108 lines
4.6 KiB
C#
Raw Normal View History

2011-10-31 05:36:24 +00:00
#region Using Statements
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
#endregion // Using Statements
#region License
//
// This file is part of the ANX.Framework created by the "ANX.Framework developer group".
//
// This file is released under the Ms-PL license.
//
//
//
// Microsoft Public License (Ms-PL)
//
// This license governs use of the accompanying software. If you use the software, you accept this license.
// If you do not accept the license, do not use the software.
//
// 1.Definitions
// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning
// here as under U.S. copyright law.
// A "contribution" is the original software, or any additions or changes to the software.
// A "contributor" is any person that distributes its contribution under this license.
// "Licensed patents" are a contributor's patent claims that read directly on its contribution.
//
// 2.Grant of Rights
// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations
// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to
// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution
// or any derivative works that you create.
// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in
// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed
// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution
// in the software or derivative works of the contribution in the software.
//
// 3.Conditions and Limitations
// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your
// patent license from such contributor to the software ends automatically.
// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution
// notices that are present in the software.
// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including
// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or
// object code form, you may only do so under a license that complies with this license.
// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees,
// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the
// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a
// particular purpose and non-infringement.
#endregion // License
namespace ANX.Framework.TestCenter
{
class DataFactory
{
static Random r=new Random();
static object[] generateTestData(int numOfTests, int numOfElements,int min,int max)
{
object[] result = new object[numOfTests];
object[] testRun = new object[numOfElements];
for (int run = 0; run < numOfTests; ++run)
{
for (int data = 0; data < numOfElements; ++data)
{
testRun[data] = r.Next(min, max);
}
result[run] = testRun;
}
return result;
}
public static float RandomNormalizedFloat
{
get
{
2011-11-04 18:44:07 +00:00
return 1.0f / MathHelper.Clamp(RandomFloat, float.Epsilon, float.MaxValue);
}
}
2011-10-31 05:36:24 +00:00
public static float RandomFloat
{
get { return (float)(r.NextDouble() * (float.MaxValue - 1) - r.NextDouble() * (float.MinValue + 1)); }
}
public static int RandomBitPlus
{
get { return r.Next(3) - 1; }
}
public static float RandomValue
{
get { return r.Next(1000) * RandomBitPlus; }
}
public static float RandomValueMinMax(float min, float max)
{
return (float)r.Next((int)min, (int)max) * (float)r.NextDouble();
}
2011-10-31 05:36:24 +00:00
}
}