anx.framework/ANX.Framework/Audio/AudioCategory.cs

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using System;
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// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
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namespace ANX.Framework.Audio
{
public struct AudioCategory : IEquatable<AudioCategory>
{
#region Public
public string Name
{
get
{
throw new NotImplementedException();
}
}
#endregion
#region Pause
public void Pause()
{
throw new NotImplementedException();
}
#endregion
#region Resume
public void Resume()
{
throw new NotImplementedException();
}
#endregion
#region SetVolume
public void SetVolume(float volume)
{
throw new NotImplementedException();
}
#endregion
#region Stop
public void Stop(AudioStopOptions options)
{
throw new NotImplementedException();
}
#endregion
#region GetHashCode
public override int GetHashCode()
{
throw new NotImplementedException();
}
#endregion
#region ToString
public override string ToString()
{
throw new NotImplementedException();
}
#endregion
#region Equals
public override bool Equals(object obj)
{
if (obj != null &&
obj is AudioCategory)
{
return this == (AudioCategory)obj;
}
return false;
}
public bool Equals(AudioCategory other)
{
return this == other;
}
#endregion
#region Equality
public static bool operator ==(AudioCategory lhs, AudioCategory rhs)
{
throw new NotImplementedException();
}
public static bool operator !=(AudioCategory lhs, AudioCategory rhs)
{
throw new NotImplementedException();
}
#endregion
}
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}