add GamePadDPadTest
fix GamePadDPad.ToString()
This commit is contained in:
parent
81ef204e94
commit
8059966fef
@ -57,6 +57,7 @@
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<Compile Include="ContentPipeline\SystemTypesTests.cs" />
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<Compile Include="ContentPipeline\SystemTypesTests.cs" />
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<Compile Include="ContentPipeline\Helper\Nullable.cs" />
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<Compile Include="ContentPipeline\Helper\Nullable.cs" />
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<Compile Include="DataFactory.cs" />
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<Compile Include="DataFactory.cs" />
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<Compile Include="Input\GamePadDPadTest.cs" />
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<Compile Include="IntegrationTest.cs" />
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<Compile Include="IntegrationTest.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="Strukturen\BoundingBoxTest.cs" />
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<Compile Include="Strukturen\BoundingBoxTest.cs" />
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200
ANX.Framework.TestCenter/Input/GamePadDPadTest.cs
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200
ANX.Framework.TestCenter/Input/GamePadDPadTest.cs
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#region Using Statements
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using System;
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using System.IO;
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using ANX.Framework.NonXNA;
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#endregion // Using Statements
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using ANXGamePadDPad = ANX.Framework.Input.GamePadDPad;
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using ANXButtons = ANX.Framework.Input.Buttons;
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using ANXButtonState = ANX.Framework.Input.ButtonState;
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using XNAGamePadDPad = Microsoft.Xna.Framework.Input.GamePadDPad;
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using XNAButtons = Microsoft.Xna.Framework.Input.Buttons;
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using XNAButtonState = Microsoft.Xna.Framework.Input.ButtonState;
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using NUnit.Framework;
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#region License
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//
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// This file is part of the ANX.Framework created by the "ANX.Framework developer group".
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//
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// This file is released under the Ms-PL license.
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//
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//
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//
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// Microsoft Public License (Ms-PL)
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//
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// This license governs use of the accompanying software. If you use the software, you accept this license.
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// If you do not accept the license, do not use the software.
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//
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// 1.Definitions
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// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning
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// here as under U.S. copyright law.
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// A "contribution" is the original software, or any additions or changes to the software.
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// A "contributor" is any person that distributes its contribution under this license.
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// "Licensed patents" are a contributor's patent claims that read directly on its contribution.
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//
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// 2.Grant of Rights
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// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations
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// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to
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// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution
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// or any derivative works that you create.
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// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in
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// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed
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// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution
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// in the software or derivative works of the contribution in the software.
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//
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// 3.Conditions and Limitations
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// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
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// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your
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// patent license from such contributor to the software ends automatically.
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// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution
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// notices that are present in the software.
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// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including
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// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or
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// object code form, you may only do so under a license that complies with this license.
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// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees,
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// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the
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// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a
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// particular purpose and non-infringement.
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#endregion // License
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namespace ANX.Framework.TestCenter.Input
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{
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[TestFixture]
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class GamePadDPadTest
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{
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static object[] Stats16 =
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{
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new object[] { ANXButtonState.Released, ANXButtonState.Released, ANXButtonState.Released, ANXButtonState.Released, XNAButtonState.Released, XNAButtonState.Released ,XNAButtonState.Released, XNAButtonState.Released},
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new object[] { ANXButtonState.Released, ANXButtonState.Released, ANXButtonState.Released, ANXButtonState.Pressed, XNAButtonState.Released, XNAButtonState.Released ,XNAButtonState.Released, XNAButtonState.Pressed},
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new object[] { ANXButtonState.Released, ANXButtonState.Released, ANXButtonState.Pressed, ANXButtonState.Released, XNAButtonState.Released, XNAButtonState.Released ,XNAButtonState.Pressed, XNAButtonState.Released},
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new object[] { ANXButtonState.Released, ANXButtonState.Released, ANXButtonState.Pressed, ANXButtonState.Pressed, XNAButtonState.Released, XNAButtonState.Released ,XNAButtonState.Pressed, XNAButtonState.Pressed},
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new object[] { ANXButtonState.Released, ANXButtonState.Pressed, ANXButtonState.Released, ANXButtonState.Released, XNAButtonState.Released, XNAButtonState.Pressed ,XNAButtonState.Released, XNAButtonState.Released},
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new object[] { ANXButtonState.Released, ANXButtonState.Pressed, ANXButtonState.Released, ANXButtonState.Pressed, XNAButtonState.Released, XNAButtonState.Pressed ,XNAButtonState.Released, XNAButtonState.Pressed},
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new object[] { ANXButtonState.Released, ANXButtonState.Pressed, ANXButtonState.Pressed, ANXButtonState.Released, XNAButtonState.Released, XNAButtonState.Pressed ,XNAButtonState.Pressed, XNAButtonState.Released},
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new object[] { ANXButtonState.Released, ANXButtonState.Pressed, ANXButtonState.Pressed, ANXButtonState.Pressed, XNAButtonState.Released, XNAButtonState.Pressed ,XNAButtonState.Pressed, XNAButtonState.Pressed},
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new object[] { ANXButtonState.Pressed, ANXButtonState.Released, ANXButtonState.Released, ANXButtonState.Released, XNAButtonState.Pressed, XNAButtonState.Released ,XNAButtonState.Released, XNAButtonState.Released},
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new object[] { ANXButtonState.Pressed, ANXButtonState.Released, ANXButtonState.Released, ANXButtonState.Pressed, XNAButtonState.Pressed, XNAButtonState.Released ,XNAButtonState.Released, XNAButtonState.Pressed},
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new object[] { ANXButtonState.Pressed, ANXButtonState.Released, ANXButtonState.Pressed, ANXButtonState.Released, XNAButtonState.Pressed, XNAButtonState.Released ,XNAButtonState.Pressed, XNAButtonState.Released},
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new object[] { ANXButtonState.Pressed, ANXButtonState.Released, ANXButtonState.Pressed, ANXButtonState.Pressed, XNAButtonState.Pressed, XNAButtonState.Released ,XNAButtonState.Pressed, XNAButtonState.Pressed},
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new object[] { ANXButtonState.Pressed, ANXButtonState.Pressed, ANXButtonState.Released, ANXButtonState.Released, XNAButtonState.Pressed, XNAButtonState.Pressed ,XNAButtonState.Released, XNAButtonState.Released},
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new object[] { ANXButtonState.Pressed, ANXButtonState.Pressed, ANXButtonState.Released, ANXButtonState.Pressed, XNAButtonState.Pressed, XNAButtonState.Pressed ,XNAButtonState.Released, XNAButtonState.Pressed},
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new object[] { ANXButtonState.Pressed, ANXButtonState.Pressed, ANXButtonState.Pressed, ANXButtonState.Released, XNAButtonState.Pressed, XNAButtonState.Pressed ,XNAButtonState.Pressed, XNAButtonState.Released},
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new object[] { ANXButtonState.Pressed, ANXButtonState.Pressed, ANXButtonState.Pressed, ANXButtonState.Pressed, XNAButtonState.Pressed, XNAButtonState.Pressed ,XNAButtonState.Pressed, XNAButtonState.Pressed},
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};
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static object[] Stats16ANX =
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{
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new object[] { ANXButtonState.Released, ANXButtonState.Released, ANXButtonState.Released, ANXButtonState.Released, (ANXButtons)1 },
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new object[] { ANXButtonState.Released, ANXButtonState.Released, ANXButtonState.Released, ANXButtonState.Pressed, (ANXButtons)8},
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new object[] { ANXButtonState.Released, ANXButtonState.Released, ANXButtonState.Pressed, ANXButtonState.Released, (ANXButtons)4},
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new object[] { ANXButtonState.Released, ANXButtonState.Released, ANXButtonState.Pressed, ANXButtonState.Pressed, (ANXButtons)12},
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new object[] { ANXButtonState.Released, ANXButtonState.Pressed, ANXButtonState.Released, ANXButtonState.Released, (ANXButtons)2},
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new object[] { ANXButtonState.Released, ANXButtonState.Pressed, ANXButtonState.Released, ANXButtonState.Pressed, (ANXButtons)10},
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new object[] { ANXButtonState.Released, ANXButtonState.Pressed, ANXButtonState.Pressed, ANXButtonState.Released, (ANXButtons)6},
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new object[] { ANXButtonState.Released, ANXButtonState.Pressed, ANXButtonState.Pressed, ANXButtonState.Pressed, (ANXButtons)14},
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new object[] { ANXButtonState.Pressed, ANXButtonState.Released, ANXButtonState.Released, ANXButtonState.Released, (ANXButtons)1},
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new object[] { ANXButtonState.Pressed, ANXButtonState.Released, ANXButtonState.Released, ANXButtonState.Pressed, (ANXButtons)9},
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new object[] { ANXButtonState.Pressed, ANXButtonState.Released, ANXButtonState.Pressed, ANXButtonState.Released, (ANXButtons)5},
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new object[] { ANXButtonState.Pressed, ANXButtonState.Released, ANXButtonState.Pressed, ANXButtonState.Pressed, (ANXButtons)13},
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new object[] { ANXButtonState.Pressed, ANXButtonState.Pressed, ANXButtonState.Released, ANXButtonState.Released, (ANXButtons)3},
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new object[] { ANXButtonState.Pressed, ANXButtonState.Pressed, ANXButtonState.Released, ANXButtonState.Pressed, (ANXButtons)11},
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new object[] { ANXButtonState.Pressed, ANXButtonState.Pressed, ANXButtonState.Pressed, ANXButtonState.Released, (ANXButtons)7},
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new object[] { ANXButtonState.Pressed, ANXButtonState.Pressed, ANXButtonState.Pressed, ANXButtonState.Pressed, (ANXButtons)15},
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};
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[TestCaseSource("Stats16")]
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public void Up(ANXButtonState upValue, ANXButtonState downValue, ANXButtonState leftValue, ANXButtonState rightValue, XNAButtonState upValue2, XNAButtonState downValue2, XNAButtonState leftValue2, XNAButtonState rightValue2)
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{
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ANXGamePadDPad anx = new ANXGamePadDPad(upValue, downValue, leftValue, rightValue);
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XNAGamePadDPad xna = new XNAGamePadDPad(upValue2, downValue2, leftValue2, rightValue2);
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Assert.AreEqual(xna.Up.ToString(), anx.Up.ToString());
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}
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[TestCaseSource("Stats16")]
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public void Down(ANXButtonState upValue, ANXButtonState downValue, ANXButtonState leftValue, ANXButtonState rightValue, XNAButtonState upValue2, XNAButtonState downValue2, XNAButtonState leftValue2, XNAButtonState rightValue2)
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{
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ANXGamePadDPad anx = new ANXGamePadDPad(upValue, downValue, leftValue, rightValue);
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XNAGamePadDPad xna = new XNAGamePadDPad(upValue2, downValue2, leftValue2, rightValue2);
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Assert.AreEqual(xna.Down.ToString(), anx.Down.ToString());
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}
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[TestCaseSource("Stats16")]
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public void Left(ANXButtonState upValue, ANXButtonState downValue, ANXButtonState leftValue, ANXButtonState rightValue, XNAButtonState upValue2, XNAButtonState downValue2, XNAButtonState leftValue2, XNAButtonState rightValue2)
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{
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ANXGamePadDPad anx = new ANXGamePadDPad(upValue, downValue, leftValue, rightValue);
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XNAGamePadDPad xna = new XNAGamePadDPad(upValue2, downValue2, leftValue2, rightValue2);
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Assert.AreEqual(xna.Left.ToString(), anx.Left.ToString());
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}
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[TestCaseSource("Stats16")]
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public void Right(ANXButtonState upValue, ANXButtonState downValue, ANXButtonState leftValue, ANXButtonState rightValue, XNAButtonState upValue2, XNAButtonState downValue2, XNAButtonState leftValue2, XNAButtonState rightValue2)
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{
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ANXGamePadDPad anx = new ANXGamePadDPad(upValue, downValue, leftValue, rightValue);
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XNAGamePadDPad xna = new XNAGamePadDPad(upValue2, downValue2, leftValue2, rightValue2);
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Assert.AreEqual(xna.Right.ToString(), anx.Right.ToString());
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}
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[TestCaseSource("Stats16")]
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public void ToString(ANXButtonState upValue, ANXButtonState downValue, ANXButtonState leftValue, ANXButtonState rightValue, XNAButtonState upValue2, XNAButtonState downValue2, XNAButtonState leftValue2, XNAButtonState rightValue2)
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{
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ANXGamePadDPad anx = new ANXGamePadDPad(upValue, downValue, leftValue, rightValue);
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XNAGamePadDPad xna = new XNAGamePadDPad(upValue2, downValue2, leftValue2, rightValue2);
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if (xna.ToString() == anx.ToString())
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{
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Assert.Pass("Pass ToString");
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}
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else
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{
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Assert.Fail("Fail ToString\n" + xna.ToString() + "\n" + anx.ToString());
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}
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}
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[TestCaseSource("Stats16")]
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public void Equal(ANXButtonState upValue, ANXButtonState downValue, ANXButtonState leftValue, ANXButtonState rightValue, XNAButtonState upValue2, XNAButtonState downValue2, XNAButtonState leftValue2, XNAButtonState rightValue2)
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{
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ANXGamePadDPad anx = new ANXGamePadDPad(upValue, downValue, leftValue, rightValue);
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ANXGamePadDPad anx2 = new ANXGamePadDPad(upValue, downValue, leftValue, rightValue);
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if (anx.Equals(anx2))
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{
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Assert.Pass("Pass Equal");
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}
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else
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{
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Assert.Fail("Fail Equal");
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}
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}
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[Test]
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public void Equal2()
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{
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ANXGamePadDPad anx = new ANXGamePadDPad(ANXButtonState.Released, ANXButtonState.Released, ANXButtonState.Released, ANXButtonState.Released);
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ANXGamePadDPad anx2 = new ANXGamePadDPad(ANXButtonState.Released, ANXButtonState.Released, ANXButtonState.Released, ANXButtonState.Pressed);
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//this test is for Codecover
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if (!anx.Equals(anx2))
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{
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Assert.Pass("Pass Equal2");
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}
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else
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{
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Assert.Fail("Fail Equal2");
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}
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}
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[TestCaseSource("Stats16")]
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public void OperatorNoEqual(ANXButtonState upValue, ANXButtonState downValue, ANXButtonState leftValue, ANXButtonState rightValue, XNAButtonState upValue2, XNAButtonState downValue2, XNAButtonState leftValue2, XNAButtonState rightValue2)
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{
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ANXGamePadDPad anx = new ANXGamePadDPad(upValue, downValue, leftValue, rightValue);
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ANXGamePadDPad anx2 = new ANXGamePadDPad(upValue, downValue, leftValue, rightValue);
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if (!(anx != anx2))
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{
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Assert.Pass("Pass !=");
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}
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else
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{
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Assert.Fail("Fail !=");
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}
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}
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}
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}
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@ -132,8 +132,8 @@ namespace ANX.Framework.Input
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String buttons = String.Empty;
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String buttons = String.Empty;
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buttons += this.up == ButtonState.Pressed ? (buttons.Length > 0 ? " " : "") + "Up" : "";
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buttons += this.up == ButtonState.Pressed ? (buttons.Length > 0 ? " " : "") + "Up" : "";
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buttons += this.left == ButtonState.Pressed ? (buttons.Length > 0 ? " " : "") + "Left" : "";
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buttons += this.down == ButtonState.Pressed ? (buttons.Length > 0 ? " " : "") + "Down" : "";
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buttons += this.down == ButtonState.Pressed ? (buttons.Length > 0 ? " " : "") + "Down" : "";
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buttons += this.left == ButtonState.Pressed ? (buttons.Length > 0 ? " " : "") + "Left" : "";
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buttons += this.right == ButtonState.Pressed ? (buttons.Length > 0 ? " " : "") + "Right" : "";
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buttons += this.right == ButtonState.Pressed ? (buttons.Length > 0 ? " " : "") + "Right" : "";
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if (String.IsNullOrEmpty(buttons))
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if (String.IsNullOrEmpty(buttons))
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