Some work on Model and the underlying classes. Four more classes to go to complete Graphis namespace.
This commit is contained in:
parent
98828585ad
commit
614cde0a42
@ -187,6 +187,14 @@
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<Compile Include="Graphics\IVertexType.cs" />
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<Compile Include="Graphics\IVertexType.cs" />
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<Compile Include="Graphics\DynamicIndexBuffer.cs" />
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<Compile Include="Graphics\DynamicIndexBuffer.cs" />
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<Compile Include="Graphics\DeviceNotResetException.cs" />
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<Compile Include="Graphics\DeviceNotResetException.cs" />
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<Compile Include="Graphics\Model.cs" />
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<Compile Include="Graphics\ModelBone.cs" />
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<Compile Include="Graphics\ModelBoneCollection.cs" />
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<Compile Include="Graphics\ModelEffectCollection.cs" />
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<Compile Include="Graphics\ModelMesh.cs" />
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<Compile Include="Graphics\ModelMeshCollection.cs" />
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<Compile Include="Graphics\ModelMeshPart.cs" />
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<Compile Include="Graphics\ModelMeshPartCollection.cs" />
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<Compile Include="Graphics\NoSuitableGraphicsDeviceException.cs" />
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<Compile Include="Graphics\NoSuitableGraphicsDeviceException.cs" />
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<Compile Include="Graphics\OcclusionQuery.cs" />
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<Compile Include="Graphics\OcclusionQuery.cs" />
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<Compile Include="Graphics\RenderTargetCube.cs" />
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<Compile Include="Graphics\RenderTargetCube.cs" />
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@ -62,8 +62,7 @@ namespace ANX.Framework.Graphics
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public EffectMaterial(Effect cloneSource)
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public EffectMaterial(Effect cloneSource)
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: base(cloneSource)
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: base(cloneSource)
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{
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{
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throw new NotImplementedException();
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// nothing to do in here
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}
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}
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}
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}
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}
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}
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108
ANX.Framework/Graphics/Model.cs
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108
ANX.Framework/Graphics/Model.cs
Normal file
@ -0,0 +1,108 @@
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#region Using Statements
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using System;
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#endregion // Using Statements
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#region License
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//
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// This file is part of the ANX.Framework created by the "ANX.Framework developer group".
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//
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// This file is released under the Ms-PL license.
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//
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//
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//
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|
// Microsoft Public License (Ms-PL)
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||||||
|
//
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||||||
|
// This license governs use of the accompanying software. If you use the software, you accept this license.
|
||||||
|
// If you do not accept the license, do not use the software.
|
||||||
|
//
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||||||
|
// 1.Definitions
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||||||
|
// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning
|
||||||
|
// here as under U.S. copyright law.
|
||||||
|
// A "contribution" is the original software, or any additions or changes to the software.
|
||||||
|
// A "contributor" is any person that distributes its contribution under this license.
|
||||||
|
// "Licensed patents" are a contributor's patent claims that read directly on its contribution.
|
||||||
|
//
|
||||||
|
// 2.Grant of Rights
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||||||
|
// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations
|
||||||
|
// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to
|
||||||
|
// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution
|
||||||
|
// or any derivative works that you create.
|
||||||
|
// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in
|
||||||
|
// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed
|
||||||
|
// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution
|
||||||
|
// in the software or derivative works of the contribution in the software.
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|
//
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|
// 3.Conditions and Limitations
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||||||
|
// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
|
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|
// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your
|
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|
// patent license from such contributor to the software ends automatically.
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|
// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution
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|
// notices that are present in the software.
|
||||||
|
// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including
|
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|
// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or
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|
// object code form, you may only do so under a license that complies with this license.
|
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|
// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees,
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|
// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the
|
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|
// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a
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// particular purpose and non-infringement.
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#endregion // License
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namespace ANX.Framework.Graphics
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{
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public sealed class Model
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{
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public void CopyAbsoluteBoneTransformsTo(Matrix[] destinationBoneTransforms)
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{
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throw new NotImplementedException();
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}
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public void CopyBoneTransformsFrom(Matrix[] sourceBoneTransforms)
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{
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throw new NotImplementedException();
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}
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public void CopyBoneTransformsTo(Matrix[] destinationBoneTransforms)
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{
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throw new NotImplementedException();
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}
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public void Draw (Matrix world, Matrix view, Matrix projection)
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{
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throw new NotImplementedException();
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}
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public ModelBoneCollection Bones
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{
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get
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{
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throw new NotImplementedException();
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}
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}
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public ModelMeshCollection Meshes
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{
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get
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{
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throw new NotImplementedException();
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}
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}
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public ModelBone Root
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{
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get
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{
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throw new NotImplementedException();
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}
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}
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public Object Tag
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{
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get;
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set;
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}
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}
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}
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102
ANX.Framework/Graphics/ModelBone.cs
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102
ANX.Framework/Graphics/ModelBone.cs
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@ -0,0 +1,102 @@
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#region Using Statements
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using System;
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#endregion // Using Statements
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#region License
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//
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// This file is part of the ANX.Framework created by the "ANX.Framework developer group".
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//
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// This file is released under the Ms-PL license.
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//
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//
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//
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// Microsoft Public License (Ms-PL)
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|
//
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|
// This license governs use of the accompanying software. If you use the software, you accept this license.
|
||||||
|
// If you do not accept the license, do not use the software.
|
||||||
|
//
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|
// 1.Definitions
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|
// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning
|
||||||
|
// here as under U.S. copyright law.
|
||||||
|
// A "contribution" is the original software, or any additions or changes to the software.
|
||||||
|
// A "contributor" is any person that distributes its contribution under this license.
|
||||||
|
// "Licensed patents" are a contributor's patent claims that read directly on its contribution.
|
||||||
|
//
|
||||||
|
// 2.Grant of Rights
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||||||
|
// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations
|
||||||
|
// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to
|
||||||
|
// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution
|
||||||
|
// or any derivative works that you create.
|
||||||
|
// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in
|
||||||
|
// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed
|
||||||
|
// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution
|
||||||
|
// in the software or derivative works of the contribution in the software.
|
||||||
|
//
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|
// 3.Conditions and Limitations
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|
// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
|
||||||
|
// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your
|
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|
// patent license from such contributor to the software ends automatically.
|
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|
// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution
|
||||||
|
// notices that are present in the software.
|
||||||
|
// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including
|
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|
// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or
|
||||||
|
// object code form, you may only do so under a license that complies with this license.
|
||||||
|
// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees,
|
||||||
|
// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the
|
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|
// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a
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// particular purpose and non-infringement.
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#endregion // License
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namespace ANX.Framework.Graphics
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{
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public sealed class ModelBone
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{
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public ModelBoneCollection Children
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{
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get
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{
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throw new NotImplementedException();
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}
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}
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public int Index
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{
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get
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{
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throw new NotImplementedException();
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}
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}
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public string Name
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{
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get
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{
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throw new NotImplementedException();
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}
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}
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public ModelBone Parent
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{
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get
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{
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throw new NotImplementedException();
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}
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}
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public Matrix Transform
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{
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get
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{
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throw new NotImplementedException();
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}
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set
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{
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throw new NotImplementedException();
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}
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}
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}
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}
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135
ANX.Framework/Graphics/ModelBoneCollection.cs
Normal file
135
ANX.Framework/Graphics/ModelBoneCollection.cs
Normal file
@ -0,0 +1,135 @@
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#region Using Statements
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using System;
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using System.Collections.ObjectModel;
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using System.Collections;
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using System.Collections.Generic;
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#endregion // Using Statements
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#region License
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|
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//
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|
// This file is part of the ANX.Framework created by the "ANX.Framework developer group".
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|
//
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|
// This file is released under the Ms-PL license.
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|
//
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|
//
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|
//
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|
// Microsoft Public License (Ms-PL)
|
||||||
|
//
|
||||||
|
// This license governs use of the accompanying software. If you use the software, you accept this license.
|
||||||
|
// If you do not accept the license, do not use the software.
|
||||||
|
//
|
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|
// 1.Definitions
|
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|
// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning
|
||||||
|
// here as under U.S. copyright law.
|
||||||
|
// A "contribution" is the original software, or any additions or changes to the software.
|
||||||
|
// A "contributor" is any person that distributes its contribution under this license.
|
||||||
|
// "Licensed patents" are a contributor's patent claims that read directly on its contribution.
|
||||||
|
//
|
||||||
|
// 2.Grant of Rights
|
||||||
|
// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations
|
||||||
|
// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to
|
||||||
|
// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution
|
||||||
|
// or any derivative works that you create.
|
||||||
|
// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in
|
||||||
|
// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed
|
||||||
|
// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution
|
||||||
|
// in the software or derivative works of the contribution in the software.
|
||||||
|
//
|
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|
// 3.Conditions and Limitations
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|
// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
|
||||||
|
// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your
|
||||||
|
// patent license from such contributor to the software ends automatically.
|
||||||
|
// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution
|
||||||
|
// notices that are present in the software.
|
||||||
|
// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including
|
||||||
|
// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or
|
||||||
|
// object code form, you may only do so under a license that complies with this license.
|
||||||
|
// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees,
|
||||||
|
// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the
|
||||||
|
// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a
|
||||||
|
// particular purpose and non-infringement.
|
||||||
|
|
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|
#endregion // License
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namespace ANX.Framework.Graphics
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{
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public sealed class ModelBoneCollection : ReadOnlyCollection<ModelBone>
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{
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private ModelBone[] modelBones;
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internal ModelBoneCollection(ModelBone[] modelBones)
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: base(modelBones)
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{
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this.modelBones = modelBones;
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}
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public new Enumerator GetEnumerator()
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{
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return new Enumerator(this.modelBones);
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}
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public struct Enumerator : IEnumerator<ModelBone>, IDisposable, IEnumerator
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{
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private ModelBone[] wrappedArray;
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private int position;
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internal Enumerator(ModelBone[] wrappedArray)
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{
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this.wrappedArray = wrappedArray;
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this.position = -1;
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}
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public ModelBone Current
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{
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get
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{
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return this.wrappedArray[this.position];
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|
}
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}
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public bool MoveNext()
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{
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this.position++;
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|
if (this.position >= this.wrappedArray.Length)
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{
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|
this.position = this.wrappedArray.Length;
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return false;
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|
}
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|
return true;
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|
}
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|
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|
void IEnumerator.Reset()
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|
{
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|
this.position = -1;
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|
}
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|
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|
public void Dispose()
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|
{
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|
}
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|
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object IEnumerator.Current
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|
{
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|
get
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|
{
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|
return this.Current;
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|
}
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|
}
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|
}
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public bool TryGetValue (string boneName, out ModelBone value)
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{
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throw new NotImplementedException();
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|
}
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|
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public ModelBone this[string boneName]
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|
{
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|
get
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|
{
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|
throw new NotImplementedException();
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||||||
|
}
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}
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|
}
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}
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121
ANX.Framework/Graphics/ModelEffectCollection.cs
Normal file
121
ANX.Framework/Graphics/ModelEffectCollection.cs
Normal file
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|
#region Using Statements
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|
using System;
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|
using System.Collections.ObjectModel;
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|
using System.Collections.Generic;
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|
using System.Collections;
|
||||||
|
|
||||||
|
#endregion // Using Statements
|
||||||
|
|
||||||
|
#region License
|
||||||
|
|
||||||
|
//
|
||||||
|
// This file is part of the ANX.Framework created by the "ANX.Framework developer group".
|
||||||
|
//
|
||||||
|
// This file is released under the Ms-PL license.
|
||||||
|
//
|
||||||
|
//
|
||||||
|
//
|
||||||
|
// Microsoft Public License (Ms-PL)
|
||||||
|
//
|
||||||
|
// This license governs use of the accompanying software. If you use the software, you accept this license.
|
||||||
|
// If you do not accept the license, do not use the software.
|
||||||
|
//
|
||||||
|
// 1.Definitions
|
||||||
|
// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning
|
||||||
|
// here as under U.S. copyright law.
|
||||||
|
// A "contribution" is the original software, or any additions or changes to the software.
|
||||||
|
// A "contributor" is any person that distributes its contribution under this license.
|
||||||
|
// "Licensed patents" are a contributor's patent claims that read directly on its contribution.
|
||||||
|
//
|
||||||
|
// 2.Grant of Rights
|
||||||
|
// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations
|
||||||
|
// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to
|
||||||
|
// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution
|
||||||
|
// or any derivative works that you create.
|
||||||
|
// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in
|
||||||
|
// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed
|
||||||
|
// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution
|
||||||
|
// in the software or derivative works of the contribution in the software.
|
||||||
|
//
|
||||||
|
// 3.Conditions and Limitations
|
||||||
|
// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
|
||||||
|
// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your
|
||||||
|
// patent license from such contributor to the software ends automatically.
|
||||||
|
// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution
|
||||||
|
// notices that are present in the software.
|
||||||
|
// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including
|
||||||
|
// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or
|
||||||
|
// object code form, you may only do so under a license that complies with this license.
|
||||||
|
// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees,
|
||||||
|
// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the
|
||||||
|
// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a
|
||||||
|
// particular purpose and non-infringement.
|
||||||
|
|
||||||
|
#endregion // License
|
||||||
|
|
||||||
|
namespace ANX.Framework.Graphics
|
||||||
|
{
|
||||||
|
public sealed class ModelEffectCollection : ReadOnlyCollection<Effect>
|
||||||
|
{
|
||||||
|
private Effect[] effects;
|
||||||
|
|
||||||
|
internal ModelEffectCollection(Effect[] effects)
|
||||||
|
: base(effects)
|
||||||
|
{
|
||||||
|
this.effects = effects;
|
||||||
|
}
|
||||||
|
|
||||||
|
public new Enumerator GetEnumerator()
|
||||||
|
{
|
||||||
|
return new Enumerator(this.effects);
|
||||||
|
}
|
||||||
|
|
||||||
|
public struct Enumerator : IEnumerator<Effect>, IDisposable, IEnumerator
|
||||||
|
{
|
||||||
|
private Effect[] wrappedArray;
|
||||||
|
private int position;
|
||||||
|
|
||||||
|
internal Enumerator(Effect[] wrappedArray)
|
||||||
|
{
|
||||||
|
this.wrappedArray = wrappedArray;
|
||||||
|
this.position = -1;
|
||||||
|
}
|
||||||
|
|
||||||
|
public Effect Current
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
return this.wrappedArray[this.position];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool MoveNext()
|
||||||
|
{
|
||||||
|
this.position++;
|
||||||
|
if (this.position >= this.wrappedArray.Length)
|
||||||
|
{
|
||||||
|
this.position = this.wrappedArray.Length;
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
void IEnumerator.Reset()
|
||||||
|
{
|
||||||
|
this.position = -1;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Dispose()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
object IEnumerator.Current
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
return this.Current;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
115
ANX.Framework/Graphics/ModelMesh.cs
Normal file
115
ANX.Framework/Graphics/ModelMesh.cs
Normal file
@ -0,0 +1,115 @@
|
|||||||
|
#region Using Statements
|
||||||
|
using System;
|
||||||
|
|
||||||
|
#endregion // Using Statements
|
||||||
|
|
||||||
|
#region License
|
||||||
|
|
||||||
|
//
|
||||||
|
// This file is part of the ANX.Framework created by the "ANX.Framework developer group".
|
||||||
|
//
|
||||||
|
// This file is released under the Ms-PL license.
|
||||||
|
//
|
||||||
|
//
|
||||||
|
//
|
||||||
|
// Microsoft Public License (Ms-PL)
|
||||||
|
//
|
||||||
|
// This license governs use of the accompanying software. If you use the software, you accept this license.
|
||||||
|
// If you do not accept the license, do not use the software.
|
||||||
|
//
|
||||||
|
// 1.Definitions
|
||||||
|
// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning
|
||||||
|
// here as under U.S. copyright law.
|
||||||
|
// A "contribution" is the original software, or any additions or changes to the software.
|
||||||
|
// A "contributor" is any person that distributes its contribution under this license.
|
||||||
|
// "Licensed patents" are a contributor's patent claims that read directly on its contribution.
|
||||||
|
//
|
||||||
|
// 2.Grant of Rights
|
||||||
|
// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations
|
||||||
|
// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to
|
||||||
|
// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution
|
||||||
|
// or any derivative works that you create.
|
||||||
|
// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in
|
||||||
|
// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed
|
||||||
|
// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution
|
||||||
|
// in the software or derivative works of the contribution in the software.
|
||||||
|
//
|
||||||
|
// 3.Conditions and Limitations
|
||||||
|
// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
|
||||||
|
// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your
|
||||||
|
// patent license from such contributor to the software ends automatically.
|
||||||
|
// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution
|
||||||
|
// notices that are present in the software.
|
||||||
|
// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including
|
||||||
|
// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or
|
||||||
|
// object code form, you may only do so under a license that complies with this license.
|
||||||
|
// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees,
|
||||||
|
// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the
|
||||||
|
// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a
|
||||||
|
// particular purpose and non-infringement.
|
||||||
|
|
||||||
|
#endregion // License
|
||||||
|
|
||||||
|
namespace ANX.Framework.Graphics
|
||||||
|
{
|
||||||
|
public sealed class ModelMesh
|
||||||
|
{
|
||||||
|
public void Draw()
|
||||||
|
{
|
||||||
|
throw new NotImplementedException();
|
||||||
|
}
|
||||||
|
|
||||||
|
public BoundingSphere BoundingSphere
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
throw new NotImplementedException();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public ModelEffectCollection Effects
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
throw new NotImplementedException();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public ModelMeshPartCollection MeshParts
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
throw new NotImplementedException();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public string Name
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
throw new NotImplementedException();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public ModelBone ParentBone
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
throw new NotImplementedException();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public Object Tag
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
throw new NotImplementedException();
|
||||||
|
}
|
||||||
|
set
|
||||||
|
{
|
||||||
|
throw new NotImplementedException();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
135
ANX.Framework/Graphics/ModelMeshCollection.cs
Normal file
135
ANX.Framework/Graphics/ModelMeshCollection.cs
Normal file
@ -0,0 +1,135 @@
|
|||||||
|
#region Using Statements
|
||||||
|
using System;
|
||||||
|
using System.Collections.ObjectModel;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Collections;
|
||||||
|
|
||||||
|
#endregion // Using Statements
|
||||||
|
|
||||||
|
#region License
|
||||||
|
|
||||||
|
//
|
||||||
|
// This file is part of the ANX.Framework created by the "ANX.Framework developer group".
|
||||||
|
//
|
||||||
|
// This file is released under the Ms-PL license.
|
||||||
|
//
|
||||||
|
//
|
||||||
|
//
|
||||||
|
// Microsoft Public License (Ms-PL)
|
||||||
|
//
|
||||||
|
// This license governs use of the accompanying software. If you use the software, you accept this license.
|
||||||
|
// If you do not accept the license, do not use the software.
|
||||||
|
//
|
||||||
|
// 1.Definitions
|
||||||
|
// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning
|
||||||
|
// here as under U.S. copyright law.
|
||||||
|
// A "contribution" is the original software, or any additions or changes to the software.
|
||||||
|
// A "contributor" is any person that distributes its contribution under this license.
|
||||||
|
// "Licensed patents" are a contributor's patent claims that read directly on its contribution.
|
||||||
|
//
|
||||||
|
// 2.Grant of Rights
|
||||||
|
// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations
|
||||||
|
// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to
|
||||||
|
// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution
|
||||||
|
// or any derivative works that you create.
|
||||||
|
// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in
|
||||||
|
// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed
|
||||||
|
// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution
|
||||||
|
// in the software or derivative works of the contribution in the software.
|
||||||
|
//
|
||||||
|
// 3.Conditions and Limitations
|
||||||
|
// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
|
||||||
|
// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your
|
||||||
|
// patent license from such contributor to the software ends automatically.
|
||||||
|
// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution
|
||||||
|
// notices that are present in the software.
|
||||||
|
// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including
|
||||||
|
// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or
|
||||||
|
// object code form, you may only do so under a license that complies with this license.
|
||||||
|
// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees,
|
||||||
|
// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the
|
||||||
|
// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a
|
||||||
|
// particular purpose and non-infringement.
|
||||||
|
|
||||||
|
#endregion // License
|
||||||
|
|
||||||
|
namespace ANX.Framework.Graphics
|
||||||
|
{
|
||||||
|
public sealed class ModelMeshCollection : ReadOnlyCollection<ModelMesh>
|
||||||
|
{
|
||||||
|
private ModelMesh[] modelMeshes;
|
||||||
|
|
||||||
|
internal ModelMeshCollection(ModelMesh[] modelMeshes)
|
||||||
|
: base(modelMeshes)
|
||||||
|
{
|
||||||
|
this.modelMeshes = modelMeshes;
|
||||||
|
}
|
||||||
|
|
||||||
|
public new Enumerator GetEnumerator()
|
||||||
|
{
|
||||||
|
return new Enumerator(this.modelMeshes);
|
||||||
|
}
|
||||||
|
|
||||||
|
public struct Enumerator : IEnumerator<ModelMesh>, IDisposable, IEnumerator
|
||||||
|
{
|
||||||
|
private ModelMesh[] wrappedArray;
|
||||||
|
private int position;
|
||||||
|
|
||||||
|
internal Enumerator(ModelMesh[] wrappedArray)
|
||||||
|
{
|
||||||
|
this.wrappedArray = wrappedArray;
|
||||||
|
this.position = -1;
|
||||||
|
}
|
||||||
|
|
||||||
|
public ModelMesh Current
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
return this.wrappedArray[this.position];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool MoveNext()
|
||||||
|
{
|
||||||
|
this.position++;
|
||||||
|
if (this.position >= this.wrappedArray.Length)
|
||||||
|
{
|
||||||
|
this.position = this.wrappedArray.Length;
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
void IEnumerator.Reset()
|
||||||
|
{
|
||||||
|
this.position = -1;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Dispose()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
object IEnumerator.Current
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
return this.Current;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool TryGetValue(string meshName, out ModelMesh value)
|
||||||
|
{
|
||||||
|
throw new NotImplementedException();
|
||||||
|
}
|
||||||
|
|
||||||
|
public ModelMesh this[string meshName]
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
throw new NotImplementedException();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
129
ANX.Framework/Graphics/ModelMeshPart.cs
Normal file
129
ANX.Framework/Graphics/ModelMeshPart.cs
Normal file
@ -0,0 +1,129 @@
|
|||||||
|
#region Using Statements
|
||||||
|
using System;
|
||||||
|
|
||||||
|
#endregion // Using Statements
|
||||||
|
|
||||||
|
#region License
|
||||||
|
|
||||||
|
//
|
||||||
|
// This file is part of the ANX.Framework created by the "ANX.Framework developer group".
|
||||||
|
//
|
||||||
|
// This file is released under the Ms-PL license.
|
||||||
|
//
|
||||||
|
//
|
||||||
|
//
|
||||||
|
// Microsoft Public License (Ms-PL)
|
||||||
|
//
|
||||||
|
// This license governs use of the accompanying software. If you use the software, you accept this license.
|
||||||
|
// If you do not accept the license, do not use the software.
|
||||||
|
//
|
||||||
|
// 1.Definitions
|
||||||
|
// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning
|
||||||
|
// here as under U.S. copyright law.
|
||||||
|
// A "contribution" is the original software, or any additions or changes to the software.
|
||||||
|
// A "contributor" is any person that distributes its contribution under this license.
|
||||||
|
// "Licensed patents" are a contributor's patent claims that read directly on its contribution.
|
||||||
|
//
|
||||||
|
// 2.Grant of Rights
|
||||||
|
// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations
|
||||||
|
// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to
|
||||||
|
// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution
|
||||||
|
// or any derivative works that you create.
|
||||||
|
// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in
|
||||||
|
// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed
|
||||||
|
// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution
|
||||||
|
// in the software or derivative works of the contribution in the software.
|
||||||
|
//
|
||||||
|
// 3.Conditions and Limitations
|
||||||
|
// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
|
||||||
|
// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your
|
||||||
|
// patent license from such contributor to the software ends automatically.
|
||||||
|
// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution
|
||||||
|
// notices that are present in the software.
|
||||||
|
// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including
|
||||||
|
// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or
|
||||||
|
// object code form, you may only do so under a license that complies with this license.
|
||||||
|
// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees,
|
||||||
|
// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the
|
||||||
|
// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a
|
||||||
|
// particular purpose and non-infringement.
|
||||||
|
|
||||||
|
#endregion // License
|
||||||
|
|
||||||
|
namespace ANX.Framework.Graphics
|
||||||
|
{
|
||||||
|
public sealed class ModelMeshPart
|
||||||
|
{
|
||||||
|
public Effect Effect
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
throw new NotImplementedException();
|
||||||
|
}
|
||||||
|
set
|
||||||
|
{
|
||||||
|
throw new NotImplementedException();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public IndexBuffer IndexBuffer
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
throw new NotImplementedException();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public int NumVertices
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
throw new NotImplementedException();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public int PrimitiveCount
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
throw new NotImplementedException();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public int StartIndex
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
throw new NotImplementedException();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public Object Tag
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
throw new NotImplementedException();
|
||||||
|
}
|
||||||
|
set
|
||||||
|
{
|
||||||
|
throw new NotImplementedException();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public VertexBuffer VertexBuffer
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
throw new NotImplementedException();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public int VertexOffset
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
throw new NotImplementedException();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
121
ANX.Framework/Graphics/ModelMeshPartCollection.cs
Normal file
121
ANX.Framework/Graphics/ModelMeshPartCollection.cs
Normal file
@ -0,0 +1,121 @@
|
|||||||
|
#region Using Statements
|
||||||
|
using System;
|
||||||
|
using System.Collections.ObjectModel;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Collections;
|
||||||
|
|
||||||
|
#endregion // Using Statements
|
||||||
|
|
||||||
|
#region License
|
||||||
|
|
||||||
|
//
|
||||||
|
// This file is part of the ANX.Framework created by the "ANX.Framework developer group".
|
||||||
|
//
|
||||||
|
// This file is released under the Ms-PL license.
|
||||||
|
//
|
||||||
|
//
|
||||||
|
//
|
||||||
|
// Microsoft Public License (Ms-PL)
|
||||||
|
//
|
||||||
|
// This license governs use of the accompanying software. If you use the software, you accept this license.
|
||||||
|
// If you do not accept the license, do not use the software.
|
||||||
|
//
|
||||||
|
// 1.Definitions
|
||||||
|
// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning
|
||||||
|
// here as under U.S. copyright law.
|
||||||
|
// A "contribution" is the original software, or any additions or changes to the software.
|
||||||
|
// A "contributor" is any person that distributes its contribution under this license.
|
||||||
|
// "Licensed patents" are a contributor's patent claims that read directly on its contribution.
|
||||||
|
//
|
||||||
|
// 2.Grant of Rights
|
||||||
|
// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations
|
||||||
|
// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to
|
||||||
|
// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution
|
||||||
|
// or any derivative works that you create.
|
||||||
|
// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in
|
||||||
|
// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed
|
||||||
|
// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution
|
||||||
|
// in the software or derivative works of the contribution in the software.
|
||||||
|
//
|
||||||
|
// 3.Conditions and Limitations
|
||||||
|
// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
|
||||||
|
// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your
|
||||||
|
// patent license from such contributor to the software ends automatically.
|
||||||
|
// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution
|
||||||
|
// notices that are present in the software.
|
||||||
|
// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including
|
||||||
|
// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or
|
||||||
|
// object code form, you may only do so under a license that complies with this license.
|
||||||
|
// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees,
|
||||||
|
// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the
|
||||||
|
// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a
|
||||||
|
// particular purpose and non-infringement.
|
||||||
|
|
||||||
|
#endregion // License
|
||||||
|
|
||||||
|
namespace ANX.Framework.Graphics
|
||||||
|
{
|
||||||
|
public sealed class ModelMeshPartCollection : ReadOnlyCollection<ModelMeshPart>
|
||||||
|
{
|
||||||
|
private ModelMeshPart[] modelMeshParts;
|
||||||
|
|
||||||
|
internal ModelMeshPartCollection(ModelMeshPart[] modelMeshParts)
|
||||||
|
: base(modelMeshParts)
|
||||||
|
{
|
||||||
|
this.modelMeshParts = modelMeshParts;
|
||||||
|
}
|
||||||
|
|
||||||
|
public new Enumerator GetEnumerator()
|
||||||
|
{
|
||||||
|
return new Enumerator(this.modelMeshParts);
|
||||||
|
}
|
||||||
|
|
||||||
|
public struct Enumerator : IEnumerator<ModelMeshPart>, IDisposable, IEnumerator
|
||||||
|
{
|
||||||
|
private ModelMeshPart[] wrappedArray;
|
||||||
|
private int position;
|
||||||
|
|
||||||
|
internal Enumerator(ModelMeshPart[] wrappedArray)
|
||||||
|
{
|
||||||
|
this.wrappedArray = wrappedArray;
|
||||||
|
this.position = -1;
|
||||||
|
}
|
||||||
|
|
||||||
|
public ModelMeshPart Current
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
return this.wrappedArray[this.position];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool MoveNext()
|
||||||
|
{
|
||||||
|
this.position++;
|
||||||
|
if (this.position >= this.wrappedArray.Length)
|
||||||
|
{
|
||||||
|
this.position = this.wrappedArray.Length;
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
void IEnumerator.Reset()
|
||||||
|
{
|
||||||
|
this.position = -1;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Dispose()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
object IEnumerator.Current
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
return this.Current;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
Loading…
x
Reference in New Issue
Block a user