- Bugfix #111, add proper handling of BlockAlign, SamplerPerBlock, AverageBytesPerSecond for WaveFormatAdpcm
- Bugfix #115, Add Disposing, Disposed events to DisposeBase. Change IsDisposed to public.
- Bugfix RenderLoop.Run is not running after FormClosed event in order to enable clean Dispose on Form
- Bugfix issue #131. Remove setters for Width/Height in Rectangle/RectangleF. Add X,Y properties. Improve RectangleF equals method.
- Bugfix issue #132. Provides a IStream implementation and a proxy to System.IO.Stream
- Fix Win8 build
- Fix issue #128. RenderLoop is using default Application.DoEvents in order to support Application.AddMessageFilter (use by RawInput). Old custom windows event message handler is available by setting RenderLoop.UseCustomDoEvents. RenderLoop is still compatible with Mono.
- Remove dependency to System.Drawing to improve Win8 certification
* D3DCompiler
- Bugfix issue #122. Integrate ShaderBytecode.Decompress methods from Fadi Alsamman