- removed some testing code from SimpleSprite sample
This commit is contained in:
parent
122714af92
commit
8cc8742f45
@ -269,6 +269,7 @@ namespace ANX.Framework.Windows.DX10
|
|||||||
// Prepare All the stages
|
// Prepare All the stages
|
||||||
device.InputAssembler.PrimitiveTopology = FormatConverter.Translate(primitiveType);
|
device.InputAssembler.PrimitiveTopology = FormatConverter.Translate(primitiveType);
|
||||||
device.Rasterizer.SetViewports(currentViewport);
|
device.Rasterizer.SetViewports(currentViewport);
|
||||||
|
|
||||||
device.OutputMerger.SetTargets(this.depthStencilView, this.renderView);
|
device.OutputMerger.SetTargets(this.depthStencilView, this.renderView);
|
||||||
|
|
||||||
for (int i = 0; i < technique.Description.PassCount; ++i)
|
for (int i = 0; i < technique.Description.PassCount; ++i)
|
||||||
@ -468,8 +469,9 @@ namespace ANX.Framework.Windows.DX10
|
|||||||
renderTargetView.Dispose();
|
renderTargetView.Dispose();
|
||||||
renderTargetView = null;
|
renderTargetView = null;
|
||||||
}
|
}
|
||||||
|
|
||||||
device.OutputMerger.SetRenderTargets(1, new RenderTargetView[] { this.renderView }, this.depthStencilView);
|
device.OutputMerger.SetRenderTargets(1, new RenderTargetView[] { this.renderView }, this.depthStencilView);
|
||||||
|
device.OutputMerger.SetTargets(this.depthStencilView, this.renderView);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
@ -81,14 +81,6 @@ namespace WindowsGame1
|
|||||||
{
|
{
|
||||||
graphics = new GraphicsDeviceManager(this);
|
graphics = new GraphicsDeviceManager(this);
|
||||||
Content.RootDirectory = "SampleContent";
|
Content.RootDirectory = "SampleContent";
|
||||||
|
|
||||||
graphics.PreparingDeviceSettings += new EventHandler<PreparingDeviceSettingsEventArgs>(graphics_PreparingDeviceSettings);
|
|
||||||
}
|
|
||||||
|
|
||||||
void graphics_PreparingDeviceSettings(object sender, PreparingDeviceSettingsEventArgs e)
|
|
||||||
{
|
|
||||||
e.GraphicsDeviceInformation.PresentationParameters.DepthStencilFormat = DepthFormat.None;
|
|
||||||
e.GraphicsDeviceInformation.PresentationParameters.BackBufferFormat = SurfaceFormat.Bgr565;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
@ -119,7 +119,8 @@ namespace VertexIndexBuffer
|
|||||||
|
|
||||||
protected override void Draw(GameTime gameTime)
|
protected override void Draw(GameTime gameTime)
|
||||||
{
|
{
|
||||||
GraphicsDevice.Clear(Color.CornflowerBlue);
|
//GraphicsDevice.Clear(Color.CornflowerBlue);
|
||||||
|
GraphicsDevice.Clear(ClearOptions.Target | ClearOptions.DepthBuffer | ClearOptions.Stencil, Color.CornflowerBlue, 1.0f, 0);
|
||||||
|
|
||||||
miniTriEffect.CurrentTechnique.Passes[0].Apply();
|
miniTriEffect.CurrentTechnique.Passes[0].Apply();
|
||||||
|
|
||||||
|
Loading…
x
Reference in New Issue
Block a user