anx.framework/ANX.Framework/Graphics/EnvironmentMapEffect.cs

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#region Using Statements
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using ANX.Framework.NonXNA;
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#endregion // Using Statements
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
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namespace ANX.Framework.Graphics
{
public class EnvironmentMapEffect : Effect, IEffectMatrices, IEffectLights, IEffectFog
{
public EnvironmentMapEffect(GraphicsDevice graphics)
: base(graphics, AddInSystemFactory.Instance.GetDefaultCreator<IRenderSystemCreator>().GetShaderByteCode(NonXNA.PreDefinedShader.EnvironmentMapEffect))
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{
throw new NotImplementedException();
}
protected EnvironmentMapEffect(EnvironmentMapEffect cloneSource)
: base(cloneSource)
{
throw new NotImplementedException();
}
public override Effect Clone()
{
return new EnvironmentMapEffect(this);
}
public Matrix Projection
{
get
{
throw new NotImplementedException();
}
set
{
throw new NotImplementedException();
}
}
public Matrix View
{
get
{
throw new NotImplementedException();
}
set
{
throw new NotImplementedException();
}
}
public Matrix World
{
get
{
throw new NotImplementedException();
}
set
{
throw new NotImplementedException();
}
}
public void EnableDefaultLighting()
{
throw new NotImplementedException();
}
public Vector3 AmbientLightColor
{
get
{
throw new NotImplementedException();
}
set
{
throw new NotImplementedException();
}
}
public DirectionalLight DirectionalLight0
{
get { throw new NotImplementedException(); }
}
public DirectionalLight DirectionalLight1
{
get { throw new NotImplementedException(); }
}
public DirectionalLight DirectionalLight2
{
get { throw new NotImplementedException(); }
}
public bool LightingEnabled
{
get
{
throw new NotImplementedException();
}
set
{
throw new NotImplementedException();
}
}
public Vector3 FogColor
{
get
{
throw new NotImplementedException();
}
set
{
throw new NotImplementedException();
}
}
public bool FogEnabled
{
get
{
throw new NotImplementedException();
}
set
{
throw new NotImplementedException();
}
}
public float FogEnd
{
get
{
throw new NotImplementedException();
}
set
{
throw new NotImplementedException();
}
}
public float FogStart
{
get
{
throw new NotImplementedException();
}
set
{
throw new NotImplementedException();
}
}
public Texture2D Texture
{
get
{
throw new NotImplementedException();
}
set
{
throw new NotImplementedException();
}
}
public TextureCube EnvironmentMap
{
get
{
throw new NotImplementedException();
}
set
{
throw new NotImplementedException();
}
}
public float EnvironmentMapAmount
{
get
{
throw new NotImplementedException();
}
set
{
throw new NotImplementedException();
}
}
public Vector3 EnvironmentMapSpecular
{
get
{
throw new NotImplementedException();
}
set
{
throw new NotImplementedException();
}
}
public float FresnelFactor
{
get
{
throw new NotImplementedException();
}
set
{
throw new NotImplementedException();
}
}
public Vector3 DiffuseColor
{
get
{
throw new NotImplementedException();
}
set
{
throw new NotImplementedException();
}
}
public Vector3 EmissiveColor
{
get
{
throw new NotImplementedException();
}
set
{
throw new NotImplementedException();
}
}
public float Alpha
{
get
{
throw new NotImplementedException();
}
set
{
throw new NotImplementedException();
}
}
}
}