23 lines
1.3 KiB
Plaintext
23 lines
1.3 KiB
Plaintext
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Release Notes (2011-09-24)
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* SharpDX goes 2.0 beta
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* Adding missing DirectX APIs including Direct3D9 (not finished yet for Beta but WPF Interop is working), DirectInput, RawInput, XInput, X3DAudio, XACT3, WIC (integrated with Direct2D1).
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* API Support for upcomming Win8/DirectX11.1 (D3DCompiler 44, DXGI 1.2, Direct3D11.1, Direct2D1.1) and including support for DirectX Metro application in C#/.Net!
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* New Samples (Direct3D10 WPF Interop, Direct3D11 MiniCube, WIC RenderToTarget, WIC EncodeDecode, XAudio2 play XWMA,ADPCM,WAV)
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* New 2 Samples for Win8/Metro Preview (MiniCube and port of Win8 C++ DirectX Tutorial)
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* NuGet Package available for all SharpDX 2.0 assemblies with symbols (enabling "source step into" debugging)
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* Lots of bugfixes, apis simplification and helpers.
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* Interop performance slightly improved for method calls.
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* Full rewrite of SharpGen, the core technology of SharpDX, a genuine C# code generator directly from C++ Headers using now gccxml. SharpGen is now able to parse all Windows headers!
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Release Notes (2011-02-17)
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* SharpDX goes 1.3
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* Full support for Mono 2.10
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* Various bugfixes and enhancement. See ChangeLog.txt file.
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Release Notes (2010-12-19)
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* SharpDX goes 1.1
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* SharpDX is now compatible with all .Net Frameworks 2.0 / 3.5 / 4.0
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* Various bugfixes and enhancement. See ChangeLog.txt file.
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