diff --git a/RenderSystems/ANX.RenderSystem.Windows.DX10/Properties/AssemblyInfo.cs b/RenderSystems/ANX.RenderSystem.Windows.DX10/Properties/AssemblyInfo.cs index ef6dacd5..e52aa9fb 100644 --- a/RenderSystems/ANX.RenderSystem.Windows.DX10/Properties/AssemblyInfo.cs +++ b/RenderSystems/ANX.RenderSystem.Windows.DX10/Properties/AssemblyInfo.cs @@ -32,7 +32,7 @@ using System.Runtime.InteropServices; // Sie können alle Werte angeben oder die standardmäßigen Build- und Revisionsnummern // übernehmen, indem Sie "*" eingeben: // [assembly: AssemblyVersion("1.0.*")] -[assembly: AssemblyVersion("0.7.16.0")] -[assembly: AssemblyFileVersion("0.7.16.0")] +[assembly: AssemblyVersion("0.7.17.0")] +[assembly: AssemblyFileVersion("0.7.17.0")] [assembly: InternalsVisibleTo("ANX.Framework.ContentPipeline")] diff --git a/RenderSystems/ANX.RenderSystem.Windows.DX11/Properties/AssemblyInfo.cs b/RenderSystems/ANX.RenderSystem.Windows.DX11/Properties/AssemblyInfo.cs index cfdbd48b..71e813f8 100644 --- a/RenderSystems/ANX.RenderSystem.Windows.DX11/Properties/AssemblyInfo.cs +++ b/RenderSystems/ANX.RenderSystem.Windows.DX11/Properties/AssemblyInfo.cs @@ -29,5 +29,5 @@ using System.Runtime.InteropServices; // Buildnummer // Revision // -[assembly: AssemblyVersion("0.7.8.0")] -[assembly: AssemblyFileVersion("0.7.8.0")] +[assembly: AssemblyVersion("0.7.9.0")] +[assembly: AssemblyFileVersion("0.7.9.0")] diff --git a/RenderSystems/ANX.RenderSystem.Windows.Metro/GraphicsDeviceWindowsMetro.cs b/RenderSystems/ANX.RenderSystem.Windows.Metro/GraphicsDeviceWindowsMetro.cs index 18eec1aa..707160a5 100644 --- a/RenderSystems/ANX.RenderSystem.Windows.Metro/GraphicsDeviceWindowsMetro.cs +++ b/RenderSystems/ANX.RenderSystem.Windows.Metro/GraphicsDeviceWindowsMetro.cs @@ -283,9 +283,8 @@ namespace ANX.RenderSystem.Windows.Metro if (nativeVertexBuffer != null) { - nativeVertexBufferBindings[i] = new Dx11.VertexBufferBinding(nativeVertexBuffer.NativeBuffer, - anxVertexBufferBinding.VertexBuffer.VertexDeclaration.VertexStride, - anxVertexBufferBinding.VertexOffset); + int vertexStride = anxVertexBufferBinding.VertexBuffer.VertexDeclaration.VertexStride; + nativeVertexBufferBindings[i] = new Dx11.VertexBufferBinding(nativeVertexBuffer.NativeBuffer, vertexStride, anxVertexBufferBinding.VertexOffset * vertexStride); } else { diff --git a/RenderSystems/ANX.RenderSystem.Windows.Metro/Properties/AssemblyInfo.cs b/RenderSystems/ANX.RenderSystem.Windows.Metro/Properties/AssemblyInfo.cs index b8639e38..87f8b076 100644 --- a/RenderSystems/ANX.RenderSystem.Windows.Metro/Properties/AssemblyInfo.cs +++ b/RenderSystems/ANX.RenderSystem.Windows.Metro/Properties/AssemblyInfo.cs @@ -24,5 +24,6 @@ using System.Runtime.InteropServices; // You can specify all the values or you can default the Build and Revision Numbers // by using the '*' as shown below: // [assembly: AssemblyVersion("1.0.*")] -[assembly: AssemblyVersion("0.0.4.0")] -[assembly: AssemblyFileVersion("0.0.4.0")] +[assembly: AssemblyVersion("0.2.5.*")] +[assembly: AssemblyFileVersion("1.0.0.0")] +[assembly: GuidAttribute("855A261E-DB66-4CB2-97F3-34BC9DA4DAA1")]