP8 -->
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<SharpDXDirectXVersion Condition="'$(SharpDXDirectXVersion)' == '' and '$(TargetFrameworkIdentifier)' == '.NETFramework'">DirectX11</SharpDXDirectXVersion>
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<SharpDXDirectXVersion Condition="'$(SharpDXDirectXVersion)' == '' and '$(TargetFrameworkIdentifier)' == '.NETCore'">DirectX11_2</SharpDXDirectXVersion>
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<SharpDXDirectXVersion Condition="'$(SharpDXDirectXVersion)' == '' and '$(TargetPlatformIdentifier)' == 'WindowsPhoneApp'">DirectX11_2</SharpDXDirectXVersion>
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<SharpDXDirectXVersion Condition="'$(SharpDXDirectXVersion)' == '' and '$(TargetFrameworkIdentifier)' == 'WindowsPhone' and $(TargetFrameworkVersion.Contains('v8'))">DirectX11_1</SharpDXDirectXVersion>
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<!-- Use latest DirectX11_2 in case we don't know the .NET framework -->
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<SharpDXDirectXVersion Condition="'$(SharpDXDirectXVersion)' == ''">DirectX11_2</SharpDXDirectXVersion>
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<!-- Detect the .NET Framework -->
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<SharpDXNETFramework Condition="'$(SharpDXNETFramework)' == '' and '$(TargetFrameworkIdentifier)' == '.NETFramework' and ('$(TargetFrameworkVersion)' == 'v2.0' or '$(TargetFrameworkVersion)' == 'v3.5') ">net20</SharpDXNETFramework>
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<SharpDXNETFramework Condition="'$(SharpDXNETFramework)' == '' and '$(TargetFrameworkIdentifier)' == '.NETFramework' and $(TargetFrameworkVersion.Contains('v4'))">net40</SharpDXNETFramework>
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<SharpDXNETFramework Condition="'$(SharpDXNETFramework)' == '' and '$(TargetFrameworkIdentifier)' == '.NETCore'">winrt</SharpDXNETFramework>
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<SharpDXNETFramework Condition="'$(SharpDXNETFramework)' == '' and '$(TargetFrameworkProfile)' == 'Profile32'">winrt</SharpDXNETFramework>
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<SharpDXNETFramework Condition="'$(SharpDXNETFramework)' == '' and '$(TargetFrameworkIdentifier)' == 'WindowsPhone' and $(TargetFrameworkVersion.Contains('v8')) and '$(Platform)' != 'ARM'">wp8-x86</SharpDXNETFramework>
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<SharpDXNETFramework Condition="'$(SharpDXNETFramework)' == '' and '$(TargetFrameworkIdentifier)' == 'WindowsPhone' and $(TargetFrameworkVersion.Contains('v8')) and '$(Platform)' == 'ARM'">wp8-ARM</SharpDXNETFramework>
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<SharpDXNETFramework Condition="'$(SharpDXNETFramework)' == '' and '$(TargetPlatformIdentifier)' == 'WindowsPhoneApp'">wp81</SharpDXNETFramework>
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<!-- Use latest net40 in case we don't detect the .NET framework (to avoid nuget to crash when trying to add a SharpDX reference) -->
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<SharpDXNETFramework Condition="'$(SharpDXNETFramework)' == ''">net40</SharpDXNETFramework>
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<!-- Select Signed or not signed assemblies -->
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<SharpDXSigned Condition="'$(SharpDXNoSigned)' == '' and '$(TargetFrameworkIdentifier)' != 'WindowsPhone'">Signed-</SharpDXSigned>
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<SharpDXSigned Condition="'$(SharpDXNoSigned)' == 'true'"></SharpDXSigned>
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<!-- Compute the full version number -->
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<SharpDXPlatform Condition="'$(SharpDXPlatform)' == ''">$(SharpDXDirectXVersion)-$(SharpDXSigned)$(SharpDXNETFramework)</SharpDXPlatform>
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<!-- Variable used to select the platform used for the tool at compile time - default to Win8Desktop-net40 -->
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<SharpDXPlatformTool Condition="'$(SharpDXPlatformTool)' == ''">DirectX11-net40</SharpDXPlatformTool>
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<!--Root SharpDX SDK Directory where assemblies are stored. This variable should be set as a Global System Environement Variable -->
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<SharpDXPackageDir Condition="'$(SharpDXPackageDir)' == ''">$(MSBuildThisFileDirectory)..</SharpDXPackageDir>
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<!--SharpDX Directory to link against - based on platform-->
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<SharpDXPackageBinDir Condition="'$(SharpDXPackageBinDir)' == ''">$(SharpDXPackageDir)\Bin\$(SharpDXPlatform)</SharpDXPackageBinDir>
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<!--SharpDX Directory used for compiling - Default to DirectX11-net40-->
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<!--<SharpDXSdkToolsDir Condition="'$(SharpDXSdkToolsDir)' == ''">$(SharpDXPackageDir)\Bin\Win8Desktop-net40</SharpDXSdkToolsDir>-->
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<SharpDXSdkToolsDir Condition="'$(SharpDXSdkToolsDir)' == ''">$(SharpDXPackageDir)\Bin\$(SharpDXPlatformTool)</SharpDXSdkToolsDir>
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</PropertyGroup>
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</Project>
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packages/SharpDX.D3DCompiler.2.6.3/SharpDX.D3DCompiler.2.6.3.nupkg
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packages/SharpDX.D3DCompiler.2.6.3/SharpDX.D3DCompiler.2.6.3.nupkg
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packages/SharpDX.DXGI.2.6.3/SharpDX.DXGI.2.6.3.nupkg
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packages/SharpDX.DXGI.2.6.3/SharpDX.DXGI.2.6.3.nupkg
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packages/SharpDX.Direct3D10.2.6.3/SharpDX.Direct3D10.2.6.3.nupkg
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packages/SharpDX.Direct3D10.2.6.3/SharpDX.Direct3D10.2.6.3.nupkg
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packages/SharpDX.Direct3D11.2.6.3/SharpDX.Direct3D11.2.6.3.nupkg
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packages/SharpDX.Direct3D11.2.6.3/SharpDX.Direct3D11.2.6.3.nupkg
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packages/SharpDX.Direct3D11.Effects.2.6.3/SharpDX.Direct3D11.Effects.2.6.3.nupkg
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packages/SharpDX.Direct3D11.Effects.2.6.3/SharpDX.Direct3D11.Effects.2.6.3.nupkg
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packages/SharpDX.DirectInput.2.6.3/SharpDX.DirectInput.2.6.3.nupkg
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packages/SharpDX.DirectInput.2.6.3/SharpDX.DirectInput.2.6.3.nupkg
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packages/SharpDX.XAudio2.2.6.3/SharpDX.XAudio2.2.6.3.nupkg
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packages/SharpDX.XAudio2.2.6.3/SharpDX.XAudio2.2.6.3.nupkg
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packages/SharpDX.XInput.2.6.3/SharpDX.XInput.2.6.3.nupkg
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packages/SharpDX.XInput.2.6.3/SharpDX.XInput.2.6.3.nupkg
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