diff --git a/ANX.Framework/ANX.Framework.csproj b/ANX.Framework/ANX.Framework.csproj
index a82117f2..4e8be964 100644
--- a/ANX.Framework/ANX.Framework.csproj
+++ b/ANX.Framework/ANX.Framework.csproj
@@ -75,9 +75,15 @@
+
+
+
+
+
+
@@ -132,7 +138,7 @@
-
+
@@ -177,11 +183,14 @@
+
+
+
@@ -256,6 +265,7 @@
+
diff --git a/ANX.Framework/Content/GraphicTypeReaders/AlphaTestEffectReader.cs b/ANX.Framework/Content/GraphicTypeReaders/AlphaTestEffectReader.cs
new file mode 100644
index 00000000..1f1fc4a6
--- /dev/null
+++ b/ANX.Framework/Content/GraphicTypeReaders/AlphaTestEffectReader.cs
@@ -0,0 +1,76 @@
+#region Using Statements
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using ANX.Framework.NonXNA;
+using ANX.Framework.Graphics;
+
+#endregion // Using Statements
+
+#region License
+
+//
+// This file is part of the ANX.Framework created by the "ANX.Framework developer group".
+//
+// This file is released under the Ms-PL license.
+//
+//
+//
+// Microsoft Public License (Ms-PL)
+//
+// This license governs use of the accompanying software. If you use the software, you accept this license.
+// If you do not accept the license, do not use the software.
+//
+// 1.Definitions
+// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning
+// here as under U.S. copyright law.
+// A "contribution" is the original software, or any additions or changes to the software.
+// A "contributor" is any person that distributes its contribution under this license.
+// "Licensed patents" are a contributor's patent claims that read directly on its contribution.
+//
+// 2.Grant of Rights
+// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations
+// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to
+// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution
+// or any derivative works that you create.
+// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in
+// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed
+// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution
+// in the software or derivative works of the contribution in the software.
+//
+// 3.Conditions and Limitations
+// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
+// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your
+// patent license from such contributor to the software ends automatically.
+// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution
+// notices that are present in the software.
+// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including
+// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or
+// object code form, you may only do so under a license that complies with this license.
+// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees,
+// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the
+// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a
+// particular purpose and non-infringement.
+
+#endregion // License
+
+namespace ANX.Framework.Content.GraphicTypeReaders
+{
+ public class AlphaTestEffectReader : ContentTypeReader
+ {
+ protected internal override AlphaTestEffect Read(ContentReader input, AlphaTestEffect existingInstance)
+ {
+ var graphics = input.ResolveGraphicsDevice();
+ var effect = new AlphaTestEffect(graphics);
+
+ effect.Texture = input.ReadExternalReference();
+ effect.AlphaFunction = (CompareFunction)input.ReadInt32();
+ effect.ReferenceAlpha = input.ReadInt32();
+ effect.DiffuseColor = input.ReadVector3();
+ effect.Alpha = input.ReadSingle();
+ effect.VertexColorEnabled = input.ReadBoolean();
+ return effect;
+ }
+ }
+}
\ No newline at end of file
diff --git a/ANX.Framework/Content/GraphicTypeReaders/BasicEffectReader.cs b/ANX.Framework/Content/GraphicTypeReaders/BasicEffectReader.cs
new file mode 100644
index 00000000..cc8fb458
--- /dev/null
+++ b/ANX.Framework/Content/GraphicTypeReaders/BasicEffectReader.cs
@@ -0,0 +1,81 @@
+#region Using Statements
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using ANX.Framework.NonXNA;
+using ANX.Framework.Graphics;
+
+#endregion // Using Statements
+
+#region License
+
+//
+// This file is part of the ANX.Framework created by the "ANX.Framework developer group".
+//
+// This file is released under the Ms-PL license.
+//
+//
+//
+// Microsoft Public License (Ms-PL)
+//
+// This license governs use of the accompanying software. If you use the software, you accept this license.
+// If you do not accept the license, do not use the software.
+//
+// 1.Definitions
+// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning
+// here as under U.S. copyright law.
+// A "contribution" is the original software, or any additions or changes to the software.
+// A "contributor" is any person that distributes its contribution under this license.
+// "Licensed patents" are a contributor's patent claims that read directly on its contribution.
+//
+// 2.Grant of Rights
+// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations
+// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to
+// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution
+// or any derivative works that you create.
+// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in
+// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed
+// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution
+// in the software or derivative works of the contribution in the software.
+//
+// 3.Conditions and Limitations
+// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
+// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your
+// patent license from such contributor to the software ends automatically.
+// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution
+// notices that are present in the software.
+// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including
+// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or
+// object code form, you may only do so under a license that complies with this license.
+// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees,
+// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the
+// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a
+// particular purpose and non-infringement.
+
+#endregion // License
+
+namespace ANX.Framework.Content.GraphicTypeReaders
+{
+ public class BasicEffectReader : ContentTypeReader
+ {
+ protected internal override BasicEffect Read(ContentReader input, BasicEffect existingInstance)
+ {
+ var graphics = input.ResolveGraphicsDevice();
+ var effect = new BasicEffect(graphics);
+ Texture2D texture = input.ReadExternalReference();
+ if (texture != null)
+ {
+ effect.Texture = texture;
+ effect.TextureEnabled = true;
+ }
+ effect.DiffuseColor = input.ReadVector3();
+ effect.EmissiveColor = input.ReadVector3();
+ effect.SpecularColor = input.ReadVector3();
+ effect.SpecularPower = input.ReadSingle();
+ effect.Alpha = input.ReadSingle();
+ effect.VertexColorEnabled = input.ReadBoolean();
+ return effect;
+ }
+ }
+}
diff --git a/ANX.Framework/Content/GraphicTypeReaders/DualTextureEffectReader.cs b/ANX.Framework/Content/GraphicTypeReaders/DualTextureEffectReader.cs
new file mode 100644
index 00000000..54f1f84e
--- /dev/null
+++ b/ANX.Framework/Content/GraphicTypeReaders/DualTextureEffectReader.cs
@@ -0,0 +1,75 @@
+#region Using Statements
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using ANX.Framework.NonXNA;
+using ANX.Framework.Graphics;
+
+#endregion // Using Statements
+
+#region License
+
+//
+// This file is part of the ANX.Framework created by the "ANX.Framework developer group".
+//
+// This file is released under the Ms-PL license.
+//
+//
+//
+// Microsoft Public License (Ms-PL)
+//
+// This license governs use of the accompanying software. If you use the software, you accept this license.
+// If you do not accept the license, do not use the software.
+//
+// 1.Definitions
+// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning
+// here as under U.S. copyright law.
+// A "contribution" is the original software, or any additions or changes to the software.
+// A "contributor" is any person that distributes its contribution under this license.
+// "Licensed patents" are a contributor's patent claims that read directly on its contribution.
+//
+// 2.Grant of Rights
+// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations
+// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to
+// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution
+// or any derivative works that you create.
+// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in
+// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed
+// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution
+// in the software or derivative works of the contribution in the software.
+//
+// 3.Conditions and Limitations
+// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
+// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your
+// patent license from such contributor to the software ends automatically.
+// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution
+// notices that are present in the software.
+// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including
+// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or
+// object code form, you may only do so under a license that complies with this license.
+// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees,
+// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the
+// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a
+// particular purpose and non-infringement.
+
+#endregion // License
+
+namespace ANX.Framework.Content.GraphicTypeReaders
+{
+ public class DualTextureEffectReader : ContentTypeReader
+ {
+ protected internal override DualTextureEffect Read(ContentReader input, DualTextureEffect existingInstance)
+ {
+ var graphics = input.ResolveGraphicsDevice();
+ var effect = new DualTextureEffect(graphics);
+
+ effect.Texture =input.ReadExternalReference();
+ effect.Texture2 = input.ReadExternalReference();
+ effect.DiffuseColor = input.ReadVector3();
+ effect.Alpha = input.ReadSingle();
+ effect.VertexColorEnabled = input.ReadBoolean();
+ return effect;
+ }
+ }
+}
diff --git a/ANX.Framework/Content/GraphicTypeReaders/EffectMaterialReader.cs b/ANX.Framework/Content/GraphicTypeReaders/EffectMaterialReader.cs
new file mode 100644
index 00000000..05d52d26
--- /dev/null
+++ b/ANX.Framework/Content/GraphicTypeReaders/EffectMaterialReader.cs
@@ -0,0 +1,225 @@
+#region Using Statements
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using ANX.Framework.NonXNA;
+using ANX.Framework.Graphics;
+
+#endregion // Using Statements
+
+#region License
+
+//
+// This file is part of the ANX.Framework created by the "ANX.Framework developer group".
+//
+// This file is released under the Ms-PL license.
+//
+//
+//
+// Microsoft Public License (Ms-PL)
+//
+// This license governs use of the accompanying software. If you use the software, you accept this license.
+// If you do not accept the license, do not use the software.
+//
+// 1.Definitions
+// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning
+// here as under U.S. copyright law.
+// A "contribution" is the original software, or any additions or changes to the software.
+// A "contributor" is any person that distributes its contribution under this license.
+// "Licensed patents" are a contributor's patent claims that read directly on its contribution.
+//
+// 2.Grant of Rights
+// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations
+// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to
+// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution
+// or any derivative works that you create.
+// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in
+// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed
+// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution
+// in the software or derivative works of the contribution in the software.
+//
+// 3.Conditions and Limitations
+// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
+// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your
+// patent license from such contributor to the software ends automatically.
+// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution
+// notices that are present in the software.
+// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including
+// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or
+// object code form, you may only do so under a license that complies with this license.
+// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees,
+// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the
+// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a
+// particular purpose and non-infringement.
+
+#endregion // License
+
+namespace ANX.Framework.Content.GraphicTypeReaders
+{
+ public class EffectMaterialReader : ContentTypeReader
+ {
+ protected internal override EffectMaterial Read(ContentReader input, EffectMaterial existingInstance)
+ {
+ Effect clonedEffect = input.ReadExternalReference();
+ EffectMaterial effectMaterial = new EffectMaterial(clonedEffect);
+ Dictionary dictionary = input.ReadObject>();
+ foreach (KeyValuePair pair in dictionary)
+ {
+ SetMaterialParameter(effectMaterial, pair.Key, pair.Value);
+ }
+ return effectMaterial;
+ }
+
+ private void SetMaterialParameter(EffectMaterial material, string key, object value)
+ {
+ EffectParameter parameter = material.Parameters[key];
+ if (parameter != null)
+ {
+ Type type = value.GetType();
+ try
+ {
+ if (type == typeof(int[]))
+ {
+ parameter.SetValue((int[])value);
+ }
+ else if (type == typeof(bool[]))
+ {
+ parameter.SetValue((bool[])value);
+ }
+ else if (type == typeof(float[]))
+ {
+ parameter.SetValue((float[])value);
+ }
+ else if (type == typeof(Vector2[]))
+ {
+ parameter.SetValue((Vector2[])value);
+ }
+ else if (type == typeof(Vector3[]))
+ {
+ parameter.SetValue((Vector3[])value);
+ }
+ else if (type == typeof(Vector4[]))
+ {
+ parameter.SetValue((Vector4[])value);
+ }
+ else if (type == typeof(Matrix[]))
+ {
+ parameter.SetValue((Matrix[])value);
+ }
+ else if (type == typeof(int))
+ {
+ parameter.SetValue((int)value);
+ }
+ else if (type == typeof(bool))
+ {
+ parameter.SetValue((bool)value);
+ }
+ else if (type == typeof(float))
+ {
+ parameter.SetValue((float)value);
+ }
+ else if (type == typeof(Vector2))
+ {
+ parameter.SetValue((Vector2)value);
+ }
+ else if (type == typeof(Vector3))
+ {
+ parameter.SetValue((Vector3)value);
+ }
+ else if (type == typeof(Vector4))
+ {
+ parameter.SetValue((Vector4)value);
+ }
+ else if (type == typeof(Matrix))
+ {
+ parameter.SetValue((Matrix)value);
+ }
+ else if (type == typeof(string))
+ {
+ parameter.SetValue((string)value);
+ }
+ else
+ {
+ Texture texture = value as Texture;
+ if (texture != null)
+ {
+ parameter.SetValue(texture);
+ }
+ }
+ }
+ catch (InvalidCastException)
+ {
+ if (parameter.ColumnCount == 1)
+ {
+ if (type == typeof(Vector2))
+ {
+ parameter.SetValue(((Vector2)value).X);
+ }
+ else if (type == typeof(Vector3))
+ {
+ parameter.SetValue(((Vector3)value).X);
+ }
+ else if (type == typeof(Vector4))
+ {
+ parameter.SetValue(((Vector4)value).X);
+ }
+ }
+ if (parameter.ColumnCount == 2)
+ {
+ if (type == typeof(Vector2))
+ {
+ parameter.SetValue(((Vector2)value));
+ }
+ else if (type == typeof(Vector3))
+ {
+ Vector3 v = (Vector3)value;
+ parameter.SetValue(new Vector2(v.X, v.Y));
+ }
+ else if (type == typeof(Vector4))
+ {
+ Vector4 v = (Vector4)value;
+ parameter.SetValue(new Vector2(v.X, v.Y));
+ }
+ }
+ if (parameter.ColumnCount == 3)
+ {
+ if (type == typeof(Vector2))
+ {
+ Vector2 v = (Vector2)value;
+ parameter.SetValue(new Vector3(v.X, v.Y, 0));
+ }
+ else if (type == typeof(Vector3))
+ {
+ Vector3 v = (Vector3)value;
+ parameter.SetValue(v);
+ }
+ else if (type == typeof(Vector4))
+ {
+ Vector4 v = (Vector4)value;
+ parameter.SetValue(new Vector3(v.X, v.Y, v.Z));
+ }
+ }
+ if (parameter.ColumnCount == 4)
+ {
+ if (type == typeof(Vector2))
+ {
+ Vector2 v = (Vector2)value;
+ parameter.SetValue(new Vector4(v.X, v.Y, 0, 1));
+ }
+ else if (type == typeof(Vector3))
+ {
+ Vector3 v = (Vector3)value;
+ parameter.SetValue(new Vector4(v, 1));
+ }
+ else if (type == typeof(Vector4))
+ {
+ Vector4 v = (Vector4)value;
+ parameter.SetValue(v);
+ }
+ }
+ }
+ }
+ }
+ }
+}
diff --git a/ANX.Framework/Content/GraphicTypeReaders/EnvironmentMapEffectReader.cs b/ANX.Framework/Content/GraphicTypeReaders/EnvironmentMapEffectReader.cs
new file mode 100644
index 00000000..3a53ba53
--- /dev/null
+++ b/ANX.Framework/Content/GraphicTypeReaders/EnvironmentMapEffectReader.cs
@@ -0,0 +1,77 @@
+#region Using Statements
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using ANX.Framework.NonXNA;
+using ANX.Framework.Graphics;
+
+#endregion // Using Statements
+
+#region License
+
+//
+// This file is part of the ANX.Framework created by the "ANX.Framework developer group".
+//
+// This file is released under the Ms-PL license.
+//
+//
+//
+// Microsoft Public License (Ms-PL)
+//
+// This license governs use of the accompanying software. If you use the software, you accept this license.
+// If you do not accept the license, do not use the software.
+//
+// 1.Definitions
+// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning
+// here as under U.S. copyright law.
+// A "contribution" is the original software, or any additions or changes to the software.
+// A "contributor" is any person that distributes its contribution under this license.
+// "Licensed patents" are a contributor's patent claims that read directly on its contribution.
+//
+// 2.Grant of Rights
+// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations
+// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to
+// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution
+// or any derivative works that you create.
+// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in
+// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed
+// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution
+// in the software or derivative works of the contribution in the software.
+//
+// 3.Conditions and Limitations
+// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
+// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your
+// patent license from such contributor to the software ends automatically.
+// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution
+// notices that are present in the software.
+// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including
+// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or
+// object code form, you may only do so under a license that complies with this license.
+// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees,
+// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the
+// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a
+// particular purpose and non-infringement.
+
+#endregion // License
+
+namespace ANX.Framework.Content.GraphicTypeReaders
+{
+ public class EnvironmentMapEffectReader : ContentTypeReader
+ {
+ protected internal override EnvironmentMapEffect Read(ContentReader input, EnvironmentMapEffect existingInstance)
+ {
+ var graphics = input.ResolveGraphicsDevice();
+ var effect = new EnvironmentMapEffect(graphics);
+ effect.Texture = input.ReadExternalReference();
+ effect.EnvironmentMap = input.ReadExternalReference();
+ effect.EnvironmentMapAmount = input.ReadSingle();
+ effect.EnvironmentMapSpecular = input.ReadVector3();
+ effect.FresnelFactor = input.ReadSingle();
+ effect.DiffuseColor = input.ReadVector3();
+ effect.EmissiveColor = input.ReadVector3();
+ effect.Alpha = input.ReadSingle();
+ return effect;
+ }
+ }
+}
diff --git a/ANX.Framework/Content/GraphicTypeReaders/SkinnedEffectReader.cs b/ANX.Framework/Content/GraphicTypeReaders/SkinnedEffectReader.cs
new file mode 100644
index 00000000..5ed43194
--- /dev/null
+++ b/ANX.Framework/Content/GraphicTypeReaders/SkinnedEffectReader.cs
@@ -0,0 +1,78 @@
+#region Using Statements
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using ANX.Framework.NonXNA;
+using ANX.Framework.Graphics;
+
+#endregion // Using Statements
+
+#region License
+
+//
+// This file is part of the ANX.Framework created by the "ANX.Framework developer group".
+//
+// This file is released under the Ms-PL license.
+//
+//
+//
+// Microsoft Public License (Ms-PL)
+//
+// This license governs use of the accompanying software. If you use the software, you accept this license.
+// If you do not accept the license, do not use the software.
+//
+// 1.Definitions
+// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning
+// here as under U.S. copyright law.
+// A "contribution" is the original software, or any additions or changes to the software.
+// A "contributor" is any person that distributes its contribution under this license.
+// "Licensed patents" are a contributor's patent claims that read directly on its contribution.
+//
+// 2.Grant of Rights
+// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations
+// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to
+// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution
+// or any derivative works that you create.
+// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in
+// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed
+// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution
+// in the software or derivative works of the contribution in the software.
+//
+// 3.Conditions and Limitations
+// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
+// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your
+// patent license from such contributor to the software ends automatically.
+// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution
+// notices that are present in the software.
+// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including
+// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or
+// object code form, you may only do so under a license that complies with this license.
+// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees,
+// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the
+// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a
+// particular purpose and non-infringement.
+
+#endregion // License
+
+namespace ANX.Framework.Content.GraphicTypeReaders
+{
+ public class SkinnedEffectReader : ContentTypeReader
+ {
+ protected internal override SkinnedEffect Read(ContentReader input, SkinnedEffect existingInstance)
+ {
+ var graphics = input.ResolveGraphicsDevice();
+ var effect = new SkinnedEffect(graphics);
+
+ effect.Texture = input.ReadExternalReference();
+ effect.WeightsPerVertex = input.ReadInt32();
+ effect.DiffuseColor = input.ReadVector3();
+ effect.EmissiveColor = input.ReadVector3();
+ effect.SpecularColor = input.ReadVector3();
+ effect.SpecularPower = input.ReadSingle();
+ effect.Alpha = input.ReadSingle();
+
+ return effect;
+ }
+ }
+}
diff --git a/ANX.Framework/Graphics/BasicEffect.cs b/ANX.Framework/Graphics/BasicEffect.cs
new file mode 100644
index 00000000..e76fbd04
--- /dev/null
+++ b/ANX.Framework/Graphics/BasicEffect.cs
@@ -0,0 +1,316 @@
+#region Using Statements
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using ANX.Framework.NonXNA;
+using ANX.Framework.Graphics;
+
+#endregion // Using Statements
+
+#region License
+
+//
+// This file is part of the ANX.Framework created by the "ANX.Framework developer group".
+//
+// This file is released under the Ms-PL license.
+//
+//
+//
+// Microsoft Public License (Ms-PL)
+//
+// This license governs use of the accompanying software. If you use the software, you accept this license.
+// If you do not accept the license, do not use the software.
+//
+// 1.Definitions
+// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning
+// here as under U.S. copyright law.
+// A "contribution" is the original software, or any additions or changes to the software.
+// A "contributor" is any person that distributes its contribution under this license.
+// "Licensed patents" are a contributor's patent claims that read directly on its contribution.
+//
+// 2.Grant of Rights
+// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations
+// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to
+// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution
+// or any derivative works that you create.
+// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in
+// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed
+// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution
+// in the software or derivative works of the contribution in the software.
+//
+// 3.Conditions and Limitations
+// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
+// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your
+// patent license from such contributor to the software ends automatically.
+// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution
+// notices that are present in the software.
+// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including
+// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or
+// object code form, you may only do so under a license that complies with this license.
+// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees,
+// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the
+// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a
+// particular purpose and non-infringement.
+
+#endregion // License
+
+
+namespace ANX.Framework.Graphics
+{
+ public class BasicEffect : Effect, IEffectMatrices, IEffectLights, IEffectFog
+ {
+ public BasicEffect(GraphicsDevice graphics)
+ : base(graphics, null)
+ {
+ throw new NotImplementedException();
+ }
+
+ protected BasicEffect(BasicEffect cloneSource)
+ : base(cloneSource)
+ {
+ throw new NotImplementedException();
+ }
+
+ public bool PreferPerPixelLighting
+ {
+ get
+ {
+ throw new NotImplementedException();
+ }
+ set
+ {
+ throw new NotImplementedException();
+ }
+ }
+
+ public Matrix Projection
+ {
+ get
+ {
+ throw new NotImplementedException();
+ }
+ set
+ {
+ throw new NotImplementedException();
+ }
+ }
+
+ public Matrix View
+ {
+ get
+ {
+ throw new NotImplementedException();
+ }
+ set
+ {
+ throw new NotImplementedException();
+ }
+ }
+
+ public Matrix World
+ {
+ get
+ {
+ throw new NotImplementedException();
+ }
+ set
+ {
+ throw new NotImplementedException();
+ }
+ }
+
+ public void EnableDefaultLighting()
+ {
+ throw new NotImplementedException();
+ }
+
+ public Vector3 AmbientLightColor
+ {
+ get
+ {
+ throw new NotImplementedException();
+ }
+ set
+ {
+ throw new NotImplementedException();
+ }
+ }
+
+ public DirectionalLight DirectionalLight0
+ {
+ get { throw new NotImplementedException(); }
+ }
+
+ public DirectionalLight DirectionalLight1
+ {
+ get { throw new NotImplementedException(); }
+ }
+
+ public DirectionalLight DirectionalLight2
+ {
+ get { throw new NotImplementedException(); }
+ }
+
+ public bool LightingEnabled
+ {
+ get
+ {
+ throw new NotImplementedException();
+ }
+ set
+ {
+ throw new NotImplementedException();
+ }
+ }
+
+ public Vector3 FogColor
+ {
+ get
+ {
+ throw new NotImplementedException();
+ }
+ set
+ {
+ throw new NotImplementedException();
+ }
+ }
+
+ public bool FogEnabled
+ {
+ get
+ {
+ throw new NotImplementedException();
+ }
+ set
+ {
+ throw new NotImplementedException();
+ }
+ }
+
+ public float FogEnd
+ {
+ get
+ {
+ throw new NotImplementedException();
+ }
+ set
+ {
+ throw new NotImplementedException();
+ }
+ }
+
+ public float FogStart
+ {
+ get
+ {
+ throw new NotImplementedException();
+ }
+ set
+ {
+ throw new NotImplementedException();
+ }
+ }
+
+ public Texture2D Texture
+ {
+ get
+ {
+ throw new NotImplementedException();
+ }
+ set
+ {
+ throw new NotImplementedException();
+ }
+ }
+
+ public bool TextureEnabled
+ {
+ get
+ {
+ throw new NotImplementedException();
+ }
+ set
+ {
+ throw new NotImplementedException();
+ }
+ }
+
+ public Vector3 DiffuseColor
+ {
+ get
+ {
+ throw new NotImplementedException();
+ }
+ set
+ {
+ throw new NotImplementedException();
+ }
+ }
+
+ public Vector3 EmissiveColor
+ {
+ get
+ {
+ throw new NotImplementedException();
+ }
+ set
+ {
+ throw new NotImplementedException();
+ }
+ }
+
+ public Vector3 SpecularColor
+ {
+ get
+ {
+ throw new NotImplementedException();
+ }
+ set
+ {
+ throw new NotImplementedException();
+ }
+ }
+
+ public float SpecularPower
+ {
+ get
+ {
+ throw new NotImplementedException();
+ }
+ set
+ {
+ throw new NotImplementedException();
+ }
+ }
+
+ public float Alpha
+ {
+ get
+ {
+ throw new NotImplementedException();
+ }
+ set
+ {
+ throw new NotImplementedException();
+ }
+ }
+
+ public bool VertexColorEnabled
+ {
+ get
+ {
+ throw new NotImplementedException();
+ }
+ set
+ {
+ throw new NotImplementedException();
+ }
+ }
+
+ public override Effect Clone()
+ {
+ return new BasicEffect(this);
+ }
+ }
+}
diff --git a/ANX.Framework/Graphics/DualTextureEffect.cs b/ANX.Framework/Graphics/DualTextureEffect.cs
new file mode 100644
index 00000000..45d5a9d1
--- /dev/null
+++ b/ANX.Framework/Graphics/DualTextureEffect.cs
@@ -0,0 +1,221 @@
+#region Using Statements
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+
+#endregion // Using Statements
+
+#region License
+
+//
+// This file is part of the ANX.Framework created by the "ANX.Framework developer group".
+//
+// This file is released under the Ms-PL license.
+//
+//
+//
+// Microsoft Public License (Ms-PL)
+//
+// This license governs use of the accompanying software. If you use the software, you accept this license.
+// If you do not accept the license, do not use the software.
+//
+// 1.Definitions
+// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning
+// here as under U.S. copyright law.
+// A "contribution" is the original software, or any additions or changes to the software.
+// A "contributor" is any person that distributes its contribution under this license.
+// "Licensed patents" are a contributor's patent claims that read directly on its contribution.
+//
+// 2.Grant of Rights
+// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations
+// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to
+// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution
+// or any derivative works that you create.
+// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in
+// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed
+// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution
+// in the software or derivative works of the contribution in the software.
+//
+// 3.Conditions and Limitations
+// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
+// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your
+// patent license from such contributor to the software ends automatically.
+// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution
+// notices that are present in the software.
+// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including
+// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or
+// object code form, you may only do so under a license that complies with this license.
+// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees,
+// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the
+// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a
+// particular purpose and non-infringement.
+
+#endregion // License
+
+namespace ANX.Framework.Graphics
+{
+ public class DualTextureEffect : Effect, IEffectMatrices, IEffectFog
+ {
+ public DualTextureEffect(GraphicsDevice graphics)
+ : base(graphics, null)
+ {
+ throw new NotImplementedException();
+ }
+
+ protected DualTextureEffect(DualTextureEffect cloneSource)
+ : base(cloneSource)
+ {
+ throw new NotImplementedException();
+ }
+
+ public override Effect Clone()
+ {
+ return new DualTextureEffect(this);
+ }
+
+ public Matrix Projection
+ {
+ get
+ {
+ throw new NotImplementedException();
+ }
+ set
+ {
+ throw new NotImplementedException();
+ }
+ }
+
+ public Matrix View
+ {
+ get
+ {
+ throw new NotImplementedException();
+ }
+ set
+ {
+ throw new NotImplementedException();
+ }
+ }
+
+ public Matrix World
+ {
+ get
+ {
+ throw new NotImplementedException();
+ }
+ set
+ {
+ throw new NotImplementedException();
+ }
+ }
+
+ public Vector3 FogColor
+ {
+ get
+ {
+ throw new NotImplementedException();
+ }
+ set
+ {
+ throw new NotImplementedException();
+ }
+ }
+
+ public bool FogEnabled
+ {
+ get
+ {
+ throw new NotImplementedException();
+ }
+ set
+ {
+ throw new NotImplementedException();
+ }
+ }
+
+ public float FogEnd
+ {
+ get
+ {
+ throw new NotImplementedException();
+ }
+ set
+ {
+ throw new NotImplementedException();
+ }
+ }
+
+ public float FogStart
+ {
+ get
+ {
+ throw new NotImplementedException();
+ }
+ set
+ {
+ throw new NotImplementedException();
+ }
+ }
+
+ public Texture2D Texture
+ {
+ get
+ {
+ throw new NotImplementedException();
+ }
+ set
+ {
+ throw new NotImplementedException();
+ }
+ }
+
+ public Texture2D Texture2
+ {
+ get
+ {
+ throw new NotImplementedException();
+ }
+ set
+ {
+ throw new NotImplementedException();
+ }
+ }
+
+ public Vector3 DiffuseColor
+ {
+ get
+ {
+ throw new NotImplementedException();
+ }
+ set
+ {
+ throw new NotImplementedException();
+ }
+ }
+
+ public float Alpha
+ {
+ get
+ {
+ throw new NotImplementedException();
+ }
+ set
+ {
+ throw new NotImplementedException();
+ }
+ }
+
+ public bool VertexColorEnabled
+ {
+ get
+ {
+ throw new NotImplementedException();
+ }
+ set
+ {
+ throw new NotImplementedException();
+ }
+ }
+ }
+}
diff --git a/ANX.Framework/Graphics/EnvironmentMapEffect.cs b/ANX.Framework/Graphics/EnvironmentMapEffect.cs
new file mode 100644
index 00000000..1f9d8737
--- /dev/null
+++ b/ANX.Framework/Graphics/EnvironmentMapEffect.cs
@@ -0,0 +1,301 @@
+#region Using Statements
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+
+#endregion // Using Statements
+
+#region License
+
+//
+// This file is part of the ANX.Framework created by the "ANX.Framework developer group".
+//
+// This file is released under the Ms-PL license.
+//
+//
+//
+// Microsoft Public License (Ms-PL)
+//
+// This license governs use of the accompanying software. If you use the software, you accept this license.
+// If you do not accept the license, do not use the software.
+//
+// 1.Definitions
+// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning
+// here as under U.S. copyright law.
+// A "contribution" is the original software, or any additions or changes to the software.
+// A "contributor" is any person that distributes its contribution under this license.
+// "Licensed patents" are a contributor's patent claims that read directly on its contribution.
+//
+// 2.Grant of Rights
+// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations
+// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to
+// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution
+// or any derivative works that you create.
+// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in
+// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed
+// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution
+// in the software or derivative works of the contribution in the software.
+//
+// 3.Conditions and Limitations
+// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
+// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your
+// patent license from such contributor to the software ends automatically.
+// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution
+// notices that are present in the software.
+// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including
+// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or
+// object code form, you may only do so under a license that complies with this license.
+// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees,
+// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the
+// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a
+// particular purpose and non-infringement.
+
+#endregion // License
+
+namespace ANX.Framework.Graphics
+{
+ public class EnvironmentMapEffect : Effect, IEffectMatrices, IEffectLights, IEffectFog
+ {
+ public EnvironmentMapEffect(GraphicsDevice graphics)
+ : base(graphics, null)
+ {
+ throw new NotImplementedException();
+ }
+
+ protected EnvironmentMapEffect(EnvironmentMapEffect cloneSource)
+ : base(cloneSource)
+ {
+ throw new NotImplementedException();
+ }
+
+ public override Effect Clone()
+ {
+ return new EnvironmentMapEffect(this);
+ }
+
+ public Matrix Projection
+ {
+ get
+ {
+ throw new NotImplementedException();
+ }
+ set
+ {
+ throw new NotImplementedException();
+ }
+ }
+
+ public Matrix View
+ {
+ get
+ {
+ throw new NotImplementedException();
+ }
+ set
+ {
+ throw new NotImplementedException();
+ }
+ }
+
+ public Matrix World
+ {
+ get
+ {
+ throw new NotImplementedException();
+ }
+ set
+ {
+ throw new NotImplementedException();
+ }
+ }
+
+ public void EnableDefaultLighting()
+ {
+ throw new NotImplementedException();
+ }
+
+ public Vector3 AmbientLightColor
+ {
+ get
+ {
+ throw new NotImplementedException();
+ }
+ set
+ {
+ throw new NotImplementedException();
+ }
+ }
+
+ public DirectionalLight DirectionalLight0
+ {
+ get { throw new NotImplementedException(); }
+ }
+
+ public DirectionalLight DirectionalLight1
+ {
+ get { throw new NotImplementedException(); }
+ }
+
+ public DirectionalLight DirectionalLight2
+ {
+ get { throw new NotImplementedException(); }
+ }
+
+ public bool LightingEnabled
+ {
+ get
+ {
+ throw new NotImplementedException();
+ }
+ set
+ {
+ throw new NotImplementedException();
+ }
+ }
+
+ public Vector3 FogColor
+ {
+ get
+ {
+ throw new NotImplementedException();
+ }
+ set
+ {
+ throw new NotImplementedException();
+ }
+ }
+
+ public bool FogEnabled
+ {
+ get
+ {
+ throw new NotImplementedException();
+ }
+ set
+ {
+ throw new NotImplementedException();
+ }
+ }
+
+ public float FogEnd
+ {
+ get
+ {
+ throw new NotImplementedException();
+ }
+ set
+ {
+ throw new NotImplementedException();
+ }
+ }
+
+ public float FogStart
+ {
+ get
+ {
+ throw new NotImplementedException();
+ }
+ set
+ {
+ throw new NotImplementedException();
+ }
+ }
+
+ public Texture2D Texture
+ {
+ get
+ {
+ throw new NotImplementedException();
+ }
+ set
+ {
+ throw new NotImplementedException();
+ }
+ }
+
+ public TextureCube EnvironmentMap
+ {
+ get
+ {
+ throw new NotImplementedException();
+ }
+ set
+ {
+ throw new NotImplementedException();
+ }
+ }
+
+ public float EnvironmentMapAmount
+ {
+ get
+ {
+ throw new NotImplementedException();
+ }
+ set
+ {
+ throw new NotImplementedException();
+ }
+ }
+
+ public Vector3 EnvironmentMapSpecular
+ {
+ get
+ {
+ throw new NotImplementedException();
+ }
+ set
+ {
+ throw new NotImplementedException();
+ }
+ }
+
+ public float FresnelFactor
+ {
+ get
+ {
+ throw new NotImplementedException();
+ }
+ set
+ {
+ throw new NotImplementedException();
+ }
+ }
+
+ public Vector3 DiffuseColor
+ {
+ get
+ {
+ throw new NotImplementedException();
+ }
+ set
+ {
+ throw new NotImplementedException();
+ }
+ }
+
+ public Vector3 EmissiveColor
+ {
+ get
+ {
+ throw new NotImplementedException();
+ }
+ set
+ {
+ throw new NotImplementedException();
+ }
+ }
+
+ public float Alpha
+ {
+ get
+ {
+ throw new NotImplementedException();
+ }
+ set
+ {
+ throw new NotImplementedException();
+ }
+ }
+ }
+}
diff --git a/ANX.Framework/Graphics/SkinnedEffect.cs b/ANX.Framework/Graphics/SkinnedEffect.cs
new file mode 100644
index 00000000..b32f9006
--- /dev/null
+++ b/ANX.Framework/Graphics/SkinnedEffect.cs
@@ -0,0 +1,317 @@
+#region Using Statements
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using ANX.Framework.NonXNA;
+using ANX.Framework.Graphics;
+
+#endregion // Using Statements
+
+#region License
+
+//
+// This file is part of the ANX.Framework created by the "ANX.Framework developer group".
+//
+// This file is released under the Ms-PL license.
+//
+//
+//
+// Microsoft Public License (Ms-PL)
+//
+// This license governs use of the accompanying software. If you use the software, you accept this license.
+// If you do not accept the license, do not use the software.
+//
+// 1.Definitions
+// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning
+// here as under U.S. copyright law.
+// A "contribution" is the original software, or any additions or changes to the software.
+// A "contributor" is any person that distributes its contribution under this license.
+// "Licensed patents" are a contributor's patent claims that read directly on its contribution.
+//
+// 2.Grant of Rights
+// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations
+// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to
+// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution
+// or any derivative works that you create.
+// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in
+// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed
+// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution
+// in the software or derivative works of the contribution in the software.
+//
+// 3.Conditions and Limitations
+// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
+// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your
+// patent license from such contributor to the software ends automatically.
+// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution
+// notices that are present in the software.
+// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including
+// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or
+// object code form, you may only do so under a license that complies with this license.
+// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees,
+// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the
+// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a
+// particular purpose and non-infringement.
+
+#endregion // License
+
+
+
+namespace ANX.Framework.Graphics
+{
+ public class SkinnedEffect : Effect, IEffectMatrices, IEffectLights, IEffectFog
+ {
+ public SkinnedEffect(GraphicsDevice graphics)
+ : base(graphics, null)
+ {
+ throw new NotImplementedException();
+ }
+
+ protected SkinnedEffect(SkinnedEffect cloneSource)
+ : base(cloneSource)
+ {
+ throw new NotImplementedException();
+ }
+
+ public override Effect Clone()
+ {
+ return new SkinnedEffect(this);
+ }
+
+ public const int MaxBones = 72;
+
+ public bool PreferPerPixelLighting
+ {
+ get
+ {
+ throw new NotImplementedException();
+ }
+ set
+ {
+ throw new NotImplementedException();
+ }
+ }
+
+ public Matrix Projection
+ {
+ get
+ {
+ throw new NotImplementedException();
+ }
+ set
+ {
+ throw new NotImplementedException();
+ }
+ }
+
+ public Matrix View
+ {
+ get
+ {
+ throw new NotImplementedException();
+ }
+ set
+ {
+ throw new NotImplementedException();
+ }
+ }
+
+ public Matrix World
+ {
+ get
+ {
+ throw new NotImplementedException();
+ }
+ set
+ {
+ throw new NotImplementedException();
+ }
+ }
+
+ public void EnableDefaultLighting()
+ {
+ throw new NotImplementedException();
+ }
+
+ public Vector3 AmbientLightColor
+ {
+ get
+ {
+ throw new NotImplementedException();
+ }
+ set
+ {
+ throw new NotImplementedException();
+ }
+ }
+
+ public DirectionalLight DirectionalLight0
+ {
+ get { throw new NotImplementedException(); }
+ }
+
+ public DirectionalLight DirectionalLight1
+ {
+ get { throw new NotImplementedException(); }
+ }
+
+ public DirectionalLight DirectionalLight2
+ {
+ get { throw new NotImplementedException(); }
+ }
+
+ public bool LightingEnabled
+ {
+ get
+ {
+ throw new NotImplementedException();
+ }
+ set
+ {
+ throw new NotImplementedException();
+ }
+ }
+
+ public Vector3 FogColor
+ {
+ get
+ {
+ throw new NotImplementedException();
+ }
+ set
+ {
+ throw new NotImplementedException();
+ }
+ }
+
+ public bool FogEnabled
+ {
+ get
+ {
+ throw new NotImplementedException();
+ }
+ set
+ {
+ throw new NotImplementedException();
+ }
+ }
+
+ public float FogEnd
+ {
+ get
+ {
+ throw new NotImplementedException();
+ }
+ set
+ {
+ throw new NotImplementedException();
+ }
+ }
+
+ public float FogStart
+ {
+ get
+ {
+ throw new NotImplementedException();
+ }
+ set
+ {
+ throw new NotImplementedException();
+ }
+ }
+
+ public Texture2D Texture
+ {
+ get
+ {
+ throw new NotImplementedException();
+ }
+ set
+ {
+ throw new NotImplementedException();
+ }
+ }
+
+ public int WeightsPerVertex
+ {
+ get
+ {
+ throw new NotImplementedException();
+ }
+ set
+ {
+ throw new NotImplementedException();
+ }
+ }
+
+ public Vector3 DiffuseColor
+ {
+ get
+ {
+ throw new NotImplementedException();
+ }
+ set
+ {
+ throw new NotImplementedException();
+ }
+ }
+
+ public Vector3 EmissiveColor
+ {
+ get
+ {
+ throw new NotImplementedException();
+ }
+ set
+ {
+ throw new NotImplementedException();
+ }
+ }
+
+ public Vector3 SpecularColor
+ {
+ get
+ {
+ throw new NotImplementedException();
+ }
+ set
+ {
+ throw new NotImplementedException();
+ }
+ }
+
+ public float SpecularPower
+ {
+ get
+ {
+ throw new NotImplementedException();
+ }
+ set
+ {
+ throw new NotImplementedException();
+ }
+ }
+
+ public float Alpha
+ {
+ get
+ {
+ throw new NotImplementedException();
+ }
+ set
+ {
+ throw new NotImplementedException();
+ }
+ }
+
+ public Matrix[] GetBoneTransforms(int count)
+ {
+ throw new NotImplementedException();
+ }
+
+ public void SetBoneTransforms(Matrix[] boneTransforms)
+ {
+ throw new NotImplementedException();
+ }
+ }
+}