2012-08-09 09:45:04 +00:00
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using System;
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2011-10-31 05:36:24 +00:00
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using System.Collections.Generic;
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2012-08-09 09:45:04 +00:00
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// This file is part of the ANX.Framework created by the
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// "ANX.Framework developer group" and released under the Ms-PL license.
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// For details see: http://anxframework.codeplex.com/license
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2011-11-15 06:46:22 +00:00
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2011-10-31 05:36:24 +00:00
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namespace ANXStatusComparer.Data
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{
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/// <summary>
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/// Data holder for an assembly namespace.
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/// </summary>
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public class NamespaceData
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{
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#region Public
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/// <summary>
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/// True if the namespace contains any public types.
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/// </summary>
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public bool IsPublic
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{
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get;
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private set;
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}
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/// <summary>
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/// The name of the namespace.
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/// </summary>
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public string Name
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{
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get;
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private set;
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}
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/// <summary>
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/// All types contained in this namespace.
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/// </summary>
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public List<Type> AllTypes
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{
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get;
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private set;
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}
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/// <summary>
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/// All interfaces of this namespace.
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/// </summary>
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public Dictionary<string, BaseObject> Interfaces
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{
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get;
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private set;
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}
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/// <summary>
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/// All classes of this namespace.
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/// </summary>
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public Dictionary<string, BaseObject> Classes
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{
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get;
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private set;
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}
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/// <summary>
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/// All structures of this namespace.
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/// </summary>
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public Dictionary<string, BaseObject> Structs
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{
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get;
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private set;
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}
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/// <summary>
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/// All enumerations of this namespace.
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/// </summary>
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public Dictionary<string, EnumData> Enums
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{
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get;
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private set;
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}
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#endregion
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#region Constructor
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/// <summary>
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/// Create a new namespace data holder.
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/// </summary>
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/// <param name="setName">The name of the namespace.</param>
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public NamespaceData(string setName)
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{
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Name = setName;
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AllTypes = new List<Type>();
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Interfaces = new Dictionary<string, BaseObject>();
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Structs = new Dictionary<string, BaseObject>();
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Classes = new Dictionary<string, BaseObject>();
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Enums = new Dictionary<string, EnumData>();
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}
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#endregion
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#region ParseTypes
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/// <summary>
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/// Parse all the added types. This is done after parsing all assemblies
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/// is finished and we're sure all types are available in here.
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/// </summary>
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public void ParseTypes()
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{
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IsPublic = false;
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foreach (Type type in AllTypes)
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{
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if (type.IsPublic)
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{
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IsPublic = true;
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if (type.IsInterface)
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{
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Interfaces.Add(type.Name, new BaseObject(type));
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}
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if (type.IsEnum)
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{
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Enums.Add(type.Name, new EnumData(type));
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}
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if (type.IsClass)
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{
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Classes.Add(type.Name, new BaseObject(type));
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}
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if (type.IsValueType &&
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type.IsEnum == false &&
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type.IsPrimitive == false)
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{
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Structs.Add(type.Name, new BaseObject(type));
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}
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}
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}
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}
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#endregion
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}
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}
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