This commit is contained in:
SND\rene87_cp 2011-11-01 17:19:42 +00:00
parent d1dda1651f
commit 8a95788ad4

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@ -67,7 +67,7 @@ namespace ANX.InputSystem.Windows.XInput
public XInput() public XInput()
{ {
controller = new Controller[5]; controller = new Controller[4];
controller[0] = new Controller(UserIndex.One); controller[0] = new Controller(UserIndex.One);
controller[1] = new Controller(UserIndex.Two); controller[1] = new Controller(UserIndex.Two);
controller[2] = new Controller(UserIndex.Three); controller[2] = new Controller(UserIndex.Three);
@ -118,11 +118,30 @@ namespace ANX.InputSystem.Windows.XInput
public bool SetVibration(PlayerIndex playerIndex, float leftMotor, float rightMotor) public bool SetVibration(PlayerIndex playerIndex, float leftMotor, float rightMotor)
{ {
short left;
short right;
if (Math.Abs(leftMotor)>1)
{
left = 1;
}
else
{
left = Convert.ToInt16(Math.Abs(leftMotor) * short.MaxValue);
}
if (Math.Abs(rightMotor) > 1)
{
right = 1;
}
else
{
right = Convert.ToInt16(Math.Abs(rightMotor) * short.MaxValue);
}
if (controller[(int)playerIndex].IsConnected) if (controller[(int)playerIndex].IsConnected)
{ {
Vibration vib = new Vibration(); Vibration vib = new Vibration();
vib.LeftMotorSpeed = Convert.ToInt16(leftMotor * short.MaxValue); vib.LeftMotorSpeed = left;
vib.RightMotorSpeed = Convert.ToInt16(rightMotor * short.MaxValue); vib.RightMotorSpeed = right;
controller[(int)playerIndex].SetVibration(vib); controller[(int)playerIndex].SetVibration(vib);
return true; return true;
} }