diff --git a/ANX.Framework.sln b/ANX.Framework.sln
index 6f80e5a6..06d999f2 100644
--- a/ANX.Framework.sln
+++ b/ANX.Framework.sln
@@ -79,7 +79,7 @@ Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "XNA", "XNA", "{BD648BB8-EF2
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ANX.InputSystem.Windows.Kinect", "InputSystems\ANX.InputSystem.Windows.Kinect\ANX.InputSystem.Windows.Kinect.csproj", "{E5D69E75-D77C-493F-BBDA-6F9E73B82549}"
EndProject
-Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ANX.InputSystem.Windows.XInput", "InputSystems\ANX.InputSystem.Windows.XInput\ANX.InputSystem.Windows.XInput.csproj", "{60D08399-244F-46A3-91F1-4CFD26D961A3}"
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ANX.InputDevices.Windows.XInput", "InputSystems\ANX.InputSystem.Windows.XInput\ANX.InputDevices.Windows.XInput.csproj", "{60D08399-244F-46A3-91F1-4CFD26D961A3}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ANX.Framework.Windows.DX10", "RenderSystems\ANX.Framework.Windows.DX10\ANX.Framework.Windows.DX10.csproj", "{5BE49183-2F6F-4527-AC90-D816911FCF90}"
EndProject
@@ -128,6 +128,8 @@ Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "DX11", "DX11", "{6285F3EF-0
shader\DX11\SpriteBatch.fx = shader\DX11\SpriteBatch.fx
EndProjectSection
EndProject
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ANX.InputSystem.Standard", "InputSystems\ANX.InputSystem.Standard\ANX.InputSystem.Standard.csproj", "{49066074-3B7B-4A55-B122-6BD33AB73558}"
+EndProject
Global
GlobalSection(SubversionScc) = preSolution
Svn-Managed = True
@@ -420,6 +422,16 @@ Global
{160150D5-38E6-482D-97F5-2624F322A854}.Release|Mixed Platforms.Build.0 = Release|x86
{160150D5-38E6-482D-97F5-2624F322A854}.Release|x86.ActiveCfg = Release|x86
{160150D5-38E6-482D-97F5-2624F322A854}.Release|x86.Build.0 = Release|x86
+ {49066074-3B7B-4A55-B122-6BD33AB73558}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+ {49066074-3B7B-4A55-B122-6BD33AB73558}.Debug|Any CPU.Build.0 = Debug|Any CPU
+ {49066074-3B7B-4A55-B122-6BD33AB73558}.Debug|Mixed Platforms.ActiveCfg = Debug|Any CPU
+ {49066074-3B7B-4A55-B122-6BD33AB73558}.Debug|Mixed Platforms.Build.0 = Debug|Any CPU
+ {49066074-3B7B-4A55-B122-6BD33AB73558}.Debug|x86.ActiveCfg = Debug|Any CPU
+ {49066074-3B7B-4A55-B122-6BD33AB73558}.Release|Any CPU.ActiveCfg = Release|Any CPU
+ {49066074-3B7B-4A55-B122-6BD33AB73558}.Release|Any CPU.Build.0 = Release|Any CPU
+ {49066074-3B7B-4A55-B122-6BD33AB73558}.Release|Mixed Platforms.ActiveCfg = Release|Any CPU
+ {49066074-3B7B-4A55-B122-6BD33AB73558}.Release|Mixed Platforms.Build.0 = Release|Any CPU
+ {49066074-3B7B-4A55-B122-6BD33AB73558}.Release|x86.ActiveCfg = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
@@ -448,6 +460,7 @@ Global
{60D08399-244F-46A3-91F1-4CFD26D961A3} = {7AD65E6B-2A48-437F-81D9-4CA9C9A85C64}
{5CA3CDF5-4D2C-42AC-AD08-641BD3992B75} = {7AD65E6B-2A48-437F-81D9-4CA9C9A85C64}
{DB88DDEB-7281-405D-8FCA-5681B6B2BD7A} = {7AD65E6B-2A48-437F-81D9-4CA9C9A85C64}
+ {49066074-3B7B-4A55-B122-6BD33AB73558} = {7AD65E6B-2A48-437F-81D9-4CA9C9A85C64}
{6A582788-C4D2-410C-96CD-177F75712D65} = {5725DA44-4F5C-4E93-A957-AC5C85603EE9}
{14EF49AB-6D3F-458D-9D5C-D120B86EDD7A} = {5725DA44-4F5C-4E93-A957-AC5C85603EE9}
{CCB4679D-11AF-4EC6-AAA4-36619FCE70FA} = {60824BDB-AC8A-42ED-9B79-111FB44669FF}
diff --git a/ANX.Framework/ANX.Framework.csproj b/ANX.Framework/ANX.Framework.csproj
index 8a2a1b84..ebd35114 100644
--- a/ANX.Framework/ANX.Framework.csproj
+++ b/ANX.Framework/ANX.Framework.csproj
@@ -421,9 +421,15 @@
+
+
+
+
+
+
diff --git a/ANX.Framework/Net/AvailableNetworkSession.cs b/ANX.Framework/Net/AvailableNetworkSession.cs
index eaf37382..6093870e 100644
--- a/ANX.Framework/Net/AvailableNetworkSession.cs
+++ b/ANX.Framework/Net/AvailableNetworkSession.cs
@@ -1,13 +1,14 @@
-using System;
+#region Using Statements
+using System;
+using System.Net;
+
+#endregion // Using Statements
#region License
//
// This file is part of the ANX.Framework created by the "ANX.Framework developer group".
//
-// This file is released under the Ms-PL license.
-//
-//
//
// Microsoft Public License (Ms-PL)
//
@@ -49,7 +50,129 @@
namespace ANX.Framework.Net
{
- public class AvailableNetworkSession
+ public sealed class AvailableNetworkSession
{
- }
+ private NetworkSessionType sessionType;
+ private int openPublicGamerSlots;
+ private QualityOfService qualityOfService;
+ private NetworkSessionProperties sessionProperties;
+ private IPEndPoint endPoint;
+ private IPEndPoint internalendPoint;
+ private int _currentGameCount;
+ private string hostGamertag;
+ private int openPrivateGamerSlots;
+
+ public AvailableNetworkSession()
+ {
+ qualityOfService = new QualityOfService();
+ }
+
+ public int CurrentGamerCount
+ {
+ get
+ {
+ return _currentGameCount;
+ }
+ internal set
+ {
+ _currentGameCount = value;
+ }
+ }
+
+ public string HostGamertag
+ {
+ get
+ {
+ return hostGamertag;
+ }
+ internal set
+ {
+ hostGamertag = value;
+ }
+ }
+
+ public int OpenPrivateGamerSlots
+ {
+ get
+ {
+ return openPrivateGamerSlots;
+ }
+ internal set
+ {
+ openPrivateGamerSlots = value;
+ }
+ }
+
+ public int OpenPublicGamerSlots
+ {
+ get
+ {
+ return openPublicGamerSlots;
+ }
+ internal set
+ {
+ openPublicGamerSlots = value;
+ }
+ }
+
+ public QualityOfService QualityOfService
+ {
+ get
+ {
+ return qualityOfService;
+ }
+ internal set
+ {
+ qualityOfService = value;
+ }
+ }
+
+ public NetworkSessionProperties SessionProperties
+ {
+ get
+ {
+ return sessionProperties;
+ }
+ internal set
+ {
+ sessionProperties = value;
+ }
+ }
+
+ internal IPEndPoint EndPoint
+ {
+ get
+ {
+ return endPoint;
+ }
+ set
+ {
+ endPoint = value;
+ }
+ }
+
+ internal IPEndPoint InternalEndpont
+ {
+ get
+ {
+ return internalendPoint;
+ }
+ set
+ {
+ internalendPoint = value;
+ }
+ }
+
+ internal NetworkSessionType SessionType
+ {
+ get
+ {
+ return this.sessionType;
+ }
+ set
+ {
+ this.sessionType = value;
+ }
+ }
+ }
}
diff --git a/ANX.Framework/NonXNA/AddIn.cs b/ANX.Framework/NonXNA/AddIn.cs
index 30f01d34..8846e657 100644
--- a/ANX.Framework/NonXNA/AddIn.cs
+++ b/ANX.Framework/NonXNA/AddIn.cs
@@ -7,6 +7,7 @@ using System.Collections.Generic;
using System.Resources;
using System.Collections;
using System.Linq;
+using ANX.Framework.NonXNA.InputSystem;
#endregion
@@ -130,6 +131,32 @@ namespace ANX.Framework.NonXNA
}
catch { }
}
+
+ //
+ // Scan the addin for InputDeviceCreators and register them
+ //
+
+ foreach (Type t in this.assembly.GetTypes().Where(p => typeof(IGamePadCreator).IsAssignableFrom(p)))
+ {
+ InputDeviceFactory.Instance.AddCreator(Activator.CreateInstance(t) as IGamePadCreator);
+ }
+
+ foreach (Type t in this.assembly.GetTypes().Where(p => typeof(IKeyboardCreator).IsAssignableFrom(p)))
+ {
+ InputDeviceFactory.Instance.AddCreator(Activator.CreateInstance(t) as IKeyboardCreator);
+ }
+
+ foreach (Type t in this.assembly.GetTypes().Where(p => typeof(IMouseCreator).IsAssignableFrom(p)))
+ {
+ InputDeviceFactory.Instance.AddCreator(Activator.CreateInstance(t) as IMouseCreator);
+ }
+
+#if XNAEXT
+ foreach (Type t in this.assembly.GetTypes().Where(p => typeof(IMotionSensingDeviceCreator).IsAssignableFrom(p)))
+ {
+ InputDeviceFactory.Instance.AddCreator(Activator.CreateInstance(t) as IMotionSensingDeviceCreator);
+ }
+#endif
}
}
diff --git a/ANX.Framework/NonXNA/InputDeviceFactory.cs b/ANX.Framework/NonXNA/InputDeviceFactory.cs
new file mode 100644
index 00000000..a056e572
--- /dev/null
+++ b/ANX.Framework/NonXNA/InputDeviceFactory.cs
@@ -0,0 +1,216 @@
+#region Using Statements
+using System;
+using System.IO;
+using System.Reflection;
+using System.Collections.Generic;
+using System.Linq;
+using ANX.Framework.Input;
+using NLog;
+using System.Collections;
+using System.Resources;
+using ANX.Framework.NonXNA.InputSystem;
+
+#endregion // Using Statements
+
+#region License
+
+//
+// This file is part of the ANX.Framework created by the "ANX.Framework developer group".
+//
+// This file is released under the Ms-PL license.
+//
+//
+//
+// Microsoft Public License (Ms-PL)
+//
+// This license governs use of the accompanying software. If you use the software, you accept this license.
+// If you do not accept the license, do not use the software.
+//
+// 1.Definitions
+// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning
+// here as under U.S. copyright law.
+// A "contribution" is the original software, or any additions or changes to the software.
+// A "contributor" is any person that distributes its contribution under this license.
+// "Licensed patents" are a contributor's patent claims that read directly on its contribution.
+//
+// 2.Grant of Rights
+// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations
+// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to
+// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution
+// or any derivative works that you create.
+// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in
+// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed
+// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution
+// in the software or derivative works of the contribution in the software.
+//
+// 3.Conditions and Limitations
+// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
+// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your
+// patent license from such contributor to the software ends automatically.
+// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution
+// notices that are present in the software.
+// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including
+// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or
+// object code form, you may only do so under a license that complies with this license.
+// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees,
+// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the
+// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a
+// particular purpose and non-infringement.
+
+#endregion // License
+
+namespace ANX.Framework.NonXNA
+{
+ public class InputDeviceFactory
+ {
+ #region Private Members
+ private static InputDeviceFactory instance;
+
+ private Dictionary gamePadCreators;
+ private Dictionary keyboardCreators;
+ private Dictionary mouseCreators;
+#if XNAEXT
+ private Dictionary motionSensingDeviceCreators;
+#endif
+
+ private static Logger logger = LogManager.GetCurrentClassLogger();
+
+ #endregion // Private Members
+
+ public static InputDeviceFactory Instance
+ {
+ get
+ {
+ if (instance == null)
+ {
+ instance = new InputDeviceFactory();
+ logger.Debug("Created InputDeviceFactory instance");
+ }
+
+ return instance;
+ }
+ }
+
+ private InputDeviceFactory()
+ {
+ this.gamePadCreators = new Dictionary();
+ this.keyboardCreators = new Dictionary();
+ this.mouseCreators = new Dictionary();
+#if XNAEXT
+ this.motionSensingDeviceCreators = new Dictionary();
+#endif
+ }
+
+ #region AddCreator
+ public void AddCreator(IGamePadCreator creator)
+ {
+ string creatorName = creator.Name.ToLowerInvariant();
+
+ if (gamePadCreators.ContainsKey(creatorName))
+ {
+ throw new Exception("Duplicate GamePadCreator found. A GamePadCreator with the name '" + creator.Name + "' was already registered.");
+ }
+
+ gamePadCreators.Add(creatorName, creator);
+
+ logger.Debug("Added GamePadCreator '{0}'. Total count of registered GamePadCreators is now {1}.", creatorName, gamePadCreators.Count);
+ }
+
+ public void AddCreator(IKeyboardCreator creator)
+ {
+ string creatorName = creator.Name.ToLowerInvariant();
+
+ if (keyboardCreators.ContainsKey(creatorName))
+ {
+ throw new Exception("Duplicate KeyboardCreator found. A KeyboardCreator with the name '" + creator.Name + "' was already registered.");
+ }
+
+ keyboardCreators.Add(creatorName, creator);
+
+ logger.Debug("Added KeyboardCreator '{0}'. Total count of registered KeyboardCreators is now {1}.", creatorName, keyboardCreators.Count);
+ }
+
+ public void AddCreator(IMouseCreator creator)
+ {
+ string creatorName = creator.Name.ToLowerInvariant();
+
+ if (mouseCreators.ContainsKey(creatorName))
+ {
+ throw new Exception("Duplicate MouseCreator found. A MouseCreator with the name '" + creator.Name + "' was already registered.");
+ }
+
+ mouseCreators.Add(creatorName, creator);
+
+ logger.Debug("Added MouseCreator '{0}'. Total count of registered MouseCreators is now {1}.", creatorName, mouseCreators.Count);
+ }
+
+#if XNAEXT
+ public void AddCreator(IMotionSensingDeviceCreator creator)
+ {
+ string creatorName = creator.Name.ToLowerInvariant();
+
+ if (motionSensingDeviceCreators.ContainsKey(creatorName))
+ {
+ throw new Exception("Duplicate MotionSensingDeviceCreator found. A MotionSensingDeviceCreator with the name '" + creator.Name + "' was already registered.");
+ }
+
+ motionSensingDeviceCreators.Add(creatorName, creator);
+
+ logger.Debug("Added MotionSensingDeviceCreator '{0}'. Total count of registered MotionSensingDeviceCreators is now {1}.", creatorName, motionSensingDeviceCreators.Count);
+ }
+#endif
+
+ #endregion // AddCreator
+
+ public IGamePad GetDefaultGamePad()
+ {
+ //TODO: this is a very basic implementation only which needs some more work
+
+ if (this.gamePadCreators.Count > 0)
+ {
+ return this.gamePadCreators.Values.First().CreateGamePadInstance();
+ }
+
+ throw new Exception("Unable to create instance of GamePad because no GamePadCreator was registered.");
+ }
+
+ public IMouse GetDefaultMouse()
+ {
+ //TODO: this is a very basic implementation only which needs some more work
+
+ if (this.mouseCreators.Count > 0)
+ {
+ return this.mouseCreators.Values.First().CreateMouseInstance();
+ }
+
+ throw new Exception("Unable to create instance of Mouse because no MouseCreator was registered.");
+ }
+
+ public IKeyboard GetDefaultKeyboard()
+ {
+ //TODO: this is a very basic implementation only which needs some more work
+
+ if (this.keyboardCreators.Count > 0)
+ {
+ return this.keyboardCreators.Values.First().CreateKeyboardInstance();
+ }
+
+ throw new Exception("Unable to create instance of Keyboard because no KeyboardCreator was registered.");
+ }
+
+#if XNAEXT
+ public IMotionSensingDevice GetDefaultMotionSensingDevice()
+ {
+ //TODO: this is a very basic implementation only which needs some more work
+
+ if (this.motionSensingDeviceCreators.Count > 0)
+ {
+ return this.motionSensingDeviceCreators.Values.First().CreateMotionSensingDeviceInstance();
+ }
+
+ throw new Exception("Unable to create instance of MotionSensingDevice because no MotionSensingDeviceCreator was registered.");
+ }
+#endif
+
+ }
+}
diff --git a/ANX.Framework/NonXNA/InputSystem/IGamePad.cs b/ANX.Framework/NonXNA/InputSystem/IGamePad.cs
index d43b78bc..b3868dbb 100644
--- a/ANX.Framework/NonXNA/InputSystem/IGamePad.cs
+++ b/ANX.Framework/NonXNA/InputSystem/IGamePad.cs
@@ -1,9 +1,56 @@
-using System;
-using System.Collections.Generic;
-using System.Linq;
-using System.Text;
+#region Using Statements
+using System;
using ANX.Framework.Input;
+#endregion // Using Statements
+
+#region License
+
+//
+// This file is part of the ANX.Framework created by the "ANX.Framework developer group".
+//
+// This file is released under the Ms-PL license.
+//
+//
+//
+// Microsoft Public License (Ms-PL)
+//
+// This license governs use of the accompanying software. If you use the software, you accept this license.
+// If you do not accept the license, do not use the software.
+//
+// 1.Definitions
+// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning
+// here as under U.S. copyright law.
+// A "contribution" is the original software, or any additions or changes to the software.
+// A "contributor" is any person that distributes its contribution under this license.
+// "Licensed patents" are a contributor's patent claims that read directly on its contribution.
+//
+// 2.Grant of Rights
+// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations
+// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to
+// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution
+// or any derivative works that you create.
+// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in
+// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed
+// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution
+// in the software or derivative works of the contribution in the software.
+//
+// 3.Conditions and Limitations
+// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
+// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your
+// patent license from such contributor to the software ends automatically.
+// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution
+// notices that are present in the software.
+// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including
+// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or
+// object code form, you may only do so under a license that complies with this license.
+// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees,
+// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the
+// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a
+// particular purpose and non-infringement.
+
+#endregion // License
+
namespace ANX.Framework.NonXNA
{
public interface IGamePad
diff --git a/ANX.Framework/NonXNA/InputSystem/IGamePadCreator.cs b/ANX.Framework/NonXNA/InputSystem/IGamePadCreator.cs
new file mode 100644
index 00000000..da43ccda
--- /dev/null
+++ b/ANX.Framework/NonXNA/InputSystem/IGamePadCreator.cs
@@ -0,0 +1,60 @@
+#region Using Statements
+using System;
+using ANX.Framework.Input;
+
+#endregion // Using Statements
+
+#region License
+
+//
+// This file is part of the ANX.Framework created by the "ANX.Framework developer group".
+//
+// This file is released under the Ms-PL license.
+//
+//
+//
+// Microsoft Public License (Ms-PL)
+//
+// This license governs use of the accompanying software. If you use the software, you accept this license.
+// If you do not accept the license, do not use the software.
+//
+// 1.Definitions
+// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning
+// here as under U.S. copyright law.
+// A "contribution" is the original software, or any additions or changes to the software.
+// A "contributor" is any person that distributes its contribution under this license.
+// "Licensed patents" are a contributor's patent claims that read directly on its contribution.
+//
+// 2.Grant of Rights
+// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations
+// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to
+// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution
+// or any derivative works that you create.
+// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in
+// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed
+// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution
+// in the software or derivative works of the contribution in the software.
+//
+// 3.Conditions and Limitations
+// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
+// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your
+// patent license from such contributor to the software ends automatically.
+// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution
+// notices that are present in the software.
+// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including
+// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or
+// object code form, you may only do so under a license that complies with this license.
+// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees,
+// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the
+// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a
+// particular purpose and non-infringement.
+
+#endregion // License
+
+namespace ANX.Framework.NonXNA.InputSystem
+{
+ public interface IGamePadCreator : IInputDeviceCreator
+ {
+ IGamePad CreateGamePadInstance();
+ }
+}
diff --git a/ANX.Framework/NonXNA/InputSystem/IInputDeviceCreator.cs b/ANX.Framework/NonXNA/InputSystem/IInputDeviceCreator.cs
new file mode 100644
index 00000000..235790d5
--- /dev/null
+++ b/ANX.Framework/NonXNA/InputSystem/IInputDeviceCreator.cs
@@ -0,0 +1,64 @@
+#region Using Statements
+using System;
+using ANX.Framework.Input;
+
+#endregion // Using Statements
+
+#region License
+
+//
+// This file is part of the ANX.Framework created by the "ANX.Framework developer group".
+//
+// This file is released under the Ms-PL license.
+//
+//
+//
+// Microsoft Public License (Ms-PL)
+//
+// This license governs use of the accompanying software. If you use the software, you accept this license.
+// If you do not accept the license, do not use the software.
+//
+// 1.Definitions
+// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning
+// here as under U.S. copyright law.
+// A "contribution" is the original software, or any additions or changes to the software.
+// A "contributor" is any person that distributes its contribution under this license.
+// "Licensed patents" are a contributor's patent claims that read directly on its contribution.
+//
+// 2.Grant of Rights
+// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations
+// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to
+// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution
+// or any derivative works that you create.
+// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in
+// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed
+// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution
+// in the software or derivative works of the contribution in the software.
+//
+// 3.Conditions and Limitations
+// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
+// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your
+// patent license from such contributor to the software ends automatically.
+// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution
+// notices that are present in the software.
+// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including
+// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or
+// object code form, you may only do so under a license that complies with this license.
+// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees,
+// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the
+// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a
+// particular purpose and non-infringement.
+
+#endregion // License
+
+namespace ANX.Framework.NonXNA.InputSystem
+{
+ public interface IInputDeviceCreator
+ {
+ string Name { get; }
+
+ void RegisterCreator(InputDeviceFactory factory);
+
+ int Priority { get; }
+ }
+}
diff --git a/ANX.Framework/NonXNA/InputSystem/IKeyboardCreator.cs b/ANX.Framework/NonXNA/InputSystem/IKeyboardCreator.cs
new file mode 100644
index 00000000..7a80d339
--- /dev/null
+++ b/ANX.Framework/NonXNA/InputSystem/IKeyboardCreator.cs
@@ -0,0 +1,60 @@
+#region Using Statements
+using System;
+using ANX.Framework.Input;
+
+#endregion // Using Statements
+
+#region License
+
+//
+// This file is part of the ANX.Framework created by the "ANX.Framework developer group".
+//
+// This file is released under the Ms-PL license.
+//
+//
+//
+// Microsoft Public License (Ms-PL)
+//
+// This license governs use of the accompanying software. If you use the software, you accept this license.
+// If you do not accept the license, do not use the software.
+//
+// 1.Definitions
+// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning
+// here as under U.S. copyright law.
+// A "contribution" is the original software, or any additions or changes to the software.
+// A "contributor" is any person that distributes its contribution under this license.
+// "Licensed patents" are a contributor's patent claims that read directly on its contribution.
+//
+// 2.Grant of Rights
+// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations
+// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to
+// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution
+// or any derivative works that you create.
+// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in
+// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed
+// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution
+// in the software or derivative works of the contribution in the software.
+//
+// 3.Conditions and Limitations
+// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
+// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your
+// patent license from such contributor to the software ends automatically.
+// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution
+// notices that are present in the software.
+// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including
+// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or
+// object code form, you may only do so under a license that complies with this license.
+// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees,
+// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the
+// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a
+// particular purpose and non-infringement.
+
+#endregion // License
+
+namespace ANX.Framework.NonXNA.InputSystem
+{
+ public interface IKeyboardCreator : IInputDeviceCreator
+ {
+ IKeyboard CreateKeyboardInstance();
+ }
+}
diff --git a/ANX.Framework/NonXNA/InputSystem/IMotionSensingDeviceCreator.cs b/ANX.Framework/NonXNA/InputSystem/IMotionSensingDeviceCreator.cs
new file mode 100644
index 00000000..ef959f0a
--- /dev/null
+++ b/ANX.Framework/NonXNA/InputSystem/IMotionSensingDeviceCreator.cs
@@ -0,0 +1,62 @@
+#region Using Statements
+using System;
+using ANX.Framework.Input;
+
+#endregion // Using Statements
+
+#region License
+
+//
+// This file is part of the ANX.Framework created by the "ANX.Framework developer group".
+//
+// This file is released under the Ms-PL license.
+//
+//
+//
+// Microsoft Public License (Ms-PL)
+//
+// This license governs use of the accompanying software. If you use the software, you accept this license.
+// If you do not accept the license, do not use the software.
+//
+// 1.Definitions
+// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning
+// here as under U.S. copyright law.
+// A "contribution" is the original software, or any additions or changes to the software.
+// A "contributor" is any person that distributes its contribution under this license.
+// "Licensed patents" are a contributor's patent claims that read directly on its contribution.
+//
+// 2.Grant of Rights
+// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations
+// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to
+// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution
+// or any derivative works that you create.
+// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in
+// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed
+// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution
+// in the software or derivative works of the contribution in the software.
+//
+// 3.Conditions and Limitations
+// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
+// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your
+// patent license from such contributor to the software ends automatically.
+// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution
+// notices that are present in the software.
+// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including
+// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or
+// object code form, you may only do so under a license that complies with this license.
+// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees,
+// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the
+// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a
+// particular purpose and non-infringement.
+
+#endregion // License
+
+namespace ANX.Framework.NonXNA.InputSystem
+{
+#if XNAEXT
+ public interface IMotionSensingDeviceCreator : IInputDeviceCreator
+ {
+ IMotionSensingDevice CreateMotionSensingDeviceInstance();
+ }
+#endif
+}
diff --git a/ANX.Framework/NonXNA/InputSystem/IMouseCreator.cs b/ANX.Framework/NonXNA/InputSystem/IMouseCreator.cs
new file mode 100644
index 00000000..445d0c18
--- /dev/null
+++ b/ANX.Framework/NonXNA/InputSystem/IMouseCreator.cs
@@ -0,0 +1,60 @@
+#region Using Statements
+using System;
+using ANX.Framework.Input;
+
+#endregion // Using Statements
+
+#region License
+
+//
+// This file is part of the ANX.Framework created by the "ANX.Framework developer group".
+//
+// This file is released under the Ms-PL license.
+//
+//
+//
+// Microsoft Public License (Ms-PL)
+//
+// This license governs use of the accompanying software. If you use the software, you accept this license.
+// If you do not accept the license, do not use the software.
+//
+// 1.Definitions
+// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning
+// here as under U.S. copyright law.
+// A "contribution" is the original software, or any additions or changes to the software.
+// A "contributor" is any person that distributes its contribution under this license.
+// "Licensed patents" are a contributor's patent claims that read directly on its contribution.
+//
+// 2.Grant of Rights
+// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations
+// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to
+// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution
+// or any derivative works that you create.
+// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in
+// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed
+// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution
+// in the software or derivative works of the contribution in the software.
+//
+// 3.Conditions and Limitations
+// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
+// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your
+// patent license from such contributor to the software ends automatically.
+// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution
+// notices that are present in the software.
+// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including
+// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or
+// object code form, you may only do so under a license that complies with this license.
+// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees,
+// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the
+// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a
+// particular purpose and non-infringement.
+
+#endregion // License
+
+namespace ANX.Framework.NonXNA.InputSystem
+{
+ public interface IMouseCreator : IInputDeviceCreator
+ {
+ IMouse CreateMouseInstance();
+ }
+}
diff --git a/ANX.Framework/Properties/AssemblyInfo.cs b/ANX.Framework/Properties/AssemblyInfo.cs
index 5fd35fab..74e3885a 100644
--- a/ANX.Framework/Properties/AssemblyInfo.cs
+++ b/ANX.Framework/Properties/AssemblyInfo.cs
@@ -31,8 +31,8 @@ using System.Runtime.InteropServices;
//
// Sie können alle Werte angeben oder die standardmäßigen Build- und Revisionsnummern
// übernehmen, indem Sie "*" eingeben:
-[assembly: AssemblyVersion("0.4.36.*")]
-[assembly: AssemblyFileVersion("0.4.36.0")]
+[assembly: AssemblyVersion("0.4.37.*")]
+[assembly: AssemblyFileVersion("0.4.37.0")]
[assembly:InternalsVisibleTo("ANX.Framework.Windows.DX10")]
[assembly:InternalsVisibleTo("ANX.RenderSystem.Windows.DX11")]
diff --git a/InputSystems/ANX.InputSystem.Standard/ANX.InputSystem.Standard.csproj b/InputSystems/ANX.InputSystem.Standard/ANX.InputSystem.Standard.csproj
new file mode 100644
index 00000000..8e9f71ca
--- /dev/null
+++ b/InputSystems/ANX.InputSystem.Standard/ANX.InputSystem.Standard.csproj
@@ -0,0 +1,79 @@
+
+
+
+ Debug
+ AnyCPU
+ 8.0.30703
+ 2.0
+ {49066074-3B7B-4A55-B122-6BD33AB73558}
+ Library
+ Properties
+ ANX.InputSystem.Standard
+ ANX.InputSystem.Standard
+ v4.0
+ 512
+
+
+ true
+ full
+ false
+ ..\..\bin\Debug\
+ TRACE;DEBUG;XNAEXT
+ prompt
+ 4
+
+
+ pdbonly
+ true
+ ..\..\bin\Release\
+ TRACE;XNAEXT
+ prompt
+ 4
+
+
+
+ False
+ ..\..\lib\NLog\NLog.dll
+
+
+ False
+ ..\..\lib\NLog\NLog.Extended.dll
+
+
+
+
+
+
+
+
+
+
+
+
+ Metadata.resx
+ True
+ True
+
+
+
+
+
+ {6899F0C9-70B9-4EB0-9DD3-E598D4BE3E35}
+ ANX.Framework
+
+
+
+
+ PublicResXFileCodeGenerator
+ Metadata.Designer.cs
+
+
+
+
+
\ No newline at end of file
diff --git a/InputSystems/ANX.InputSystem.Windows.XInput/Creator.cs b/InputSystems/ANX.InputSystem.Standard/Creator.cs
similarity index 80%
rename from InputSystems/ANX.InputSystem.Windows.XInput/Creator.cs
rename to InputSystems/ANX.InputSystem.Standard/Creator.cs
index 6f31c1e6..81ffa479 100644
--- a/InputSystems/ANX.InputSystem.Windows.XInput/Creator.cs
+++ b/InputSystems/ANX.InputSystem.Standard/Creator.cs
@@ -57,7 +57,7 @@ using NLog;
#endregion // License
-namespace ANX.InputSystem.Windows.XInput
+namespace ANX.InputDevices.Windows.XInput
{
public class Creator : IInputSystemCreator
{
@@ -67,27 +67,26 @@ namespace ANX.InputSystem.Windows.XInput
{
get
{
- return "XInput";
+ return "Standard";
}
}
public int Priority
{
- get { return 10; }
+ get { return 0; }
}
public bool IsSupported
{
get
{
- //TODO: this is just a very basic version of test for support
- return AddInSystemFactory.Instance.OperatingSystem.Platform == PlatformID.Win32NT;
+ return true;
}
}
public void RegisterCreator(AddInSystemFactory factory)
{
- logger.Debug("adding XInput creator to creator collection of AddInSystemFactory");
+ logger.Debug("adding Standard InputSystem creator to creator collection of AddInSystemFactory");
factory.AddCreator(this);
}
@@ -95,9 +94,9 @@ namespace ANX.InputSystem.Windows.XInput
{
get
{
- logger.Debug("returning a new XInput GamePad device");
+ logger.Debug("returning a new GamePad device");
AddInSystemFactory.Instance.PreventInputSystemChange();
- return new GamePad();
+ return InputDeviceFactory.Instance.GetDefaultGamePad();
}
}
@@ -105,9 +104,9 @@ namespace ANX.InputSystem.Windows.XInput
{
get
{
- logger.Debug("returning a new XInput Mouse device");
+ logger.Debug("returning a new Mouse device");
AddInSystemFactory.Instance.PreventInputSystemChange();
- return new Mouse();
+ return InputDeviceFactory.Instance.GetDefaultMouse();
}
}
@@ -115,16 +114,21 @@ namespace ANX.InputSystem.Windows.XInput
{
get
{
- logger.Debug("returning a new XInput Keyboard device");
+ logger.Debug("returning a new Keyboard device");
AddInSystemFactory.Instance.PreventInputSystemChange();
- return new Keyboard();
+ return InputDeviceFactory.Instance.GetDefaultKeyboard();
}
}
#if XNAEXT
public IMotionSensingDevice MotionSensingDevice
{
- get { return null; }
+ get
+ {
+ logger.Debug("returning a new MotionSensingDevice device");
+ AddInSystemFactory.Instance.PreventInputSystemChange();
+ return InputDeviceFactory.Instance.GetDefaultMotionSensingDevice();
+ }
}
#endif
}
diff --git a/InputSystems/ANX.InputSystem.Standard/Metadata.Designer.cs b/InputSystems/ANX.InputSystem.Standard/Metadata.Designer.cs
new file mode 100644
index 00000000..939bebff
--- /dev/null
+++ b/InputSystems/ANX.InputSystem.Standard/Metadata.Designer.cs
@@ -0,0 +1,72 @@
+//------------------------------------------------------------------------------
+//
+// Dieser Code wurde von einem Tool generiert.
+// Laufzeitversion:4.0.30319.239
+//
+// Änderungen an dieser Datei können falsches Verhalten verursachen und gehen verloren, wenn
+// der Code erneut generiert wird.
+//
+//------------------------------------------------------------------------------
+
+namespace ANX.InputSystem.Standard {
+ using System;
+
+
+ ///
+ /// Eine stark typisierte Ressourcenklasse zum Suchen von lokalisierten Zeichenfolgen usw.
+ ///
+ // Diese Klasse wurde von der StronglyTypedResourceBuilder automatisch generiert
+ // -Klasse über ein Tool wie ResGen oder Visual Studio automatisch generiert.
+ // Um einen Member hinzuzufügen oder zu entfernen, bearbeiten Sie die .ResX-Datei und führen dann ResGen
+ // mit der /str-Option erneut aus, oder Sie erstellen Ihr VS-Projekt neu.
+ [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
+ [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
+ [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
+ public class Metadata {
+
+ private static global::System.Resources.ResourceManager resourceMan;
+
+ private static global::System.Globalization.CultureInfo resourceCulture;
+
+ [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
+ internal Metadata() {
+ }
+
+ ///
+ /// Gibt die zwischengespeicherte ResourceManager-Instanz zurück, die von dieser Klasse verwendet wird.
+ ///
+ [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
+ public static global::System.Resources.ResourceManager ResourceManager {
+ get {
+ if (object.ReferenceEquals(resourceMan, null)) {
+ global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ANX.InputSystem.Standard.Metadata", typeof(Metadata).Assembly);
+ resourceMan = temp;
+ }
+ return resourceMan;
+ }
+ }
+
+ ///
+ /// Überschreibt die CurrentUICulture-Eigenschaft des aktuellen Threads für alle
+ /// Ressourcenzuordnungen, die diese stark typisierte Ressourcenklasse verwenden.
+ ///
+ [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
+ public static global::System.Globalization.CultureInfo Culture {
+ get {
+ return resourceCulture;
+ }
+ set {
+ resourceCulture = value;
+ }
+ }
+
+ ///
+ /// Sucht eine lokalisierte Zeichenfolge, die Win32NT Unix MacOsX ähnelt.
+ ///
+ public static string SupportedPlatforms {
+ get {
+ return ResourceManager.GetString("SupportedPlatforms", resourceCulture);
+ }
+ }
+ }
+}
diff --git a/InputSystems/ANX.InputSystem.Standard/Metadata.resx b/InputSystems/ANX.InputSystem.Standard/Metadata.resx
new file mode 100644
index 00000000..8451d556
--- /dev/null
+++ b/InputSystems/ANX.InputSystem.Standard/Metadata.resx
@@ -0,0 +1,123 @@
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ text/microsoft-resx
+
+
+ 2.0
+
+
+ System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
+
+
+ System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
+
+
+ Win32NT Unix MacOsX
+
+
\ No newline at end of file
diff --git a/InputSystems/ANX.InputSystem.Standard/Properties/AssemblyInfo.cs b/InputSystems/ANX.InputSystem.Standard/Properties/AssemblyInfo.cs
new file mode 100644
index 00000000..49e31c4a
--- /dev/null
+++ b/InputSystems/ANX.InputSystem.Standard/Properties/AssemblyInfo.cs
@@ -0,0 +1,36 @@
+using System.Reflection;
+using System.Runtime.CompilerServices;
+using System.Runtime.InteropServices;
+
+// Allgemeine Informationen über eine Assembly werden über die folgenden
+// Attribute gesteuert. Ändern Sie diese Attributwerte, um die Informationen zu ändern,
+// die mit einer Assembly verknüpft sind.
+[assembly: AssemblyTitle("ANX.InputSystem.Standard")]
+[assembly: AssemblyDescription("")]
+[assembly: AssemblyConfiguration("")]
+[assembly: AssemblyCompany("ANX.Framework Team")]
+[assembly: AssemblyProduct("ANX.InputSystem.Standard")]
+[assembly: AssemblyCopyright("Copyright © ANX.Framework Team 2011")]
+[assembly: AssemblyTrademark("")]
+[assembly: AssemblyCulture("")]
+
+// Durch Festlegen von ComVisible auf "false" werden die Typen in dieser Assembly unsichtbar
+// für COM-Komponenten. Wenn Sie auf einen Typ in dieser Assembly von
+// COM zugreifen müssen, legen Sie das ComVisible-Attribut für diesen Typ auf "true" fest.
+[assembly: ComVisible(false)]
+
+// Die folgende GUID bestimmt die ID der Typbibliothek, wenn dieses Projekt für COM verfügbar gemacht wird
+[assembly: Guid("aa8530cd-9404-4eb5-a6b7-8b31b087c198")]
+
+// Versionsinformationen für eine Assembly bestehen aus den folgenden vier Werten:
+//
+// Hauptversion
+// Nebenversion
+// Buildnummer
+// Revision
+//
+// Sie können alle Werte angeben oder die standardmäßigen Build- und Revisionsnummern
+// übernehmen, indem Sie "*" eingeben:
+// [assembly: AssemblyVersion("1.0.*")]
+[assembly: AssemblyVersion("0.5.0.0")]
+[assembly: AssemblyFileVersion("0.5.0.0")]
diff --git a/InputSystems/ANX.InputSystem.Windows.XInput/ANX.InputSystem.Windows.XInput.csproj b/InputSystems/ANX.InputSystem.Windows.XInput/ANX.InputDevices.Windows.XInput.csproj
similarity index 91%
rename from InputSystems/ANX.InputSystem.Windows.XInput/ANX.InputSystem.Windows.XInput.csproj
rename to InputSystems/ANX.InputSystem.Windows.XInput/ANX.InputDevices.Windows.XInput.csproj
index 4157d691..985fb8e5 100644
--- a/InputSystems/ANX.InputSystem.Windows.XInput/ANX.InputSystem.Windows.XInput.csproj
+++ b/InputSystems/ANX.InputSystem.Windows.XInput/ANX.InputDevices.Windows.XInput.csproj
@@ -8,8 +8,8 @@
{60D08399-244F-46A3-91F1-4CFD26D961A3}
Library
Properties
- ANX.InputSystem.Windows.XInput
- ANX.InputSystem.Windows.XInput
+ ANX.InputDevices.Windows.XInput
+ ANX.InputDevices.Windows.XInput
v4.0
512
@@ -57,9 +57,11 @@
-
+
+
+
Metadata.resx
True
diff --git a/InputSystems/ANX.InputSystem.Windows.XInput/FormatConverter.cs b/InputSystems/ANX.InputSystem.Windows.XInput/FormatConverter.cs
index 950f43ec..cb739425 100644
--- a/InputSystems/ANX.InputSystem.Windows.XInput/FormatConverter.cs
+++ b/InputSystems/ANX.InputSystem.Windows.XInput/FormatConverter.cs
@@ -52,7 +52,7 @@ using SharpDX.XInput;
#endregion // License
-namespace ANX.InputSystem.Windows.XInput
+namespace ANX.InputDevices.Windows.XInput
{
internal class FormatConverter
{
diff --git a/InputSystems/ANX.InputSystem.Windows.XInput/GamePad.cs b/InputSystems/ANX.InputSystem.Windows.XInput/GamePad.cs
index f9831b42..5e609ee7 100644
--- a/InputSystems/ANX.InputSystem.Windows.XInput/GamePad.cs
+++ b/InputSystems/ANX.InputSystem.Windows.XInput/GamePad.cs
@@ -59,7 +59,7 @@ using SharpDX.XInput;
#endregion // License
-namespace ANX.InputSystem.Windows.XInput
+namespace ANX.InputDevices.Windows.XInput
{
public class GamePad : IGamePad
{
diff --git a/InputSystems/ANX.InputSystem.Windows.XInput/GamePadCreator.cs b/InputSystems/ANX.InputSystem.Windows.XInput/GamePadCreator.cs
new file mode 100644
index 00000000..5f963e2b
--- /dev/null
+++ b/InputSystems/ANX.InputSystem.Windows.XInput/GamePadCreator.cs
@@ -0,0 +1,85 @@
+#region Using Statements
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using System.IO;
+using System.Runtime.InteropServices;
+using ANX.Framework.NonXNA;
+using NLog;
+using ANX.Framework.NonXNA.InputSystem;
+
+#endregion // Using Statements
+
+#region License
+
+//
+// This file is part of the ANX.Framework created by the "ANX.Framework developer group".
+//
+// This file is released under the Ms-PL license.
+//
+//
+//
+// Microsoft Public License (Ms-PL)
+//
+// This license governs use of the accompanying software. If you use the software, you accept this license.
+// If you do not accept the license, do not use the software.
+//
+// 1.Definitions
+// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning
+// here as under U.S. copyright law.
+// A "contribution" is the original software, or any additions or changes to the software.
+// A "contributor" is any person that distributes its contribution under this license.
+// "Licensed patents" are a contributor's patent claims that read directly on its contribution.
+//
+// 2.Grant of Rights
+// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations
+// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to
+// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution
+// or any derivative works that you create.
+// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in
+// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed
+// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution
+// in the software or derivative works of the contribution in the software.
+//
+// 3.Conditions and Limitations
+// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
+// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your
+// patent license from such contributor to the software ends automatically.
+// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution
+// notices that are present in the software.
+// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including
+// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or
+// object code form, you may only do so under a license that complies with this license.
+// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees,
+// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the
+// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a
+// particular purpose and non-infringement.
+
+#endregion // License
+
+namespace ANX.InputDevices.Windows.XInput
+{
+ public class GamePadCreator : IGamePadCreator
+ {
+ public string Name
+ {
+ get { return "XInput.GamePad"; }
+ }
+
+ public void RegisterCreator(InputDeviceFactory factory)
+ {
+ factory.AddCreator(this);
+ }
+
+ public int Priority
+ {
+ get { return 10; }
+ }
+
+ public IGamePad CreateGamePadInstance()
+ {
+ return new GamePad();
+ }
+ }
+}
diff --git a/InputSystems/ANX.InputSystem.Windows.XInput/Keyboard.cs b/InputSystems/ANX.InputSystem.Windows.XInput/Keyboard.cs
index 0417e917..eb77c905 100644
--- a/InputSystems/ANX.InputSystem.Windows.XInput/Keyboard.cs
+++ b/InputSystems/ANX.InputSystem.Windows.XInput/Keyboard.cs
@@ -3,7 +3,7 @@ using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
-using ANX.InputSystem;
+using ANX.InputDevices;
using ANX.Framework.NonXNA;
using SharpDX.DirectInput;
using DXKeyboard=SharpDX.DirectInput.Keyboard;
@@ -56,7 +56,7 @@ using DXKeyboard=SharpDX.DirectInput.Keyboard;
#endregion // License
-namespace ANX.InputSystem.Windows.XInput
+namespace ANX.InputDevices.Windows.XInput
{
public class Keyboard : IKeyboard
{
diff --git a/InputSystems/ANX.InputSystem.Windows.XInput/KeyboardCreator.cs b/InputSystems/ANX.InputSystem.Windows.XInput/KeyboardCreator.cs
new file mode 100644
index 00000000..9efd34f8
--- /dev/null
+++ b/InputSystems/ANX.InputSystem.Windows.XInput/KeyboardCreator.cs
@@ -0,0 +1,85 @@
+#region Using Statements
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using System.IO;
+using System.Runtime.InteropServices;
+using ANX.Framework.NonXNA;
+using NLog;
+using ANX.Framework.NonXNA.InputSystem;
+
+#endregion // Using Statements
+
+#region License
+
+//
+// This file is part of the ANX.Framework created by the "ANX.Framework developer group".
+//
+// This file is released under the Ms-PL license.
+//
+//
+//
+// Microsoft Public License (Ms-PL)
+//
+// This license governs use of the accompanying software. If you use the software, you accept this license.
+// If you do not accept the license, do not use the software.
+//
+// 1.Definitions
+// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning
+// here as under U.S. copyright law.
+// A "contribution" is the original software, or any additions or changes to the software.
+// A "contributor" is any person that distributes its contribution under this license.
+// "Licensed patents" are a contributor's patent claims that read directly on its contribution.
+//
+// 2.Grant of Rights
+// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations
+// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to
+// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution
+// or any derivative works that you create.
+// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in
+// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed
+// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution
+// in the software or derivative works of the contribution in the software.
+//
+// 3.Conditions and Limitations
+// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
+// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your
+// patent license from such contributor to the software ends automatically.
+// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution
+// notices that are present in the software.
+// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including
+// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or
+// object code form, you may only do so under a license that complies with this license.
+// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees,
+// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the
+// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a
+// particular purpose and non-infringement.
+
+#endregion // License
+
+namespace ANX.InputDevices.Windows.XInput
+{
+ public class KeyboardCreator : IKeyboardCreator
+ {
+ public string Name
+ {
+ get { return "DirectInput.DXKeyboard"; }
+ }
+
+ public void RegisterCreator(InputDeviceFactory factory)
+ {
+ factory.AddCreator(this);
+ }
+
+ public int Priority
+ {
+ get { return 10; }
+ }
+
+ public IKeyboard CreateKeyboardInstance()
+ {
+ return new Keyboard();
+ }
+ }
+}
diff --git a/InputSystems/ANX.InputSystem.Windows.XInput/Metadata.Designer.cs b/InputSystems/ANX.InputSystem.Windows.XInput/Metadata.Designer.cs
index 7f23c917..5b92a760 100644
--- a/InputSystems/ANX.InputSystem.Windows.XInput/Metadata.Designer.cs
+++ b/InputSystems/ANX.InputSystem.Windows.XInput/Metadata.Designer.cs
@@ -8,7 +8,7 @@
//
//------------------------------------------------------------------------------
-namespace ANX.Framework.Windows.DX10 {
+namespace ANX.InputDevices.Windows.XInput {
using System;
@@ -39,7 +39,7 @@ namespace ANX.Framework.Windows.DX10 {
public static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
- global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ANX.Framework.Windows.DX10.Metadata", typeof(Metadata).Assembly);
+ global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ANX.InputDevices.Windows.XInput.Metadata", typeof(Metadata).Assembly);
resourceMan = temp;
}
return resourceMan;
diff --git a/InputSystems/ANX.InputSystem.Windows.XInput/Mouse.cs b/InputSystems/ANX.InputSystem.Windows.XInput/Mouse.cs
index dc8226fc..199cec19 100644
--- a/InputSystems/ANX.InputSystem.Windows.XInput/Mouse.cs
+++ b/InputSystems/ANX.InputSystem.Windows.XInput/Mouse.cs
@@ -60,7 +60,7 @@ using ANX.Framework;
using MouseX = SharpDX.DirectInput.Mouse;
-namespace ANX.InputSystem.Windows.XInput
+namespace ANX.InputDevices.Windows.XInput
{
class Mouse : IMouse
{
diff --git a/InputSystems/ANX.InputSystem.Windows.XInput/MouseCreator.cs b/InputSystems/ANX.InputSystem.Windows.XInput/MouseCreator.cs
new file mode 100644
index 00000000..25ff33be
--- /dev/null
+++ b/InputSystems/ANX.InputSystem.Windows.XInput/MouseCreator.cs
@@ -0,0 +1,85 @@
+#region Using Statements
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using System.IO;
+using System.Runtime.InteropServices;
+using ANX.Framework.NonXNA;
+using NLog;
+using ANX.Framework.NonXNA.InputSystem;
+
+#endregion // Using Statements
+
+#region License
+
+//
+// This file is part of the ANX.Framework created by the "ANX.Framework developer group".
+//
+// This file is released under the Ms-PL license.
+//
+//
+//
+// Microsoft Public License (Ms-PL)
+//
+// This license governs use of the accompanying software. If you use the software, you accept this license.
+// If you do not accept the license, do not use the software.
+//
+// 1.Definitions
+// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning
+// here as under U.S. copyright law.
+// A "contribution" is the original software, or any additions or changes to the software.
+// A "contributor" is any person that distributes its contribution under this license.
+// "Licensed patents" are a contributor's patent claims that read directly on its contribution.
+//
+// 2.Grant of Rights
+// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations
+// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to
+// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution
+// or any derivative works that you create.
+// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in
+// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed
+// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution
+// in the software or derivative works of the contribution in the software.
+//
+// 3.Conditions and Limitations
+// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
+// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your
+// patent license from such contributor to the software ends automatically.
+// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution
+// notices that are present in the software.
+// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including
+// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or
+// object code form, you may only do so under a license that complies with this license.
+// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees,
+// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the
+// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a
+// particular purpose and non-infringement.
+
+#endregion // License
+
+namespace ANX.InputDevices.Windows.XInput
+{
+ public class MouseCreator : IMouseCreator
+ {
+ public string Name
+ {
+ get { return "DirectInput.Mouse"; }
+ }
+
+ public void RegisterCreator(InputDeviceFactory factory)
+ {
+ factory.AddCreator(this);
+ }
+
+ public int Priority
+ {
+ get { return 10; }
+ }
+
+ public IMouse CreateMouseInstance()
+ {
+ return new Mouse();
+ }
+ }
+}
diff --git a/InputSystems/ANX.InputSystem.Windows.XInput/Properties/AssemblyInfo.cs b/InputSystems/ANX.InputSystem.Windows.XInput/Properties/AssemblyInfo.cs
index 0a676532..a62d23c7 100644
--- a/InputSystems/ANX.InputSystem.Windows.XInput/Properties/AssemblyInfo.cs
+++ b/InputSystems/ANX.InputSystem.Windows.XInput/Properties/AssemblyInfo.cs
@@ -5,11 +5,11 @@ using System.Runtime.InteropServices;
// Allgemeine Informationen über eine Assembly werden über die folgenden
// Attribute gesteuert. Ändern Sie diese Attributwerte, um die Informationen zu ändern,
// die mit einer Assembly verknüpft sind.
-[assembly: AssemblyTitle("ANX.InputSystem.Windows.XInput")]
+[assembly: AssemblyTitle("ANX.InputDevices.Windows.XInput")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("ANX.Framework Team")]
-[assembly: AssemblyProduct("ANX.InputSystem.Windows.XInput")]
+[assembly: AssemblyProduct("ANX.InputDevices.Windows.XInput")]
[assembly: AssemblyCopyright("Copyright © ANX.Framework Team 2011")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
@@ -32,5 +32,5 @@ using System.Runtime.InteropServices;
// Sie können alle Werte angeben oder die standardmäßigen Build- und Revisionsnummern
// übernehmen, indem Sie "*" eingeben:
// [assembly: AssemblyVersion("1.0.*")]
-[assembly: AssemblyVersion("0.6.3.0")]
-[assembly: AssemblyFileVersion("0.6.3.0")]
+[assembly: AssemblyVersion("0.6.5.0")]
+[assembly: AssemblyFileVersion("0.6.5.0")]
diff --git a/Installer/anx.wxs b/Installer/anx.wxs
index 82505228..660b6be2 100644
--- a/Installer/anx.wxs
+++ b/Installer/anx.wxs
@@ -50,8 +50,8 @@
-
-
+
+
@@ -65,8 +65,14 @@
-
-
+
+
+
+
+
+
+
+
diff --git a/RecordingSample/RecordingSample/RecordingSample.csproj b/RecordingSample/RecordingSample/RecordingSample.csproj
index f5ff1bf9..439eaf00 100644
--- a/RecordingSample/RecordingSample/RecordingSample.csproj
+++ b/RecordingSample/RecordingSample/RecordingSample.csproj
@@ -87,9 +87,9 @@
{DB88DDEB-7281-405D-8FCA-5681B6B2BD7A}
ANX.InputSystem.Recording
-
+
{60D08399-244F-46A3-91F1-4CFD26D961A3}
- ANX.InputSystem.Windows.XInput
+ ANX.InputDevices.Windows.XInput
{5BE49183-2F6F-4527-AC90-D816911FCF90}
diff --git a/Samples/KeyboardSample/KeyboardSample.csproj b/Samples/KeyboardSample/KeyboardSample.csproj
index 7512d533..9b010164 100644
--- a/Samples/KeyboardSample/KeyboardSample.csproj
+++ b/Samples/KeyboardSample/KeyboardSample.csproj
@@ -83,9 +83,9 @@
{6899F0C9-70B9-4EB0-9DD3-E598D4BE3E35}
ANX.Framework
-
+
{60D08399-244F-46A3-91F1-4CFD26D961A3}
- ANX.InputSystem.Windows.XInput
+ ANX.InputDevices.Windows.XInput
{5BE49183-2F6F-4527-AC90-D816911FCF90}
diff --git a/Samples/RenderTarget/RenderTarget.csproj b/Samples/RenderTarget/RenderTarget.csproj
index ece9270c..c10e2be9 100644
--- a/Samples/RenderTarget/RenderTarget.csproj
+++ b/Samples/RenderTarget/RenderTarget.csproj
@@ -83,9 +83,9 @@
{6899F0C9-70B9-4EB0-9DD3-E598D4BE3E35}
ANX.Framework
-
+
{60D08399-244F-46A3-91F1-4CFD26D961A3}
- ANX.InputSystem.Windows.XInput
+ ANX.InputDevices.Windows.XInput
{5BE49183-2F6F-4527-AC90-D816911FCF90}
diff --git a/Samples/SimpleSprite/SimpleSprite.csproj b/Samples/SimpleSprite/SimpleSprite.csproj
index ed7f2d85..3ad9b768 100644
--- a/Samples/SimpleSprite/SimpleSprite.csproj
+++ b/Samples/SimpleSprite/SimpleSprite.csproj
@@ -83,9 +83,9 @@
{6899F0C9-70B9-4EB0-9DD3-E598D4BE3E35}
ANX.Framework
-
+
{60D08399-244F-46A3-91F1-4CFD26D961A3}
- ANX.InputSystem.Windows.XInput
+ ANX.InputDevices.Windows.XInput
{5BE49183-2F6F-4527-AC90-D816911FCF90}
diff --git a/Samples/StencilBuffer/StencilBuffer.csproj b/Samples/StencilBuffer/StencilBuffer.csproj
index a20046f3..221292b6 100644
--- a/Samples/StencilBuffer/StencilBuffer.csproj
+++ b/Samples/StencilBuffer/StencilBuffer.csproj
@@ -120,9 +120,9 @@
{6899F0C9-70B9-4EB0-9DD3-E598D4BE3E35}
ANX.Framework
-
+
{60D08399-244F-46A3-91F1-4CFD26D961A3}
- ANX.InputSystem.Windows.XInput
+ ANX.InputDevices.Windows.XInput
{5BE49183-2F6F-4527-AC90-D816911FCF90}
diff --git a/Samples/TextRendering/TextRendering.csproj b/Samples/TextRendering/TextRendering.csproj
index 48c01be5..c636320f 100644
--- a/Samples/TextRendering/TextRendering.csproj
+++ b/Samples/TextRendering/TextRendering.csproj
@@ -83,9 +83,9 @@
{6899F0C9-70B9-4EB0-9DD3-E598D4BE3E35}
ANX.Framework
-
+
{60D08399-244F-46A3-91F1-4CFD26D961A3}
- ANX.InputSystem.Windows.XInput
+ ANX.InputDevices.Windows.XInput
{5BE49183-2F6F-4527-AC90-D816911FCF90}
diff --git a/Samples/VertexIndexBuffer/VertexIndexBuffer.csproj b/Samples/VertexIndexBuffer/VertexIndexBuffer.csproj
index a8a805d3..aae322ef 100644
--- a/Samples/VertexIndexBuffer/VertexIndexBuffer.csproj
+++ b/Samples/VertexIndexBuffer/VertexIndexBuffer.csproj
@@ -83,9 +83,9 @@
{6899F0C9-70B9-4EB0-9DD3-E598D4BE3E35}
ANX.Framework
-
+
{60D08399-244F-46A3-91F1-4CFD26D961A3}
- ANX.InputSystem.Windows.XInput
+ ANX.InputDevices.Windows.XInput
{5BE49183-2F6F-4527-AC90-D816911FCF90}
diff --git a/Samples/WindowsGame/AddInSelector.Designer.cs b/Samples/WindowsGame/AddInSelector.Designer.cs
index 16ffcbc2..82481fc6 100644
--- a/Samples/WindowsGame/AddInSelector.Designer.cs
+++ b/Samples/WindowsGame/AddInSelector.Designer.cs
@@ -37,7 +37,7 @@
this.cbAudioSystem = new System.Windows.Forms.ComboBox();
this.label3 = new System.Windows.Forms.Label();
this.pictureBox1 = new System.Windows.Forms.PictureBox();
- this.cbInputSystems = new System.Windows.Forms.CheckedListBox();
+ this.cbInputSystem = new System.Windows.Forms.ComboBox();
((System.ComponentModel.ISupportInitialize)(this.pictureBox1)).BeginInit();
this.SuspendLayout();
//
@@ -117,13 +117,14 @@
this.pictureBox1.TabIndex = 8;
this.pictureBox1.TabStop = false;
//
- // cbInputSystems
+ // cbInputSystem
//
- this.cbInputSystems.FormattingEnabled = true;
- this.cbInputSystems.Location = new System.Drawing.Point(184, 236);
- this.cbInputSystems.Name = "cbInputSystems";
- this.cbInputSystems.Size = new System.Drawing.Size(277, 94);
- this.cbInputSystems.TabIndex = 9;
+ this.cbInputSystem.DropDownStyle = System.Windows.Forms.ComboBoxStyle.DropDownList;
+ this.cbInputSystem.FormattingEnabled = true;
+ this.cbInputSystem.Location = new System.Drawing.Point(184, 233);
+ this.cbInputSystem.Name = "cbInputSystem";
+ this.cbInputSystem.Size = new System.Drawing.Size(277, 21);
+ this.cbInputSystem.TabIndex = 9;
//
// AddInSelector
//
@@ -132,7 +133,7 @@
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.CancelButton = this.button2;
this.ClientSize = new System.Drawing.Size(507, 371);
- this.Controls.Add(this.cbInputSystems);
+ this.Controls.Add(this.cbInputSystem);
this.Controls.Add(this.pictureBox1);
this.Controls.Add(this.cbAudioSystem);
this.Controls.Add(this.label3);
@@ -164,6 +165,6 @@
public System.Windows.Forms.ComboBox cbAudioSystem;
private System.Windows.Forms.Label label3;
private System.Windows.Forms.PictureBox pictureBox1;
- internal System.Windows.Forms.CheckedListBox cbInputSystems;
+ public System.Windows.Forms.ComboBox cbInputSystem;
}
}
\ No newline at end of file
diff --git a/Samples/WindowsGame/AddInSelector.cs b/Samples/WindowsGame/AddInSelector.cs
index e96d4735..f97ef926 100644
--- a/Samples/WindowsGame/AddInSelector.cs
+++ b/Samples/WindowsGame/AddInSelector.cs
@@ -30,9 +30,9 @@ namespace WindowsGame1
foreach (IInputSystemCreator inputSystemCreator in AddInSystemFactory.Instance.GetCreators())
{
- cbInputSystems.Items.Add(inputSystemCreator.Name);
+ cbInputSystem.Items.Add(inputSystemCreator.Name);
}
- cbInputSystems.SetItemChecked(0, true);
+ cbInputSystem.SelectedIndex = 0;
foreach (ISoundSystemCreator soundSystemCreator in AddInSystemFactory.Instance.GetCreators())
{
diff --git a/Samples/WindowsGame/Program.cs b/Samples/WindowsGame/Program.cs
index ff722829..a7458281 100644
--- a/Samples/WindowsGame/Program.cs
+++ b/Samples/WindowsGame/Program.cs
@@ -21,7 +21,7 @@ namespace WindowsGame1
{
AddInSystemFactory.Instance.PreferredRenderSystem = selector.cbRenderSystem.Text;
AddInSystemFactory.Instance.PreferredSoundSystem = selector.cbAudioSystem.Text;
- AddInSystemFactory.Instance.PreferredInputSystem = selector.cbInputSystems.CheckedItems[0].ToString();
+ AddInSystemFactory.Instance.PreferredInputSystem = selector.cbInputSystem.Text;
using (Game1 game = new Game1())
{
diff --git a/Samples/WindowsGame/WindowsGame.csproj b/Samples/WindowsGame/WindowsGame.csproj
index c62727fd..f0d64817 100644
--- a/Samples/WindowsGame/WindowsGame.csproj
+++ b/Samples/WindowsGame/WindowsGame.csproj
@@ -107,13 +107,17 @@
{DB88DDEB-7281-405D-8FCA-5681B6B2BD7A}
ANX.InputSystem.Recording
+
+ {49066074-3B7B-4A55-B122-6BD33AB73558}
+ ANX.InputSystem.Standard
+
{E5D69E75-D77C-493F-BBDA-6F9E73B82549}
ANX.InputSystem.Windows.Kinect
-
+
{60D08399-244F-46A3-91F1-4CFD26D961A3}
- ANX.InputSystem.Windows.XInput
+ ANX.InputDevices.Windows.XInput
{5BE49183-2F6F-4527-AC90-D816911FCF90}
diff --git a/build/ANX.Framework.build b/build/ANX.Framework.build
index e5bf6d59..316dc5f3 100644
--- a/build/ANX.Framework.build
+++ b/build/ANX.Framework.build
@@ -9,12 +9,15 @@
-
-
-
-
+
+
+
+
+
+
+
@@ -49,7 +52,7 @@
-
+
@@ -179,7 +182,7 @@
-
+
@@ -189,7 +192,7 @@
-
+
@@ -206,6 +209,20 @@
+
+
+
+
+
+
+
+
+
+
+
+
+
+