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using System;
using System.Runtime.InteropServices;
using ANX.Framework.NonXNA.Development;
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// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
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namespace ANX.Framework.Graphics
{
[PercentageComplete(0)]
public class Texture3D : Texture, IGraphicsResource
{
public int Depth
{
get;
private set;
}
public int Width
{
get;
private set;
}
public int Height
{
get;
private set;
}
public Texture3D(GraphicsDevice graphics, int width, int height, int depth,
[MarshalAsAttribute(UnmanagedType.U1)] bool mipMap, SurfaceFormat format)
: base(graphics)
{
}
public void GetData<T>(int level, int left, int top, int right, int bottom, int front, int back, T[] data,
int startIndex, int elementCount) where T : struct
{
throw new NotImplementedException();
}
public void GetData<T>(T[] data) where T : struct
{
throw new NotImplementedException();
}
public void GetData<T>(T[] data, int startIndex, int elementCount) where T : struct
{
throw new NotImplementedException();
}
public void SetData<T>(int level, int left, int top, int right, int bottom, int front, int back, T[] data,
int startIndex, int elementCount) where T : struct
{
throw new NotImplementedException();
}
public void SetData<T>(T[] data) where T : struct
{
throw new NotImplementedException();
}
public void SetData<T>(T[] data, int startIndex, int elementCount) where T : struct
{
throw new NotImplementedException();
}
public override void Dispose()
{
throw new NotImplementedException();
}
protected override void Dispose([MarshalAs(UnmanagedType.U1)] bool disposeManaged)
{
throw new NotImplementedException();
}
internal override void ReCreateNativeTextureSurface()
{
throw new NotImplementedException();
}
}
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}