diff --git a/ANX.Framework.sln b/ANX.Framework.sln
index 06d999f2..249f4989 100644
--- a/ANX.Framework.sln
+++ b/ANX.Framework.sln
@@ -79,8 +79,6 @@ Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "XNA", "XNA", "{BD648BB8-EF2
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ANX.InputSystem.Windows.Kinect", "InputSystems\ANX.InputSystem.Windows.Kinect\ANX.InputSystem.Windows.Kinect.csproj", "{E5D69E75-D77C-493F-BBDA-6F9E73B82549}"
EndProject
-Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ANX.InputDevices.Windows.XInput", "InputSystems\ANX.InputSystem.Windows.XInput\ANX.InputDevices.Windows.XInput.csproj", "{60D08399-244F-46A3-91F1-4CFD26D961A3}"
-EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ANX.Framework.Windows.DX10", "RenderSystems\ANX.Framework.Windows.DX10\ANX.Framework.Windows.DX10.csproj", "{5BE49183-2F6F-4527-AC90-D816911FCF90}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ANX.Framework.Windows.GL3", "RenderSystems\ANX.Framework.Windows.GL3\ANX.Framework.Windows.GL3.csproj", "{EB8258E0-6741-4DB9-B756-1EBDF67B1ED6}"
@@ -130,6 +128,8 @@ Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "DX11", "DX11", "{6285F3EF-0
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ANX.InputSystem.Standard", "InputSystems\ANX.InputSystem.Standard\ANX.InputSystem.Standard.csproj", "{49066074-3B7B-4A55-B122-6BD33AB73558}"
EndProject
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ANX.InputDevices.Windows.XInput", "InputSystems\ANX.InputDevices.Windows.XInput\ANX.InputDevices.Windows.XInput.csproj", "{60D08399-244F-46A3-91F1-4CFD26D961A3}"
+EndProject
Global
GlobalSection(SubversionScc) = preSolution
Svn-Managed = True
@@ -292,16 +292,6 @@ Global
{E5D69E75-D77C-493F-BBDA-6F9E73B82549}.Release|Mixed Platforms.Build.0 = Release|x86
{E5D69E75-D77C-493F-BBDA-6F9E73B82549}.Release|x86.ActiveCfg = Release|x86
{E5D69E75-D77C-493F-BBDA-6F9E73B82549}.Release|x86.Build.0 = Release|x86
- {60D08399-244F-46A3-91F1-4CFD26D961A3}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
- {60D08399-244F-46A3-91F1-4CFD26D961A3}.Debug|Any CPU.Build.0 = Debug|Any CPU
- {60D08399-244F-46A3-91F1-4CFD26D961A3}.Debug|Mixed Platforms.ActiveCfg = Debug|Any CPU
- {60D08399-244F-46A3-91F1-4CFD26D961A3}.Debug|Mixed Platforms.Build.0 = Debug|Any CPU
- {60D08399-244F-46A3-91F1-4CFD26D961A3}.Debug|x86.ActiveCfg = Debug|Any CPU
- {60D08399-244F-46A3-91F1-4CFD26D961A3}.Release|Any CPU.ActiveCfg = Release|Any CPU
- {60D08399-244F-46A3-91F1-4CFD26D961A3}.Release|Any CPU.Build.0 = Release|Any CPU
- {60D08399-244F-46A3-91F1-4CFD26D961A3}.Release|Mixed Platforms.ActiveCfg = Release|Any CPU
- {60D08399-244F-46A3-91F1-4CFD26D961A3}.Release|Mixed Platforms.Build.0 = Release|Any CPU
- {60D08399-244F-46A3-91F1-4CFD26D961A3}.Release|x86.ActiveCfg = Release|Any CPU
{5BE49183-2F6F-4527-AC90-D816911FCF90}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{5BE49183-2F6F-4527-AC90-D816911FCF90}.Debug|Any CPU.Build.0 = Debug|Any CPU
{5BE49183-2F6F-4527-AC90-D816911FCF90}.Debug|Mixed Platforms.ActiveCfg = Debug|Any CPU
@@ -432,6 +422,16 @@ Global
{49066074-3B7B-4A55-B122-6BD33AB73558}.Release|Mixed Platforms.ActiveCfg = Release|Any CPU
{49066074-3B7B-4A55-B122-6BD33AB73558}.Release|Mixed Platforms.Build.0 = Release|Any CPU
{49066074-3B7B-4A55-B122-6BD33AB73558}.Release|x86.ActiveCfg = Release|Any CPU
+ {60D08399-244F-46A3-91F1-4CFD26D961A3}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+ {60D08399-244F-46A3-91F1-4CFD26D961A3}.Debug|Any CPU.Build.0 = Debug|Any CPU
+ {60D08399-244F-46A3-91F1-4CFD26D961A3}.Debug|Mixed Platforms.ActiveCfg = Debug|Any CPU
+ {60D08399-244F-46A3-91F1-4CFD26D961A3}.Debug|Mixed Platforms.Build.0 = Debug|Any CPU
+ {60D08399-244F-46A3-91F1-4CFD26D961A3}.Debug|x86.ActiveCfg = Debug|Any CPU
+ {60D08399-244F-46A3-91F1-4CFD26D961A3}.Release|Any CPU.ActiveCfg = Release|Any CPU
+ {60D08399-244F-46A3-91F1-4CFD26D961A3}.Release|Any CPU.Build.0 = Release|Any CPU
+ {60D08399-244F-46A3-91F1-4CFD26D961A3}.Release|Mixed Platforms.ActiveCfg = Release|Any CPU
+ {60D08399-244F-46A3-91F1-4CFD26D961A3}.Release|Mixed Platforms.Build.0 = Release|Any CPU
+ {60D08399-244F-46A3-91F1-4CFD26D961A3}.Release|x86.ActiveCfg = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
@@ -457,10 +457,10 @@ Global
{57097B7A-A283-4409-8AAC-35BF0F458657} = {9B0DD48B-3912-4F33-AF3F-691AF02B73F9}
{160150D5-38E6-482D-97F5-2624F322A854} = {9B0DD48B-3912-4F33-AF3F-691AF02B73F9}
{E5D69E75-D77C-493F-BBDA-6F9E73B82549} = {7AD65E6B-2A48-437F-81D9-4CA9C9A85C64}
- {60D08399-244F-46A3-91F1-4CFD26D961A3} = {7AD65E6B-2A48-437F-81D9-4CA9C9A85C64}
{5CA3CDF5-4D2C-42AC-AD08-641BD3992B75} = {7AD65E6B-2A48-437F-81D9-4CA9C9A85C64}
{DB88DDEB-7281-405D-8FCA-5681B6B2BD7A} = {7AD65E6B-2A48-437F-81D9-4CA9C9A85C64}
{49066074-3B7B-4A55-B122-6BD33AB73558} = {7AD65E6B-2A48-437F-81D9-4CA9C9A85C64}
+ {60D08399-244F-46A3-91F1-4CFD26D961A3} = {7AD65E6B-2A48-437F-81D9-4CA9C9A85C64}
{6A582788-C4D2-410C-96CD-177F75712D65} = {5725DA44-4F5C-4E93-A957-AC5C85603EE9}
{14EF49AB-6D3F-458D-9D5C-D120B86EDD7A} = {5725DA44-4F5C-4E93-A957-AC5C85603EE9}
{CCB4679D-11AF-4EC6-AAA4-36619FCE70FA} = {60824BDB-AC8A-42ED-9B79-111FB44669FF}
diff --git a/InputSystems/ANX.InputSystem.Windows.XInput/ANX.InputDevices.Windows.XInput.csproj b/InputSystems/ANX.InputSystem.Windows.XInput/ANX.InputDevices.Windows.XInput.csproj
deleted file mode 100644
index 985fb8e5..00000000
--- a/InputSystems/ANX.InputSystem.Windows.XInput/ANX.InputDevices.Windows.XInput.csproj
+++ /dev/null
@@ -1,94 +0,0 @@
-
-
-
- Debug
- AnyCPU
- 8.0.30703
- 2.0
- {60D08399-244F-46A3-91F1-4CFD26D961A3}
- Library
- Properties
- ANX.InputDevices.Windows.XInput
- ANX.InputDevices.Windows.XInput
- v4.0
- 512
-
-
- true
- full
- false
- ..\..\bin\Debug\
- TRACE;DEBUG;XNAEXT
- prompt
- 4
-
-
- pdbonly
- true
- ..\..\bin\Debug\
- TRACE
- prompt
- 4
-
-
-
- False
- ..\..\lib\NLog\NLog.dll
-
-
- ..\..\lib\SharpDX\Bin\SharpDX.dll
-
-
- ..\..\lib\SharpDX\Bin\SharpDX.Diagnostics.dll
-
-
- ..\..\lib\SharpDX\Bin\SharpDX.DirectInput.dll
-
-
- ..\..\lib\SharpDX\Bin\SharpDX.XInput.dll
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- Metadata.resx
- True
- True
-
-
-
-
-
-
-
- {6899F0C9-70B9-4EB0-9DD3-E598D4BE3E35}
- ANX.Framework
-
-
-
-
- PublicResXFileCodeGenerator
- Metadata.Designer.cs
-
-
-
-
-
\ No newline at end of file
diff --git a/InputSystems/ANX.InputSystem.Windows.XInput/FormatConverter.cs b/InputSystems/ANX.InputSystem.Windows.XInput/FormatConverter.cs
deleted file mode 100644
index cb739425..00000000
--- a/InputSystems/ANX.InputSystem.Windows.XInput/FormatConverter.cs
+++ /dev/null
@@ -1,405 +0,0 @@
-#region Using Statements
-using System;
-using ANX.Framework.Input;
-using SharpDX.XInput;
-
-#endregion // Using Statements
-
-#region License
-
-//
-// This file is part of the ANX.Framework created by the "ANX.Framework developer group".
-//
-// This file is released under the Ms-PL license.
-//
-//
-//
-// Microsoft Public License (Ms-PL)
-//
-// This license governs use of the accompanying software. If you use the software, you accept this license.
-// If you do not accept the license, do not use the software.
-//
-// 1.Definitions
-// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning
-// here as under U.S. copyright law.
-// A "contribution" is the original software, or any additions or changes to the software.
-// A "contributor" is any person that distributes its contribution under this license.
-// "Licensed patents" are a contributor's patent claims that read directly on its contribution.
-//
-// 2.Grant of Rights
-// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations
-// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to
-// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution
-// or any derivative works that you create.
-// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in
-// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed
-// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution
-// in the software or derivative works of the contribution in the software.
-//
-// 3.Conditions and Limitations
-// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
-// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your
-// patent license from such contributor to the software ends automatically.
-// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution
-// notices that are present in the software.
-// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including
-// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or
-// object code form, you may only do so under a license that complies with this license.
-// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees,
-// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the
-// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a
-// particular purpose and non-infringement.
-
-#endregion // License
-
-namespace ANX.InputDevices.Windows.XInput
-{
- internal class FormatConverter
- {
- public static ANX.Framework.Input.Keys Translate(SharpDX.DirectInput.Key key)
- {
- //TODO: implement all keys
- //TODO: test if a array with the mapping which is constructed once is faster
-
-
- switch (key)
- {
- case SharpDX.DirectInput.Key.A:
- return Keys.A;
- case SharpDX.DirectInput.Key.AT:
- break;
- case SharpDX.DirectInput.Key.AX:
- break;
- case SharpDX.DirectInput.Key.AbntC1:
- break;
- case SharpDX.DirectInput.Key.AbntC2:
- break;
- case SharpDX.DirectInput.Key.Add:
- return Keys.Add;
- case SharpDX.DirectInput.Key.Apostrophe:
- break;
- case SharpDX.DirectInput.Key.Applications:
- //check
- return Keys.Apps;
- case SharpDX.DirectInput.Key.B:
- return Keys.B;
- case SharpDX.DirectInput.Key.Back:
- return Keys.Back;
- case SharpDX.DirectInput.Key.Backslash:
- return Keys.OemBackslash;
- case SharpDX.DirectInput.Key.C:
- return Keys.C;
- case SharpDX.DirectInput.Key.Calculator:
- break;
- case SharpDX.DirectInput.Key.Capital:
- //check
- return Keys.CapsLock;
- case SharpDX.DirectInput.Key.Colon:
- break;
- case SharpDX.DirectInput.Key.Comma:
- return Keys.OemComma;
- case SharpDX.DirectInput.Key.Convert:
- return Keys.ImeConvert;
- case SharpDX.DirectInput.Key.D:
- return Keys.D;
- case SharpDX.DirectInput.Key.D0:
- return Keys.D0;
- case SharpDX.DirectInput.Key.D1:
- return Keys.D1;
- case SharpDX.DirectInput.Key.D2:
- return Keys.D2;
- case SharpDX.DirectInput.Key.D3:
- return Keys.D3;
- case SharpDX.DirectInput.Key.D4:
- return Keys.D4;
- case SharpDX.DirectInput.Key.D5:
- return Keys.D5;
- case SharpDX.DirectInput.Key.D6:
- return Keys.D6;
- case SharpDX.DirectInput.Key.D7:
- return Keys.D7;
- case SharpDX.DirectInput.Key.D8:
- return Keys.D8;
- case SharpDX.DirectInput.Key.D9:
- return Keys.D9;
- case SharpDX.DirectInput.Key.Decimal:
- return Keys.Decimal;
- case SharpDX.DirectInput.Key.Delete:
- return Keys.Delete;
- case SharpDX.DirectInput.Key.Divide:
- return Keys.Divide;
- case SharpDX.DirectInput.Key.Down:
- return Keys.Down;
- case SharpDX.DirectInput.Key.E:
- return Keys.E;
- case SharpDX.DirectInput.Key.End:
- return Keys.End;
- case SharpDX.DirectInput.Key.Equals:
- break;
- case SharpDX.DirectInput.Key.Escape:
- return Keys.Escape;
- case SharpDX.DirectInput.Key.F:
- return Keys.F;
- case SharpDX.DirectInput.Key.F1:
- return Keys.F1;
- case SharpDX.DirectInput.Key.F10:
- return Keys.F10;
- case SharpDX.DirectInput.Key.F11:
- return Keys.F11;
- case SharpDX.DirectInput.Key.F12:
- return Keys.F12;
- case SharpDX.DirectInput.Key.F13:
- return Keys.F13;
- case SharpDX.DirectInput.Key.F14:
- return Keys.F14;
- case SharpDX.DirectInput.Key.F15:
- return Keys.F15;
- case SharpDX.DirectInput.Key.F2:
- return Keys.F2;
- case SharpDX.DirectInput.Key.F3:
- return Keys.F3;
- case SharpDX.DirectInput.Key.F4:
- return Keys.F4;
- case SharpDX.DirectInput.Key.F5:
- return Keys.F5;
- case SharpDX.DirectInput.Key.F6:
- return Keys.F6;
- case SharpDX.DirectInput.Key.F7:
- return Keys.F7;
- case SharpDX.DirectInput.Key.F8:
- return Keys.F8;
- case SharpDX.DirectInput.Key.F9:
- return Keys.F9;
- case SharpDX.DirectInput.Key.G:
- return Keys.G;
- case SharpDX.DirectInput.Key.Grave:
- break;
- case SharpDX.DirectInput.Key.H:
- return Keys.H;
- case SharpDX.DirectInput.Key.Home:
- return Keys.Home;
- case SharpDX.DirectInput.Key.I:
- return Keys.I;
- case SharpDX.DirectInput.Key.Insert:
- return Keys.Insert;
- case SharpDX.DirectInput.Key.J:
- return Keys.J;
- case SharpDX.DirectInput.Key.K:
- return Keys.K;
- case SharpDX.DirectInput.Key.Kana:
- return Keys.Kana;
- case SharpDX.DirectInput.Key.Kanji:
- return Keys.Kanji;
- case SharpDX.DirectInput.Key.L:
- return Keys.L;
- case SharpDX.DirectInput.Key.Left:
- return Keys.Left;
- case SharpDX.DirectInput.Key.LeftAlt:
- return Keys.LeftAlt;
- case SharpDX.DirectInput.Key.LeftBracket:
- return Keys.OemOpenBrackets;
- case SharpDX.DirectInput.Key.LeftControl:
- return Keys.LeftControl;
- case SharpDX.DirectInput.Key.LeftShift:
- return Keys.LeftShift;
- case SharpDX.DirectInput.Key.LeftWindowsKey:
- return Keys.LeftWindows;
- case SharpDX.DirectInput.Key.M:
- return Keys.M;
- case SharpDX.DirectInput.Key.Mail:
- return Keys.LaunchMail;
- case SharpDX.DirectInput.Key.MediaSelect:
- return Keys.SelectMedia;
- case SharpDX.DirectInput.Key.MediaStop:
- return Keys.MediaStop;
- case SharpDX.DirectInput.Key.Minus:
- break;
- case SharpDX.DirectInput.Key.Multiply:
- return Keys.Multiply;
- case SharpDX.DirectInput.Key.Mute:
- return Keys.VolumeMute;
- case SharpDX.DirectInput.Key.MyComputer:
- break;
- case SharpDX.DirectInput.Key.N:
- return Keys.N;
- case SharpDX.DirectInput.Key.NextTrack:
- return Keys.MediaNextTrack;
- case SharpDX.DirectInput.Key.NoConvert:
- return Keys.ImeNoConvert;
- case SharpDX.DirectInput.Key.NumberLock:
- return Keys.NumLock;
- case SharpDX.DirectInput.Key.NumberPad0:
- return Keys.NumPad0;
- case SharpDX.DirectInput.Key.NumberPad1:
- return Keys.NumPad1;
- case SharpDX.DirectInput.Key.NumberPad2:
- return Keys.NumPad2;
- case SharpDX.DirectInput.Key.NumberPad3:
- return Keys.NumPad3;
- case SharpDX.DirectInput.Key.NumberPad4:
- return Keys.NumPad4;
- case SharpDX.DirectInput.Key.NumberPad5:
- return Keys.NumPad5;
- case SharpDX.DirectInput.Key.NumberPad6:
- return Keys.NumPad6;;
- case SharpDX.DirectInput.Key.NumberPad7:
- return Keys.NumPad7;
- case SharpDX.DirectInput.Key.NumberPad8:
- return Keys.NumPad8;
- case SharpDX.DirectInput.Key.NumberPad9:
- return Keys.NumPad9;
- case SharpDX.DirectInput.Key.NumberPadComma:
- return Keys.OemComma;
- case SharpDX.DirectInput.Key.NumberPadEnter:
- return Keys.Enter;
- case SharpDX.DirectInput.Key.NumberPadEquals:
- break;
- case SharpDX.DirectInput.Key.O:
- return Keys.O;
- case SharpDX.DirectInput.Key.Oem102:
- break;
- case SharpDX.DirectInput.Key.P:
- return Keys.P;
- case SharpDX.DirectInput.Key.PageDown:
- return Keys.PageDown;
- case SharpDX.DirectInput.Key.PageUp:
- return Keys.PageUp;
- case SharpDX.DirectInput.Key.Pause:
- return Keys.Pause;
- case SharpDX.DirectInput.Key.Period:
- return Keys.OemPeriod;
- case SharpDX.DirectInput.Key.PlayPause:
- return Keys.MediaPlayPause;
- case SharpDX.DirectInput.Key.Power:
- break;
- case SharpDX.DirectInput.Key.PreviousTrack:
- return Keys.MediaPreviousTrack;
- case SharpDX.DirectInput.Key.PrintScreen:
- return Keys.PrintScreen;
- case SharpDX.DirectInput.Key.Q:
- return Keys.Q;
- case SharpDX.DirectInput.Key.R:
- return Keys.R;
- case SharpDX.DirectInput.Key.Return:
- //check
- return Keys.Enter;
- case SharpDX.DirectInput.Key.Right:
- return Keys.Right;
- case SharpDX.DirectInput.Key.RightAlt:
- return Keys.RightAlt;
- case SharpDX.DirectInput.Key.RightBracket:
- return Keys.OemCloseBrackets;
- case SharpDX.DirectInput.Key.RightControl:
- return Keys.RightControl;
- case SharpDX.DirectInput.Key.RightShift:
- return Keys.RightShift;
- case SharpDX.DirectInput.Key.RightWindowsKey:
- return Keys.RightWindows;
- case SharpDX.DirectInput.Key.S:
- return Keys.S;
- case SharpDX.DirectInput.Key.ScrollLock:
- //check
- return Keys.Scroll;
- case SharpDX.DirectInput.Key.Semicolon:
- return Keys.OemSemicolon;
- case SharpDX.DirectInput.Key.Slash:
- break;
- case SharpDX.DirectInput.Key.Sleep:
- return Keys.Sleep;
- case SharpDX.DirectInput.Key.Space:
- return Keys.Space;
- case SharpDX.DirectInput.Key.Stop:
- break;
- case SharpDX.DirectInput.Key.Subtract:
- return Keys.Subtract;
- case SharpDX.DirectInput.Key.T:
- return Keys.T;
- case SharpDX.DirectInput.Key.Tab:
- return Keys.Tab;
- case SharpDX.DirectInput.Key.U:
- return Keys.U;
- case SharpDX.DirectInput.Key.Underline:
- break;
- case SharpDX.DirectInput.Key.Unknown:
- break;
- case SharpDX.DirectInput.Key.Unlabeled:
- break;
- case SharpDX.DirectInput.Key.UpArrow:
- return Keys.Up;
- case SharpDX.DirectInput.Key.V:
- return Keys.V;
- case SharpDX.DirectInput.Key.VolumeDown:
- return Keys.VolumeDown;
- case SharpDX.DirectInput.Key.VolumeUp:
- return Keys.VolumeUp;
- case SharpDX.DirectInput.Key.W:
- return Keys.W;
- case SharpDX.DirectInput.Key.Wake:
- break;
- case SharpDX.DirectInput.Key.WebBack:
- return Keys.BrowserBack;
- case SharpDX.DirectInput.Key.WebFavorites:
- return Keys.BrowserFavorites;
- case SharpDX.DirectInput.Key.WebForward:
- return Keys.BrowserForward;
- case SharpDX.DirectInput.Key.WebHome:
- return Keys.BrowserHome;
- case SharpDX.DirectInput.Key.WebRefresh:
- return Keys.BrowserRefresh;
- case SharpDX.DirectInput.Key.WebSearch:
- return Keys.BrowserSearch;
- case SharpDX.DirectInput.Key.WebStop:
- return Keys.BrowserStop;
- case SharpDX.DirectInput.Key.X:
- return Keys.X;
- case SharpDX.DirectInput.Key.Y:
- return Keys.Y;
- case SharpDX.DirectInput.Key.Yen:
- break;
- case SharpDX.DirectInput.Key.Z:
- return Keys.Z;
- default:
- break;
- }
-
- throw new NotImplementedException();
- }
-
- public static KeyboardState Translate(SharpDX.DirectInput.KeyboardState keyboardState)
- {
- int keyCount = keyboardState.PressedKeys.Count;
- Keys[] keys = new Keys[keyCount];
-
- for (int i = 0; i < keyCount; i++)
- {
- keys[i] = Translate(keyboardState.PressedKeys[i]);
- }
-
- KeyboardState ks = new KeyboardState(keys);
-
- return ks;
- }
-
- public static Buttons Translate(SharpDX.XInput.GamepadButtonFlags buttons)
- {
- Buttons tb = 0;
-
- tb |= (buttons & GamepadButtonFlags.A) == GamepadButtonFlags.A ? Buttons.A : 0;
- tb |= (buttons & GamepadButtonFlags.B) == GamepadButtonFlags.B ? Buttons.B : 0;
- tb |= (buttons & GamepadButtonFlags.Back) == GamepadButtonFlags.Back ? Buttons.Back : 0;
- tb |= (buttons & GamepadButtonFlags.DPadDown) == GamepadButtonFlags.DPadDown ? Buttons.DPadDown : 0;
- tb |= (buttons & GamepadButtonFlags.DPadLeft) == GamepadButtonFlags.DPadLeft ? Buttons.DPadLeft : 0;
- tb |= (buttons & GamepadButtonFlags.DPadRight) == GamepadButtonFlags.DPadRight ? Buttons.DPadRight : 0;
- tb |= (buttons & GamepadButtonFlags.DPadUp) == GamepadButtonFlags.DPadUp ? Buttons.DPadUp : 0;
- tb |= (buttons & GamepadButtonFlags.LeftShoulder) == GamepadButtonFlags.LeftShoulder ? Buttons.LeftShoulder : 0;
- tb |= (buttons & GamepadButtonFlags.LeftThumb) == GamepadButtonFlags.LeftThumb ? Buttons.LeftTrigger : 0;
- tb |= (buttons & GamepadButtonFlags.RightShoulder) == GamepadButtonFlags.RightShoulder ? Buttons.RightShoulder : 0;
- tb |= (buttons & GamepadButtonFlags.RightThumb) == GamepadButtonFlags.RightThumb ? Buttons.RightTrigger : 0;
- tb |= (buttons & GamepadButtonFlags.Start) == GamepadButtonFlags.Start ? Buttons.Start : 0;
- tb |= (buttons & GamepadButtonFlags.X) == GamepadButtonFlags.X ? Buttons.X : 0;
- tb |= (buttons & GamepadButtonFlags.Y) == GamepadButtonFlags.Y ? Buttons.Y : 0;
-
- return tb;
- }
- }
-}
diff --git a/InputSystems/ANX.InputSystem.Windows.XInput/GamePad.cs b/InputSystems/ANX.InputSystem.Windows.XInput/GamePad.cs
deleted file mode 100644
index 5e609ee7..00000000
--- a/InputSystems/ANX.InputSystem.Windows.XInput/GamePad.cs
+++ /dev/null
@@ -1,156 +0,0 @@
-#region Using Statements
-using System;
-using System.Collections.Generic;
-using System.Linq;
-using System.Text;
-using System.IO;
-using System.Runtime.InteropServices;
-using ANX.Framework.NonXNA;
-using ANX.Framework.Input;
-using ANX.Framework;
-using SharpDX.XInput;
-
-#endregion // Using Statements
-
-#region License
-
-//
-// This file is part of the ANX.Framework created by the "ANX.Framework developer group".
-//
-// This file is released under the Ms-PL license.
-//
-//
-//
-// Microsoft Public License (Ms-PL)
-//
-// This license governs use of the accompanying software. If you use the software, you accept this license.
-// If you do not accept the license, do not use the software.
-//
-// 1.Definitions
-// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning
-// here as under U.S. copyright law.
-// A "contribution" is the original software, or any additions or changes to the software.
-// A "contributor" is any person that distributes its contribution under this license.
-// "Licensed patents" are a contributor's patent claims that read directly on its contribution.
-//
-// 2.Grant of Rights
-// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations
-// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to
-// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution
-// or any derivative works that you create.
-// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in
-// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed
-// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution
-// in the software or derivative works of the contribution in the software.
-//
-// 3.Conditions and Limitations
-// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
-// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your
-// patent license from such contributor to the software ends automatically.
-// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution
-// notices that are present in the software.
-// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including
-// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or
-// object code form, you may only do so under a license that complies with this license.
-// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees,
-// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the
-// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a
-// particular purpose and non-infringement.
-
-#endregion // License
-
-namespace ANX.InputDevices.Windows.XInput
-{
- public class GamePad : IGamePad
- {
- private Controller[] controller;
- private const float thumbstickRangeFactor = 1.0f / short.MaxValue;
-
- public GamePad()
- {
- controller = new Controller[4];
- controller[0] = new Controller(UserIndex.One);
- controller[1] = new Controller(UserIndex.Two);
- controller[2] = new Controller(UserIndex.Three);
- controller[3] = new Controller(UserIndex.Four);
- }
- public GamePadCapabilities GetCapabilities(PlayerIndex playerIndex)
- {
- Capabilities result;
- GamePadCapabilities returnres;
- //SharpDX.XInput.Capabilities = new SharpDX.XInput.Capabilities();
- try
- {
- result = controller[(int)playerIndex].GetCapabilities(DeviceQueryType.Gamepad);
- returnres = new GamePadCapabilities();
-
- }
- catch (Exception)
- {
-
- returnres = new GamePadCapabilities();
- } return returnres;
- }
-
- public GamePadState GetState(PlayerIndex playerIndex, out bool isConnected, out int packetNumber)
- {
- State result;
- GamePadState returnres;
- if(controller[(int)playerIndex].IsConnected)
- {
- result = controller[(int)playerIndex].GetState();
- //returnres = new GamePadCapabilities(result.Type,result.Gamepad.Buttons.)
- returnres = new GamePadState(new Vector2(result.Gamepad.LeftThumbX * thumbstickRangeFactor, result.Gamepad.LeftThumbY * thumbstickRangeFactor), new Vector2(result.Gamepad.RightThumbX * thumbstickRangeFactor, result.Gamepad.RightThumbY * thumbstickRangeFactor), (float)result.Gamepad.LeftTrigger, (float)result.Gamepad.RightTrigger, FormatConverter.Translate(result.Gamepad.Buttons));
- packetNumber = result.PacketNumber;
- isConnected = true;
- }
- else
- {
- isConnected = false;
- packetNumber = 0;
- returnres = new GamePadState();
- }
-
-
- return returnres;
- }
-
- public GamePadState GetState(PlayerIndex playerIndex, GamePadDeadZone deadZoneMode, out bool isConnected, out int packetNumber)
- {
- throw new NotImplementedException();
- }
-
- public bool SetVibration(PlayerIndex playerIndex, float leftMotor, float rightMotor)
- {
- short left;
- short right;
- if (Math.Abs(leftMotor)>1)
- {
- left = 1;
- }
- else
- {
- left = Convert.ToInt16(Math.Abs(leftMotor) * short.MaxValue);
- }
- if (Math.Abs(rightMotor) > 1)
- {
- right = 1;
- }
- else
- {
- right = Convert.ToInt16(Math.Abs(rightMotor) * short.MaxValue);
- }
-
- if (controller[(int)playerIndex].IsConnected)
- {
- Vibration vib = new Vibration();
- vib.LeftMotorSpeed = left;
- vib.RightMotorSpeed = right;
- controller[(int)playerIndex].SetVibration(vib);
- return true;
- }
- return false;
-
- }
- }
-}
diff --git a/InputSystems/ANX.InputSystem.Windows.XInput/GamePadCreator.cs b/InputSystems/ANX.InputSystem.Windows.XInput/GamePadCreator.cs
deleted file mode 100644
index 5f963e2b..00000000
--- a/InputSystems/ANX.InputSystem.Windows.XInput/GamePadCreator.cs
+++ /dev/null
@@ -1,85 +0,0 @@
-#region Using Statements
-using System;
-using System.Collections.Generic;
-using System.Linq;
-using System.Text;
-using System.IO;
-using System.Runtime.InteropServices;
-using ANX.Framework.NonXNA;
-using NLog;
-using ANX.Framework.NonXNA.InputSystem;
-
-#endregion // Using Statements
-
-#region License
-
-//
-// This file is part of the ANX.Framework created by the "ANX.Framework developer group".
-//
-// This file is released under the Ms-PL license.
-//
-//
-//
-// Microsoft Public License (Ms-PL)
-//
-// This license governs use of the accompanying software. If you use the software, you accept this license.
-// If you do not accept the license, do not use the software.
-//
-// 1.Definitions
-// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning
-// here as under U.S. copyright law.
-// A "contribution" is the original software, or any additions or changes to the software.
-// A "contributor" is any person that distributes its contribution under this license.
-// "Licensed patents" are a contributor's patent claims that read directly on its contribution.
-//
-// 2.Grant of Rights
-// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations
-// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to
-// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution
-// or any derivative works that you create.
-// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in
-// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed
-// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution
-// in the software or derivative works of the contribution in the software.
-//
-// 3.Conditions and Limitations
-// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
-// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your
-// patent license from such contributor to the software ends automatically.
-// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution
-// notices that are present in the software.
-// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including
-// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or
-// object code form, you may only do so under a license that complies with this license.
-// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees,
-// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the
-// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a
-// particular purpose and non-infringement.
-
-#endregion // License
-
-namespace ANX.InputDevices.Windows.XInput
-{
- public class GamePadCreator : IGamePadCreator
- {
- public string Name
- {
- get { return "XInput.GamePad"; }
- }
-
- public void RegisterCreator(InputDeviceFactory factory)
- {
- factory.AddCreator(this);
- }
-
- public int Priority
- {
- get { return 10; }
- }
-
- public IGamePad CreateGamePadInstance()
- {
- return new GamePad();
- }
- }
-}
diff --git a/InputSystems/ANX.InputSystem.Windows.XInput/Keyboard.cs b/InputSystems/ANX.InputSystem.Windows.XInput/Keyboard.cs
deleted file mode 100644
index eb77c905..00000000
--- a/InputSystems/ANX.InputSystem.Windows.XInput/Keyboard.cs
+++ /dev/null
@@ -1,127 +0,0 @@
-#region Using Statements
-using System;
-using System.Collections.Generic;
-using System.Linq;
-using System.Text;
-using ANX.InputDevices;
-using ANX.Framework.NonXNA;
-using SharpDX.DirectInput;
-using DXKeyboard=SharpDX.DirectInput.Keyboard;
-#endregion // Using Statements
-
-#region License
-
-//
-// This file is part of the ANX.Framework created by the "ANX.Framework developer group".
-//
-// This file is released under the Ms-PL license.
-//
-//
-//
-// Microsoft Public License (Ms-PL)
-//
-// This license governs use of the accompanying software. If you use the software, you accept this license.
-// If you do not accept the license, do not use the software.
-//
-// 1.Definitions
-// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning
-// here as under U.S. copyright law.
-// A "contribution" is the original software, or any additions or changes to the software.
-// A "contributor" is any person that distributes its contribution under this license.
-// "Licensed patents" are a contributor's patent claims that read directly on its contribution.
-//
-// 2.Grant of Rights
-// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations
-// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to
-// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution
-// or any derivative works that you create.
-// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in
-// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed
-// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution
-// in the software or derivative works of the contribution in the software.
-//
-// 3.Conditions and Limitations
-// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
-// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your
-// patent license from such contributor to the software ends automatically.
-// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution
-// notices that are present in the software.
-// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including
-// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or
-// object code form, you may only do so under a license that complies with this license.
-// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees,
-// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the
-// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a
-// particular purpose and non-infringement.
-
-#endregion // License
-
-namespace ANX.InputDevices.Windows.XInput
-{
- public class Keyboard : IKeyboard
- {
- #region Private Members
- private DirectInput directInput;
- private DXKeyboard nativeKeyboard;
- private KeyboardState nativeState;
-
- #endregion // Private Members
-
- public IntPtr WindowHandle
- {
- get;
- set;
- }
-
- public Keyboard()
- {
- this.nativeState = new KeyboardState();
- }
-
- public Framework.Input.KeyboardState GetState(Framework.PlayerIndex playerIndex)
- {
- //TODO: prevent new
-
- // only available on XBox, behaviour regarding MSDN: empty keystate
- return new Framework.Input.KeyboardState();
- }
-
- public Framework.Input.KeyboardState GetState()
- {
- if (this.nativeKeyboard == null && this.WindowHandle != null && this.WindowHandle != IntPtr.Zero)
- {
- this.directInput = new DirectInput();
- this.nativeKeyboard = new DXKeyboard(this.directInput);
- this.nativeKeyboard.SetCooperativeLevel(this.WindowHandle, CooperativeLevel.NonExclusive | CooperativeLevel.Background);
- this.nativeKeyboard.Acquire();
- }
-
- if (this.nativeKeyboard != null)
- {
- nativeKeyboard.GetCurrentState(ref this.nativeState);
- if (this.nativeState.PressedKeys.Count > 0)
- {
- return FormatConverter.Translate(this.nativeState);
- }
- }
-
- return new Framework.Input.KeyboardState();
- }
-
- public void Dispose()
- {
- if (this.nativeKeyboard != null)
- {
- this.nativeKeyboard.Unacquire();
- this.nativeKeyboard.Dispose();
- this.nativeKeyboard = null;
- }
-
- if (this.directInput != null)
- {
- this.directInput.Dispose();
- this.directInput = null;
- }
- }
- }
-}
diff --git a/InputSystems/ANX.InputSystem.Windows.XInput/KeyboardCreator.cs b/InputSystems/ANX.InputSystem.Windows.XInput/KeyboardCreator.cs
deleted file mode 100644
index 9efd34f8..00000000
--- a/InputSystems/ANX.InputSystem.Windows.XInput/KeyboardCreator.cs
+++ /dev/null
@@ -1,85 +0,0 @@
-#region Using Statements
-using System;
-using System.Collections.Generic;
-using System.Linq;
-using System.Text;
-using System.IO;
-using System.Runtime.InteropServices;
-using ANX.Framework.NonXNA;
-using NLog;
-using ANX.Framework.NonXNA.InputSystem;
-
-#endregion // Using Statements
-
-#region License
-
-//
-// This file is part of the ANX.Framework created by the "ANX.Framework developer group".
-//
-// This file is released under the Ms-PL license.
-//
-//
-//
-// Microsoft Public License (Ms-PL)
-//
-// This license governs use of the accompanying software. If you use the software, you accept this license.
-// If you do not accept the license, do not use the software.
-//
-// 1.Definitions
-// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning
-// here as under U.S. copyright law.
-// A "contribution" is the original software, or any additions or changes to the software.
-// A "contributor" is any person that distributes its contribution under this license.
-// "Licensed patents" are a contributor's patent claims that read directly on its contribution.
-//
-// 2.Grant of Rights
-// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations
-// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to
-// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution
-// or any derivative works that you create.
-// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in
-// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed
-// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution
-// in the software or derivative works of the contribution in the software.
-//
-// 3.Conditions and Limitations
-// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
-// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your
-// patent license from such contributor to the software ends automatically.
-// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution
-// notices that are present in the software.
-// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including
-// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or
-// object code form, you may only do so under a license that complies with this license.
-// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees,
-// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the
-// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a
-// particular purpose and non-infringement.
-
-#endregion // License
-
-namespace ANX.InputDevices.Windows.XInput
-{
- public class KeyboardCreator : IKeyboardCreator
- {
- public string Name
- {
- get { return "DirectInput.DXKeyboard"; }
- }
-
- public void RegisterCreator(InputDeviceFactory factory)
- {
- factory.AddCreator(this);
- }
-
- public int Priority
- {
- get { return 10; }
- }
-
- public IKeyboard CreateKeyboardInstance()
- {
- return new Keyboard();
- }
- }
-}
diff --git a/InputSystems/ANX.InputSystem.Windows.XInput/Metadata.Designer.cs b/InputSystems/ANX.InputSystem.Windows.XInput/Metadata.Designer.cs
deleted file mode 100644
index 5b92a760..00000000
--- a/InputSystems/ANX.InputSystem.Windows.XInput/Metadata.Designer.cs
+++ /dev/null
@@ -1,72 +0,0 @@
-//------------------------------------------------------------------------------
-//
-// Dieser Code wurde von einem Tool generiert.
-// Laufzeitversion:4.0.30319.239
-//
-// Änderungen an dieser Datei können falsches Verhalten verursachen und gehen verloren, wenn
-// der Code erneut generiert wird.
-//
-//------------------------------------------------------------------------------
-
-namespace ANX.InputDevices.Windows.XInput {
- using System;
-
-
- ///
- /// Eine stark typisierte Ressourcenklasse zum Suchen von lokalisierten Zeichenfolgen usw.
- ///
- // Diese Klasse wurde von der StronglyTypedResourceBuilder automatisch generiert
- // -Klasse über ein Tool wie ResGen oder Visual Studio automatisch generiert.
- // Um einen Member hinzuzufügen oder zu entfernen, bearbeiten Sie die .ResX-Datei und führen dann ResGen
- // mit der /str-Option erneut aus, oder Sie erstellen Ihr VS-Projekt neu.
- [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
- [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
- [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
- public class Metadata {
-
- private static global::System.Resources.ResourceManager resourceMan;
-
- private static global::System.Globalization.CultureInfo resourceCulture;
-
- [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
- internal Metadata() {
- }
-
- ///
- /// Gibt die zwischengespeicherte ResourceManager-Instanz zurück, die von dieser Klasse verwendet wird.
- ///
- [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
- public static global::System.Resources.ResourceManager ResourceManager {
- get {
- if (object.ReferenceEquals(resourceMan, null)) {
- global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ANX.InputDevices.Windows.XInput.Metadata", typeof(Metadata).Assembly);
- resourceMan = temp;
- }
- return resourceMan;
- }
- }
-
- ///
- /// Überschreibt die CurrentUICulture-Eigenschaft des aktuellen Threads für alle
- /// Ressourcenzuordnungen, die diese stark typisierte Ressourcenklasse verwenden.
- ///
- [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
- public static global::System.Globalization.CultureInfo Culture {
- get {
- return resourceCulture;
- }
- set {
- resourceCulture = value;
- }
- }
-
- ///
- /// Sucht eine lokalisierte Zeichenfolge, die Win32NT ähnelt.
- ///
- public static string SupportedPlatforms {
- get {
- return ResourceManager.GetString("SupportedPlatforms", resourceCulture);
- }
- }
- }
-}
diff --git a/InputSystems/ANX.InputSystem.Windows.XInput/Metadata.resx b/InputSystems/ANX.InputSystem.Windows.XInput/Metadata.resx
deleted file mode 100644
index c90f8c84..00000000
--- a/InputSystems/ANX.InputSystem.Windows.XInput/Metadata.resx
+++ /dev/null
@@ -1,123 +0,0 @@
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- text/microsoft-resx
-
-
- 2.0
-
-
- System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
-
-
- System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
-
-
- Win32NT
-
-
\ No newline at end of file
diff --git a/InputSystems/ANX.InputSystem.Windows.XInput/Mouse.cs b/InputSystems/ANX.InputSystem.Windows.XInput/Mouse.cs
deleted file mode 100644
index 199cec19..00000000
--- a/InputSystems/ANX.InputSystem.Windows.XInput/Mouse.cs
+++ /dev/null
@@ -1,136 +0,0 @@
-#region Using Statements
-using System;
-using System.Collections.Generic;
-using System.Linq;
-using System.Text;
-using ANX.Framework.NonXNA;
-using ANX.Framework.Input;
-using SharpDX.DirectInput;
-using System.Runtime.InteropServices;
-using ANX.Framework;
-
-#endregion // Using Statements
-
-#region License
-
-//
-// This file is part of the ANX.Framework created by the "ANX.Framework developer group".
-//
-// This file is released under the Ms-PL license.
-//
-//
-//
-// Microsoft Public License (Ms-PL)
-//
-// This license governs use of the accompanying software. If you use the software, you accept this license.
-// If you do not accept the license, do not use the software.
-//
-// 1.Definitions
-// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning
-// here as under U.S. copyright law.
-// A "contribution" is the original software, or any additions or changes to the software.
-// A "contributor" is any person that distributes its contribution under this license.
-// "Licensed patents" are a contributor's patent claims that read directly on its contribution.
-//
-// 2.Grant of Rights
-// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations
-// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to
-// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution
-// or any derivative works that you create.
-// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in
-// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed
-// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution
-// in the software or derivative works of the contribution in the software.
-//
-// 3.Conditions and Limitations
-// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
-// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your
-// patent license from such contributor to the software ends automatically.
-// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution
-// notices that are present in the software.
-// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including
-// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or
-// object code form, you may only do so under a license that complies with this license.
-// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees,
-// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the
-// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a
-// particular purpose and non-infringement.
-
-#endregion // License
-
-using MouseX = SharpDX.DirectInput.Mouse;
-
-namespace ANX.InputDevices.Windows.XInput
-{
- class Mouse : IMouse
- {
- #region Interop
- [DllImport("user32.dll")]
- static extern bool GetCursorPos(ref Point lpPoint);
-
- [DllImport("user32.dll")]
- static extern void SetCursorPos(int x, int y);
-
- [DllImport("user32.dll")]
- static extern bool ScreenToClient(IntPtr hWnd, ref Point lpPoint);
-
- #endregion // Interop
-
- #region Private Members
- private DirectInput directInput;
- private MouseX mouse;
-
- #endregion // Private Members
-
- public IntPtr WindowHandle
- {
- get;
- set;
- }
-
- public Mouse()
- {
- this.directInput = new DirectInput();
- this.mouse = new MouseX(this.directInput);
- this.mouse.Properties.AxisMode = DeviceAxisMode.Absolute;
- this.mouse.Acquire();
- }
-
- public ANX.Framework.Input.MouseState GetState()
- {
- var state = this.mouse.GetCurrentState();
-
- Point cursorPos = new Point();
- GetCursorPos(ref cursorPos);
- if (WindowHandle != IntPtr.Zero)
- {
- ScreenToClient(WindowHandle, ref cursorPos);
- }
- state.X = cursorPos.X;
- state.Y = cursorPos.Y;
-
- ButtonState left = new ButtonState();
- ButtonState middle = new ButtonState();
- ButtonState right = new ButtonState();
- ButtonState x1 = new ButtonState();
- ButtonState x2 = new ButtonState();
- if(state.Buttons[0]){left=ButtonState.Pressed;}
- if(state.Buttons[1]){middle=ButtonState.Pressed;}
- if(state.Buttons[2]){right=ButtonState.Pressed;}
- if(state.Buttons[3]){x1=ButtonState.Pressed;}
- if(state.Buttons[4]){x2=ButtonState.Pressed;}
- return new ANX.Framework.Input.MouseState(state.X,state.Y,state.Z,left,middle,right,x1,x2);
- }
-
- public void SetPosition(int x, int y)
- {
- Point currentPosition = new Point(x, y);
- GetCursorPos(ref currentPosition);
- if (WindowHandle != IntPtr.Zero)
- {
- ScreenToClient(WindowHandle, ref currentPosition);
- }
- SetCursorPos(currentPosition.X, currentPosition.Y);
- }
- }
-}
diff --git a/InputSystems/ANX.InputSystem.Windows.XInput/MouseCreator.cs b/InputSystems/ANX.InputSystem.Windows.XInput/MouseCreator.cs
deleted file mode 100644
index 25ff33be..00000000
--- a/InputSystems/ANX.InputSystem.Windows.XInput/MouseCreator.cs
+++ /dev/null
@@ -1,85 +0,0 @@
-#region Using Statements
-using System;
-using System.Collections.Generic;
-using System.Linq;
-using System.Text;
-using System.IO;
-using System.Runtime.InteropServices;
-using ANX.Framework.NonXNA;
-using NLog;
-using ANX.Framework.NonXNA.InputSystem;
-
-#endregion // Using Statements
-
-#region License
-
-//
-// This file is part of the ANX.Framework created by the "ANX.Framework developer group".
-//
-// This file is released under the Ms-PL license.
-//
-//
-//
-// Microsoft Public License (Ms-PL)
-//
-// This license governs use of the accompanying software. If you use the software, you accept this license.
-// If you do not accept the license, do not use the software.
-//
-// 1.Definitions
-// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning
-// here as under U.S. copyright law.
-// A "contribution" is the original software, or any additions or changes to the software.
-// A "contributor" is any person that distributes its contribution under this license.
-// "Licensed patents" are a contributor's patent claims that read directly on its contribution.
-//
-// 2.Grant of Rights
-// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations
-// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to
-// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution
-// or any derivative works that you create.
-// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in
-// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed
-// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution
-// in the software or derivative works of the contribution in the software.
-//
-// 3.Conditions and Limitations
-// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
-// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your
-// patent license from such contributor to the software ends automatically.
-// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution
-// notices that are present in the software.
-// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including
-// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or
-// object code form, you may only do so under a license that complies with this license.
-// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees,
-// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the
-// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a
-// particular purpose and non-infringement.
-
-#endregion // License
-
-namespace ANX.InputDevices.Windows.XInput
-{
- public class MouseCreator : IMouseCreator
- {
- public string Name
- {
- get { return "DirectInput.Mouse"; }
- }
-
- public void RegisterCreator(InputDeviceFactory factory)
- {
- factory.AddCreator(this);
- }
-
- public int Priority
- {
- get { return 10; }
- }
-
- public IMouse CreateMouseInstance()
- {
- return new Mouse();
- }
- }
-}
diff --git a/RecordingSample/RecordingSample/RecordingSample.csproj b/RecordingSample/RecordingSample/RecordingSample.csproj
index 439eaf00..45aac4ac 100644
--- a/RecordingSample/RecordingSample/RecordingSample.csproj
+++ b/RecordingSample/RecordingSample/RecordingSample.csproj
@@ -87,10 +87,6 @@
{DB88DDEB-7281-405D-8FCA-5681B6B2BD7A}
ANX.InputSystem.Recording
-
- {60D08399-244F-46A3-91F1-4CFD26D961A3}
- ANX.InputDevices.Windows.XInput
-
{5BE49183-2F6F-4527-AC90-D816911FCF90}
ANX.Framework.Windows.DX10
diff --git a/Samples/KeyboardSample/KeyboardSample.csproj b/Samples/KeyboardSample/KeyboardSample.csproj
index 9b010164..c2f54a99 100644
--- a/Samples/KeyboardSample/KeyboardSample.csproj
+++ b/Samples/KeyboardSample/KeyboardSample.csproj
@@ -83,10 +83,6 @@
{6899F0C9-70B9-4EB0-9DD3-E598D4BE3E35}
ANX.Framework
-
- {60D08399-244F-46A3-91F1-4CFD26D961A3}
- ANX.InputDevices.Windows.XInput
-
{5BE49183-2F6F-4527-AC90-D816911FCF90}
ANX.Framework.Windows.DX10
diff --git a/Samples/RenderTarget/RenderTarget.csproj b/Samples/RenderTarget/RenderTarget.csproj
index c10e2be9..73f6bc1f 100644
--- a/Samples/RenderTarget/RenderTarget.csproj
+++ b/Samples/RenderTarget/RenderTarget.csproj
@@ -83,10 +83,6 @@
{6899F0C9-70B9-4EB0-9DD3-E598D4BE3E35}
ANX.Framework
-
- {60D08399-244F-46A3-91F1-4CFD26D961A3}
- ANX.InputDevices.Windows.XInput
-
{5BE49183-2F6F-4527-AC90-D816911FCF90}
ANX.Framework.Windows.DX10
diff --git a/Samples/SimpleSprite/SimpleSprite.csproj b/Samples/SimpleSprite/SimpleSprite.csproj
index 3ad9b768..1672938b 100644
--- a/Samples/SimpleSprite/SimpleSprite.csproj
+++ b/Samples/SimpleSprite/SimpleSprite.csproj
@@ -83,10 +83,6 @@
{6899F0C9-70B9-4EB0-9DD3-E598D4BE3E35}
ANX.Framework
-
- {60D08399-244F-46A3-91F1-4CFD26D961A3}
- ANX.InputDevices.Windows.XInput
-
{5BE49183-2F6F-4527-AC90-D816911FCF90}
ANX.Framework.Windows.DX10
diff --git a/Samples/StencilBuffer/StencilBuffer.csproj b/Samples/StencilBuffer/StencilBuffer.csproj
index 221292b6..d7d99658 100644
--- a/Samples/StencilBuffer/StencilBuffer.csproj
+++ b/Samples/StencilBuffer/StencilBuffer.csproj
@@ -120,10 +120,6 @@
{6899F0C9-70B9-4EB0-9DD3-E598D4BE3E35}
ANX.Framework
-
- {60D08399-244F-46A3-91F1-4CFD26D961A3}
- ANX.InputDevices.Windows.XInput
-
{5BE49183-2F6F-4527-AC90-D816911FCF90}
ANX.Framework.Windows.DX10
diff --git a/Samples/TextRendering/TextRendering.csproj b/Samples/TextRendering/TextRendering.csproj
index c636320f..ce5325d8 100644
--- a/Samples/TextRendering/TextRendering.csproj
+++ b/Samples/TextRendering/TextRendering.csproj
@@ -83,10 +83,6 @@
{6899F0C9-70B9-4EB0-9DD3-E598D4BE3E35}
ANX.Framework
-
- {60D08399-244F-46A3-91F1-4CFD26D961A3}
- ANX.InputDevices.Windows.XInput
-
{5BE49183-2F6F-4527-AC90-D816911FCF90}
ANX.Framework.Windows.DX10
diff --git a/Samples/VertexIndexBuffer/VertexIndexBuffer.csproj b/Samples/VertexIndexBuffer/VertexIndexBuffer.csproj
index aae322ef..c44a9ab1 100644
--- a/Samples/VertexIndexBuffer/VertexIndexBuffer.csproj
+++ b/Samples/VertexIndexBuffer/VertexIndexBuffer.csproj
@@ -83,10 +83,6 @@
{6899F0C9-70B9-4EB0-9DD3-E598D4BE3E35}
ANX.Framework
-
- {60D08399-244F-46A3-91F1-4CFD26D961A3}
- ANX.InputDevices.Windows.XInput
-
{5BE49183-2F6F-4527-AC90-D816911FCF90}
ANX.Framework.Windows.DX10
diff --git a/Samples/WindowsGame/WindowsGame.csproj b/Samples/WindowsGame/WindowsGame.csproj
index f0d64817..becc7657 100644
--- a/Samples/WindowsGame/WindowsGame.csproj
+++ b/Samples/WindowsGame/WindowsGame.csproj
@@ -115,10 +115,6 @@
{E5D69E75-D77C-493F-BBDA-6F9E73B82549}
ANX.InputSystem.Windows.Kinect
-
- {60D08399-244F-46A3-91F1-4CFD26D961A3}
- ANX.InputDevices.Windows.XInput
-
{5BE49183-2F6F-4527-AC90-D816911FCF90}
ANX.Framework.Windows.DX10