added lots of developer attributes

This commit is contained in:
Glatzemann 2012-10-10 19:26:53 +00:00 committed by Konstantin Koch
parent c0e2f85eae
commit 5ac399a71d
176 changed files with 488 additions and 37 deletions

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@ -1,6 +1,7 @@
#region Using Statements #region Using Statements
using System; using System;
using System.Runtime.Serialization; using System.Runtime.Serialization;
using ANX.Framework.NonXNA.Development;
#endregion // Using Statements #endregion // Using Statements
@ -13,6 +14,7 @@ namespace ANX.Framework.Content
#if !WINDOWSMETRO //TODO: search replacement for Win8 #if !WINDOWSMETRO //TODO: search replacement for Win8
[SerializableAttribute] [SerializableAttribute]
#endif #endif
[Developer("GinieDP")]
public class ContentLoadException : Exception public class ContentLoadException : Exception
{ {
/// <summary> /// <summary>

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@ -2,6 +2,7 @@
using System.Collections.Generic; using System.Collections.Generic;
using System.IO; using System.IO;
using ANX.Framework.NonXNA.PlatformSystem; using ANX.Framework.NonXNA.PlatformSystem;
using ANX.Framework.NonXNA.Development;
// This file is part of the ANX.Framework created by the // This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license. // "ANX.Framework developer group" and released under the Ms-PL license.
@ -9,6 +10,7 @@ using ANX.Framework.NonXNA.PlatformSystem;
namespace ANX.Framework.Content namespace ANX.Framework.Content
{ {
[Developer("GinieDP")]
public class ContentManager : IDisposable public class ContentManager : IDisposable
{ {
#region Constants #region Constants

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@ -5,6 +5,7 @@ using System.IO;
using System.Reflection; using System.Reflection;
using ANX.Framework.Graphics; using ANX.Framework.Graphics;
using ANX.Framework.NonXNA.Reflection; using ANX.Framework.NonXNA.Reflection;
using ANX.Framework.NonXNA.Development;
#endregion // Using Statements #endregion // Using Statements
@ -14,6 +15,7 @@ using ANX.Framework.NonXNA.Reflection;
namespace ANX.Framework.Content namespace ANX.Framework.Content
{ {
[Developer("GinieDP")]
public sealed class ContentReader : BinaryReader public sealed class ContentReader : BinaryReader
{ {
private GraphicsProfile graphicsProfile; private GraphicsProfile graphicsProfile;

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@ -1,5 +1,6 @@
#region Using Statements #region Using Statements
using System; using System;
using ANX.Framework.NonXNA.Development;
#endregion // Using Statements #endregion // Using Statements
@ -10,6 +11,7 @@ using System;
namespace ANX.Framework.Content namespace ANX.Framework.Content
{ {
[AttributeUsage(AttributeTargets.Property | AttributeTargets.Field)] [AttributeUsage(AttributeTargets.Property | AttributeTargets.Field)]
[Developer("GinieDP")]
public sealed class ContentSerializerAttribute : Attribute public sealed class ContentSerializerAttribute : Attribute
{ {
public string ElementName { get; set; } public string ElementName { get; set; }

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@ -1,5 +1,6 @@
#region Using Statements #region Using Statements
using System; using System;
using ANX.Framework.NonXNA.Development;
#endregion // Using Statements #endregion // Using Statements
@ -10,6 +11,7 @@ using System;
namespace ANX.Framework.Content namespace ANX.Framework.Content
{ {
[AttributeUsage(AttributeTargets.Property | AttributeTargets.Field)] [AttributeUsage(AttributeTargets.Property | AttributeTargets.Field)]
[Developer("GinieDP")]
public sealed class ContentSerializerIgnoreAttribute : Attribute public sealed class ContentSerializerIgnoreAttribute : Attribute
{ {
} }

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@ -1,4 +1,5 @@
using System; using System;
using ANX.Framework.NonXNA.Development;
// This file is part of the ANX.Framework created by the // This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license. // "ANX.Framework developer group" and released under the Ms-PL license.
@ -7,6 +8,7 @@
namespace ANX.Framework.Content namespace ANX.Framework.Content
{ {
[AttributeUsage(AttributeTargets.Class)] [AttributeUsage(AttributeTargets.Class)]
[Developer("GinieDP")]
public sealed class ContentSerializerCollectionItemNameAttribute : Attribute public sealed class ContentSerializerCollectionItemNameAttribute : Attribute
{ {
private string collectionItemName; private string collectionItemName;

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@ -1,5 +1,6 @@
#region Using Statements #region Using Statements
using System; using System;
using ANX.Framework.NonXNA.Development;
#endregion // Using Statements #endregion // Using Statements
@ -10,6 +11,7 @@ using System;
namespace ANX.Framework.Content namespace ANX.Framework.Content
{ {
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct)] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct)]
[Developer("GinieDP")]
public sealed class ContentSerializerRuntimeTypeAttribute : Attribute public sealed class ContentSerializerRuntimeTypeAttribute : Attribute
{ {
public string RuntimeType public string RuntimeType

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@ -1,5 +1,6 @@
#region Using Statements #region Using Statements
using System; using System;
using ANX.Framework.NonXNA.Development;
#endregion // Using Statements #endregion // Using Statements
@ -10,6 +11,7 @@ using System;
namespace ANX.Framework.Content namespace ANX.Framework.Content
{ {
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct)] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct)]
[Developer("GinieDP")]
public sealed class ContentSerializerTypeVersionAttribute : Attribute public sealed class ContentSerializerTypeVersionAttribute : Attribute
{ {
public int TypeVersion public int TypeVersion

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@ -1,5 +1,6 @@
#region Using Statements #region Using Statements
using System; using System;
using ANX.Framework.NonXNA.Development;
#endregion // Using Statements #endregion // Using Statements
@ -10,6 +11,7 @@ using System;
namespace ANX.Framework.Content namespace ANX.Framework.Content
{ {
[Developer("GinieDP")]
public abstract class ContentTypeReader public abstract class ContentTypeReader
{ {
/// <summary> /// <summary>

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@ -1,6 +1,7 @@
#region Using Statements #region Using Statements
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using ANX.Framework.NonXNA.Development;
#endregion // Using Statements #endregion // Using Statements
@ -11,6 +12,7 @@ using System.Collections.Generic;
namespace ANX.Framework.Content namespace ANX.Framework.Content
{ {
[Developer("GinieDP")]
public sealed class ContentTypeReaderManager public sealed class ContentTypeReaderManager
{ {
private ContentReader contentReader; private ContentReader contentReader;

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@ -1,5 +1,6 @@
#region Using Statements #region Using Statements
using System.IO; using System.IO;
using ANX.Framework.NonXNA.Development;
#endregion // Using Statements #endregion // Using Statements
// This file is part of the ANX.Framework created by the // This file is part of the ANX.Framework created by the
@ -38,6 +39,7 @@ SOFTWARE.
namespace ANX.Framework.Content namespace ANX.Framework.Content
{ {
[Developer("GinieDP")]
internal static class Decompressor internal static class Decompressor
{ {
public static Stream DecompressStream(BinaryReader reader, Stream input, int num) public static Stream DecompressStream(BinaryReader reader, Stream input, int num)

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@ -1,4 +1,5 @@
using ANX.Framework.Graphics; using ANX.Framework.Graphics;
using ANX.Framework.NonXNA.Development;
// This file is part of the ANX.Framework created by the // This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license. // "ANX.Framework developer group" and released under the Ms-PL license.
@ -6,7 +7,8 @@
namespace ANX.Framework.Content namespace ANX.Framework.Content
{ {
public class AlphaTestEffectReader : ContentTypeReader<AlphaTestEffect> [Developer("GinieDP")]
public class AlphaTestEffectReader : ContentTypeReader<AlphaTestEffect>
{ {
protected internal override AlphaTestEffect Read(ContentReader input, AlphaTestEffect existingInstance) protected internal override AlphaTestEffect Read(ContentReader input, AlphaTestEffect existingInstance)
{ {

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@ -1,5 +1,6 @@
#region Using Statements #region Using Statements
using ANX.Framework.Graphics; using ANX.Framework.Graphics;
using ANX.Framework.NonXNA.Development;
#endregion // Using Statements #endregion // Using Statements
@ -9,6 +10,7 @@ using ANX.Framework.Graphics;
namespace ANX.Framework.Content namespace ANX.Framework.Content
{ {
[Developer("GinieDP")]
public class BasicEffectReader : ContentTypeReader<BasicEffect> public class BasicEffectReader : ContentTypeReader<BasicEffect>
{ {
protected internal override BasicEffect Read(ContentReader input, BasicEffect existingInstance) protected internal override BasicEffect Read(ContentReader input, BasicEffect existingInstance)

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@ -1,5 +1,6 @@
#region Using Statements #region Using Statements
using ANX.Framework.Graphics; using ANX.Framework.Graphics;
using ANX.Framework.NonXNA.Development;
#endregion // Using Statements #endregion // Using Statements
@ -9,6 +10,7 @@ using ANX.Framework.Graphics;
namespace ANX.Framework.Content namespace ANX.Framework.Content
{ {
[Developer("GinieDP")]
public class DualTextureEffectReader : ContentTypeReader<DualTextureEffect> public class DualTextureEffectReader : ContentTypeReader<DualTextureEffect>
{ {
protected internal override DualTextureEffect Read(ContentReader input, DualTextureEffect existingInstance) protected internal override DualTextureEffect Read(ContentReader input, DualTextureEffect existingInstance)

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@ -2,6 +2,7 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using ANX.Framework.Graphics; using ANX.Framework.Graphics;
using ANX.Framework.NonXNA.Development;
#endregion // Using Statements #endregion // Using Statements
@ -11,6 +12,7 @@ using ANX.Framework.Graphics;
namespace ANX.Framework.Content namespace ANX.Framework.Content
{ {
[Developer("GinieDP")]
public class EffectMaterialReader : ContentTypeReader<EffectMaterial> public class EffectMaterialReader : ContentTypeReader<EffectMaterial>
{ {
protected internal override EffectMaterial Read(ContentReader input, EffectMaterial existingInstance) protected internal override EffectMaterial Read(ContentReader input, EffectMaterial existingInstance)

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@ -4,6 +4,7 @@ using System.IO;
using ANX.Framework.ContentPipeline; using ANX.Framework.ContentPipeline;
using ANX.Framework.Graphics; using ANX.Framework.Graphics;
using ANX.Framework.NonXNA; using ANX.Framework.NonXNA;
using ANX.Framework.NonXNA.Development;
#endregion // Using Statements #endregion // Using Statements
@ -13,6 +14,7 @@ using ANX.Framework.NonXNA;
namespace ANX.Framework.Content namespace ANX.Framework.Content
{ {
[Developer("GinieDP")]
internal class EffectReader : ContentTypeReader<Effect> internal class EffectReader : ContentTypeReader<Effect>
{ {
protected internal override Effect Read(ContentReader input, Effect existingInstance) protected internal override Effect Read(ContentReader input, Effect existingInstance)

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@ -1,5 +1,6 @@
#region Using Statements #region Using Statements
using ANX.Framework.Graphics; using ANX.Framework.Graphics;
using ANX.Framework.NonXNA.Development;
#endregion // Using Statements #endregion // Using Statements
@ -9,6 +10,7 @@ using ANX.Framework.Graphics;
namespace ANX.Framework.Content namespace ANX.Framework.Content
{ {
[Developer("GinieDP")]
public class EnvironmentMapEffectReader : ContentTypeReader<EnvironmentMapEffect> public class EnvironmentMapEffectReader : ContentTypeReader<EnvironmentMapEffect>
{ {
protected internal override EnvironmentMapEffect Read(ContentReader input, EnvironmentMapEffect existingInstance) protected internal override EnvironmentMapEffect Read(ContentReader input, EnvironmentMapEffect existingInstance)

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@ -1,5 +1,6 @@
#region Using Statements #region Using Statements
using ANX.Framework.Graphics; using ANX.Framework.Graphics;
using ANX.Framework.NonXNA.Development;
#endregion // Using Statements #endregion // Using Statements
@ -10,6 +11,7 @@ using ANX.Framework.Graphics;
namespace ANX.Framework.Content namespace ANX.Framework.Content
{ {
[Developer("GinieDP")]
public class IndexBufferReader : ContentTypeReader<IndexBuffer> public class IndexBufferReader : ContentTypeReader<IndexBuffer>
{ {
protected internal override IndexBuffer Read(ContentReader input, IndexBuffer existingInstance) protected internal override IndexBuffer Read(ContentReader input, IndexBuffer existingInstance)

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@ -2,6 +2,7 @@
using System; using System;
using ANX.Framework.Graphics; using ANX.Framework.Graphics;
using ANX.Framework.NonXNA; using ANX.Framework.NonXNA;
using ANX.Framework.NonXNA.Development;
#endregion // Using Statements #endregion // Using Statements
@ -11,6 +12,7 @@ using ANX.Framework.NonXNA;
namespace ANX.Framework.Content namespace ANX.Framework.Content
{ {
[Developer("GinieDP")]
public class ModelReader : ContentTypeReader<Model> public class ModelReader : ContentTypeReader<Model>
{ {
protected internal override Model Read(ContentReader input, Model existingInstance) protected internal override Model Read(ContentReader input, Model existingInstance)

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@ -1,5 +1,6 @@
#region Using Statements #region Using Statements
using ANX.Framework.Graphics; using ANX.Framework.Graphics;
using ANX.Framework.NonXNA.Development;
#endregion // Using Statements #endregion // Using Statements
@ -9,6 +10,7 @@ using ANX.Framework.Graphics;
namespace ANX.Framework.Content namespace ANX.Framework.Content
{ {
[Developer("GinieDP")]
public class SkinnedEffectReader : ContentTypeReader<SkinnedEffect> public class SkinnedEffectReader : ContentTypeReader<SkinnedEffect>
{ {
protected internal override SkinnedEffect Read(ContentReader input, SkinnedEffect existingInstance) protected internal override SkinnedEffect Read(ContentReader input, SkinnedEffect existingInstance)

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@ -2,6 +2,7 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using ANX.Framework.Graphics; using ANX.Framework.Graphics;
using ANX.Framework.NonXNA.Development;
#endregion // Using Statements #endregion // Using Statements
@ -11,6 +12,7 @@ using ANX.Framework.Graphics;
namespace ANX.Framework.Content namespace ANX.Framework.Content
{ {
[Developer("GinieDP")]
internal class SpriteFontReader : ContentTypeReader<SpriteFont> internal class SpriteFontReader : ContentTypeReader<SpriteFont>
{ {
protected internal override SpriteFont Read(ContentReader input, SpriteFont existingInstance) protected internal override SpriteFont Read(ContentReader input, SpriteFont existingInstance)

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@ -1,6 +1,7 @@
using System; using System;
using ANX.Framework.Graphics; using ANX.Framework.Graphics;
using ANX.Framework.NonXNA; using ANX.Framework.NonXNA;
using ANX.Framework.NonXNA.Development;
// This file is part of the ANX.Framework created by the // This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license. // "ANX.Framework developer group" and released under the Ms-PL license.
@ -8,6 +9,7 @@ using ANX.Framework.NonXNA;
namespace ANX.Framework.Content namespace ANX.Framework.Content
{ {
[Developer("GinieDP")]
internal class Texture2DReader : ContentTypeReader<Texture2D> internal class Texture2DReader : ContentTypeReader<Texture2D>
{ {
protected internal override Texture2D Read(ContentReader input, Texture2D existingInstance) protected internal override Texture2D Read(ContentReader input, Texture2D existingInstance)

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@ -3,6 +3,7 @@ using System;
using System.Collections.Generic; using System.Collections.Generic;
using ANX.Framework.Graphics; using ANX.Framework.Graphics;
using ANX.Framework.NonXNA; using ANX.Framework.NonXNA;
using ANX.Framework.NonXNA.Development;
#endregion // Using Statements #endregion // Using Statements
@ -12,6 +13,7 @@ using ANX.Framework.NonXNA;
namespace ANX.Framework.Content namespace ANX.Framework.Content
{ {
[Developer("GinieDP")]
internal class Texture3DReader : ContentTypeReader<Texture3D> internal class Texture3DReader : ContentTypeReader<Texture3D>
{ {
protected internal override Texture3D Read(ContentReader input, Texture3D existingInstance) protected internal override Texture3D Read(ContentReader input, Texture3D existingInstance)

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@ -3,6 +3,7 @@ using System;
using System.Collections.Generic; using System.Collections.Generic;
using ANX.Framework.Graphics; using ANX.Framework.Graphics;
using ANX.Framework.NonXNA; using ANX.Framework.NonXNA;
using ANX.Framework.NonXNA.Development;
#endregion // Using Statements #endregion // Using Statements
@ -12,6 +13,7 @@ using ANX.Framework.NonXNA;
namespace ANX.Framework.Content namespace ANX.Framework.Content
{ {
[Developer("GinieDP")]
internal class TextureCubeReader : ContentTypeReader<TextureCube> internal class TextureCubeReader : ContentTypeReader<TextureCube>
{ {
protected internal override TextureCube Read(ContentReader input, TextureCube existingInstance) protected internal override TextureCube Read(ContentReader input, TextureCube existingInstance)

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@ -1,5 +1,6 @@
#region Using Statements #region Using Statements
using ANX.Framework.Graphics; using ANX.Framework.Graphics;
using ANX.Framework.NonXNA.Development;
#endregion // Using Statements #endregion // Using Statements
@ -9,6 +10,7 @@ using ANX.Framework.Graphics;
namespace ANX.Framework.Content namespace ANX.Framework.Content
{ {
[Developer("GinieDP")]
internal class TextureReader : ContentTypeReader<Texture> internal class TextureReader : ContentTypeReader<Texture>
{ {
protected internal override Texture Read(ContentReader input, Texture existingInstance) protected internal override Texture Read(ContentReader input, Texture existingInstance)

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@ -1,5 +1,6 @@
#region Using Statements #region Using Statements
using ANX.Framework.Graphics; using ANX.Framework.Graphics;
using ANX.Framework.NonXNA.Development;
#endregion // Using Statements #endregion // Using Statements
@ -10,6 +11,7 @@ using ANX.Framework.Graphics;
namespace ANX.Framework.Content namespace ANX.Framework.Content
{ {
[Developer("GinieDP")]
internal class VertexBufferReader : ContentTypeReader<VertexBuffer> internal class VertexBufferReader : ContentTypeReader<VertexBuffer>
{ {
protected internal override VertexBuffer Read(ContentReader input, VertexBuffer existingInstance) protected internal override VertexBuffer Read(ContentReader input, VertexBuffer existingInstance)

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@ -1,5 +1,6 @@
#region Using Statements #region Using Statements
using ANX.Framework.Graphics; using ANX.Framework.Graphics;
using ANX.Framework.NonXNA.Development;
#endregion // Using Statements #endregion // Using Statements
@ -10,6 +11,7 @@ using ANX.Framework.Graphics;
namespace ANX.Framework.Content namespace ANX.Framework.Content
{ {
[Developer("GinieDP")]
internal class VertexDeclarationReader : ContentTypeReader<VertexDeclaration> internal class VertexDeclarationReader : ContentTypeReader<VertexDeclaration>
{ {
protected internal override VertexDeclaration Read(ContentReader input, VertexDeclaration existingInstance) protected internal override VertexDeclaration Read(ContentReader input, VertexDeclaration existingInstance)

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@ -46,7 +46,9 @@ using System;
namespace ANX.Framework.Content namespace ANX.Framework.Content
{ {
using System.IO; using System.IO;
using ANX.Framework.NonXNA.Development;
[Developer("GinieDP")]
internal class LzxDecoder internal class LzxDecoder
{ {
public static uint[] position_base = null; public static uint[] position_base = null;

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@ -7,8 +7,10 @@
// "ANX.Framework developer group" and released under the Ms-PL license. // "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license // For details see: http://anxframework.codeplex.com/license
using ANX.Framework.NonXNA.Development;
namespace ANX.Framework.Content namespace ANX.Framework.Content
{ {
[Developer("GinieDP")]
internal class BoundingBoxReader : ContentTypeReader<BoundingBox> internal class BoundingBoxReader : ContentTypeReader<BoundingBox>
{ {
protected internal override BoundingBox Read(ContentReader input, BoundingBox existingInstance) protected internal override BoundingBox Read(ContentReader input, BoundingBox existingInstance)

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@ -7,8 +7,10 @@
// "ANX.Framework developer group" and released under the Ms-PL license. // "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license // For details see: http://anxframework.codeplex.com/license
using ANX.Framework.NonXNA.Development;
namespace ANX.Framework.Content namespace ANX.Framework.Content
{ {
[Developer("GinieDP")]
internal class BoundingFrustumReader : ContentTypeReader<BoundingFrustum> internal class BoundingFrustumReader : ContentTypeReader<BoundingFrustum>
{ {
protected internal override BoundingFrustum Read(ContentReader input, BoundingFrustum existingInstance) protected internal override BoundingFrustum Read(ContentReader input, BoundingFrustum existingInstance)

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@ -7,8 +7,10 @@
// "ANX.Framework developer group" and released under the Ms-PL license. // "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license // For details see: http://anxframework.codeplex.com/license
using ANX.Framework.NonXNA.Development;
namespace ANX.Framework.Content namespace ANX.Framework.Content
{ {
[Developer("GinieDP")]
internal class BoundingSphereReader : ContentTypeReader<BoundingSphere> internal class BoundingSphereReader : ContentTypeReader<BoundingSphere>
{ {
protected internal override BoundingSphere Read(ContentReader input, BoundingSphere existingInstance) protected internal override BoundingSphere Read(ContentReader input, BoundingSphere existingInstance)

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@ -7,8 +7,10 @@
// "ANX.Framework developer group" and released under the Ms-PL license. // "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license // For details see: http://anxframework.codeplex.com/license
using ANX.Framework.NonXNA.Development;
namespace ANX.Framework.Content namespace ANX.Framework.Content
{ {
[Developer("GinieDP")]
internal class ColorReader : ContentTypeReader<Color> internal class ColorReader : ContentTypeReader<Color>
{ {
protected internal override Color Read(ContentReader input, Color existingInstance) protected internal override Color Read(ContentReader input, Color existingInstance)

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@ -7,8 +7,10 @@
// "ANX.Framework developer group" and released under the Ms-PL license. // "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license // For details see: http://anxframework.codeplex.com/license
using ANX.Framework.NonXNA.Development;
namespace ANX.Framework.Content namespace ANX.Framework.Content
{ {
[Developer("GinieDP")]
internal class MatrixReader : ContentTypeReader<Matrix> internal class MatrixReader : ContentTypeReader<Matrix>
{ {
protected internal override Matrix Read(ContentReader input, Matrix existingInstance) protected internal override Matrix Read(ContentReader input, Matrix existingInstance)

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@ -7,8 +7,10 @@
// "ANX.Framework developer group" and released under the Ms-PL license. // "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license // For details see: http://anxframework.codeplex.com/license
using ANX.Framework.NonXNA.Development;
namespace ANX.Framework.Content namespace ANX.Framework.Content
{ {
[Developer("GinieDP")]
internal class PlaneReader : ContentTypeReader<Plane> internal class PlaneReader : ContentTypeReader<Plane>
{ {
protected internal override Plane Read(ContentReader input, Plane existingInstance) protected internal override Plane Read(ContentReader input, Plane existingInstance)

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@ -7,8 +7,10 @@
// "ANX.Framework developer group" and released under the Ms-PL license. // "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license // For details see: http://anxframework.codeplex.com/license
using ANX.Framework.NonXNA.Development;
namespace ANX.Framework.Content namespace ANX.Framework.Content
{ {
[Developer("GinieDP")]
internal class PointReader : ContentTypeReader<Point> internal class PointReader : ContentTypeReader<Point>
{ {
protected internal override Point Read(ContentReader input, Point existingInstance) protected internal override Point Read(ContentReader input, Point existingInstance)

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@ -7,8 +7,10 @@
// "ANX.Framework developer group" and released under the Ms-PL license. // "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license // For details see: http://anxframework.codeplex.com/license
using ANX.Framework.NonXNA.Development;
namespace ANX.Framework.Content namespace ANX.Framework.Content
{ {
[Developer("GinieDP")]
internal class QuaternionReader : ContentTypeReader<Quaternion> internal class QuaternionReader : ContentTypeReader<Quaternion>
{ {
protected internal override Quaternion Read(ContentReader input, Quaternion existingInstance) protected internal override Quaternion Read(ContentReader input, Quaternion existingInstance)

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@ -7,8 +7,10 @@
// "ANX.Framework developer group" and released under the Ms-PL license. // "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license // For details see: http://anxframework.codeplex.com/license
using ANX.Framework.NonXNA.Development;
namespace ANX.Framework.Content namespace ANX.Framework.Content
{ {
[Developer("GinieDP")]
public class RayReader : ContentTypeReader<Ray> public class RayReader : ContentTypeReader<Ray>
{ {
protected internal override Ray Read(ContentReader input, Ray existingInstance) protected internal override Ray Read(ContentReader input, Ray existingInstance)

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@ -7,8 +7,10 @@
// "ANX.Framework developer group" and released under the Ms-PL license. // "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license // For details see: http://anxframework.codeplex.com/license
using ANX.Framework.NonXNA.Development;
namespace ANX.Framework.Content namespace ANX.Framework.Content
{ {
[Developer("GinieDP")]
internal class RectangleReader : ContentTypeReader<Rectangle> internal class RectangleReader : ContentTypeReader<Rectangle>
{ {
protected internal override Rectangle Read(ContentReader input, Rectangle existingInstance) protected internal override Rectangle Read(ContentReader input, Rectangle existingInstance)

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@ -7,8 +7,10 @@
// "ANX.Framework developer group" and released under the Ms-PL license. // "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license // For details see: http://anxframework.codeplex.com/license
using ANX.Framework.NonXNA.Development;
namespace ANX.Framework.Content namespace ANX.Framework.Content
{ {
[Developer("GinieDP")]
internal class Vector2Reader : ContentTypeReader<Vector2> internal class Vector2Reader : ContentTypeReader<Vector2>
{ {
protected internal override Vector2 Read(ContentReader input, Vector2 existingInstance) protected internal override Vector2 Read(ContentReader input, Vector2 existingInstance)

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@ -7,8 +7,10 @@
// "ANX.Framework developer group" and released under the Ms-PL license. // "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license // For details see: http://anxframework.codeplex.com/license
using ANX.Framework.NonXNA.Development;
namespace ANX.Framework.Content namespace ANX.Framework.Content
{ {
[Developer("GinieDP")]
internal class Vector3Reader : ContentTypeReader<Vector3> internal class Vector3Reader : ContentTypeReader<Vector3>
{ {
protected internal override Vector3 Read(ContentReader input, Vector3 existingInstance) protected internal override Vector3 Read(ContentReader input, Vector3 existingInstance)

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@ -7,8 +7,10 @@
// "ANX.Framework developer group" and released under the Ms-PL license. // "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license // For details see: http://anxframework.codeplex.com/license
using ANX.Framework.NonXNA.Development;
namespace ANX.Framework.Content namespace ANX.Framework.Content
{ {
[Developer("GinieDP")]
internal class Vector4Reader : ContentTypeReader<Vector4> internal class Vector4Reader : ContentTypeReader<Vector4>
{ {
protected internal override Vector4 Read(ContentReader input, Vector4 existingInstance) protected internal override Vector4 Read(ContentReader input, Vector4 existingInstance)

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@ -1,5 +1,6 @@
#region Using Statements #region Using Statements
using System; using System;
using ANX.Framework.NonXNA.Development;
#endregion // Using Statements #endregion // Using Statements
@ -9,6 +10,7 @@ using System;
namespace ANX.Framework.Content namespace ANX.Framework.Content
{ {
[Developer("GinieDP")]
internal class BooleanReader : ContentTypeReader<Boolean> internal class BooleanReader : ContentTypeReader<Boolean>
{ {
protected internal override Boolean Read(ContentReader input, Boolean existingInstance) protected internal override Boolean Read(ContentReader input, Boolean existingInstance)

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@ -1,5 +1,6 @@
#region Using Statements #region Using Statements
using System; using System;
using ANX.Framework.NonXNA.Development;
#endregion // Using Statements #endregion // Using Statements
@ -9,6 +10,7 @@ using System;
namespace ANX.Framework.Content namespace ANX.Framework.Content
{ {
[Developer("GinieDP")]
internal class ByteReader : ContentTypeReader<Byte> internal class ByteReader : ContentTypeReader<Byte>
{ {
protected internal override byte Read(ContentReader input, Byte existingInstance) protected internal override byte Read(ContentReader input, Byte existingInstance)
@ -17,6 +19,7 @@ namespace ANX.Framework.Content
} }
} }
[Developer("GinieDP")]
internal class SByteReader : ContentTypeReader<SByte> internal class SByteReader : ContentTypeReader<SByte>
{ {
protected internal override sbyte Read(ContentReader input, SByte existingInstance) protected internal override sbyte Read(ContentReader input, SByte existingInstance)

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@ -1,5 +1,6 @@
#region Using Statements #region Using Statements
using System; using System;
using ANX.Framework.NonXNA.Development;
#endregion // Using Statements #endregion // Using Statements
@ -9,6 +10,7 @@ using System;
namespace ANX.Framework.Content namespace ANX.Framework.Content
{ {
[Developer("GinieDP")]
internal class CharReader : ContentTypeReader<Char> internal class CharReader : ContentTypeReader<Char>
{ {
protected internal override Char Read(ContentReader input, Char existingInstance) protected internal override Char Read(ContentReader input, Char existingInstance)

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@ -1,5 +1,6 @@
#region Using Statements #region Using Statements
using System; using System;
using ANX.Framework.NonXNA.Development;
#endregion // Using Statements #endregion // Using Statements
@ -9,6 +10,7 @@ using System;
namespace ANX.Framework.Content namespace ANX.Framework.Content
{ {
[Developer("GinieDP")]
internal class DoubleReader : ContentTypeReader<Double> internal class DoubleReader : ContentTypeReader<Double>
{ {
protected internal override Double Read(ContentReader input, Double existingInstance) protected internal override Double Read(ContentReader input, Double existingInstance)

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@ -1,5 +1,6 @@
#region Using Statements #region Using Statements
using System; using System;
using ANX.Framework.NonXNA.Development;
#endregion // Using Statements #endregion // Using Statements
@ -9,6 +10,7 @@ using System;
namespace ANX.Framework.Content namespace ANX.Framework.Content
{ {
[Developer("GinieDP")]
internal class Int16Reader : ContentTypeReader<Int16> internal class Int16Reader : ContentTypeReader<Int16>
{ {
protected internal override Int16 Read(ContentReader input, Int16 existingInstance) protected internal override Int16 Read(ContentReader input, Int16 existingInstance)
@ -17,6 +19,7 @@ namespace ANX.Framework.Content
} }
} }
[Developer("GinieDP")]
internal class UInt16Reader : ContentTypeReader<UInt16> internal class UInt16Reader : ContentTypeReader<UInt16>
{ {
protected internal override UInt16 Read(ContentReader input, UInt16 existingInstance) protected internal override UInt16 Read(ContentReader input, UInt16 existingInstance)

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@ -1,5 +1,6 @@
#region Using Statements #region Using Statements
using System; using System;
using ANX.Framework.NonXNA.Development;
#endregion // Using Statements #endregion // Using Statements
@ -9,6 +10,7 @@ using System;
namespace ANX.Framework.Content namespace ANX.Framework.Content
{ {
[Developer("GinieDP")]
internal class Int32Reader : ContentTypeReader<Int32> internal class Int32Reader : ContentTypeReader<Int32>
{ {
protected internal override Int32 Read(ContentReader input, Int32 existingInstance) protected internal override Int32 Read(ContentReader input, Int32 existingInstance)
@ -17,6 +19,7 @@ namespace ANX.Framework.Content
} }
} }
[Developer("GinieDP")]
internal class UInt32Reader : ContentTypeReader<UInt32> internal class UInt32Reader : ContentTypeReader<UInt32>
{ {
protected internal override UInt32 Read(ContentReader input, UInt32 existingInstance) protected internal override UInt32 Read(ContentReader input, UInt32 existingInstance)

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@ -1,5 +1,6 @@
#region Using Statements #region Using Statements
using System; using System;
using ANX.Framework.NonXNA.Development;
#endregion // Using Statements #endregion // Using Statements
@ -9,6 +10,7 @@ using System;
namespace ANX.Framework.Content namespace ANX.Framework.Content
{ {
[Developer("GinieDP")]
internal class Int64Reader : ContentTypeReader<Int64> internal class Int64Reader : ContentTypeReader<Int64>
{ {
protected internal override Int64 Read(ContentReader input, Int64 existingInstance) protected internal override Int64 Read(ContentReader input, Int64 existingInstance)
@ -17,6 +19,7 @@ namespace ANX.Framework.Content
} }
} }
[Developer("GinieDP")]
internal class UInt64Reader : ContentTypeReader<UInt64> internal class UInt64Reader : ContentTypeReader<UInt64>
{ {
protected internal override UInt64 Read(ContentReader input, UInt64 existingInstance) protected internal override UInt64 Read(ContentReader input, UInt64 existingInstance)

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@ -1,5 +1,6 @@
#region Using Statements #region Using Statements
using System; using System;
using ANX.Framework.NonXNA.Development;
#endregion // Using Statements #endregion // Using Statements
@ -9,6 +10,7 @@ using System;
namespace ANX.Framework.Content namespace ANX.Framework.Content
{ {
[Developer("GinieDP")]
internal class ObjectReader : ContentTypeReader internal class ObjectReader : ContentTypeReader
{ {
public ObjectReader() public ObjectReader()

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@ -1,5 +1,6 @@
#region Using Statements #region Using Statements
using System; using System;
using ANX.Framework.NonXNA.Development;
#endregion // Using Statements #endregion // Using Statements
@ -9,6 +10,7 @@ using System;
namespace ANX.Framework.Content namespace ANX.Framework.Content
{ {
[Developer("GinieDP")]
internal class SingleReader : ContentTypeReader<Single> internal class SingleReader : ContentTypeReader<Single>
{ {
protected internal override Single Read(ContentReader input, Single existingInstance) protected internal override Single Read(ContentReader input, Single existingInstance)

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@ -1,5 +1,6 @@
#region Using Statements #region Using Statements
using System; using System;
using ANX.Framework.NonXNA.Development;
#endregion // Using Statements #endregion // Using Statements
@ -9,6 +10,7 @@ using System;
namespace ANX.Framework.Content namespace ANX.Framework.Content
{ {
[Developer("GinieDP")]
internal class StringReader : ContentTypeReader<String> internal class StringReader : ContentTypeReader<String>
{ {
protected internal override String Read(ContentReader input, String existingInstance) protected internal override String Read(ContentReader input, String existingInstance)

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@ -1,6 +1,7 @@
#region Using Statements #region Using Statements
using System; using System;
using System.Reflection; using System.Reflection;
using ANX.Framework.NonXNA.Development;
#endregion // Using Statements #endregion // Using Statements
// This file is part of the ANX.Framework created by the // This file is part of the ANX.Framework created by the
@ -11,6 +12,7 @@ namespace ANX.Framework.Content
{ {
#if !WINDOWSMETRO #if !WINDOWSMETRO
[Developer("GinieDP")]
public class ReflectiveReader<T> : ContentTypeReader public class ReflectiveReader<T> : ContentTypeReader
{ {
private int typeVersion; private int typeVersion;

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@ -1,6 +1,7 @@
using System; using System;
using System.IO; using System.IO;
using System.Resources; using System.Resources;
using ANX.Framework.NonXNA.Development;
// This file is part of the ANX.Framework created by the // This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license. // "ANX.Framework developer group" and released under the Ms-PL license.
@ -8,6 +9,7 @@ using System.Resources;
namespace ANX.Framework.Content namespace ANX.Framework.Content
{ {
[Developer("GinieDP")]
public class ResourceContentManager : ContentManager public class ResourceContentManager : ContentManager
{ {
private ResourceManager resource; private ResourceManager resource;

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@ -1,5 +1,6 @@
#region Using Statements #region Using Statements
using System; using System;
using ANX.Framework.NonXNA.Development;
#endregion // Using Statements #endregion // Using Statements
@ -9,6 +10,7 @@ using System;
namespace ANX.Framework.Content namespace ANX.Framework.Content
{ {
[Developer("GinieDP")]
internal class ArrayReader<T> : ContentTypeReader<T[]> internal class ArrayReader<T> : ContentTypeReader<T[]>
{ {
private ContentTypeReader baseTypeReader; private ContentTypeReader baseTypeReader;

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@ -1,5 +1,6 @@
#region Using Statements #region Using Statements
using System; using System;
using ANX.Framework.NonXNA.Development;
#endregion // Using Statements #endregion // Using Statements
@ -9,6 +10,7 @@ using System;
namespace ANX.Framework.Content namespace ANX.Framework.Content
{ {
[Developer("GinieDP")]
internal class DateTimeReader : ContentTypeReader<DateTime> internal class DateTimeReader : ContentTypeReader<DateTime>
{ {
protected internal override DateTime Read(ContentReader input, DateTime existingInstance) protected internal override DateTime Read(ContentReader input, DateTime existingInstance)

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@ -1,5 +1,6 @@
#region Using Statements #region Using Statements
using System; using System;
using ANX.Framework.NonXNA.Development;
#endregion // Using Statements #endregion // Using Statements
@ -9,6 +10,7 @@ using System;
namespace ANX.Framework.Content namespace ANX.Framework.Content
{ {
[Developer("GinieDP")]
internal class DecimalReader : ContentTypeReader<Decimal> internal class DecimalReader : ContentTypeReader<Decimal>
{ {
protected internal override Decimal Read(ContentReader input, Decimal existingInstance) protected internal override Decimal Read(ContentReader input, Decimal existingInstance)

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@ -1,6 +1,7 @@
#region Using Statements #region Using Statements
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using ANX.Framework.NonXNA.Development;
#endregion // Using Statements #endregion // Using Statements
@ -10,6 +11,7 @@ using System.Collections.Generic;
namespace ANX.Framework.Content namespace ANX.Framework.Content
{ {
[Developer("GinieDP")]
internal class DictionaryReader<TKey, TValue> : ContentTypeReader<Dictionary<TKey, TValue>> internal class DictionaryReader<TKey, TValue> : ContentTypeReader<Dictionary<TKey, TValue>>
{ {
private ContentTypeReader keyTypeReader; private ContentTypeReader keyTypeReader;

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@ -1,5 +1,6 @@
#region Using Statements #region Using Statements
using System; using System;
using ANX.Framework.NonXNA.Development;
#endregion // Using Statements #endregion // Using Statements
@ -9,6 +10,7 @@ using System;
namespace ANX.Framework.Content namespace ANX.Framework.Content
{ {
[Developer("GinieDP")]
internal class EnumReader<T> : ContentTypeReader<T> internal class EnumReader<T> : ContentTypeReader<T>
{ {
private ContentTypeReader baseTypeReader; private ContentTypeReader baseTypeReader;

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@ -1,5 +1,6 @@
#region Using Statements #region Using Statements
using System; using System;
using ANX.Framework.NonXNA.Development;
#endregion // Using Statements #endregion // Using Statements
@ -9,6 +10,7 @@ using System;
namespace ANX.Framework.Content namespace ANX.Framework.Content
{ {
[Developer("GinieDP")]
internal class ExternalReferenceReader : ContentTypeReader internal class ExternalReferenceReader : ContentTypeReader
{ {
public ExternalReferenceReader() public ExternalReferenceReader()

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@ -1,6 +1,7 @@
#region Using Statements #region Using Statements
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using ANX.Framework.NonXNA.Development;
#endregion // Using Statements #endregion // Using Statements
@ -10,6 +11,7 @@ using System.Collections.Generic;
namespace ANX.Framework.Content namespace ANX.Framework.Content
{ {
[Developer("GinieDP")]
internal class ListReader<T> : ContentTypeReader<List<T>> internal class ListReader<T> : ContentTypeReader<List<T>>
{ {
private ContentTypeReader baseTypeReader; private ContentTypeReader baseTypeReader;

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@ -1,5 +1,6 @@
#region Using Statements #region Using Statements
using System; using System;
using ANX.Framework.NonXNA.Development;
#endregion // Using Statements #endregion // Using Statements
@ -9,6 +10,7 @@ using System;
namespace ANX.Framework.Content namespace ANX.Framework.Content
{ {
[Developer("GinieDP")]
internal class NullableReader<T> : ContentTypeReader<T?> where T : struct internal class NullableReader<T> : ContentTypeReader<T?> where T : struct
{ {
private ContentTypeReader baseTypeReader; private ContentTypeReader baseTypeReader;

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@ -1,5 +1,6 @@
#region Using Statements #region Using Statements
using System; using System;
using ANX.Framework.NonXNA.Development;
#endregion // Using Statements #endregion // Using Statements
@ -9,6 +10,7 @@ using System;
namespace ANX.Framework.Content namespace ANX.Framework.Content
{ {
[Developer("GinieDP")]
internal class TimeSpanReader : ContentTypeReader<TimeSpan> internal class TimeSpanReader : ContentTypeReader<TimeSpan>
{ {
protected internal override TimeSpan Read(ContentReader input, TimeSpan existingInstance) protected internal override TimeSpan Read(ContentReader input, TimeSpan existingInstance)

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@ -7,6 +7,7 @@ using ANX.Framework.NonXNA.Development;
namespace ANX.Framework namespace ANX.Framework
{ {
[PercentageComplete(100)] [PercentageComplete(100)]
[Developer("Glatzemann")]
[TestState(TestStateAttribute.TestState.Tested)] [TestState(TestStateAttribute.TestState.Tested)]
public enum CurveContinuity public enum CurveContinuity
{ {

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@ -7,6 +7,7 @@ using ANX.Framework.NonXNA.Development;
namespace ANX.Framework namespace ANX.Framework
{ {
[PercentageComplete(100)] [PercentageComplete(100)]
[Developer("Glatzemann")]
[TestState(TestStateAttribute.TestState.Tested)] [TestState(TestStateAttribute.TestState.Tested)]
public enum CurveLoopType public enum CurveLoopType
{ {

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@ -7,6 +7,7 @@ using ANX.Framework.NonXNA.Development;
namespace ANX.Framework namespace ANX.Framework
{ {
[PercentageComplete(100)] [PercentageComplete(100)]
[Developer("Glatzemann")]
[TestState(TestStateAttribute.TestState.Tested)] [TestState(TestStateAttribute.TestState.Tested)]
public enum CurveTangent public enum CurveTangent
{ {

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@ -1,6 +1,7 @@
using System; using System;
using System.ComponentModel; using System.ComponentModel;
using System.Reflection; using System.Reflection;
using ANX.Framework.NonXNA.Development;
// This file is part of the ANX.Framework created by the // This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license. // "ANX.Framework developer group" and released under the Ms-PL license.
@ -9,6 +10,7 @@ using System.Reflection;
namespace ANX.Framework.Design namespace ANX.Framework.Design
{ {
#if !WINDOWSMETRO #if !WINDOWSMETRO
[Developer("AstrorEnales")]
public class ANXFieldDescriptor : PropertyDescriptor public class ANXFieldDescriptor : PropertyDescriptor
{ {
private FieldInfo field; private FieldInfo field;

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@ -1,6 +1,7 @@
using System; using System;
using System.ComponentModel; using System.ComponentModel;
using System.Reflection; using System.Reflection;
using ANX.Framework.NonXNA.Development;
// This file is part of the ANX.Framework created by the // This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license. // "ANX.Framework developer group" and released under the Ms-PL license.
@ -9,6 +10,7 @@ using System.Reflection;
namespace ANX.Framework.Design namespace ANX.Framework.Design
{ {
#if !WINDOWSMETRO #if !WINDOWSMETRO
[Developer("AstrorEnales")]
public class ANXPropertyDescriptor : PropertyDescriptor public class ANXPropertyDescriptor : PropertyDescriptor
{ {
private PropertyInfo property; private PropertyInfo property;

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@ -2,6 +2,7 @@ using System;
using System.Collections; using System.Collections;
using System.ComponentModel; using System.ComponentModel;
using System.Globalization; using System.Globalization;
using ANX.Framework.NonXNA.Development;
// This file is part of the ANX.Framework created by the // This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license. // "ANX.Framework developer group" and released under the Ms-PL license.
@ -10,7 +11,7 @@ using System.Globalization;
namespace ANX.Framework.Design namespace ANX.Framework.Design
{ {
#if !WINDOWSMETRO //TODO: search replacement for Win8 #if !WINDOWSMETRO //TODO: search replacement for Win8
[Developer("GinieDP")]
public class BoundingBoxConverter : MathTypeConverter public class BoundingBoxConverter : MathTypeConverter
{ {
public BoundingBoxConverter() public BoundingBoxConverter()

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@ -2,6 +2,7 @@ using System;
using System.Collections; using System.Collections;
using System.ComponentModel; using System.ComponentModel;
using System.Globalization; using System.Globalization;
using ANX.Framework.NonXNA.Development;
// This file is part of the ANX.Framework created by the // This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license. // "ANX.Framework developer group" and released under the Ms-PL license.
@ -10,7 +11,7 @@ using System.Globalization;
namespace ANX.Framework.Design namespace ANX.Framework.Design
{ {
#if !WINDOWSMETRO //TODO: search replacement for Win8 #if !WINDOWSMETRO //TODO: search replacement for Win8
[Developer("GinieDP")]
public class BoundingSphereConverter : MathTypeConverter public class BoundingSphereConverter : MathTypeConverter
{ {
public BoundingSphereConverter() public BoundingSphereConverter()

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@ -2,6 +2,7 @@ using System;
using System.Collections; using System.Collections;
using System.ComponentModel; using System.ComponentModel;
using System.Globalization; using System.Globalization;
using ANX.Framework.NonXNA.Development;
// This file is part of the ANX.Framework created by the // This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license. // "ANX.Framework developer group" and released under the Ms-PL license.
@ -10,7 +11,7 @@ using System.Globalization;
namespace ANX.Framework.Design namespace ANX.Framework.Design
{ {
#if !WINDOWSMETRO //TODO: search replacement for Win8 #if !WINDOWSMETRO //TODO: search replacement for Win8
[Developer("GinieDP")]
public class ColorConverter : MathTypeConverter public class ColorConverter : MathTypeConverter
{ {
public ColorConverter() public ColorConverter()

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@ -7,6 +7,7 @@ using System.ComponentModel.Design.Serialization;
using System.Globalization; using System.Globalization;
using System.Text; using System.Text;
using ANX.Framework.NonXNA.Reflection; using ANX.Framework.NonXNA.Reflection;
using ANX.Framework.NonXNA.Development;
#endregion // Using Statements #endregion // Using Statements
@ -17,7 +18,7 @@ using ANX.Framework.NonXNA.Reflection;
namespace ANX.Framework.Design namespace ANX.Framework.Design
{ {
#if !WINDOWSMETRO //TODO: search replacement for Win8 #if !WINDOWSMETRO //TODO: search replacement for Win8
[Developer("GinieDP")]
public class MathTypeConverter : ExpandableObjectConverter public class MathTypeConverter : ExpandableObjectConverter
{ {
protected PropertyDescriptorCollection propertyDescriptions; protected PropertyDescriptorCollection propertyDescriptions;

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@ -2,6 +2,7 @@ using System;
using System.Collections; using System.Collections;
using System.ComponentModel; using System.ComponentModel;
using System.Globalization; using System.Globalization;
using ANX.Framework.NonXNA.Development;
// This file is part of the ANX.Framework created by the // This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license. // "ANX.Framework developer group" and released under the Ms-PL license.
@ -10,7 +11,7 @@ using System.Globalization;
namespace ANX.Framework.Design namespace ANX.Framework.Design
{ {
#if !WINDOWSMETRO //TODO: search replacement for Win8 #if !WINDOWSMETRO //TODO: search replacement for Win8
[Developer("GinieDP")]
public class MatrixConverter : MathTypeConverter public class MatrixConverter : MathTypeConverter
{ {
public MatrixConverter() public MatrixConverter()

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@ -2,6 +2,7 @@ using System;
using System.Collections; using System.Collections;
using System.ComponentModel; using System.ComponentModel;
using System.Globalization; using System.Globalization;
using ANX.Framework.NonXNA.Development;
// This file is part of the ANX.Framework created by the // This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license. // "ANX.Framework developer group" and released under the Ms-PL license.
@ -10,7 +11,7 @@ using System.Globalization;
namespace ANX.Framework.Design namespace ANX.Framework.Design
{ {
#if !WINDOWSMETRO //TODO: search replacement for Win8 #if !WINDOWSMETRO //TODO: search replacement for Win8
[Developer("GinieDP")]
public class PlaneConverter : MathTypeConverter public class PlaneConverter : MathTypeConverter
{ {
public PlaneConverter() public PlaneConverter()

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@ -2,6 +2,7 @@ using System;
using System.Collections; using System.Collections;
using System.ComponentModel; using System.ComponentModel;
using System.Globalization; using System.Globalization;
using ANX.Framework.NonXNA.Development;
// This file is part of the ANX.Framework created by the // This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license. // "ANX.Framework developer group" and released under the Ms-PL license.
@ -10,7 +11,7 @@ using System.Globalization;
namespace ANX.Framework.Design namespace ANX.Framework.Design
{ {
#if !WINDOWSMETRO //TODO: search replacement for Win8 #if !WINDOWSMETRO //TODO: search replacement for Win8
[Developer("GinieDP")]
public class PointConverter : MathTypeConverter public class PointConverter : MathTypeConverter
{ {
public PointConverter() public PointConverter()

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@ -2,6 +2,7 @@ using System;
using System.Collections; using System.Collections;
using System.ComponentModel; using System.ComponentModel;
using System.Globalization; using System.Globalization;
using ANX.Framework.NonXNA.Development;
// This file is part of the ANX.Framework created by the // This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license. // "ANX.Framework developer group" and released under the Ms-PL license.
@ -10,7 +11,7 @@ using System.Globalization;
namespace ANX.Framework.Design namespace ANX.Framework.Design
{ {
#if !WINDOWSMETRO //TODO: search replacement for Win8 #if !WINDOWSMETRO //TODO: search replacement for Win8
[Developer("GinieDP")]
public class QuaternionConverter : MathTypeConverter public class QuaternionConverter : MathTypeConverter
{ {
public QuaternionConverter() public QuaternionConverter()

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@ -2,6 +2,7 @@ using System;
using System.Collections; using System.Collections;
using System.ComponentModel; using System.ComponentModel;
using System.Globalization; using System.Globalization;
using ANX.Framework.NonXNA.Development;
// This file is part of the ANX.Framework created by the // This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license. // "ANX.Framework developer group" and released under the Ms-PL license.
@ -10,7 +11,7 @@ using System.Globalization;
namespace ANX.Framework.Design namespace ANX.Framework.Design
{ {
#if !WINDOWSMETRO //TODO: search replacement for Win8 #if !WINDOWSMETRO //TODO: search replacement for Win8
[Developer("GinieDP")]
public class RayConverter : MathTypeConverter public class RayConverter : MathTypeConverter
{ {
public RayConverter() public RayConverter()

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@ -2,6 +2,7 @@ using System;
using System.Collections; using System.Collections;
using System.ComponentModel; using System.ComponentModel;
using System.Globalization; using System.Globalization;
using ANX.Framework.NonXNA.Development;
// This file is part of the ANX.Framework created by the // This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license. // "ANX.Framework developer group" and released under the Ms-PL license.
@ -10,7 +11,7 @@ using System.Globalization;
namespace ANX.Framework.Design namespace ANX.Framework.Design
{ {
#if !WINDOWSMETRO //TODO: search replacement for Win8 #if !WINDOWSMETRO //TODO: search replacement for Win8
[Developer("GinieDP")]
public class RectangleConverter : MathTypeConverter public class RectangleConverter : MathTypeConverter
{ {
public RectangleConverter() public RectangleConverter()

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@ -2,6 +2,7 @@ using System;
using System.Collections; using System.Collections;
using System.ComponentModel; using System.ComponentModel;
using System.Globalization; using System.Globalization;
using ANX.Framework.NonXNA.Development;
// This file is part of the ANX.Framework created by the // This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license. // "ANX.Framework developer group" and released under the Ms-PL license.
@ -10,7 +11,7 @@ using System.Globalization;
namespace ANX.Framework.Design namespace ANX.Framework.Design
{ {
#if !WINDOWSMETRO //TODO: search replacement for Win8 #if !WINDOWSMETRO //TODO: search replacement for Win8
[Developer("GinieDP")]
public class Vector2Converter : MathTypeConverter public class Vector2Converter : MathTypeConverter
{ {
public Vector2Converter() public Vector2Converter()

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@ -2,6 +2,7 @@ using System;
using System.Collections; using System.Collections;
using System.ComponentModel; using System.ComponentModel;
using System.Globalization; using System.Globalization;
using ANX.Framework.NonXNA.Development;
// This file is part of the ANX.Framework created by the // This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license. // "ANX.Framework developer group" and released under the Ms-PL license.
@ -10,7 +11,7 @@ using System.Globalization;
namespace ANX.Framework.Design namespace ANX.Framework.Design
{ {
#if !WINDOWSMETRO //TODO: search replacement for Win8 #if !WINDOWSMETRO //TODO: search replacement for Win8
[Developer("GinieDP")]
public class Vector3Converter : MathTypeConverter public class Vector3Converter : MathTypeConverter
{ {
public Vector3Converter() public Vector3Converter()

View File

@ -2,6 +2,7 @@ using System;
using System.Collections; using System.Collections;
using System.ComponentModel; using System.ComponentModel;
using System.Globalization; using System.Globalization;
using ANX.Framework.NonXNA.Development;
// This file is part of the ANX.Framework created by the // This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license. // "ANX.Framework developer group" and released under the Ms-PL license.
@ -10,7 +11,7 @@ using System.Globalization;
namespace ANX.Framework.Design namespace ANX.Framework.Design
{ {
#if !WINDOWSMETRO //TODO: search replacement for Win8 #if !WINDOWSMETRO //TODO: search replacement for Win8
[Developer("GinieDP")]
public class Vector4Converter : MathTypeConverter public class Vector4Converter : MathTypeConverter
{ {
public Vector4Converter() public Vector4Converter()

View File

@ -12,6 +12,7 @@ namespace ANX.Framework
{ {
[Flags] [Flags]
[PercentageComplete(100)] [PercentageComplete(100)]
[Developer("Glatzemann")]
[TestState(TestStateAttribute.TestState.Tested)] [TestState(TestStateAttribute.TestState.Tested)]
public enum DisplayOrientation public enum DisplayOrientation
{ {

View File

@ -1,4 +1,8 @@
#region Using Statements
using System; using System;
using ANX.Framework.NonXNA.Development;
#endregion
// This file is part of the ANX.Framework created by the // This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license. // "ANX.Framework developer group" and released under the Ms-PL license.
@ -6,6 +10,7 @@ using System;
namespace ANX.Framework namespace ANX.Framework
{ {
[Developer("Glatzemann")]
public abstract class GameHost public abstract class GameHost
{ {
internal event EventHandler<EventArgs> Activated; internal event EventHandler<EventArgs> Activated;

View File

@ -2,6 +2,7 @@
using ANX.Framework.NonXNA; using ANX.Framework.NonXNA;
using ANX.Framework.NonXNA.PlatformSystem; using ANX.Framework.NonXNA.PlatformSystem;
using System; using System;
using ANX.Framework.NonXNA.Development;
#endregion #endregion
@ -13,6 +14,7 @@ namespace ANX.Framework
{ {
//TODO: this class is public on Windows Phone //TODO: this class is public on Windows Phone
[Developer("Glatzemann")]
internal class GameTimer internal class GameTimer
{ {
private INativeGameTimer nativeImplementation; private INativeGameTimer nativeImplementation;

View File

@ -1,4 +1,8 @@
#region Using Statements
using System; using System;
using ANX.Framework.NonXNA.Development;
#endregion
// This file is part of the ANX.Framework created by the // This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license. // "ANX.Framework developer group" and released under the Ms-PL license.
@ -6,6 +10,7 @@ using System;
namespace ANX.Framework namespace ANX.Framework
{ {
[Developer("Glatzemann")]
public abstract class GameWindow public abstract class GameWindow
{ {
#region Private #region Private

View File

@ -1,6 +1,7 @@
#region Using Statements #region Using Statements
using System; using System;
using System.IO; using System.IO;
using ANX.Framework.NonXNA.Development;
#endregion // Using Statements #endregion // Using Statements
@ -10,6 +11,9 @@ using System.IO;
namespace ANX.Framework.GamerServices namespace ANX.Framework.GamerServices
{ {
[PercentageComplete(10)]
[Developer("Glatzemann")]
[TestState(TestStateAttribute.TestState.Untested)]
public sealed class Achievement public sealed class Achievement
{ {
public bool DisplayBeforeEarned public bool DisplayBeforeEarned

View File

@ -2,6 +2,7 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Collections; using System.Collections;
using ANX.Framework.NonXNA.Development;
#endregion // Using Statements #endregion // Using Statements
@ -11,6 +12,9 @@ using System.Collections;
namespace ANX.Framework.GamerServices namespace ANX.Framework.GamerServices
{ {
[PercentageComplete(10)]
[Developer("Glatzemann")]
[TestState(TestStateAttribute.TestState.Untested)]
public sealed class AchievementCollection : IList<Achievement>, ICollection<Achievement>, public sealed class AchievementCollection : IList<Achievement>, ICollection<Achievement>,
IEnumerable<Achievement>, IEnumerable, IDisposable IEnumerable<Achievement>, IEnumerable, IDisposable
{ {

View File

@ -1,5 +1,6 @@
#region Using Statements #region Using Statements
using System; using System;
using ANX.Framework.NonXNA.Development;
#endregion // Using Statements #endregion // Using Statements
@ -9,7 +10,10 @@ using System;
namespace ANX.Framework.GamerServices namespace ANX.Framework.GamerServices
{ {
public class AvatarAnimation : IAvatarAnimation, IDisposable [PercentageComplete(10)]
[Developer("Glatzemann")]
[TestState(TestStateAttribute.TestState.Untested)]
public class AvatarAnimation : IAvatarAnimation, IDisposable
{ {
public AvatarAnimation(AvatarAnimationPreset preset) public AvatarAnimation(AvatarAnimationPreset preset)
{ {

View File

@ -11,6 +11,7 @@ using ANX.Framework.NonXNA.Development;
namespace ANX.Framework.GamerServices namespace ANX.Framework.GamerServices
{ {
[PercentageComplete(100)] [PercentageComplete(100)]
[Developer("Glatzemann")]
[TestState(TestStateAttribute.TestState.Tested)] [TestState(TestStateAttribute.TestState.Tested)]
public enum AvatarAnimationPreset public enum AvatarAnimationPreset
{ {

View File

@ -11,6 +11,7 @@ using ANX.Framework.NonXNA.Development;
namespace ANX.Framework.GamerServices namespace ANX.Framework.GamerServices
{ {
[PercentageComplete(100)] [PercentageComplete(100)]
[Developer("Glatzemann")]
[TestState(TestStateAttribute.TestState.Tested)] [TestState(TestStateAttribute.TestState.Tested)]
public enum AvatarBodyType public enum AvatarBodyType
{ {

View File

@ -11,6 +11,7 @@ using ANX.Framework.NonXNA.Development;
namespace ANX.Framework.GamerServices namespace ANX.Framework.GamerServices
{ {
[PercentageComplete(100)] [PercentageComplete(100)]
[Developer("Glatzemann")]
[TestState(TestStateAttribute.TestState.Tested)] [TestState(TestStateAttribute.TestState.Tested)]
public enum AvatarBone public enum AvatarBone
{ {

View File

@ -1,5 +1,6 @@
#region Using Statements #region Using Statements
using System; using System;
using ANX.Framework.NonXNA.Development;
#endregion // Using Statements #endregion // Using Statements
@ -9,7 +10,10 @@ using System;
namespace ANX.Framework.GamerServices namespace ANX.Framework.GamerServices
{ {
public class AvatarDescription [PercentageComplete(10)]
[Developer("Glatzemann")]
[TestState(TestStateAttribute.TestState.Untested)]
public class AvatarDescription
{ {
public bool IsValid public bool IsValid
{ {

View File

@ -1,6 +1,7 @@
#region Using Statements #region Using Statements
using System; using System;
using ANX.Framework; using ANX.Framework;
using ANX.Framework.NonXNA.Development;
#endregion // Using Statements #endregion // Using Statements
@ -10,6 +11,9 @@ using ANX.Framework;
namespace ANX.Framework.GamerServices namespace ANX.Framework.GamerServices
{ {
[PercentageComplete(100)]
[Developer("Glatzemann")]
[TestState(TestStateAttribute.TestState.Tested)]
public struct AvatarExpression public struct AvatarExpression
{ {
public AvatarEye LeftEye { get; set; } public AvatarEye LeftEye { get; set; }

View File

@ -11,6 +11,7 @@ using ANX.Framework.NonXNA.Development;
namespace ANX.Framework.GamerServices namespace ANX.Framework.GamerServices
{ {
[PercentageComplete(100)] [PercentageComplete(100)]
[Developer("Glatzemann")]
[TestState(TestStateAttribute.TestState.Tested)] [TestState(TestStateAttribute.TestState.Tested)]
public enum AvatarEye public enum AvatarEye
{ {

View File

@ -11,6 +11,7 @@ using ANX.Framework.NonXNA.Development;
namespace ANX.Framework.GamerServices namespace ANX.Framework.GamerServices
{ {
[PercentageComplete(100)] [PercentageComplete(100)]
[Developer("Glatzemann")]
[TestState(TestStateAttribute.TestState.Tested)] [TestState(TestStateAttribute.TestState.Tested)]
public enum AvatarEyebrow public enum AvatarEyebrow
{ {

View File

@ -11,6 +11,7 @@ using ANX.Framework.NonXNA.Development;
namespace ANX.Framework.GamerServices namespace ANX.Framework.GamerServices
{ {
[PercentageComplete(100)] [PercentageComplete(100)]
[Developer("Glatzemann")]
[TestState(TestStateAttribute.TestState.Tested)] [TestState(TestStateAttribute.TestState.Tested)]
public enum AvatarMouth public enum AvatarMouth
{ {

View File

@ -2,6 +2,7 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Collections.ObjectModel; using System.Collections.ObjectModel;
using ANX.Framework.NonXNA.Development;
#endregion // Using Statements #endregion // Using Statements
@ -11,7 +12,10 @@ using System.Collections.ObjectModel;
namespace ANX.Framework.GamerServices namespace ANX.Framework.GamerServices
{ {
public class AvatarRenderer : IDisposable [PercentageComplete(10)]
[Developer("Glatzemann")]
[TestState(TestStateAttribute.TestState.Untested)]
public class AvatarRenderer : IDisposable
{ {
public const int BoneCount = 71; public const int BoneCount = 71;

View File

@ -11,6 +11,7 @@ using ANX.Framework.NonXNA.Development;
namespace ANX.Framework.GamerServices namespace ANX.Framework.GamerServices
{ {
[PercentageComplete(100)] [PercentageComplete(100)]
[Developer("Glatzemann")]
[TestState(TestStateAttribute.TestState.Tested)] [TestState(TestStateAttribute.TestState.Tested)]
public enum AvatarRendererState public enum AvatarRendererState
{ {

View File

@ -11,6 +11,7 @@ using ANX.Framework.NonXNA.Development;
namespace ANX.Framework.GamerServices namespace ANX.Framework.GamerServices
{ {
[PercentageComplete(100)] [PercentageComplete(100)]
[Developer("Glatzemann")]
[TestState(TestStateAttribute.TestState.Tested)] [TestState(TestStateAttribute.TestState.Tested)]
public enum ControllerSensitivity public enum ControllerSensitivity
{ {

View File

@ -1,5 +1,6 @@
#region Using Statements #region Using Statements
using System; using System;
using ANX.Framework.NonXNA.Development;
#endregion // Using Statements #endregion // Using Statements
@ -9,7 +10,10 @@ using System;
namespace ANX.Framework.GamerServices namespace ANX.Framework.GamerServices
{ {
public sealed class FriendCollection : GamerCollection<FriendGamer>, IDisposable [PercentageComplete(10)]
[Developer("Glatzemann")]
[TestState(TestStateAttribute.TestState.Untested)]
public sealed class FriendCollection : GamerCollection<FriendGamer>, IDisposable
{ {
public bool IsDisposed public bool IsDisposed
{ {

View File

@ -1,5 +1,6 @@
#region Using Statements #region Using Statements
using System; using System;
using ANX.Framework.NonXNA.Development;
#endregion // Using Statements #endregion // Using Statements
@ -9,6 +10,9 @@ using System;
namespace ANX.Framework.GamerServices namespace ANX.Framework.GamerServices
{ {
[PercentageComplete(10)]
[Developer("Glatzemann")]
[TestState(TestStateAttribute.TestState.Untested)]
public sealed class FriendGamer : Gamer public sealed class FriendGamer : Gamer
{ {
public bool FriendRequestReceivedFrom public bool FriendRequestReceivedFrom

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