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2011-10-31 05:36:24 +00:00
Release Notes (2011-09-24)
* SharpDX goes 2.0 beta
* Adding missing DirectX APIs including Direct3D9 (not finished yet for Beta but WPF Interop is working), DirectInput, RawInput, XInput, X3DAudio, XACT3, WIC (integrated with Direct2D1).
* API Support for upcomming Win8/DirectX11.1 (D3DCompiler 44, DXGI 1.2, Direct3D11.1, Direct2D1.1) and including support for DirectX Metro application in C#/.Net!
* New Samples (Direct3D10 WPF Interop, Direct3D11 MiniCube, WIC RenderToTarget, WIC EncodeDecode, XAudio2 play XWMA,ADPCM,WAV)
* New 2 Samples for Win8/Metro Preview (MiniCube and port of Win8 C++ DirectX Tutorial)
* NuGet Package available for all SharpDX 2.0 assemblies with symbols (enabling "source step into" debugging)
* Lots of bugfixes, apis simplification and helpers.
* Interop performance slightly improved for method calls.
* Full rewrite of SharpGen, the core technology of SharpDX, a genuine C# code generator directly from C++ Headers using now gccxml. SharpGen is now able to parse all Windows headers!
Release Notes (2011-02-17)
* SharpDX goes 1.3
* Full support for Mono 2.10
* Various bugfixes and enhancement. See ChangeLog.txt file.
Release Notes (2010-12-19)
* SharpDX goes 1.1
* SharpDX is now compatible with all .Net Frameworks 2.0 / 3.5 / 4.0
* Various bugfixes and enhancement. See ChangeLog.txt file.