diff --git a/InputSystems/ANX.InputDevices.OpenTK/ANX.InputSystem.OpenTK.csproj b/InputSystems/ANX.InputDevices.OpenTK/ANX.InputSystem.OpenTK.csproj
new file mode 100644
index 00000000..3b9568fb
--- /dev/null
+++ b/InputSystems/ANX.InputDevices.OpenTK/ANX.InputSystem.OpenTK.csproj
@@ -0,0 +1,82 @@
+
+
+
+ Debug
+ AnyCPU
+ 8.0.30703
+ 2.0
+ {5CA3CDF5-4D2C-42AC-AD08-641BD3992B75}
+ Library
+ Properties
+ ANX.InputSystem.OpenTK
+ ANX.InputSystem.OpenTK
+ v4.0
+ 512
+
+
+ true
+ full
+ false
+ ..\..\bin\Debug\
+ TRACE;DEBUG;XNAEXT
+ prompt
+ 4
+
+
+ pdbonly
+ true
+ ..\..\bin\Release\
+ TRACE;XNAEXT
+ prompt
+ 4
+
+
+
+ False
+ ..\..\lib\NLog\NLog.dll
+
+
+ False
+ ..\..\lib\OpenTK\OpenTK.dll
+
+
+ False
+ ..\..\lib\OpenTK\OpenTK.Compatibility.dll
+
+
+
+
+
+
+
+
+
+
+ Metadata.resx
+ True
+ True
+
+
+
+
+
+
+ PublicResXFileCodeGenerator
+ Metadata.Designer.cs
+
+
+
+
+ {6899F0C9-70B9-4EB0-9DD3-E598D4BE3E35}
+ ANX.Framework
+
+
+
+
+
\ No newline at end of file
diff --git a/InputSystems/ANX.InputDevices.OpenTK/Creator.cs b/InputSystems/ANX.InputDevices.OpenTK/Creator.cs
new file mode 100644
index 00000000..0f9f8796
--- /dev/null
+++ b/InputSystems/ANX.InputDevices.OpenTK/Creator.cs
@@ -0,0 +1,133 @@
+#region Using Statements
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using System.IO;
+using System.Runtime.InteropServices;
+using ANX.Framework.NonXNA;
+using NLog;
+
+#endregion // Using Statements
+
+#region License
+
+//
+// This file is part of the ANX.Framework created by the "ANX.Framework developer group".
+//
+// This file is released under the Ms-PL license.
+//
+//
+//
+// Microsoft Public License (Ms-PL)
+//
+// This license governs use of the accompanying software. If you use the software, you accept this license.
+// If you do not accept the license, do not use the software.
+//
+// 1.Definitions
+// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning
+// here as under U.S. copyright law.
+// A "contribution" is the original software, or any additions or changes to the software.
+// A "contributor" is any person that distributes its contribution under this license.
+// "Licensed patents" are a contributor's patent claims that read directly on its contribution.
+//
+// 2.Grant of Rights
+// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations
+// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to
+// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution
+// or any derivative works that you create.
+// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in
+// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed
+// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution
+// in the software or derivative works of the contribution in the software.
+//
+// 3.Conditions and Limitations
+// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
+// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your
+// patent license from such contributor to the software ends automatically.
+// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution
+// notices that are present in the software.
+// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including
+// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or
+// object code form, you may only do so under a license that complies with this license.
+// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees,
+// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the
+// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a
+// particular purpose and non-infringement.
+
+#endregion // License
+
+namespace ANX.InputSystem.OpenTK
+{
+ public class Creator : IInputSystemCreator
+ {
+ private static Logger logger = LogManager.GetCurrentClassLogger();
+
+ public string Name
+ {
+ get
+ {
+ return "OpenTK";
+ }
+ }
+
+ public int Priority
+ {
+ get { return 100; }
+ }
+
+ public bool IsSupported
+ {
+ get
+ {
+ //TODO: this is just a very basic version of test for support
+ return AddInSystemFactory.Instance.OperatingSystem.Platform == PlatformID.Win32NT ||
+ AddInSystemFactory.Instance.OperatingSystem.Platform == PlatformID.Unix ||
+ AddInSystemFactory.Instance.OperatingSystem.Platform == PlatformID.MacOSX;
+ }
+ }
+
+ public void RegisterCreator(AddInSystemFactory factory)
+ {
+ logger.Debug("adding OpenTK InputSystem creator to creator collection of AddInSystemFactory");
+ factory.AddCreator(this);
+ }
+
+ public IGamePad GamePad
+ {
+ get
+ {
+ logger.Debug("returning a new OpenTK GamePad device");
+ AddInSystemFactory.Instance.PreventInputSystemChange();
+ return new GamePad();
+ }
+ }
+
+ public IMouse Mouse
+ {
+ get
+ {
+ logger.Debug("returning a new OpenTK Mouse device");
+ AddInSystemFactory.Instance.PreventInputSystemChange();
+ return new Mouse();
+ }
+ }
+
+ public IKeyboard Keyboard
+ {
+ get
+ {
+ logger.Debug("returning a new OpenTK Keyboard device");
+ AddInSystemFactory.Instance.PreventInputSystemChange();
+ return new Keyboard();
+ }
+ }
+
+#if XNAEXT
+ public IMotionSensingDevice MotionSensingDevice
+ {
+ get { return null; }
+ }
+#endif
+ }
+}
diff --git a/InputSystems/ANX.InputDevices.OpenTK/GamePad.cs b/InputSystems/ANX.InputDevices.OpenTK/GamePad.cs
new file mode 100644
index 00000000..41b9278f
--- /dev/null
+++ b/InputSystems/ANX.InputDevices.OpenTK/GamePad.cs
@@ -0,0 +1,81 @@
+#region Using Statements
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using ANX.Framework.NonXNA;
+
+#endregion // Using Statements
+
+#region License
+
+//
+// This file is part of the ANX.Framework created by the "ANX.Framework developer group".
+//
+// This file is released under the Ms-PL license.
+//
+//
+//
+// Microsoft Public License (Ms-PL)
+//
+// This license governs use of the accompanying software. If you use the software, you accept this license.
+// If you do not accept the license, do not use the software.
+//
+// 1.Definitions
+// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning
+// here as under U.S. copyright law.
+// A "contribution" is the original software, or any additions or changes to the software.
+// A "contributor" is any person that distributes its contribution under this license.
+// "Licensed patents" are a contributor's patent claims that read directly on its contribution.
+//
+// 2.Grant of Rights
+// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations
+// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to
+// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution
+// or any derivative works that you create.
+// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in
+// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed
+// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution
+// in the software or derivative works of the contribution in the software.
+//
+// 3.Conditions and Limitations
+// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
+// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your
+// patent license from such contributor to the software ends automatically.
+// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution
+// notices that are present in the software.
+// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including
+// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or
+// object code form, you may only do so under a license that complies with this license.
+// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees,
+// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the
+// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a
+// particular purpose and non-infringement.
+
+#endregion // License
+
+namespace ANX.InputSystem.OpenTK
+{
+ public class GamePad : IGamePad
+ {
+ public Framework.Input.GamePadCapabilities GetCapabilities(Framework.PlayerIndex playerIndex)
+ {
+ throw new NotImplementedException();
+ }
+
+ public Framework.Input.GamePadState GetState(Framework.PlayerIndex playerIndex, out bool isConnected, out int packetNumber)
+ {
+ throw new NotImplementedException();
+ }
+
+ public Framework.Input.GamePadState GetState(Framework.PlayerIndex playerIndex, Framework.Input.GamePadDeadZone deadZoneMode, out bool isConnected, out int packetNumber)
+ {
+ throw new NotImplementedException();
+ }
+
+ public bool SetVibration(Framework.PlayerIndex playerIndex, float leftMotor, float rightMotor)
+ {
+ throw new NotImplementedException();
+ }
+ }
+}
diff --git a/InputSystems/ANX.InputDevices.OpenTK/Keyboard.cs b/InputSystems/ANX.InputDevices.OpenTK/Keyboard.cs
new file mode 100644
index 00000000..1eda3445
--- /dev/null
+++ b/InputSystems/ANX.InputDevices.OpenTK/Keyboard.cs
@@ -0,0 +1,90 @@
+#region Using Statements
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using ANX.Framework.NonXNA;
+
+#endregion // Using Statements
+
+#region License
+
+//
+// This file is part of the ANX.Framework created by the "ANX.Framework developer group".
+//
+// This file is released under the Ms-PL license.
+//
+//
+//
+// Microsoft Public License (Ms-PL)
+//
+// This license governs use of the accompanying software. If you use the software, you accept this license.
+// If you do not accept the license, do not use the software.
+//
+// 1.Definitions
+// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning
+// here as under U.S. copyright law.
+// A "contribution" is the original software, or any additions or changes to the software.
+// A "contributor" is any person that distributes its contribution under this license.
+// "Licensed patents" are a contributor's patent claims that read directly on its contribution.
+//
+// 2.Grant of Rights
+// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations
+// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to
+// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution
+// or any derivative works that you create.
+// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in
+// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed
+// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution
+// in the software or derivative works of the contribution in the software.
+//
+// 3.Conditions and Limitations
+// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
+// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your
+// patent license from such contributor to the software ends automatically.
+// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution
+// notices that are present in the software.
+// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including
+// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or
+// object code form, you may only do so under a license that complies with this license.
+// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees,
+// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the
+// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a
+// particular purpose and non-infringement.
+
+#endregion // License
+
+namespace ANX.InputSystem.OpenTK
+{
+ public class Keyboard : IKeyboard
+ {
+ private IntPtr windowHandle;
+
+ public IntPtr WindowHandle
+ {
+ get
+ {
+ return this.windowHandle;
+ }
+ set
+ {
+ this.windowHandle = value;
+ }
+ }
+
+ public Framework.Input.KeyboardState GetState()
+ {
+ throw new NotImplementedException();
+ }
+
+ public Framework.Input.KeyboardState GetState(Framework.PlayerIndex playerIndex)
+ {
+ throw new NotImplementedException();
+ }
+
+ public void Dispose()
+ {
+ throw new NotImplementedException();
+ }
+ }
+}
diff --git a/InputSystems/ANX.InputDevices.OpenTK/Metadata.Designer.cs b/InputSystems/ANX.InputDevices.OpenTK/Metadata.Designer.cs
new file mode 100644
index 00000000..e1be905f
--- /dev/null
+++ b/InputSystems/ANX.InputDevices.OpenTK/Metadata.Designer.cs
@@ -0,0 +1,72 @@
+//------------------------------------------------------------------------------
+//
+// Dieser Code wurde von einem Tool generiert.
+// Laufzeitversion:4.0.30319.239
+//
+// Änderungen an dieser Datei können falsches Verhalten verursachen und gehen verloren, wenn
+// der Code erneut generiert wird.
+//
+//------------------------------------------------------------------------------
+
+namespace ANX.InputSystem.OpenTK {
+ using System;
+
+
+ ///
+ /// Eine stark typisierte Ressourcenklasse zum Suchen von lokalisierten Zeichenfolgen usw.
+ ///
+ // Diese Klasse wurde von der StronglyTypedResourceBuilder automatisch generiert
+ // -Klasse über ein Tool wie ResGen oder Visual Studio automatisch generiert.
+ // Um einen Member hinzuzufügen oder zu entfernen, bearbeiten Sie die .ResX-Datei und führen dann ResGen
+ // mit der /str-Option erneut aus, oder Sie erstellen Ihr VS-Projekt neu.
+ [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
+ [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
+ [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
+ public class Metadata {
+
+ private static global::System.Resources.ResourceManager resourceMan;
+
+ private static global::System.Globalization.CultureInfo resourceCulture;
+
+ [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
+ internal Metadata() {
+ }
+
+ ///
+ /// Gibt die zwischengespeicherte ResourceManager-Instanz zurück, die von dieser Klasse verwendet wird.
+ ///
+ [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
+ public static global::System.Resources.ResourceManager ResourceManager {
+ get {
+ if (object.ReferenceEquals(resourceMan, null)) {
+ global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ANX.InputSystem.OpenTK.Metadata", typeof(Metadata).Assembly);
+ resourceMan = temp;
+ }
+ return resourceMan;
+ }
+ }
+
+ ///
+ /// Überschreibt die CurrentUICulture-Eigenschaft des aktuellen Threads für alle
+ /// Ressourcenzuordnungen, die diese stark typisierte Ressourcenklasse verwenden.
+ ///
+ [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
+ public static global::System.Globalization.CultureInfo Culture {
+ get {
+ return resourceCulture;
+ }
+ set {
+ resourceCulture = value;
+ }
+ }
+
+ ///
+ /// Sucht eine lokalisierte Zeichenfolge, die Win32NT Unix MacOsX ähnelt.
+ ///
+ public static string SupportedPlatforms {
+ get {
+ return ResourceManager.GetString("SupportedPlatforms", resourceCulture);
+ }
+ }
+ }
+}
diff --git a/InputSystems/ANX.InputDevices.OpenTK/Metadata.resx b/InputSystems/ANX.InputDevices.OpenTK/Metadata.resx
new file mode 100644
index 00000000..8451d556
--- /dev/null
+++ b/InputSystems/ANX.InputDevices.OpenTK/Metadata.resx
@@ -0,0 +1,123 @@
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ text/microsoft-resx
+
+
+ 2.0
+
+
+ System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
+
+
+ System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
+
+
+ Win32NT Unix MacOsX
+
+
\ No newline at end of file
diff --git a/InputSystems/ANX.InputDevices.OpenTK/Mouse.cs b/InputSystems/ANX.InputDevices.OpenTK/Mouse.cs
new file mode 100644
index 00000000..a71bb8bd
--- /dev/null
+++ b/InputSystems/ANX.InputDevices.OpenTK/Mouse.cs
@@ -0,0 +1,85 @@
+#region Using Statements
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using ANX.Framework.NonXNA;
+
+#endregion // Using Statements
+
+#region License
+
+//
+// This file is part of the ANX.Framework created by the "ANX.Framework developer group".
+//
+// This file is released under the Ms-PL license.
+//
+//
+//
+// Microsoft Public License (Ms-PL)
+//
+// This license governs use of the accompanying software. If you use the software, you accept this license.
+// If you do not accept the license, do not use the software.
+//
+// 1.Definitions
+// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning
+// here as under U.S. copyright law.
+// A "contribution" is the original software, or any additions or changes to the software.
+// A "contributor" is any person that distributes its contribution under this license.
+// "Licensed patents" are a contributor's patent claims that read directly on its contribution.
+//
+// 2.Grant of Rights
+// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations
+// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to
+// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution
+// or any derivative works that you create.
+// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in
+// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed
+// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution
+// in the software or derivative works of the contribution in the software.
+//
+// 3.Conditions and Limitations
+// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
+// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your
+// patent license from such contributor to the software ends automatically.
+// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution
+// notices that are present in the software.
+// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including
+// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or
+// object code form, you may only do so under a license that complies with this license.
+// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees,
+// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the
+// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a
+// particular purpose and non-infringement.
+
+#endregion // License
+
+namespace ANX.InputSystem.OpenTK
+{
+ public class Mouse : IMouse
+ {
+ private IntPtr windowHandle;
+
+ public IntPtr WindowHandle
+ {
+ get
+ {
+ return this.windowHandle;
+ }
+ set
+ {
+ this.windowHandle = value;
+ }
+ }
+
+ public Framework.Input.MouseState GetState()
+ {
+ throw new NotImplementedException();
+ }
+
+ public void SetPosition(int x, int y)
+ {
+ throw new NotImplementedException();
+ }
+ }
+}
diff --git a/InputSystems/ANX.InputDevices.OpenTK/Properties/AssemblyInfo.cs b/InputSystems/ANX.InputDevices.OpenTK/Properties/AssemblyInfo.cs
new file mode 100644
index 00000000..3874dd34
--- /dev/null
+++ b/InputSystems/ANX.InputDevices.OpenTK/Properties/AssemblyInfo.cs
@@ -0,0 +1,36 @@
+using System.Reflection;
+using System.Runtime.CompilerServices;
+using System.Runtime.InteropServices;
+
+// Allgemeine Informationen über eine Assembly werden über die folgenden
+// Attribute gesteuert. Ändern Sie diese Attributwerte, um die Informationen zu ändern,
+// die mit einer Assembly verknüpft sind.
+[assembly: AssemblyTitle("ANX.InputSystem.OpenTK")]
+[assembly: AssemblyDescription("")]
+[assembly: AssemblyConfiguration("")]
+[assembly: AssemblyCompany("ANX.Framework Team")]
+[assembly: AssemblyProduct("ANX.InputSystem.OpenTK")]
+[assembly: AssemblyCopyright("Copyright © ANX.Framework Team 2011")]
+[assembly: AssemblyTrademark("")]
+[assembly: AssemblyCulture("")]
+
+// Durch Festlegen von ComVisible auf "false" werden die Typen in dieser Assembly unsichtbar
+// für COM-Komponenten. Wenn Sie auf einen Typ in dieser Assembly von
+// COM zugreifen müssen, legen Sie das ComVisible-Attribut für diesen Typ auf "true" fest.
+[assembly: ComVisible(false)]
+
+// Die folgende GUID bestimmt die ID der Typbibliothek, wenn dieses Projekt für COM verfügbar gemacht wird
+[assembly: Guid("239b9c28-3493-4325-9f03-303b25b0efda")]
+
+// Versionsinformationen für eine Assembly bestehen aus den folgenden vier Werten:
+//
+// Hauptversion
+// Nebenversion
+// Buildnummer
+// Revision
+//
+// Sie können alle Werte angeben oder die standardmäßigen Build- und Revisionsnummern
+// übernehmen, indem Sie "*" eingeben:
+// [assembly: AssemblyVersion("1.0.*")]
+[assembly: AssemblyVersion("0.0.2.0")]
+[assembly: AssemblyFileVersion("0.0.2.0")]
diff --git a/InputSystems/ANX.InputDevices.Windows.Kinect/ANX.InputSystem.Windows.Kinect.csproj b/InputSystems/ANX.InputDevices.Windows.Kinect/ANX.InputSystem.Windows.Kinect.csproj
new file mode 100644
index 00000000..3c57a416
--- /dev/null
+++ b/InputSystems/ANX.InputDevices.Windows.Kinect/ANX.InputSystem.Windows.Kinect.csproj
@@ -0,0 +1,101 @@
+
+
+
+ Debug
+ x86
+ 8.0.30703
+ 2.0
+ {E5D69E75-D77C-493F-BBDA-6F9E73B82549}
+ Library
+ Properties
+ ANX.InputSystem.Windows.Kinect
+ ANX.InputSystem.Windows.Kinect
+ v4.0
+ Client
+ 512
+
+
+ x86
+ true
+ full
+ false
+ ..\..\bin\Debug\
+ DEBUG;TRACE
+ prompt
+ 4
+
+
+ x86
+ pdbonly
+ true
+ ..\..\bin\Debug\
+ TRACE
+ prompt
+ 4
+
+
+
+
+
+
+ False
+ ..\..\lib\KinectSDK\Microsoft.Research.Kinect.dll
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Metadata.resx
+ True
+ True
+
+
+
+ PublicResXFileCodeGenerator
+ Metadata.Designer.cs
+
+
+ ResXFileCodeGenerator
+ Resources.Designer.cs
+ Designer
+
+
+ True
+ Resources.resx
+
+
+ SettingsSingleFileGenerator
+ Settings.Designer.cs
+
+
+ True
+ Settings.settings
+ True
+
+
+
+
+ {6899F0C9-70B9-4EB0-9DD3-E598D4BE3E35}
+ ANX.Framework
+
+
+
+
+
\ No newline at end of file
diff --git a/InputSystems/ANX.InputDevices.Windows.Kinect/Creator.cs b/InputSystems/ANX.InputDevices.Windows.Kinect/Creator.cs
new file mode 100644
index 00000000..1f14f40d
--- /dev/null
+++ b/InputSystems/ANX.InputDevices.Windows.Kinect/Creator.cs
@@ -0,0 +1,113 @@
+#region Using Statements
+using System;
+using ANX.Framework.Input;
+using ANX.Framework.NonXNA;
+
+#endregion // Using Statements
+
+#region License
+
+//
+// This file is part of the ANX.Framework created by the "ANX.Framework developer group".
+//
+// This file is released under the Ms-PL license.
+//
+//
+//
+// Microsoft Public License (Ms-PL)
+//
+// This license governs use of the accompanying software. If you use the software, you accept this license.
+// If you do not accept the license, do not use the software.
+//
+// 1.Definitions
+// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning
+// here as under U.S. copyright law.
+// A "contribution" is the original software, or any additions or changes to the software.
+// A "contributor" is any person that distributes its contribution under this license.
+// "Licensed patents" are a contributor's patent claims that read directly on its contribution.
+//
+// 2.Grant of Rights
+// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations
+// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to
+// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution
+// or any derivative works that you create.
+// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in
+// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed
+// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution
+// in the software or derivative works of the contribution in the software.
+//
+// 3.Conditions and Limitations
+// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
+// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your
+// patent license from such contributor to the software ends automatically.
+// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution
+// notices that are present in the software.
+// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including
+// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or
+// object code form, you may only do so under a license that complies with this license.
+// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees,
+// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the
+// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a
+// particular purpose and non-infringement.
+
+#endregion // License
+
+
+namespace ANX.InputSystem.Windows.Kinect
+{
+ public class Creator : IInputSystemCreator
+ {
+ public string Name
+ {
+ get { return "Kinect"; }
+ }
+
+ public int Priority
+ {
+ get { return int.MaxValue; }
+ }
+
+ public bool IsSupported
+ {
+ get
+ {
+ //TODO: this is just a very basic version of test for support
+ return AddInSystemFactory.Instance.OperatingSystem.Platform == PlatformID.Win32NT;
+ }
+ }
+
+ public void RegisterCreator(AddInSystemFactory factory)
+ {
+ factory.AddCreator(this);
+ }
+
+ #region IInputSystemCreator Member
+
+ public IGamePad GamePad
+ {
+ get { throw new NotImplementedException(); }
+ }
+
+ public IMouse Mouse
+ {
+ get { return null; }
+ }
+
+ public IMotionSensingDevice MotionSensingDevice
+ {
+ get
+ {
+ AddInSystemFactory.Instance.PreventInputSystemChange();
+ return new Kinect();
+ }
+ }
+
+ public IKeyboard Keyboard
+ {
+ get { throw new NotImplementedException(); }
+ }
+
+ #endregion
+
+ }
+}
diff --git a/InputSystems/ANX.InputDevices.Windows.Kinect/Kinect.cs b/InputSystems/ANX.InputDevices.Windows.Kinect/Kinect.cs
new file mode 100644
index 00000000..f7f89d32
--- /dev/null
+++ b/InputSystems/ANX.InputDevices.Windows.Kinect/Kinect.cs
@@ -0,0 +1,212 @@
+#region Using Statements
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using ANX.Framework;
+using ANX.Framework.Graphics;
+using ANX.Framework.NonXNA;
+using Microsoft.Research.Kinect.Nui;
+using ANX.Framework.Input.MotionSensing;
+
+#endregion // Using Statements
+
+#region License
+
+//
+// This file is part of the ANX.Framework created by the "ANX.Framework developer group".
+//
+// This file is released under the Ms-PL license.
+//
+//
+//
+// Microsoft Public License (Ms-PL)
+//
+// This license governs use of the accompanying software. If you use the software, you accept this license.
+// If you do not accept the license, do not use the software.
+//
+// 2.Definitions
+// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning
+// here as under U.S. copyright law.
+// A "contribution" is the original software, or any additions or changes to the software.
+// A "contributor" is any person that distributes its contribution under this license.
+// "Licensed patents" are a contributor's patent claims that read directly on its contribution.
+//
+// 2.Grant of Rights
+// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations
+// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to
+// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution
+// or any derivative works that you create.
+// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in
+// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed
+// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution
+// in the software or derivative works of the contribution in the software.
+//
+// 3.Conditions and Limitations
+// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
+// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your
+// patent license from such contributor to the software ends automatically.
+// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution
+// notices that are present in the software.
+// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including
+// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or
+// object code form, you may only do so under a license that complies with this license.
+// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees,
+// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the
+// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a
+// particular purpose and non-infringement.
+
+#endregion // License
+
+namespace ANX.InputSystem.Windows.Kinect
+{
+
+ public class Kinect : IMotionSensingDevice
+ {
+ #region Private Members
+ private Runtime pNui;
+ private Vector3[] cache;
+ private GraphicsDevice graphicsDevice;
+ private Texture2D rgb;
+ private Texture2D depth;
+
+ #endregion // Private Members
+
+ public Kinect()
+ {
+ pNui = Runtime.Kinects[0];
+ pNui.Initialize(RuntimeOptions.UseDepthAndPlayerIndex | RuntimeOptions.UseSkeletalTracking | RuntimeOptions.UseColor);
+ pNui.SkeletonEngine.TransformSmooth = true;
+
+
+
+ this.cache = new Vector3[21];
+ //init for the first time
+ for (int i = 0; i < 21; ++i)
+ {
+ this.cache[i]=Vector3.Zero;
+ }
+ //Added parameters which where used in our Kinect project
+ var parameters = new TransformSmoothParameters
+ {
+ Smoothing = 0.5f,
+ Correction = 0.2f,
+ Prediction = 0.04f,
+ JitterRadius = 0.9f,
+ MaxDeviationRadius = 0.9f
+ };
+
+ pNui.SkeletonEngine.SmoothParameters = parameters;
+
+ try
+ {
+ pNui.VideoStream.Open(ImageStreamType.Video, 2, ImageResolution.Resolution640x480, ImageType.Color);
+ pNui.DepthStream.Open(ImageStreamType.Depth, 2, ImageResolution.Resolution320x240, ImageType.DepthAndPlayerIndex);
+ }
+ catch (InvalidOperationException)
+ {
+ // Display error message; omitted for space return;
+ }
+ //lastTime = DateTime.Now;
+
+ pNui.SkeletonFrameReady += new EventHandler(pNui_SkeletonFrameReady);
+ pNui.DepthFrameReady += new EventHandler(pNui_DepthFrameReady);
+ pNui.VideoFrameReady += new EventHandler(pNui_VideoFrameReady);
+
+ // move down all the way
+ pNui.NuiCamera.ElevationAngle = -15;
+
+ System.Threading.Thread.Sleep(1500);
+
+ // move up all the way
+ pNui.NuiCamera.ElevationAngle = 20;
+ }
+
+ void pNui_VideoFrameReady(object sender, ImageFrameReadyEventArgs e)
+ {
+ if (this.graphicsDevice != null)
+ {
+ if (this.rgb == null)
+ {
+ this.rgb = new Texture2D(this.graphicsDevice, e.ImageFrame.Image.Width, e.ImageFrame.Image.Height);
+ }
+
+ //TODO: this works only if the image is in RGBA32 Format. Other formats does need a conversion first.
+ this.rgb.SetData(e.ImageFrame.Image.Bits);
+ }
+ }
+
+ void pNui_DepthFrameReady(object sender, ImageFrameReadyEventArgs e)
+ {
+ if (this.graphicsDevice != null)
+ {
+ if (this.depth == null)
+ {
+ this.depth = new Texture2D(this.graphicsDevice, e.ImageFrame.Image.Width, e.ImageFrame.Image.Height);
+ }
+
+ //TODO: this works only if the image is in RGBA32 Format. Other formats does need a conversion first.
+ //TODO: special surface format: this.depth.SetData(e.ImageFrame.Image.Bits);
+ }
+ }
+
+ private void pNui_SkeletonFrameReady(object sender, SkeletonFrameReadyEventArgs e)
+ {
+ foreach (SkeletonData data in e.SkeletonFrame.Skeletons)
+ {
+ //Tracked that defines whether a skeleton is 'tracked' or not.
+ //The untracked skeletons only give their position.
+ if (SkeletonTrackingState.Tracked != data.TrackingState) continue;
+
+ //Each joint has a Position property that is defined by a Vector4: (x, y, z, w).
+ //The first three attributes define the position in camera space.
+ //The last attribute (w)
+ //gives the quality level (between 0 and 2) of the
+ foreach (Joint joint in data.Joints)
+ {
+ if (joint.Position.W < 0.6f) return;// Quality check
+ cache[(int)joint.ID] = toVector3(joint.Position);
+ }
+ }
+ }
+
+ private Vector3 toVector3(Vector vector)
+ {
+ //evtl -z
+ return new Vector3(vector.X, vector.Y, vector.Z);
+ }
+
+ public MotionSensingDeviceState GetState()
+ {
+ return new MotionSensingDeviceState(rgb, depth, cache[0], cache[1], cache[2], cache[3], cache[4], cache[5], cache[6], cache[7], cache[8], cache[9], cache[10],cache[11], cache[12], cache[13], cache[14], cache[15], cache[16], cache[17], cache[18], cache[19], cache[20]);
+ }
+
+
+
+ public GraphicsDevice GraphicsDevice
+ {
+ get
+ {
+ return graphicsDevice;
+ }
+ set
+ {
+ graphicsDevice = value;
+ }
+ }
+
+ public MotionSensingDeviceType DeviceType
+ {
+ get { return MotionSensingDeviceType.Kinect; }
+ }
+
+ public void Dispose()
+ {
+ if (pNui != null)
+ {
+ pNui.Uninitialize();
+ pNui = null;
+ }
+ }
+ }
+}
diff --git a/InputSystems/ANX.InputDevices.Windows.Kinect/Metadata.Designer.cs b/InputSystems/ANX.InputDevices.Windows.Kinect/Metadata.Designer.cs
new file mode 100644
index 00000000..7f23c917
--- /dev/null
+++ b/InputSystems/ANX.InputDevices.Windows.Kinect/Metadata.Designer.cs
@@ -0,0 +1,72 @@
+//------------------------------------------------------------------------------
+//
+// Dieser Code wurde von einem Tool generiert.
+// Laufzeitversion:4.0.30319.239
+//
+// Änderungen an dieser Datei können falsches Verhalten verursachen und gehen verloren, wenn
+// der Code erneut generiert wird.
+//
+//------------------------------------------------------------------------------
+
+namespace ANX.Framework.Windows.DX10 {
+ using System;
+
+
+ ///
+ /// Eine stark typisierte Ressourcenklasse zum Suchen von lokalisierten Zeichenfolgen usw.
+ ///
+ // Diese Klasse wurde von der StronglyTypedResourceBuilder automatisch generiert
+ // -Klasse über ein Tool wie ResGen oder Visual Studio automatisch generiert.
+ // Um einen Member hinzuzufügen oder zu entfernen, bearbeiten Sie die .ResX-Datei und führen dann ResGen
+ // mit der /str-Option erneut aus, oder Sie erstellen Ihr VS-Projekt neu.
+ [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
+ [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
+ [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
+ public class Metadata {
+
+ private static global::System.Resources.ResourceManager resourceMan;
+
+ private static global::System.Globalization.CultureInfo resourceCulture;
+
+ [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
+ internal Metadata() {
+ }
+
+ ///
+ /// Gibt die zwischengespeicherte ResourceManager-Instanz zurück, die von dieser Klasse verwendet wird.
+ ///
+ [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
+ public static global::System.Resources.ResourceManager ResourceManager {
+ get {
+ if (object.ReferenceEquals(resourceMan, null)) {
+ global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ANX.Framework.Windows.DX10.Metadata", typeof(Metadata).Assembly);
+ resourceMan = temp;
+ }
+ return resourceMan;
+ }
+ }
+
+ ///
+ /// Überschreibt die CurrentUICulture-Eigenschaft des aktuellen Threads für alle
+ /// Ressourcenzuordnungen, die diese stark typisierte Ressourcenklasse verwenden.
+ ///
+ [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
+ public static global::System.Globalization.CultureInfo Culture {
+ get {
+ return resourceCulture;
+ }
+ set {
+ resourceCulture = value;
+ }
+ }
+
+ ///
+ /// Sucht eine lokalisierte Zeichenfolge, die Win32NT ähnelt.
+ ///
+ public static string SupportedPlatforms {
+ get {
+ return ResourceManager.GetString("SupportedPlatforms", resourceCulture);
+ }
+ }
+ }
+}
diff --git a/InputSystems/ANX.InputDevices.Windows.Kinect/Metadata.resx b/InputSystems/ANX.InputDevices.Windows.Kinect/Metadata.resx
new file mode 100644
index 00000000..c90f8c84
--- /dev/null
+++ b/InputSystems/ANX.InputDevices.Windows.Kinect/Metadata.resx
@@ -0,0 +1,123 @@
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ text/microsoft-resx
+
+
+ 2.0
+
+
+ System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
+
+
+ System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
+
+
+ Win32NT
+
+
\ No newline at end of file
diff --git a/InputSystems/ANX.InputDevices.Windows.Kinect/Properties/AssemblyInfo.cs b/InputSystems/ANX.InputDevices.Windows.Kinect/Properties/AssemblyInfo.cs
new file mode 100644
index 00000000..2be16cc8
--- /dev/null
+++ b/InputSystems/ANX.InputDevices.Windows.Kinect/Properties/AssemblyInfo.cs
@@ -0,0 +1,36 @@
+using System.Reflection;
+using System.Runtime.CompilerServices;
+using System.Runtime.InteropServices;
+
+// Allgemeine Informationen über eine Assembly werden über die folgenden
+// Attribute gesteuert. Ändern Sie diese Attributwerte, um die Informationen zu ändern,
+// die mit einer Assembly verknüpft sind.
+[assembly: AssemblyTitle("ANX.InputSystem.Windows.Kinect")]
+[assembly: AssemblyDescription("")]
+[assembly: AssemblyConfiguration("")]
+[assembly: AssemblyCompany("ANX.Framework Team")]
+[assembly: AssemblyProduct("ANX.InputSystem.Windows.Kinect")]
+[assembly: AssemblyCopyright("Copyright © ANX.Framework Team 2011")]
+[assembly: AssemblyTrademark("")]
+[assembly: AssemblyCulture("")]
+
+// Durch Festlegen von ComVisible auf "false" werden die Typen in dieser Assembly unsichtbar
+// für COM-Komponenten. Wenn Sie auf einen Typ in dieser Assembly von
+// COM zugreifen müssen, legen Sie das ComVisible-Attribut für diesen Typ auf "true" fest.
+[assembly: ComVisible(false)]
+
+// Die folgende GUID bestimmt die ID der Typbibliothek, wenn dieses Projekt für COM verfügbar gemacht wird
+[assembly: Guid("bcca5303-c3a4-4dba-a408-0d2da515e7c2")]
+
+// Versionsinformationen für eine Assembly bestehen aus den folgenden vier Werten:
+//
+// Hauptversion
+// Nebenversion
+// Buildnummer
+// Revision
+//
+// Sie können alle Werte angeben oder die standardmäßigen Build- und Revisionsnummern
+// übernehmen, indem Sie "*" eingeben:
+// [assembly: AssemblyVersion("1.0.*")]
+[assembly: AssemblyVersion("0.5.4.0")]
+[assembly: AssemblyFileVersion("0.5.4.0")]
diff --git a/InputSystems/ANX.InputDevices.Windows.Kinect/Properties/Resources.Designer.cs b/InputSystems/ANX.InputDevices.Windows.Kinect/Properties/Resources.Designer.cs
new file mode 100644
index 00000000..6099e6bd
--- /dev/null
+++ b/InputSystems/ANX.InputDevices.Windows.Kinect/Properties/Resources.Designer.cs
@@ -0,0 +1,71 @@
+//------------------------------------------------------------------------------
+//
+// Dieser Code wurde von einem Tool generiert.
+// Laufzeitversion:4.0.30319.239
+//
+// Änderungen an dieser Datei können fehlerhaftes Verhalten verursachen und gehen verloren, wenn
+// der Code neu generiert wird.
+//
+//------------------------------------------------------------------------------
+
+namespace ANX.InputSystem.Windows.Kinect.Properties
+{
+
+
+ ///
+ /// Eine stark typisierte Ressourcenklasse zum Suchen von lokalisierten Zeichenfolgen usw.
+ ///
+ // Diese Klasse wurde von der StronglyTypedResourceBuilder-Klasse
+ // über ein Tool wie ResGen oder Visual Studio automatisch generiert.
+ // Um einen Member hinzuzufügen oder zu entfernen, bearbeiten Sie die .ResX-Datei und führen dann ResGen
+ // mit der Option /str erneut aus, oder erstellen Sie Ihr VS-Projekt neu.
+ [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
+ [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
+ [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
+ internal class Resources
+ {
+
+ private static global::System.Resources.ResourceManager resourceMan;
+
+ private static global::System.Globalization.CultureInfo resourceCulture;
+
+ [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
+ internal Resources()
+ {
+ }
+
+ ///
+ /// Gibt die zwischengespeicherte ResourceManager-Instanz zurück, die von dieser Klasse verwendet wird.
+ ///
+ [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
+ internal static global::System.Resources.ResourceManager ResourceManager
+ {
+ get
+ {
+ if ((resourceMan == null))
+ {
+ global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ANX.InputSystem.Windows.Kinect.Properties.Resources", typeof(Resources).Assembly);
+ resourceMan = temp;
+ }
+ return resourceMan;
+ }
+ }
+
+ ///
+ /// Überschreibt die CurrentUICulture-Eigenschaft des aktuellen Threads für alle
+ /// Ressourcenlookups, die diese stark typisierte Ressourcenklasse verwenden.
+ ///
+ [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
+ internal static global::System.Globalization.CultureInfo Culture
+ {
+ get
+ {
+ return resourceCulture;
+ }
+ set
+ {
+ resourceCulture = value;
+ }
+ }
+ }
+}
diff --git a/InputSystems/ANX.InputDevices.Windows.Kinect/Properties/Resources.resx b/InputSystems/ANX.InputDevices.Windows.Kinect/Properties/Resources.resx
new file mode 100644
index 00000000..ffecec85
--- /dev/null
+++ b/InputSystems/ANX.InputDevices.Windows.Kinect/Properties/Resources.resx
@@ -0,0 +1,117 @@
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ text/microsoft-resx
+
+
+ 2.0
+
+
+ System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
+
+
+ System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
+
+
\ No newline at end of file
diff --git a/InputSystems/ANX.InputDevices.Windows.Kinect/Properties/Settings.Designer.cs b/InputSystems/ANX.InputDevices.Windows.Kinect/Properties/Settings.Designer.cs
new file mode 100644
index 00000000..a82b1e66
--- /dev/null
+++ b/InputSystems/ANX.InputDevices.Windows.Kinect/Properties/Settings.Designer.cs
@@ -0,0 +1,30 @@
+//------------------------------------------------------------------------------
+//
+// This code was generated by a tool.
+// Runtime Version:4.0.30319.239
+//
+// Changes to this file may cause incorrect behavior and will be lost if
+// the code is regenerated.
+//
+//------------------------------------------------------------------------------
+
+namespace ANX.InputSystem.Windows.Kinect.Properties
+{
+
+
+ [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
+ [global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "10.0.0.0")]
+ internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase
+ {
+
+ private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
+
+ public static Settings Default
+ {
+ get
+ {
+ return defaultInstance;
+ }
+ }
+ }
+}
diff --git a/InputSystems/ANX.InputDevices.Windows.Kinect/Properties/Settings.settings b/InputSystems/ANX.InputDevices.Windows.Kinect/Properties/Settings.settings
new file mode 100644
index 00000000..abf36c5d
--- /dev/null
+++ b/InputSystems/ANX.InputDevices.Windows.Kinect/Properties/Settings.settings
@@ -0,0 +1,7 @@
+
+
+
+
+
+
+