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using ANX.Framework.NonXNA;
using SharpDX.Direct3D10;
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
namespace ANX.RenderSystem.Windows.DX10
{
public class EffectPass_DX10 : INativeEffectPass
{
public EffectPass NativePass { get; internal set; }
public string Name
{
get
{
return NativePass.Description.Name;
}
}
internal EffectPass_DX10(EffectPass setNativePass)
{
NativePass = setNativePass;
}
}
}