diff --git a/ANX.Framework.TestCenter/Properties/AssemblyInfo.cs b/ANX.Framework.TestCenter/Properties/AssemblyInfo.cs index 329e096d..f48210d2 100644 --- a/ANX.Framework.TestCenter/Properties/AssemblyInfo.cs +++ b/ANX.Framework.TestCenter/Properties/AssemblyInfo.cs @@ -32,5 +32,5 @@ using System.Runtime.InteropServices; // Sie können alle Werte angeben oder die standardmäßigen Build- und Revisionsnummern // übernehmen, indem Sie "*" eingeben: // [assembly: AssemblyVersion("1.0.*")] -[assembly: AssemblyVersion("1.0.0.0")] -[assembly: AssemblyFileVersion("1.0.0.0")] +[assembly: AssemblyVersion("1.0.1.*")] +[assembly: AssemblyFileVersion("1.0.1.0")] diff --git a/ANX.Framework/GameComponentCollection.cs b/ANX.Framework/GameComponentCollection.cs index a3d40e46..803fffb8 100644 --- a/ANX.Framework/GameComponentCollection.cs +++ b/ANX.Framework/GameComponentCollection.cs @@ -35,7 +35,7 @@ namespace ANX.Framework base.Clear(); } - protected override void InsertItem(int index, IGameComponent item) + protected new void InsertItem(int index, IGameComponent item) { if (item == null) throw new ArgumentNullException("item"); @@ -44,7 +44,7 @@ namespace ANX.Framework OnComponentAdded(item); } - protected override void RemoveItem(int index) + protected new void RemoveItem(int index) { IGameComponent component = base[index]; base.Remove(component); diff --git a/Samples/SimpleSprite/Game1.cs b/Samples/SimpleSprite/Game1.cs index 6b68a660..a2a5638e 100644 --- a/Samples/SimpleSprite/Game1.cs +++ b/Samples/SimpleSprite/Game1.cs @@ -13,6 +13,21 @@ using ANX.Framework.Input; namespace WindowsGame1 { + public class GameComponentTest : GameComponent + { + public GameComponentTest(Game game) + : base(game) + { + } + + public override void Update(GameTime gameTime) + { + //System.Diagnostics.Debugger.Break(); + + base.Update(gameTime); + } + } + /// /// This is the main type for your game /// @@ -57,6 +72,8 @@ namespace WindowsGame1 protected override void Initialize() { base.Initialize(); + + Components.Add(new GameComponentTest(this)); } ///