add XInput Keyboard
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@ -1,5 +1,6 @@
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#region Using Statements
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#region Using Statements
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using System;
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using System;
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using ANX.Framework.NonXNA;
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#endregion // Using Statements
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#endregion // Using Statements
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@ -54,13 +55,20 @@ namespace ANX.Framework.Input
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{
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{
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public static class Keyboard
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public static class Keyboard
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{
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{
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private static IKeyboard keyboard;
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static Keyboard()
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{
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keyboard = AddInSystemFactory.Instance.GetDefaultCreator<IInputSystemCreator>().Keyboard;
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}
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public static KeyboardState GetState()
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public static KeyboardState GetState()
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{
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{
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throw new NotImplementedException();
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return keyboard.GetState();
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}
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}
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public static KeyboardState GetState (PlayerIndex playerIndex)
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public static KeyboardState GetState (PlayerIndex playerIndex)
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{
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{
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throw new NotImplementedException();
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return keyboard.GetState(playerIndex);
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}
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}
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}
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}
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@ -2,10 +2,13 @@
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using System.Text;
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using System.Text;
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using ANX.Framework.Input;
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namespace ANX.Framework.NonXNA
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namespace ANX.Framework.NonXNA
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{
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{
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public interface IKeyboard
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public interface IKeyboard
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{
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{
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KeyboardState GetState();
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KeyboardState GetState(PlayerIndex playerIndex);
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}
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}
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}
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}
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@ -51,6 +51,7 @@
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<ItemGroup>
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<ItemGroup>
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<Compile Include="Creator.cs" />
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<Compile Include="Creator.cs" />
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<Compile Include="FormatConverter.cs" />
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<Compile Include="FormatConverter.cs" />
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<Compile Include="Keyboard.cs" />
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<Compile Include="Mouse.cs" />
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<Compile Include="Mouse.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="GamePad.cs" />
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<Compile Include="GamePad.cs" />
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@ -92,7 +92,7 @@ namespace ANX.InputSystem.Windows.XInput
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public IKeyboard Keyboard
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public IKeyboard Keyboard
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{
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{
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get { throw new NotImplementedException(); }
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get { return new Keyboard(); }
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}
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}
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#endregion
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#endregion
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73
ANX.InputSystem.Windows.XInput/Keyboard.cs
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73
ANX.InputSystem.Windows.XInput/Keyboard.cs
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@ -0,0 +1,73 @@
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#region Using Statements
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using ANX.InputSystem;
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using ANX.Framework.NonXNA;
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using SharpDX.DirectInput;
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using DXKeyboard=SharpDX.DirectInput.Keyboard;
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#endregion // Using Statements
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#region License
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//
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// This file is part of the ANX.Framework created by the "ANX.Framework developer group".
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//
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// This file is released under the Ms-PL license.
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//
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//
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//
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// Microsoft Public License (Ms-PL)
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//
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// This license governs use of the accompanying software. If you use the software, you accept this license.
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// If you do not accept the license, do not use the software.
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//
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// 1.Definitions
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// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning
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// here as under U.S. copyright law.
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// A "contribution" is the original software, or any additions or changes to the software.
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// A "contributor" is any person that distributes its contribution under this license.
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// "Licensed patents" are a contributor's patent claims that read directly on its contribution.
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//
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// 2.Grant of Rights
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// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations
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// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to
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// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution
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// or any derivative works that you create.
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// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in
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// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed
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// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution
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// in the software or derivative works of the contribution in the software.
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//
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// 3.Conditions and Limitations
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// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
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// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your
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// patent license from such contributor to the software ends automatically.
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// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution
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// notices that are present in the software.
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// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including
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// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or
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// object code form, you may only do so under a license that complies with this license.
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// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees,
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// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the
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// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a
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// particular purpose and non-infringement.
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#endregion // License
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namespace ANX.InputSystem.Windows.XInput
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{
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public class Keyboard:IKeyboard
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{
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private DXKeyboard keyboroard;
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public Framework.Input.KeyboardState GetState()
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{
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throw new NotImplementedException();
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}
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public Framework.Input.KeyboardState GetState(Framework.PlayerIndex playerIndex)
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{
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throw new NotImplementedException();
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}
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}
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}
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