diff --git a/ANX.Framework.TestCenter/ANX.Framework.TestCenter.csproj b/ANX.Framework.TestCenter/ANX.Framework.TestCenter.csproj index 8c6fe21d..80e6e469 100644 --- a/ANX.Framework.TestCenter/ANX.Framework.TestCenter.csproj +++ b/ANX.Framework.TestCenter/ANX.Framework.TestCenter.csproj @@ -66,6 +66,7 @@ + diff --git a/ANX.Framework.TestCenter/Strukturen/RayTest.cs b/ANX.Framework.TestCenter/Strukturen/RayTest.cs new file mode 100644 index 00000000..d1320f97 --- /dev/null +++ b/ANX.Framework.TestCenter/Strukturen/RayTest.cs @@ -0,0 +1,94 @@ +#region Using Statements +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using NUnit.Framework; + +#endregion // Using Statements + +#region License + +// +// This file is part of the ANX.Framework created by the "ANX.Framework developer group". +// +// This file is released under the Ms-PL license. +// +// +// +// Microsoft Public License (Ms-PL) +// +// This license governs use of the accompanying software. If you use the software, you accept this license. +// If you do not accept the license, do not use the software. +// +// 1.Definitions +// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning +// here as under U.S. copyright law. +// A "contribution" is the original software, or any additions or changes to the software. +// A "contributor" is any person that distributes its contribution under this license. +// "Licensed patents" are a contributor's patent claims that read directly on its contribution. +// +// 2.Grant of Rights +// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations +// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to +// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution +// or any derivative works that you create. +// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in +// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed +// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution +// in the software or derivative works of the contribution in the software. +// +// 3.Conditions and Limitations +// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks. +// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your +// patent license from such contributor to the software ends automatically. +// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution +// notices that are present in the software. +// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including +// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or +// object code form, you may only do so under a license that complies with this license. +// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees, +// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the +// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a +// particular purpose and non-infringement. + +#endregion // License + +using XNAVector3 = Microsoft.Xna.Framework.Vector3; +using ANXVector3 = ANX.Framework.Vector3; + +using XNAVector4 = Microsoft.Xna.Framework.Vector4; +using ANXVector4 = ANX.Framework.Vector4; + +using XNABoundingBox = Microsoft.Xna.Framework.BoundingBox; +using ANXBoundingBox = ANX.Framework.BoundingBox; + +using XNABoundingSphere = Microsoft.Xna.Framework.BoundingSphere; +using ANXBoundingSphere = ANX.Framework.BoundingSphere; + +using XNABoundingFrustum = Microsoft.Xna.Framework.BoundingFrustum; +using ANXBoundingFrustum = ANX.Framework.BoundingFrustum; + +using XNAPlane = Microsoft.Xna.Framework.Plane; +using ANXPlane = ANX.Framework.Plane; + +using XNARay = Microsoft.Xna.Framework.Ray; +using ANXRay = ANX.Framework.Ray; +namespace ANX.Framework.TestCenter.Strukturen +{ + [TestFixture] + class RayTest + { + [Test] + public void IntersectsPlane() + { + XNAPlane xna = new XNAPlane(new XNAVector3(-10, -10, -10), new XNAVector3(0, -10, -10), new XNAVector3(-10, 0, -10)); + ANXPlane anx = new ANXPlane(new ANXVector3(-10, -10, -10), new ANXVector3(0, -10, -10), new ANXVector3(-10, 0, -10)); + XNARay xray = new XNARay(new XNAVector3(0, 0, 0), new XNAVector3(-1, -1 , 0)); + ANXRay aray = new ANXRay(new ANXVector3(0, 0, 0), new ANXVector3(-1, -1, 0)); + + Assert.AreEqual(xray.Intersects(xna), aray.Intersects(anx)); + + } + } +} diff --git a/ANX.Framework/Ray.cs b/ANX.Framework/Ray.cs index e9e5f5a9..cd2b98dd 100644 --- a/ANX.Framework/Ray.cs +++ b/ANX.Framework/Ray.cs @@ -142,15 +142,19 @@ namespace ANX.Framework } public void Intersects(ref Plane plane, out Nullable result) { + //http://www.cs.toronto.edu/~smalik/418/tutorial8_ray_primitive_intersections.pdf + + float vd = Vector3.Dot(plane.Normal, this.Direction); //As plane and Ray are infinitiv it intersects in every case, except the ray is parrales to the plane //no intersection if ray direction and plane normal are orthogional to each other - if (Vector3.Dot(plane.Normal, this.Direction) == 0) + if (vd == 0) { result = null; return; } - throw new Exception("method has not yet been implemented"); - + float v0 = -Vector3.Dot(plane.Normal, this.Position) + plane.D; + float t = v0 / vd; + result=(this.Direction*t).Length(); } public override string ToString()