2011-12-01 09:16:01 +00:00
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#region Using Statements
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using ANX.Framework.NonXNA;
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#endregion
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#region License
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//
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// This file is part of the ANX.Framework created by the "ANX.Framework developer group".
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//
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// This file is released under the Ms-PL license.
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//
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//
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//
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// Microsoft Public License (Ms-PL)
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//
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// This license governs use of the accompanying software. If you use the software, you accept this license.
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// If you do not accept the license, do not use the software.
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//
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// 1.Definitions
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// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning
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// here as under U.S. copyright law.
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// A "contribution" is the original software, or any additions or changes to the software.
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// A "contributor" is any person that distributes its contribution under this license.
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// "Licensed patents" are a contributor's patent claims that read directly on its contribution.
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//
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// 2.Grant of Rights
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// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations
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// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to
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// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution
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// or any derivative works that you create.
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// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in
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// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed
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// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution
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// in the software or derivative works of the contribution in the software.
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//
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// 3.Conditions and Limitations
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// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
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// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your
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// patent license from such contributor to the software ends automatically.
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// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution
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// notices that are present in the software.
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// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including
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// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or
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// object code form, you may only do so under a license that complies with this license.
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// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees,
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// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the
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// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a
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// particular purpose and non-infringement.
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#endregion // License
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namespace ANX.InputSystem.Recording
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{
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public class Creator : IInputSystemCreator
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{
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2011-12-20 20:16:50 +00:00
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//It not a good idea to have more than one RecordingDevice per Input Device, so we cache the request.
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RecordingMouse mouse;
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RecordingKeyboard keyboard;
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RecordingGamePad gamePad;
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2012-01-27 17:15:57 +00:00
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#if XNAEXT
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2011-12-20 20:16:50 +00:00
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RecordingMotionSensingDevice msd;
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2012-01-27 17:15:57 +00:00
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#endif
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2011-12-20 20:16:50 +00:00
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2011-12-01 09:16:01 +00:00
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public IGamePad GamePad
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{
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2012-02-15 19:48:46 +00:00
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get
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{
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AddInSystemFactory.Instance.PreventSystemChange(
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AddInType.InputSystem);
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2011-12-20 20:16:50 +00:00
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if (gamePad == null)
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gamePad = new RecordingGamePad();
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return gamePad;
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2011-12-06 09:11:26 +00:00
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}
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2011-12-01 09:16:01 +00:00
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}
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public IMouse Mouse
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{
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2012-02-15 19:48:46 +00:00
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get
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{
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AddInSystemFactory.Instance.PreventSystemChange(
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AddInType.InputSystem);
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2011-12-20 20:16:50 +00:00
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if (mouse == null)
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mouse = new RecordingMouse();
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return mouse;
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2011-12-06 09:11:26 +00:00
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}
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2011-12-01 09:16:01 +00:00
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}
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public IKeyboard Keyboard
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{
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2012-02-15 19:48:46 +00:00
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get
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{
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AddInSystemFactory.Instance.PreventSystemChange(
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AddInType.InputSystem);
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2011-12-20 20:16:50 +00:00
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if (keyboard == null)
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keyboard = new RecordingKeyboard();
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return keyboard;
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2011-12-06 09:11:26 +00:00
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}
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2011-12-01 09:16:01 +00:00
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}
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#if XNAEXT
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public IMotionSensingDevice MotionSensingDevice
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{
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2012-02-15 19:48:46 +00:00
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get
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{
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AddInSystemFactory.Instance.PreventSystemChange(
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AddInType.InputSystem);
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2011-12-20 20:16:50 +00:00
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if (msd == null)
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msd = new RecordingMotionSensingDevice();
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return msd;
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2011-12-06 09:11:26 +00:00
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}
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2011-12-01 09:16:01 +00:00
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}
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#endif
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public void RegisterCreator(AddInSystemFactory factory)
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{
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factory.AddCreator(this);
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}
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public string Name
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{
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get { return "Recording"; }
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}
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public int Priority
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{
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get { return int.MaxValue; }
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}
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public bool IsSupported
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{
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2011-12-08 15:42:03 +00:00
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get { return true; } //This is just a proxy, so it runs on all plattforms
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2011-12-01 09:16:01 +00:00
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}
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}
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}
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