fixed some references in projects

This commit is contained in:
Glatzemann 2011-11-16 14:45:01 +00:00
parent 44b2f9efef
commit 3ed08ee713
4 changed files with 15 additions and 13 deletions

View File

@ -32,13 +32,13 @@
</PropertyGroup> </PropertyGroup>
<ItemGroup> <ItemGroup>
<Reference Include="SharpDX"> <Reference Include="SharpDX">
<HintPath>..\lib\SharpDX\Bin\SharpDX.dll</HintPath> <HintPath>..\..\lib\SharpDX\Bin\SharpDX.dll</HintPath>
</Reference> </Reference>
<Reference Include="SharpDX.DirectInput"> <Reference Include="SharpDX.DirectInput">
<HintPath>..\lib\SharpDX\Bin\SharpDX.DirectInput.dll</HintPath> <HintPath>..\..\lib\SharpDX\Bin\SharpDX.DirectInput.dll</HintPath>
</Reference> </Reference>
<Reference Include="SharpDX.XInput"> <Reference Include="SharpDX.XInput">
<HintPath>..\lib\SharpDX\Bin\SharpDX.XInput.dll</HintPath> <HintPath>..\..\lib\SharpDX\Bin\SharpDX.XInput.dll</HintPath>
</Reference> </Reference>
<Reference Include="System" /> <Reference Include="System" />
<Reference Include="System.Core" /> <Reference Include="System.Core" />

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@ -37,19 +37,19 @@
<ItemGroup> <ItemGroup>
<Reference Include="SharpDX, Version=2.0.0.0, Culture=neutral, processorArchitecture=x86"> <Reference Include="SharpDX, Version=2.0.0.0, Culture=neutral, processorArchitecture=x86">
<SpecificVersion>False</SpecificVersion> <SpecificVersion>False</SpecificVersion>
<HintPath>..\lib\SharpDX\Bin\SharpDX.dll</HintPath> <HintPath>..\..\lib\SharpDX\Bin\SharpDX.dll</HintPath>
</Reference> </Reference>
<Reference Include="SharpDX.D3DCompiler, Version=2.0.0.0, Culture=neutral, processorArchitecture=x86"> <Reference Include="SharpDX.D3DCompiler, Version=2.0.0.0, Culture=neutral, processorArchitecture=x86">
<SpecificVersion>False</SpecificVersion> <SpecificVersion>False</SpecificVersion>
<HintPath>..\lib\SharpDX\Bin\SharpDX.D3DCompiler.dll</HintPath> <HintPath>..\..\lib\SharpDX\Bin\SharpDX.D3DCompiler.dll</HintPath>
</Reference> </Reference>
<Reference Include="SharpDX.Direct3D10, Version=2.0.0.0, Culture=neutral, processorArchitecture=x86"> <Reference Include="SharpDX.Direct3D10, Version=2.0.0.0, Culture=neutral, processorArchitecture=x86">
<SpecificVersion>False</SpecificVersion> <SpecificVersion>False</SpecificVersion>
<HintPath>..\lib\SharpDX\Bin\SharpDX.Direct3D10.dll</HintPath> <HintPath>..\..\lib\SharpDX\Bin\SharpDX.Direct3D10.dll</HintPath>
</Reference> </Reference>
<Reference Include="SharpDX.DXGI, Version=2.0.0.0, Culture=neutral, processorArchitecture=x86"> <Reference Include="SharpDX.DXGI, Version=2.0.0.0, Culture=neutral, processorArchitecture=x86">
<SpecificVersion>False</SpecificVersion> <SpecificVersion>False</SpecificVersion>
<HintPath>..\lib\SharpDX\Bin\SharpDX.DXGI.dll</HintPath> <HintPath>..\..\lib\SharpDX\Bin\SharpDX.DXGI.dll</HintPath>
</Reference> </Reference>
<Reference Include="System" /> <Reference Include="System" />
<Reference Include="System.Core" /> <Reference Include="System.Core" />
@ -89,7 +89,8 @@
</ItemGroup> </ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup> <PropertyGroup>
<PreBuildEvent>"$(ProjectDir)../../Tools/bin/sscg.exe" ../../../shader/DX10/build.xml</PreBuildEvent> <PreBuildEvent>
</PreBuildEvent>
</PropertyGroup> </PropertyGroup>
<!-- To modify your build process, add your task inside one of the targets below and uncomment it. <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets. Other similar extension points exist, see Microsoft.Common.targets.

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@ -67,7 +67,8 @@
</ItemGroup> </ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup> <PropertyGroup>
<PreBuildEvent>"$(ProjectDir)../../Tools/bin/sscg.exe" ../../../shader/GL3/build.xml</PreBuildEvent> <PreBuildEvent>
</PreBuildEvent>
</PropertyGroup> </PropertyGroup>
<!-- To modify your build process, add your task inside one of the targets below and uncomment it. <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets. Other similar extension points exist, see Microsoft.Common.targets.

View File

@ -48,18 +48,18 @@
<Reference Include="Microsoft.CSharp" /> <Reference Include="Microsoft.CSharp" />
<Reference Include="SharpDX, Version=2.0.0.0, Culture=neutral, processorArchitecture=x86"> <Reference Include="SharpDX, Version=2.0.0.0, Culture=neutral, processorArchitecture=x86">
<SpecificVersion>False</SpecificVersion> <SpecificVersion>False</SpecificVersion>
<HintPath>..\lib\SharpDX\Bin\SharpDX.dll</HintPath> <HintPath>..\..\lib\SharpDX\Bin\SharpDX.dll</HintPath>
</Reference> </Reference>
<Reference Include="SharpDX.D3DCompiler, Version=2.0.0.0, Culture=neutral, processorArchitecture=x86"> <Reference Include="SharpDX.D3DCompiler, Version=2.0.0.0, Culture=neutral, processorArchitecture=x86">
<SpecificVersion>False</SpecificVersion> <SpecificVersion>False</SpecificVersion>
<HintPath>..\lib\SharpDX\Bin\SharpDX.D3DCompiler.dll</HintPath> <HintPath>..\..\lib\SharpDX\Bin\SharpDX.D3DCompiler.dll</HintPath>
</Reference> </Reference>
<Reference Include="SharpDX.Direct3D11"> <Reference Include="SharpDX.Direct3D11">
<HintPath>..\lib\SharpDX\Bin\SharpDX.Direct3D11.dll</HintPath> <HintPath>..\..\lib\SharpDX\Bin\SharpDX.Direct3D11.dll</HintPath>
</Reference> </Reference>
<Reference Include="SharpDX.DXGI, Version=2.0.0.0, Culture=neutral, processorArchitecture=x86"> <Reference Include="SharpDX.DXGI, Version=2.0.0.0, Culture=neutral, processorArchitecture=x86">
<SpecificVersion>False</SpecificVersion> <SpecificVersion>False</SpecificVersion>
<HintPath>..\lib\SharpDX\Bin\SharpDX.DXGI.dll</HintPath> <HintPath>..\..\lib\SharpDX\Bin\SharpDX.DXGI.dll</HintPath>
</Reference> </Reference>
<Reference Include="System" /> <Reference Include="System" />
</ItemGroup> </ItemGroup>