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#region Using Statements
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using XNAVector2 = Microsoft.Xna.Framework.Vector2;
using ANXVector2 = ANX.Framework.Vector2;
using XNAVector3 = Microsoft.Xna.Framework.Vector3;
using ANXVector3 = ANX.Framework.Vector3;
using NUnit.Framework;
#endregion // Using Statements
#region License
//
// This file is part of the ANX.Framework created by the "ANX.Framework developer group".
//
// This file is released under the Ms-PL license.
//
//
//
// Microsoft Public License (Ms-PL)
//
// This license governs use of the accompanying software. If you use the software, you accept this license.
// If you do not accept the license, do not use the software.
//
// 1.Definitions
// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning
// here as under U.S. copyright law.
// A "contribution" is the original software, or any additions or changes to the software.
// A "contributor" is any person that distributes its contribution under this license.
// "Licensed patents" are a contributor's patent claims that read directly on its contribution.
//
// 2.Grant of Rights
// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations
// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to
// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution
// or any derivative works that you create.
// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in
// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed
// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution
// in the software or derivative works of the contribution in the software.
//
// 3.Conditions and Limitations
// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your
// patent license from such contributor to the software ends automatically.
// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution
// notices that are present in the software.
// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including
// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or
// object code form, you may only do so under a license that complies with this license.
// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees,
// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the
// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a
// particular purpose and non-infringement.
#endregion // License
namespace ANX.Framework.TestCenter.Strukturen
{
[TestFixture]
class Vector3Test
{
#region Testdata
static object[] thirteenFloats =
{
// new object[] {Vector2Test.RandomFloat,Vector2Test.RandomFloat,Vector2Test.RandomFloat,Vector2Test.RandomFloat,Vector2Test.RandomFloat,Vector2Test.RandomFloat,Vector2Test.RandomFloat,Vector2Test.RandomFloat ,Vector2Test.RandomFloat},
// new object[] {Vector2Test.RandomFloat,Vector2Test.RandomFloat,Vector2Test.RandomFloat,Vector2Test.RandomFloat,Vector2Test.RandomFloat,Vector2Test.RandomFloat,Vector2Test.RandomFloat,Vector2Test.RandomFloat ,Vector2Test.RandomFloat},
// new object[] {Vector2Test.RandomFloat,Vector2Test.RandomFloat,Vector2Test.RandomFloat,Vector2Test.RandomFloat,Vector2Test.RandomFloat,Vector2Test.RandomFloat,Vector2Test.RandomFloat,Vector2Test.RandomFloat,Vector2Test.RandomFloat },
// new object[] {Vector2Test.RandomFloat,Vector2Test.RandomFloat,Vector2Test.RandomFloat,Vector2Test.RandomFloat,Vector2Test.RandomFloat,Vector2Test.RandomFloat,Vector2Test.RandomFloat,Vector2Test.RandomFloat ,Vector2Test.RandomFloat},
// new object[] {Vector2Test.RandomFloat,Vector2Test.RandomFloat,Vector2Test.RandomFloat,Vector2Test.RandomFloat,Vector2Test.RandomFloat,Vector2Test.RandomFloat,Vector2Test.RandomFloat,Vector2Test.RandomFloat,Vector2Test.RandomFloat },
new object[] {DataFactory.RandomValue,DataFactory.RandomValue,DataFactory.RandomValue,DataFactory.RandomValue,DataFactory.RandomValue,DataFactory.RandomValue,DataFactory.RandomValue,DataFactory.RandomValue,DataFactory.RandomValue,DataFactory.RandomValue,DataFactory.RandomValue,DataFactory.RandomValue,DataFactory.RandomValue},
new object[] {DataFactory.RandomValue,DataFactory.RandomValue,DataFactory.RandomValue,DataFactory.RandomValue,DataFactory.RandomValue,DataFactory.RandomValue,DataFactory.RandomValue,DataFactory.RandomValue,DataFactory.RandomValue,DataFactory.RandomValue,DataFactory.RandomValue,DataFactory.RandomValue,DataFactory.RandomValue},
new object[] {DataFactory.RandomValue,DataFactory.RandomValue,DataFactory.RandomValue,DataFactory.RandomValue,DataFactory.RandomValue,DataFactory.RandomValue,DataFactory.RandomValue,DataFactory.RandomValue,DataFactory.RandomValue,DataFactory.RandomValue,DataFactory.RandomValue,DataFactory.RandomValue,DataFactory.RandomValue},
new object[] {DataFactory.RandomValue,DataFactory.RandomValue,DataFactory.RandomValue,DataFactory.RandomValue,DataFactory.RandomValue,DataFactory.RandomValue,DataFactory.RandomValue,DataFactory.RandomValue,DataFactory.RandomValue,DataFactory.RandomValue,DataFactory.RandomValue,DataFactory.RandomValue,DataFactory.RandomValue},
new object[] {DataFactory.RandomValue,DataFactory.RandomValue,DataFactory.RandomValue,DataFactory.RandomValue,DataFactory.RandomValue,DataFactory.RandomValue,DataFactory.RandomValue,DataFactory.RandomValue,DataFactory.RandomValue,DataFactory.RandomValue,DataFactory.RandomValue,DataFactory.RandomValue,DataFactory.RandomValue}
};
#endregion
#region Tests
#region properties
[Test]
public void One()
{
AssertHelper.ConvertEquals(XNAVector3.One, ANXVector3.One, "One");
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}
[Test]
public void Zero()
{
AssertHelper.ConvertEquals(XNAVector3.Zero, ANXVector3.Zero, "Zero");
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}
[Test]
public void Up()
{
AssertHelper.ConvertEquals(XNAVector3.Up, ANXVector3.Up, "Up");
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}
[Test]
public void Down()
{
AssertHelper.ConvertEquals(XNAVector3.Down, ANXVector3.Down, "Down");
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}
[Test]
public void Backward()
{
AssertHelper.ConvertEquals(XNAVector3.Backward, ANXVector3.Backward, "Backward");
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}
[Test]
public void Forward()
{
AssertHelper.ConvertEquals(XNAVector3.Forward, ANXVector3.Forward, "Forward");
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}
[Test]
public void Left()
{
AssertHelper.ConvertEquals(XNAVector3.Left, ANXVector3.Left, "Left");
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}
[Test]
public void Right()
{
AssertHelper.ConvertEquals(XNAVector3.Right, ANXVector3.Right, "Right");
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}
[Test]
public void UnitX()
{
AssertHelper.ConvertEquals(XNAVector3.UnitX, ANXVector3.UnitX, "UnitX");
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}
[Test]
public void UnitY()
{
AssertHelper.ConvertEquals(XNAVector3.UnitY, ANXVector3.UnitY, "UnitY");
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}
[Test]
public void UnitZ()
{
AssertHelper.ConvertEquals(XNAVector3.UnitZ, ANXVector3.UnitZ, "UnitZ");
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}
#endregion
#region constructors
[Test]
public void constructor1()
{
XNAVector3 xnaR = new XNAVector3();
ANXVector3 anxR = new ANXVector3();
AssertHelper.ConvertEquals(xnaR, anxR, "Constructor1");
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}
[Test, TestCaseSource("thirteenFloats")]
public void constructor2(float x, float nop1, float nop2, float nop3, float nop4, float nop5, float nop6, float nop7, float nop8, float nop9, float nop10, float nop11, float nop12)
{
XNAVector3 xnaR = new XNAVector3(x);
ANXVector3 anxR = new ANXVector3(x);
AssertHelper.ConvertEquals(xnaR, anxR, "Constructor2");
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}
[Test, TestCaseSource("thirteenFloats")]
public void constructor3(float x, float y, float z, float nop1, float nop2, float nop3, float nop4, float nop5, float nop6, float nop7, float nop8, float nop9, float nop10)
{
XNAVector2 xnaV2 = new XNAVector2(x, y);
XNAVector3 xnaR = new XNAVector3(xnaV2, z);
ANXVector2 anxV2 = new ANXVector2(x, y);
ANXVector3 anxR = new ANXVector3(anxV2, z);
AssertHelper.ConvertEquals(xnaR, anxR, "Constructor3");
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}
[Test, TestCaseSource("thirteenFloats")]
public void constructor4(float x, float y, float z, float nop1, float nop2, float nop3, float nop4, float nop5, float nop6, float nop7, float nop8, float nop9, float nop10)
{
XNAVector3 xnaR = new XNAVector3(x, y, z);
ANXVector3 anxR = new ANXVector3(x, y, z);
AssertHelper.ConvertEquals(xnaR, anxR, "Constructor4");
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}
#endregion
#region public methods
[Test, TestCaseSource("thirteenFloats")]
public void Add(float x1, float y1, float z1, float x2, float y2, float z2, float nop1, float nop2, float nop3, float nop4, float nop5, float nop6, float nop7)
{
XNAVector3 xna1 = new XNAVector3(x1, y1, z1);
XNAVector3 xna2 = new XNAVector3(x2, y2, z2);
ANXVector3 anx1 = new ANXVector3(x1, y1, z1);
ANXVector3 anx2 = new ANXVector3(x2, y2, z2);
XNAVector3 xnaR = XNAVector3.Add(xna1, xna2);
ANXVector3 anxR = ANXVector3.Add(anx1, anx2);
AssertHelper.ConvertEquals(xnaR, anxR, "Add");
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}
[Test, TestCaseSource("thirteenFloats")]
public void Barycentric(float x1, float y1, float z1, float x2, float y2, float z2, float x3, float y3, float z3, float amount1, float amount2, float nop1, float nop2)
{
XNAVector3 xna1 = new XNAVector3(x1, y1, z1);
XNAVector3 xna2 = new XNAVector3(x2, y2, z2);
XNAVector3 xna3 = new XNAVector3(x3, y3, z3);
ANXVector3 anx1 = new ANXVector3(x1, y1, z1);
ANXVector3 anx2 = new ANXVector3(x2, y2, z2);
ANXVector3 anx3 = new ANXVector3(x3, y3, z3);
XNAVector3 xnaR = XNAVector3.Barycentric(xna1, xna2, xna3, amount1, amount2);
ANXVector3 anxR = ANXVector3.Barycentric(anx1, anx2, anx3, amount1, amount2);
AssertHelper.ConvertEquals(xnaR, anxR, "Barycentric");
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}
[Test, TestCaseSource("thirteenFloats")]
public void CatmullRom(float x1, float y1, float z1, float x2, float y2, float z2, float x3, float y3, float z3, float x4, float y4, float z4, float amount)
{
XNAVector3 xna1 = new XNAVector3(x1, y1, z1);
XNAVector3 xna2 = new XNAVector3(x2, y2, z2);
XNAVector3 xna3 = new XNAVector3(x3, y3, z3);
XNAVector3 xna4 = new XNAVector3(x4, y4, z4);
ANXVector3 anx1 = new ANXVector3(x1, y1, z1);
ANXVector3 anx2 = new ANXVector3(x2, y2, z2);
ANXVector3 anx3 = new ANXVector3(x3, y3, z3);
ANXVector3 anx4 = new ANXVector3(x4, y4, z4);
XNAVector3 xnaR = XNAVector3.CatmullRom(xna1, xna2, xna3, xna4, amount);
ANXVector3 anxR = ANXVector3.CatmullRom(anx1, anx2, anx3, anx4, amount);
AssertHelper.ConvertEquals(xnaR, anxR, "CatmullRom");
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}
[Test, TestCaseSource("thirteenFloats")]
public void Clamp(float x1, float y1, float z1, float x2, float y2, float z2, float x3, float y3, float z3, float amount, float nop1, float nop2, float nop3)
{
XNAVector3 xna1 = new XNAVector3(x1, y1, z1);
XNAVector3 xna2 = new XNAVector3(x2, y2, z2);
XNAVector3 xna3 = new XNAVector3(x3, y3, z3);
ANXVector3 anx1 = new ANXVector3(x1, y1, z1);
ANXVector3 anx2 = new ANXVector3(x2, y2, z2);
ANXVector3 anx3 = new ANXVector3(x3, y3, z3);
XNAVector3 xnaR = XNAVector3.Clamp(xna1, xna2, xna3);
ANXVector3 anxR = ANXVector3.Clamp(anx1, anx2, anx3);
AssertHelper.ConvertEquals(xnaR, anxR, "Clamp");
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}
[Test, TestCaseSource("thirteenFloats")]
public void Cross(float x1, float y1, float z1, float x2, float y2, float z2, float nop1, float nop2, float nop3, float nop4, float nop5, float nop6, float nop7)
{
XNAVector3 xna1 = new XNAVector3(x1, y1, z1);
XNAVector3 xna2 = new XNAVector3(x2, y2, z2);
ANXVector3 anx1 = new ANXVector3(x1, y1, z1);
ANXVector3 anx2 = new ANXVector3(x2, y2, z2);
XNAVector3 xnaR = XNAVector3.Cross(xna1, xna2);
ANXVector3 anxR = ANXVector3.Cross(anx2, anx2);
AssertHelper.ConvertEquals(xnaR, anxR, "Cross");
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}
[Test, TestCaseSource("thirteenFloats")]
public void Distance(float x1, float y1, float z1, float x2, float y2, float z2, float nop1, float nop2, float nop3, float nop4, float nop5, float nop6, float nop7)
{
XNAVector3 xna1 = new XNAVector3(x1, y1, z1);
XNAVector3 xna2 = new XNAVector3(x2, y2, z2);
ANXVector3 anx1 = new ANXVector3(x1, y1, z1);
ANXVector3 anx2 = new ANXVector3(x2, y2, z2);
float xnaR = XNAVector3.Distance(xna1, xna2);
float anxR = ANXVector3.Distance(anx1, anx2);
Assert.AreEqual(xnaR, anxR);
}
[Test, TestCaseSource("thirteenFloats")]
public void DistanceSquared(float x1, float y1, float z1, float x2, float y2, float z2, float nop1, float nop2, float nop3, float nop4, float nop5, float nop6, float nop7)
{
XNAVector3 xna1 = new XNAVector3(x1, y1, z1);
XNAVector3 xna2 = new XNAVector3(x2, y2, z2);
ANXVector3 anx1 = new ANXVector3(x1, y1, z1);
ANXVector3 anx2 = new ANXVector3(x2, y2, z2);
float xnaR = XNAVector3.DistanceSquared(xna1, xna2);
float anxR = ANXVector3.DistanceSquared(anx1, anx2);
Assert.AreEqual(xnaR, anxR);
}
[Test, TestCaseSource("thirteenFloats")]
public void DivideVectorDivider(float x1, float y1, float z1, float divider, float nop1, float nop2, float nop3, float nop4, float nop5, float nop6, float nop7, float nop8, float nop9)
{
XNAVector3 xna1 = new XNAVector3(x1, y1, z1);
ANXVector3 anx1 = new ANXVector3(x1, y1, z1);
XNAVector3 xnaR = XNAVector3.Divide(xna1, divider);
ANXVector3 anxR = ANXVector3.Divide(anx1, divider);
AssertHelper.ConvertEquals(xnaR, anxR, "DivideVectorDivider");
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}
[Test, TestCaseSource("thirteenFloats")]
public void DivideVectorVector(float x1, float y1, float z1, float x2, float y2, float z2, float nop1, float nop2, float nop3, float nop4, float nop5, float nop6, float nop7)
{
XNAVector3 xna1 = new XNAVector3(x1, y1, z1);
XNAVector3 xna2 = new XNAVector3(x2, y2, z2);
ANXVector3 anx1 = new ANXVector3(x1, y1, z1);
ANXVector3 anx2 = new ANXVector3(x2, y2, z2);
XNAVector3 xnaR = XNAVector3.Divide(xna1, xna2);
ANXVector3 anxR = ANXVector3.Divide(anx1, anx2);
AssertHelper.ConvertEquals(xnaR, anxR, "DivideVectorVector");
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}
[Test, TestCaseSource("thirteenFloats")]
public void Dot(float x1, float y1, float z1, float x2, float y2, float z2, float nop1, float nop2, float nop3, float nop4, float nop5, float nop6, float nop7)
{
XNAVector3 xna1 = new XNAVector3(x1, y1, z1);
XNAVector3 xna2 = new XNAVector3(x2, y2, z2);
ANXVector3 anx1 = new ANXVector3(x1, y1, z1);
ANXVector3 anx2 = new ANXVector3(x2, y2, z2);
float xnaR = XNAVector3.Dot(xna1, xna2);
float anxR = ANXVector3.Dot(anx1, anx2);
Assert.AreEqual(xnaR, anxR);
}
[Test, TestCaseSource("thirteenFloats")]
public void GetHashCode(float x1, float y1, float z1, float nop1, float nop2, float nop3, float nop4, float nop5, float nop6, float nop7, float nop8, float nop9, float nop10)
{
XNAVector3 xna1 = new XNAVector3(x1, y1, z1);
ANXVector3 anx1 = new ANXVector3(x1, y1, z1);
float xnaR = xna1.GetHashCode();
float anxR = anx1.GetHashCode();
Assert.AreEqual(xnaR, anxR);
}
[Test, TestCaseSource("thirteenFloats")]
public void Hermite(float x1, float y1, float z1, float x2, float y2, float z2, float x3, float y3, float z3, float x4, float y4, float z4, float amount)
{
XNAVector3 xna1 = new XNAVector3(x1, y1, z1);
XNAVector3 xna2 = new XNAVector3(x2, y2, z2);
XNAVector3 xna3 = new XNAVector3(x3, y3, z3);
XNAVector3 xna4 = new XNAVector3(x4, y4, z4);
ANXVector3 anx1 = new ANXVector3(x1, y1, z1);
ANXVector3 anx2 = new ANXVector3(x2, y2, z2);
ANXVector3 anx3 = new ANXVector3(x3, y3, z3);
ANXVector3 anx4 = new ANXVector3(x4, y4, z4);
XNAVector3 xnaR = XNAVector3.Hermite(xna1, xna2, xna3, xna4, amount);
ANXVector3 anxR = ANXVector3.Hermite(anx1, anx2, anx3, anx4, amount);
AssertHelper.ConvertEquals(xnaR, anxR, "Hermite");
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}
[Test, TestCaseSource("thirteenFloats")]
public void Length(float x1, float y1, float z1, float nop1, float nop2, float nop3, float nop4, float nop5, float nop6, float nop7, float nop8, float nop9, float nop10)
{
XNAVector3 xna1 = new XNAVector3(x1, y1, z1);
ANXVector3 anx1 = new ANXVector3(x1, y1, z1);
Assert.AreEqual(anx1.Length(), xna1.Length());
}
[Test, TestCaseSource("thirteenFloats")]
public void LengthSquared(float x1, float y1, float z1, float nop1, float nop2, float nop3, float nop4, float nop5, float nop6, float nop7, float nop8, float nop9, float nop10)
{
XNAVector3 xna1 = new XNAVector3(x1, y1, z1);
ANXVector3 anx1 = new ANXVector3(x1, y1, z1);
Assert.AreEqual(anx1.LengthSquared(), xna1.LengthSquared());
}
[Test, TestCaseSource("thirteenFloats")]
public void Lerp(float x1, float y1, float z1, float x2, float y2, float z2, float amount, float nop1, float nop2, float nop3, float nop4, float nop5, float nop6)
{
XNAVector3 xna1 = new XNAVector3(x1, y1, z1);
XNAVector3 xna2 = new XNAVector3(x2, y2, z2);
ANXVector3 anx1 = new ANXVector3(x1, y1, z1);
ANXVector3 anx2 = new ANXVector3(x2, y2, z2);
XNAVector3 xnaR = XNAVector3.Lerp(xna1, xna2, amount);
ANXVector3 anxR = ANXVector3.Lerp(anx1, anx2, amount);
AssertHelper.ConvertEquals(xnaR, anxR, "Lerp");
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}
[Test, TestCaseSource("thirteenFloats")]
public void Max(float x1, float y1, float z1, float x2, float y2, float z2, float nop1, float nop2, float nop3, float nop4, float nop5, float nop6, float nop7)
{
XNAVector3 xna1 = new XNAVector3(x1, y1, z1);
XNAVector3 xna2 = new XNAVector3(x2, y2, z2);
ANXVector3 anx1 = new ANXVector3(x1, y1, z1);
ANXVector3 anx2 = new ANXVector3(x2, y2, z2);
XNAVector3 xnaR = XNAVector3.Max(xna1, xna2);
ANXVector3 anxR = ANXVector3.Max(anx1, anx2);
AssertHelper.ConvertEquals(xnaR, anxR, "Max");
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}
[Test, TestCaseSource("thirteenFloats")]
public void Min(float x1, float y1, float z1, float x2, float y2, float z2, float nop1, float nop2, float nop3, float nop4, float nop5, float nop6, float nop7)
{
XNAVector3 xna1 = new XNAVector3(x1, y1, z1);
XNAVector3 xna2 = new XNAVector3(x2, y2, z2);
ANXVector3 anx1 = new ANXVector3(x1, y1, z1);
ANXVector3 anx2 = new ANXVector3(x2, y2, z2);
XNAVector3 xnaR = XNAVector3.Min(xna1, xna2);
ANXVector3 anxR = ANXVector3.Min(anx1, anx2);
AssertHelper.ConvertEquals(xnaR, anxR, "Min");
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}
[Test, TestCaseSource("thirteenFloats")]
public void MultiplyVectorFloat(float x1, float y1, float z1, float scale, float nop1, float nop2, float nop3, float nop4, float nop5, float nop6, float nop7, float nop8, float nop9)
{
XNAVector3 xna1 = new XNAVector3(x1, y1, z1);
ANXVector3 anx1 = new ANXVector3(x1, y1, z1);
XNAVector3 xnaR = XNAVector3.Multiply(xna1, scale);
ANXVector3 anxR = ANXVector3.Multiply(anx1, scale);
AssertHelper.ConvertEquals(xnaR, anxR, "MultiplyVectorFloat");
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}
[Test, TestCaseSource("thirteenFloats")]
public void MultiplyVectorVector(float x1, float y1, float z1, float x2, float y2, float z2, float nop1, float nop2, float nop3, float nop4, float nop5, float nop6, float nop7)
{
XNAVector3 xna1 = new XNAVector3(x1, y1, z1);
XNAVector3 xna2 = new XNAVector3(x2, y2, z2);
ANXVector3 anx1 = new ANXVector3(x1, y1, z1);
ANXVector3 anx2 = new ANXVector3(x2, y2, z2);
XNAVector3 xnaR = XNAVector3.Multiply(xna1, xna2);
ANXVector3 anxR = ANXVector3.Multiply(anx1, anx2);
AssertHelper.ConvertEquals(xnaR, anxR, "MultiplyVectorVector");
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}
[Test, TestCaseSource("thirteenFloats")]
public void Negate(float x1, float y1, float z1, float nop1, float nop2, float nop3, float nop4, float nop5, float nop6, float nop7, float nop8, float nop9, float nop10)
{
XNAVector3 xna1 = new XNAVector3(x1, y1, z1);
ANXVector3 anx1 = new ANXVector3(x1, y1, z1);
XNAVector3 xnaR = XNAVector3.Negate(xna1);
ANXVector3 anxR = ANXVector3.Negate(anx1);
AssertHelper.ConvertEquals(xnaR, anxR, "Negate");
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}
[Test, TestCaseSource("thirteenFloats")]
public void NormalizeInstanz(float x1, float y1, float z1, float nop1, float nop2, float nop3, float nop4, float nop5, float nop6, float nop7, float nop8, float nop9, float nop10)
{
XNAVector3 xnaR = new XNAVector3(x1, y1, z1);
ANXVector3 anxR = new ANXVector3(x1, y1, z1);
xnaR.Normalize();
anxR.Normalize();
AssertHelper.ConvertEquals(xnaR, anxR, "NormalizeInstanz");
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}
[Test, TestCaseSource("thirteenFloats")]
public void NormalizeStatic(float x1, float y1, float z1, float nop1, float nop2, float nop3, float nop4, float nop5, float nop6, float nop7, float nop8, float nop9, float nop10)
{
XNAVector3 xna1 = new XNAVector3(x1, y1, z1);
ANXVector3 anx1 = new ANXVector3(x1, y1, z1);
XNAVector3 xnaR = XNAVector3.Normalize(xna1);
ANXVector3 anxR = ANXVector3.Normalize(anx1);
AssertHelper.ConvertEquals(xnaR, anxR, "NormalizeStatic");
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}
[Test, TestCaseSource("thirteenFloats")]
public void Reflect(float x1, float y1, float z1, float x2, float y2, float z2, float nop1, float nop2, float nop3, float nop4, float nop5, float nop6, float nop7)
{
XNAVector3 xna1 = new XNAVector3(x1, y1, z1);
XNAVector3 xna2 = new XNAVector3(x2, y2, z2);
ANXVector3 anx1 = new ANXVector3(x1, y1, z1);
ANXVector3 anx2 = new ANXVector3(x2, y2, z2);
XNAVector3 xnaR = XNAVector3.Reflect(xna1, xna2);
ANXVector3 anxR = ANXVector3.Reflect(anx1, anx2);
AssertHelper.ConvertEquals(xnaR, anxR, "Reflect");
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}
[Test, TestCaseSource("thirteenFloats")]
public void SmoothStep(float x1, float y1, float z1, float x2, float y2, float z2, float amount, float nop1, float nop2, float nop3, float nop4, float nop5)
{
XNAVector3 xna1 = new XNAVector3(x1, y1, z1);
XNAVector3 xna2 = new XNAVector3(x2, y2, z2);
ANXVector3 anx1 = new ANXVector3(x1, y1, z1);
ANXVector3 anx2 = new ANXVector3(x2, y2, z2);
XNAVector3 xnaR = XNAVector3.SmoothStep(xna1, xna2, amount);
ANXVector3 anxR = ANXVector3.SmoothStep(anx1, anx2, amount);
AssertHelper.ConvertEquals(xnaR, anxR, "SmoothStep");
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}
[Test, TestCaseSource("thirteenFloats")]
public void Subtract(float x1, float y1, float z1, float x2, float y2, float z2, float nop1, float nop2, float nop3, float nop4, float nop5, float nop6, float nop7)
{
XNAVector3 xna1 = new XNAVector3(x1, y1, z1);
XNAVector3 xna2 = new XNAVector3(x2, y2, z2);
ANXVector3 anx1 = new ANXVector3(x1, y1, z1);
ANXVector3 anx2 = new ANXVector3(x2, y2, z2);
XNAVector3 xnaR = XNAVector3.Subtract(xna1, xna2);
ANXVector3 anxR = ANXVector3.Subtract(anx1, anx2);
AssertHelper.ConvertEquals(xnaR, anxR, "Subtract");
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}
[Test, TestCaseSource("thirteenFloats")]
public void ToString(float x1, float y1, float z1, float nop1, float nop2, float nop3, float nop4, float nop5, float nop6, float nop7, float nop8, float nop9, float nop10)
{
XNAVector3 xna1 = new XNAVector3(x1, y1, z1);
ANXVector3 anx1 = new ANXVector3(x1, y1, z1);
String xnaR = xna1.ToString();
String anxR = anx1.ToString();
Assert.AreEqual(xnaR, anxR);
}
#endregion
#endregion
//TODO: transform, transform normal operations
}
}