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#region Using Statements
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using ANX.Framework.Graphics;
using ANX.Framework.NonXNA.RenderSystem;
using SharpDX.Direct3D11;
#endregion // Using Statements
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
namespace ANX.RenderSystem.Windows.DX11
{
public class RenderTarget2D_DX11 : Texture2D_DX11, INativeRenderTarget2D, INativeTexture2D
{
#region Private Members
#endregion // Private Members
public RenderTarget2D_DX11(GraphicsDevice graphics, int width, int height, bool mipMap, SurfaceFormat preferredFormat, DepthFormat preferredDepthFormat, int preferredMultiSampleCount, RenderTargetUsage usage)
: base(graphics)
{
if (mipMap)
{
throw new NotImplementedException("creating RenderTargets with mip map not yet implemented");
}
this.surfaceFormat = surfaceFormat;
GraphicsDeviceWindowsDX11 graphicsDX11 = graphicsDevice.NativeDevice as GraphicsDeviceWindowsDX11;
SharpDX.Direct3D11.DeviceContext device = graphicsDX11.NativeDevice;
SharpDX.Direct3D11.Texture2DDescription description = new SharpDX.Direct3D11.Texture2DDescription()
{
Width = width,
Height = height,
MipLevels = 1,
ArraySize = 1,
Format = FormatConverter.Translate(preferredFormat),
SampleDescription = new SharpDX.DXGI.SampleDescription(1, 0),
Usage = SharpDX.Direct3D11.ResourceUsage.Default,
BindFlags = SharpDX.Direct3D11.BindFlags.ShaderResource | SharpDX.Direct3D11.BindFlags.RenderTarget,
CpuAccessFlags = SharpDX.Direct3D11.CpuAccessFlags.None,
OptionFlags = SharpDX.Direct3D11.ResourceOptionFlags.None,
};
this.nativeTexture = new SharpDX.Direct3D11.Texture2D(graphicsDX11.NativeDevice.Device, description);
this.nativeShaderResourceView = new SharpDX.Direct3D11.ShaderResourceView(graphicsDX11.NativeDevice.Device, this.nativeTexture);
// description of texture formats of DX10: http://msdn.microsoft.com/en-us/library/bb694531(v=VS.85).aspx
// more helpfull information on DX10 textures: http://msdn.microsoft.com/en-us/library/windows/desktop/bb205131(v=vs.85).aspx
this.formatSize = FormatConverter.FormatSize(surfaceFormat);
}
}
}