Textures that are referenced in a model loaded by Assimp get now compiled to.
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@ -298,7 +298,11 @@ namespace ANX.Framework.Content.Pipeline
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if (string.IsNullOrEmpty(texture.FilePath))
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continue;
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material.Textures.Add(System.IO.Path.GetFileNameWithoutExtension(texture.FilePath) + " " + texture.TextureIndex, new ExternalReference<TextureContent>(texture.FilePath));
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var sourcePath = new Uri(texture.FilePath, UriKind.RelativeOrAbsolute);
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if (!sourcePath.IsAbsoluteUri)
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sourcePath = new Uri(new Uri(this.identity.SourceFilename, UriKind.Absolute), sourcePath);
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material.Textures.Add(Path.GetFileNameWithoutExtension(texture.FilePath) + " " + texture.TextureIndex, new ExternalReference<TextureContent>(sourcePath.LocalPath));
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}
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if (assimpMaterial.HasBlendMode)
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